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Your BEST & WORST Character Creation "ADVICE" 

Bob World Builder
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I asked for your "dos and don'ts" on character creation, and you delivered! ▶️ More below! ⏬
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00:00 why character creation advice is useful!
01:07 the most underrated advice!
03:18 gorgeous dice from our sponsor
04:17 strange and hot takes on character creation
06:50 how to waste your party's time
07:52 excellent advice with one caveat
09:12 Bob's unpopular opinion?
09:59 some nice comments :)
10:48 some goofy and some excellent advice!
12:58 the top-rated advice!
17:07 Bob's hot take?
#dnd #dccrpg #dndmemes

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16 май 2024

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Комментарии : 1,2 тыс.   
@BobWorldBuilder
@BobWorldBuilder Год назад
💥 Ember Dice: www.kickstarter.com/projects/emberforge/ember-dice?ref=o9w4gh ✅ LIKE & SHARE: ru-vid.comvideos ✅ PATREON: www.patreon.com/bobworldbuilderru-vid.comgaming/emoji/7ff574f2/emoji_u1f4a5.png
@danquaylesitsspeltpotatoe8307
Phone your older brother Thunderf00t he misses you!
@AdlerMow
@AdlerMow Год назад
Beautiful dice, but please don't lose it. It will give "caltrops" a new painful meaning during a night craw to the fridge. Looks like someone rolled a natural 1 and stomped a d4! Ouch!
@justforplaylists
@justforplaylists Год назад
This made me think: for level 1, the first act of "A New Hope" is a good amount of backstory, all of "A New Hope" is too much backstory.
@Wolfsspinne
@Wolfsspinne Год назад
I'd go as far as to say that it doesn't even need the first act... "Dude's an orphan, who doesn't know his parents. He grows up on his uncle's farm, far away from civilization. He dreams about becoming a space pilot, but his uncle wouldn't let him go to the academy for one reason or another. All his friends already left the place, so he sits alone in the middle of nowhere when adventure finds him." ...is a way better backstory than any of my players ever gave me.
@_emory
@_emory Год назад
this is going to be my new standard, this is perfect framing
@DnD_Guru
@DnD_Guru Год назад
Right up til he finds his aunt and uncle dead. That's where the adventure starts. Great way to put it. I'm stealing this.
@Dalenthas
@Dalenthas Год назад
The campaign starts in the cantina 😅
@The_Crimson_Witch
@The_Crimson_Witch Год назад
@Wolfsspinne To me, that doesn't justify 1st level. That's a commoner with proficiencies from their background. If your backstory was until a week ago you were a town guard, you haven't made a 1st level fighter, you've made a guard.
@JeiFaeKlubs
@JeiFaeKlubs Год назад
"DnD is not something to have imposter syndrome about" is such a good quote. Need to remind myself of that both as a DM and player regularly.
@BobWorldBuilder
@BobWorldBuilder Год назад
Thanks! It's about fun first :)
@hornypotsmoker
@hornypotsmoker Год назад
I think something a lot of people are glossing over is that your character has an age as well as a level. It is literally impossible to be a 200 year-old elf or 100 year old dwarf without having done something of note that count as your backstory even if you are somehow only level one or two. Like did you spend 100 years knitting a very good blanket you’re still a good knitter
@pyra4eva
@pyra4eva Год назад
I think that would depend on how the DM decides how they perceive time and how their biology works. They could decide that since an elf is an adult at 100 years old, then that equals an 18 year old human because of how they perceive time and how their biology works. The adventure for the human could be a huge life changing thing but for the elf, it could be that one awesome summer. It could also be that the elf doesn't become "old enough" to practice whatever it is until way later in the timeline than the human. If an elf has to be 100 years old to be the same age as a human who is deciding their profession and learning their specialized skill, who's to say that the elf knows anything before hand. It's like how tortoises can live a long time but that also means that they become adults a lot later than other animals. There's a manga that touches on that very thing. It's called Frieren: Beyond Journey's End. The story begins with the heroes defeating the big bad and promising to meet up again during the next meteor shower. Fast forward 50 years and the elf Frieren has a very different understanding of things than everyone else. Consider the elf looking at 50 years after living a 100 vs the human looking back at the past 50 years when he ended the journey at 30. An elf might not practice every day because they know they have another 200 hundred years to get better where a human will practice every day because they only really have another 10 solid years in them before things start going downhill. It's like in many vampire fictions where the vampire doesn't find the need to learn about the people of a certain land because they have already seen the rise and fall of so many kingdoms, countries, and peoples. It's why they see no rush in doing what they need to do. "Rushing is such a mortal thing because their life is fleeting where mine is eternal." Leisure is a luxury. Having more leisure is going to paint their perspective. An elf could be like "it's only been 50 years and you have grandkids??" The human is like "yeah...I couldn't actually wait this long to have kids. I literally stopped having the ability to have kids 30 years ago." The way I see it, an elf looking at an human's life is the same way a human would look at a mouse's life.
