Spider-Man 2 (2004) or The Amazing Spider-Man 2. In time stamps it says Spider-Man 2 (2004) but then it shows The Amazing Spider-Man 2 & Spider-Man 2 (2004) in the video. I'm really confused?
Yes, but the movie could age better this way. Compared to older sci-fi films with much closer timelines that we ended up passing with nothing even remotely close to the tech.
"Industry Standard" means more money for software companies, more money for schools teaching the courses for these careers, and market control. Cost of "Industry Standard" tools also put a huge limit on WHO could actually get into the career fields the software was used in. Same with creating a business based around these fields. "The Industry Standard" is simply NOT WANTING a free and open market. It's bad for profit.
Watch tutorials Most people start with donut tutorial by Blender Guru channel Try that and u will learn a lot from it and then u can continue watching other tutorials. Best of luck👍
"Industry Standard Software" doesn't exist anymore. It did when these softwares were in their infancy. The majority of "the industry" START with these softwares, then CUSTOMIZE them to suit their own needs, and EVERY ONE OF THEM has DIFFERENT needs. They build upon it, make add-ons, and change codes to where the software isn't the same, aside from the base code. That's not "Standard" at all.
Been using blender for some months, I have a good graphics card and I've enanbled Optix to render out my animations but my renders are STILL always take more than an hr long. Any suggestions?
It's one thing to use for few shots here & there and to built whole pipeline/production around it....blender still has along way to go before it could be considered adequate for hollywood productions.
the reason no one builds a pipeline around it... is people actually do. it's a tiny, simple, obvious and mutable one because blender is largely a one-stop shop, so houdini, substance painter, and a layer-based compositing suite are normally all that's added on. The reason people have pipelines at all is because most software is made to do one thing the absolute best... but blender is made to do everything fantastically. not the best- but better than some really popular programs at their own best subject. the important part, though... is the interconnectedness. you lose a TON in the translation from program to program- that's what in-house programmers often work on- making sure particles retain their associated vector/keyframe data on export, that sorta stuff. it's a micro-industry on its own. so the answer is largely... because blender decimates the need to think about a production pipeline beyond "what part do I want to do and at which stage of animation", which barely needs to be thought about in comparison. model needs an update halfway through production? change it- it'll update in every other project. you can make things out of order and it'll still work, new character animation requires you to re-simulate the smoke they walk through? click "free cache" and "bake cache" and grab a coffee, it's done and ready for a test render by the time you're back. with blender, everyone's a generalist. and that's good. The reason it's not considered adequate is largely just because companies are scared of setting previous work aside and maybe getting burned trying something new...which I get, as someone who does freelance work. what works vs. what MIGHT be better. -But it's pretty clear that autodesk no longer knows how to innovate, and adobe no longer has interest in indie artists. They're not playing the long game, and are tied to aging codebases they're scared to rework, while the blender foundation just threw away their main render engine to make a better version from scratch so they could recode it with all their patches and new tricks in mind. man sometimes I just type so much.
@@nubnubbud dude, type away, y'all are the kind of people who makes youtube comments interesting because y'all give the different perspectives and knowledge about stuff :)
Blender is never used with most of these movies.. and spiderman is made with maya lol.. omg so sad saying blender make those movies just to tell people its good omg so sad
It's really awesome hearing from an artist with such involvement in the vfx industry. Let alone with blender. Can vouch for the demanding job (Arch Viz - smaller jobs, but more frequent), which can make it near impossible to make time for tutorials. Greatful for the ones you have posted. And looking forwards to more when your ready.
It sucks that blender was used for just visualization with the bigger movies. I wanna see Blender used for the big time for real, not just for test renders.(Though The Man in The High Castle vfx was pretty spectacular)
Lots of issues with that... Blender's partial system is sub-par to point out probably the most pressing issue. In general, the wider issue is that studios already have their preferred professional software embedded into their pipelines with all sorts of plug-in and workflow hacks that would need to be thrown out the window just to use Blender. If a studio was to use exclusively Blender, they would basically need to create a whole new studio from scratch... thus you can't really expect big studios to ever bother with this undertaking considering their would be little to no cost savings and it would cost them a lot of time, which is money.
Spiderman 2004 made in blender ? that's bullshit, how then did they animate doc ock arms if twist for ik spline even in this days still didn't support in blender.
I think you are delusional and you have no idea what you're talking about . "better than any software" not sure what you're smoking but it must be strong
Previs is a very important part of production so yes it does count. I was still used in the production prosses even if nothing from the previs stage made it to the final product.
@@ProjectAtlasmodling Previs is the hell bad artists go to when they're not good enough to work in actual production. And it might count, IF this video actually showed previs from the films it was discussing, but it didn't, it showed full production beauty shots, while the VO waffled on about how blender was used for previs. It's ok though, blender artists won't know the difference.
@@tmcthree do you have proof that all the bad artist go to previs? If so show it to me because lasted I checked the previs team contains several of the production staff.