@whome9842
@whome9842 Год назад
"It is literally impossible to be a 200 year-old elf or 100 year old dwarf without having done something of note" Is that a challenge? Do you think I can't waste 200 years doing pointless stuff?
@nerscyllam4735
@nerscyllam4735 Год назад
That's a valid point, but there's the kind of long epic overly complicated backstory that comes from a player (usually me) typing up a 10 page long document outlining a character's values and what led them to decide professionally getting stabbed and set on fire was a good idea, and then there's our group's other elf, who started play with essentially no backstory and just made up wild and possibly exaggerated or made up stories about their long and storied adventuring career as they thought of them and decided that certain situations would be familiar to their 150 year old character. There are more ways for a backstory to emerge during play than having your elder party members live completely uninteresting lives for decades or centuries before dropping everything to make an extremely dumb career choice.
@tyree9055
@tyree9055 Год назад
As a DM, I expect a certain amount of background information from my players so that everything fits into a logical pattern (but not much - how detailed they get is still up to them). But as a player, I'm looking for the reasons for my character's phobias and peculiarities. For instance, my Faerûnian elves had 150 years of lore to go through to determine what major experiences they'd had. But their grandmother had nearly 800 years of background history / lore, and it totally colored my character's upbringing once I'd looked through it all. When a character witnesses certain events firsthand, it leaves an impression upon them that reading about it in the history books does not.
@DESERTP1
@DESERTP1 Год назад
I agree. Plus, how did you get from being a commoner to being a wizard? Not like you can just grow up begging for change on the street and then one day you have a spell book and can wield the magic of the cosmos. Doubt you could become a wizard in the same amount of time it takes to become a rogue. Just gotta not be dumb about it.
@jaceg810
@jaceg810 Год назад
I love the ones saying allow any printed material, Either they are too innocent, not yet having encountered an owlin chronurgy wizard with silverby barbs, lucky and the like, or they are the ones playing those kind of characters.
@tooblue127
@tooblue127 Год назад
For me I usually come up with a silly little concept like "what if there is a wizard who got kicked out of wizard school for messing up spells and she has a pet frog she calls Professor" And then I build her giving her more and more depth from there. Like she was accepted in the school because of a scholarship and her family thinks she is just on an internship now. I even ended up naming all 6 of her sisters and her parents.
@johnnygreenface4195
@johnnygreenface4195 Год назад
I play a character who attended "Alchemy School" and immediately upon graduation was struck on the head. Living as a bumbling gross thief for a decade before said thief was rebrain damaged and my wizard sprung back out. Love some goofy stuff 😌 (This was just an excuse to pop my character in in the middle of a dungeon from one of the NPCs they had)
@TRainbowPitt
@TRainbowPitt Год назад
I do the same, I take a silly idea or a bit it like and then fully flesh it out and give full story and personality to the characters. My main 5e character really just started as "What if druid but dinosaur" and then fully developed the idea, background and story so that it works out
@BobWorldBuilder
@BobWorldBuilder Год назад
Yeah that's a great concept to start from!
@fishsticxz
@fishsticxz Год назад
i have a somewhat similar character actually! his name is jupiter and he is a small tabaxi who's parents enrolled him into a fancy magic school, but he was kicked out because he just couldn't learn to cast any magic no matter how hard he tried. he then decided to move into a hut in the woods and start brewing magic potions to replicate spell effects instead. mechanically he plays like a standard evocation wizard, flavor wise he is just chucking around explosive bottles to cast fireball and what have you. he loves blowing stuff up :]
@jackhelm9852
@jackhelm9852 Год назад
I am so stealing this idea. LOL In fact I may take it a step farther and say the frog literally IS his professor who he accidentally permanently trapped in a Frog form and his quest is to someday find out what he did and reverse it. LOL I love this!
@abyssimus
@abyssimus Год назад
I think half-hobbitism can work with certain character personalities. Like, they physically go on the adventure but simply fail to acknowledge it. I've had characters who gained a few levels before they stopped seeing themselves as merely working a job, having a wild night out, or whatever it was that got them out of the house. It can still be used as a callback later on in the campaign. Something like if Merry and Pip asked the Orcs in The Two Towers "you're not taking us to Farmer Maggot, are you?" "No, to Saruman!" "Oh thank goodness!" "Uh, Pip, I think Saruman might be just as bad." "Why? It's not like we've stolen any of his vegetables yet." "...Yet?" "Oh, aye, he probably will be just as angry after."
@Eo-ms3kw
@Eo-ms3kw Год назад
I've done something like that with one of my most recent characters. He's a storm sorcerer with a severe case of amnesia who found himself travelling with this group of adventurers and since he neither knows how to get home nor where home even is he just sticks with the party. But he is still convinced that he's not an adventurer, he's just a lost commoner far from home who screams out loud when he sees a homunculus or just at the mention of a dragon roaming around in the area.
@bryan__m
@bryan__m 6 месяцев назад
Yes! There's a player in my campaign who plays the "reluctant adventurer" cleric who just wants to stay home but his god makes him go adventure to spread awareness about the god. So the character is always moaning and complaining about everything, but without actually avoiding the adventure. And it's friggen hilarious!
@AlvoriaGPM
@AlvoriaGPM Год назад
What's interesting is that I almost always start by picking a race/class/sub-class combo that I like, roll a random background, and then asking myself "what would it take for someone of this race and background to become this class and sub-class?" That usually makes for something interesting and imagining that upbringing or the trials the character went through informs what the personality (and funny voice) should be like.
@jemleye
@jemleye Год назад
Thank you for featuring my take, and thanks to all in this wonderful community for upvotes! I love your take on the class, and totally agree with your view. Dnd and TTRPGs are not video games. They are not limited mechanically to one single path of what constitutes a valid build, class or anything in that vein. Just do you, and let everyone playing with you have a chance to do their own thing too, including the DM.
@sassyviking6003
@sassyviking6003 Год назад
Preach. My favorite character I've played, leading to me playing them repeatedly, is a hobgoblin war wizard (no multiclass) who wields a sword and wears half plate and a shield. Supremely good ac and saves, maxing con with the hobgoblin bonus means my hp is competitive with most martials, and my damage is the weakest portion but between buffs like haste, vampiric touch, and tenser's transformation when I reach higher levels, blade cantrips, etc even his damage is not super lacking. He pulls his weight. Plus as a hobgoblin noble it gives me an excuse to play a loyal and trustworthy but arrogant and vindictive noble type. It's hardly the most out there build but it is definitely "non standard"
@jemleye
@jemleye Год назад
@@sassyviking6003 That is such a cool build, love the concept!
@sassyviking6003
@sassyviking6003 Год назад
@@jemleye thanks
@soninhodev7851
@soninhodev7851 Год назад
Was about to comment a similar thing, altho, i have a video game that doessomething similar to that, FF V, the final fantasy game where they pulled the mechanic where, you can swap your class at will, to put in FF XIV, go take a look, that game sure would be inspiration to use as a DM when a player would request swapping their class
@BobWorldBuilder
@BobWorldBuilder Год назад
It was a great comment! :)
@jacobyspurnger8488
@jacobyspurnger8488 Год назад
There's a huge difference between a reluctant adventurer and one who gets homesick. Also, if you're running an adventure like ravnica or dungeon dudes' setting, where it's all in the same city, your character might not want to leave the city, and that's fine. I like to play a reluctant adventurer more for story purposes, and usually when they meet the party they're trying to get back home. I don't like the kind of reluctance that means they need convincing to adventure, I like the kind of reluctance that leads to adventure. Think Arnold from the magic school bus, he's always "I knew I should've stayed home today" but he is still going on the adventure. Possibly more important, he's the one making sure everyone gets home safely.
@heatherharrison264
@heatherharrison264 Год назад
That sounds like a good way to go. I like the idea of the reluctant adventurer, when it is done right. A character who is an adventurer due to circumstance and gradually grows into the role certainly could work out. One straightforward example would be a person from a small village who would have been perfectly happy to stay there, but something bad happened (i.e. family conflict, political conflict, lack of economic opportunity, or the village is destroyed by stinky ogres), and the character has to leave. Another example could be a character that signed on to a mundane job (i.e. miner, caravan laborer, bureaucrat), but the job led to some unexpected events. This situation could be a good starting point for a DM who wants to do something other than "everyone randomly meets in the tavern." If the event in the character's back story that caused the character to start to wander is somehow tied to the DM's overall story, that could help keep the character motivated throughout the campaign. A good reluctant adventurer needs a motivation in the back story to embark upon an adventurer.
@BobWorldBuilder
@BobWorldBuilder Год назад
Magic School Bus analogy sold me 👍
@aquamage10
@aquamage10 Год назад
I love the idea of the reluctant adventurer, but I've only pulled it off once. My Fiancé was playing my characters twin, and my character's only reason to go on the adventure was to make sure her twin didn't end up dead. So even though my character was reluctant, she didn't need convincing to go as long as her twin was off to the races. (and my Fiancé leaned into the plucky adventuring type)
@AndrewJHayford
@AndrewJHayford Год назад
As a GM, as long as you want the Reluctant hero to go on the adventure as a player, and are willing to come up with reasons to come along, its fine....but its super annoying when the reluctant hero player is maybe new, and gets frustrated and just says "I don't want to go into the dungeon guys, I'll see you at the tavern" and then gets mad at me for somehow not making an adventure for a character that doesn't want to go on an adventure.
@Odds_And_Ents
@Odds_And_Ents Год назад
Yea I think you can make a reluctant adventurer if you also build in the reason they have to adventure from the beginning. Like they are in debt, or they are being blackmailed etc.
@Arthas30000
@Arthas30000 Год назад
That's actually a really good way to make the reluctant character. Well done!
@lperkins2
@lperkins2 Год назад
@@AndrewJHayford Even "this isn't my jam, see you guys when you get back" can work if the player then doesn't get mad when their narrative "involvement" boils down to "you spend the night drinking in the tavern". Obviously if the rest of the party _needs_ their capabilities to not die or whatever, that's a problem. But if it's a "milk run", and especially if you have a player that's there, but isn't up to a serious game for the night, parking their character in a tavern can be a reasonable solution.
@AndrewJHayford
@AndrewJHayford Год назад
@@lperkins2 That player effectively does nothing though while the rest of the folks play the game. Typically in my session zero I tell people, if you decide your character would not participate in the party any longer, as in your goals no longer align with the group, its time to roll up a new character and your old character becomes an NPC.
@nw42
@nw42 Год назад
I’d add: leave room to grow out of your concept. IME, every character I’ve played for any real length of time started out as some kind of concept, but eventually grew into a unique & complex individual. A concept works best as a scaffolding to help you find the character; don’t make it into a straight jacket.
@TwilightxKnight13
@TwilightxKnight13 10 месяцев назад
I agree. Lots of people plan out their character progression before the campaign even starts. I never do that. I let the game story direct my development. Sometimes it will mean taking some multiclassing. Sometimes it will steer me towards retaining prior choices.
@MarcusNoble
@MarcusNoble Год назад
In this one campaign I'm playing in we had a "community array". There are five players, including myself, and the DM. SO all of us would roll 4d6 and drop the lowest. That way all of the players had the same stat pool and felt involved with each others characters even before the campaign started. We could put those stats where we wanted.
@nickbeutler
@nickbeutler Год назад
That’s how I like to do it when everyone’s making characters together
@siderisanon7860
@siderisanon7860 Год назад
Yes, this is exactly what I do. It also prevents the best rolled character front totally overshadowing the worst rolled character during the game.
@jorih3995
@jorih3995 Год назад
I'm playing at a table that did something similar, but everyone rolled their own set of 6 stats, and then those arrays were treated as a community pool of arrays to pick from. Being able to make choices typically feels better as a player, but it also kept anyone from feeling stuck with subpar stats. That didn't stop two people from picking the array that had both a 4 and a 7 in it, but at least it was a choice they made. :P
@MarcusNoble
@MarcusNoble Год назад
@@jorih3995 I saw a Curse of Strahd campaign do this and someone rolled four 1s. But they've been enjoying it.
@jorih3995
@jorih3995 Год назад
@@MarcusNoble One of my favorite characters I've played recently was a swashbuckler rogue with a wisdom score of 6. Very charming, very dashing, not a lick of common sense in her head. Having that one major stat can be a lot of fun for some people, but it's definitely not everyone's cup of tea.
@___i3ambi126
@___i3ambi126 Год назад
As an argument for sometimes having long, complex backstories: Id look at Beastboy. Beastboy has a very long, complex, and tragic backstory. But its not crucial. You can still watch him in the team titans while hes not the main character and have fun. This long background simply provides interesting context for the complex character and gives the dm options for the rare instance when it comes up. So feel free to make a novel long backstory for character. Just also make it so the character is interesting even if that backstory hasnt come up.
@BobWorldBuilder
@BobWorldBuilder Год назад
Yep the last line is crucial. The character is not their past! Furthermore, long backstories ARE cool, but the player who writes it should also be able to provide the GM with a short summary or ideas of how to incorporate some elements if they're expecting the GM to do that
@novabee6503
@novabee6503 Год назад
My neighbour bob back in the day had floor to ceiling bookshelves almost overflowing with notebooks containing nothing but characters. He didn't even really like playing,he just loved creation. They were organised by edition, he had over 11k books. Truly a man prepared for any encounter
@Wertercat
@Wertercat 9 месяцев назад
Clearly a Tomb of Horrors veteran.
@SimonClarkstone
@SimonClarkstone Год назад
0:19 I've seen a DM find a great way to use player characters he made. We're playing a module where canonically many adventurers have tried and failed to overthrow the BBEG before. The DM used a few PCs he had created, to be former adventurers who had long ago been charmed/persuaded by the BBEG, so they acted as antagonists.
@daltooinewestwood6380
@daltooinewestwood6380 Год назад
I create a character at level 20 to get an idea of where I would want it to end up in terms of ability, and then scale it back down to the appropriate campaign level
@miguelpom
@miguelpom Год назад
Rather than rolling 3d6 in order, I prefer rolling 2d6+3 (also in order). It's true, it delivers a more centered set of stats. Some might say the results are dull or grey, but I like my campaign settings to be more credible and so I think the resulting PCs are more grounded to the world they inhabit.
@BobWorldBuilder
@BobWorldBuilder Год назад
Yeah finding a stat generation method that fits the setting/tone is more important than making big numbers
@Atown0921
@Atown0921 Год назад
As a GM, I have my players do 4d6 drop the lowest once or twice each (minimum of 4 total arrays) and then have then pick between all of the available arrays. Edit: spelling
@karlfahrenholtz9415
@karlfahrenholtz9415 Год назад
I like this method as well. It makes it feel like rolling stats is collaborative between the players rather than adversarial. It allows the players who want high stats either for powergaming or to pull off some weird build to have the opportunity to do so while not harming the players who don't care much about their stats being high. It also helps ward off the minor resentment or jealousy between players who just rolled different numbers and some didn't get the stats they might have wanted.
@BobWorldBuilder
@BobWorldBuilder Год назад
Yeah I think 4d6 drop lowest seven times has become a pretty popular method for 5e
@shattered_helix
@shattered_helix Год назад
I had no idea that creating a character starting with the name was such a rare thing. Every character I've ever created for anything has always started with the name.
@patrickbateman3146
@patrickbateman3146 Год назад
I've never started with a name. The name is literally the hardest part for me.
@shattered_helix
@shattered_helix Год назад
@@patrickbateman3146 Same with me, but I've always gone with the rule that if I can come up with a good name, everything else will fall into place.
@IamsTokiWartooth
@IamsTokiWartooth Год назад
for me the name was the hardest but most important part of Making my character. I never understood why so many never cared.
@duncbot9000
@duncbot9000 Год назад
@@patrickbateman3146 Same, unless I have a name ahead of time it's the most difficult aspect of any character system. But othertimes a joke or interesting name can lead to some great character ideas.
@brokenmilk5885
@brokenmilk5885 Год назад
The name is always the last thing I come up with. I will make a full character sheet, backstory outline, and come up with every backstory proper noun before I name my character. I have joined a pre-existing campaign without a name for my character and let the other PCs come up with one for me in-character. I do not know why I am like this. It has never not worked out.
@Christopher_Gibbons
@Christopher_Gibbons Год назад
Most of the time I start with the mini. I create the mini, print it, paint it, and as I do this I create a narrative of who they are based on their distinctive features. Then I consider what class I can shape into something that looks like the character. The answer is usually warlock, because they are so good at bending into just about any theme, even to the point of basically replicating other classes.
@christianhotter
@christianhotter Год назад
I came up with an idea for my players in my campaign that sounded good in my head, but probably would only work with a better DM. I told my players to come up with two secrets. 1. Something you know, but your character doesn't know. 2. Something your character knows, that the other players don't know. Then I would add a third after seeing these with something the DM knows that the player nor his character knows. My idea was to work all of these into the campaign story. Unfortunately our game became a 'dungeon of the week' campaign and all the 'secret' backstory hooks were either abandoned or forced into the game without much impact.
@BobWorldBuilder
@BobWorldBuilder Год назад
Definitely an interesting concept! It's a bummer when that kind of planning doesn't build to much, but if it was fun making the secrets, it was still worth it
@CaseyWilkesmusic
@CaseyWilkesmusic Год назад
I can understand the idea of someone “building” their character like it was a utility knife. However I strongly prefer the random DCC creation process. Living through their level 0 funnel made me more emotionally attached to them and to the other party members.
@Odds_And_Ents
@Odds_And_Ents Год назад
This is relevant but not exactly only related to character creation, but I think its important and waaay more fun to set limits on what source books or even what subclasses you are using in this game. Boundaries introduce creativity and also then the DM and player has a better idea of what the world looks like, and how things play together
@claude-alexandretrudeau1830
All the tables I play ban Tasha's and one of them even bans Xanathar's. I love overcoming creative obstacles in order to get what I want. Beats having to curate wildly different homebrews, arbitrarily picking favorites and making people jealous.
@fishsticxz
@fishsticxz Год назад
i love restricted settings, they can have so much more intent and flavor behind the few choices instead of the dm needing to half assedly fit everything into the same setting! i take my restricted settings into a bit of a different direction though, picking some species from source books and adding a bunch of homebrew species on top of that, to build on the specific theme i want. like my homebrew setting where all allowed species are stuff like lizardfolk, grung (i remade the lore because wtf is the official lore), bullywug, locathah, tortle, a homebrew snail people, etc. humans and more human-like species just wouldn't work in my setting!
@Barthenn
@Barthenn Год назад
I so disagree with you guys on that. Not saying that you are wrong. But I think really differently on that but I am trying to understand your guys point of vue, because I tend to see more people to be vocale online about limiting races and classes and subclasses then the other way around I don't understand. I get the point where you like a race and don't like another but to prevent other players from enjoying their favorite race I don't get it.
@Barthenn
@Barthenn Год назад
@@fishsticxz But why wouldn't they work. Even if the human are treated poorly so what. Personally I can handle npc being angry or r*cist or hateful or whatever toward my character. Maybe you are a humanoid that somehow found their way to that region, maybe they were teleported to this realm, or dimension by an evil wizard or a magical door or trap or a planeswalker who teleported into the wrong plane. I think that most often these decision are born of elitism, selfish behavior, lazyiness and lack of imagination. And I am not saying that you are any of those things, these are based on my anecdotal experience of DM and other player thinking like that.
@claude-alexandretrudeau1830
@@Barthenn It's like OP said. It's a question of boundaries. The presence of a flying bird man character may ruin the enjoyment of some people in certain instances. Or in Fishsticxz's setting, it's the "normal" races that would ruin what he is going for. Art only exists because of boundaries. The fun comes from making choices, and this process would not be possible without boundaries. Also, this is a communal game. You have to deal with other people to play, and so, the setting of boundaries is vital. It's not because "do whatever" is an option that everyone is forced to take that option. Like everything in human interactions, it's a question of negociation, not of possibilities.
@rhodridavies9426
@rhodridavies9426 Год назад
For me, the way I make a character changes every time. For my last game where I played a Dwarf Barbarian, it started with the setting and race almost at the same time. (I am well known for loving my dwarfs when it comes to fantasy setting among my family and friends). My brother, who was DMing had specifically written the dwarfs in his world for me to play, giving several options, and after I had picked one of those options that seemed interesting to me, I then chose the class and then my first level feat (we homebrew that every character gets a feat at creation to help find that uniqueness) and then built my backstory around why I ended up with that feat and why I was out adventuring. So the backstory was informed by all the choices made up to that point and made sense within the world. Stats came at the very end as they didn't really matter for the character other than the mechanics of the game. I can give an overview of my character if it's wanted! :-P
@gamelofdemenor8228
@gamelofdemenor8228 Год назад
I like doing the "starting with names" thing, or at least something similar to it. Certain names evoke certain concepts and visuals and ideas, and sometimes a name would just pop into my head and I'd go "oh! That's a cool character name! Now who are they?" - sometimes these bursts of inspiration can come from something I watched or read recently, a lot of the times I find unique names and naming schemes in fantasy media fascinating. For example, in GOT/ASOIAF where a given house has a tradition of repeating the same name (i.e. the Brandons of house Stark) or the same syllable (i.e. the many 'Ty's of house Lannister - Tywin, Tyrion, Tytos, etc)
@tristankadow3756
@tristankadow3756 Год назад
I don't like starting with names because I can't make up names to safe my life so any character I make will ultimately be named "Jemand" literaly meaning "someone" in german
@4karlrockandstone
@4karlrockandstone Год назад
I think anything is okay as long as everyone at the table agrees on it. Everything depends on the people you're playing with and if someone has an idea that won't be fun for you, it's your responsibility to speak up about it, or listen to the others when they say your idea might not work at that table. There are as many different kinds of groups as different kinds of people (which is to say, essentially infinite)
@mattnelson2501
@mattnelson2501 Год назад
I read something a while ago that has stuck with me that I think I'll use when I DM my upcoming campaign: each player rolls 4d6 drop the lowest one time (or two if there's only 3 players) and the resulting rooms become the array for all players. Still gives the fun of rolling stats but also gives everyone the same ability scores to play with
@yuvalne
@yuvalne Год назад
I LOVE characters with weaknesses. I find myself virtually always making a character with both low AC and HP, because then they can do cool stuff, but also need protection and cooperation from the rest of the team.
@guyman1570
@guyman1570 Год назад
Careful.... you don't want to go SO far as to make your character useless and incompetent. Then why is this character even here? The party would've been better off kicking this character off the team. If you're talking about spellcaster characters, that's fine (hopefully you didn't put a dump stat into the primary spellcasting stat though).
@Shalakor
@Shalakor Год назад
@@guyman1570 It is possible to make a functional spellcasting build that never calls on your spellcasting modifier for any of the spells and avoiding features that use it as well. The big issue is being locked out of multiclassing. Like, for instance, a nonHexblade melee (or even ranged weapon later on if you want) Warlock that relies on Booming Blade and Prestidigitation, with buffing spells like Armor of Agathys or Spirit Shroud, and various interesting Invocation choices. Could be a meathead jock type with all mental stats dumped that accidentally made a pact with an otherworldly entity, or the lawful stupid paladin that's not actually a paladin.
@BrunoHenrique-gi1wd
@BrunoHenrique-gi1wd Год назад
Following the line of "dont be good a everything leave something where you will the teams help" and one character i really enjoyed recently was Vinur, my half orc ranger jack of all trades in PF2e, he was at least trained in every single skill except lore skills (history, arcana, religion...)
@BobWorldBuilder
@BobWorldBuilder Год назад
Yep even the jack of all trades should be missing a trade or two :P
@dmtinyhut
@dmtinyhut Год назад
balance is key, make a character that is both fun to play (combat and skills and stats) but also fun to roleplay (backstory and personality ). You can start with either, but make sure you develop both, also talk to your dm, he will give you great tips that will also help him in making an interesting story and relate to the plot
@emberforge
@emberforge Год назад
Thank you for your superb comment for our Ember Dice Bob! Early Bird pledge is still available at our campaign!! :)
@rosswittenham1422
@rosswittenham1422 Год назад
I like to start with Job Title and then figure out what would be the best way to represent that. Wizard Sage Librarian is pretty commonplace, but Fae Bard Lawyer is 👌
@BobWorldBuilder
@BobWorldBuilder Год назад
Another point for DCC basing level 0 characters on their "Occupation"!
@iTakethingsapart
@iTakethingsapart Год назад
Treantmonk posted a while back about a method for determining stats using a deck of cards that I thought was interesting. Our table's experience rolling stats in traditional ways for longer campaigns hasn't been positive - even with guaranteed sums it just sucks to have one player who can't contribute because their stats are too "flat" and so their primary stat isn't high enough to land attacks or spells.
@Luna19912
@Luna19912 Год назад
That's why I use point buy
@vintagezebra5527
@vintagezebra5527 Год назад
Thanks for sharing the info about Treantmonk’s alternative stat process. Much of our group has been playing for decades and I’m always looking for ways to mix things up.
@BobWorldBuilder
@BobWorldBuilder Год назад
I'll have to look into TM's method!
@randomchick1234
@randomchick1234 Год назад
I agree - if you're playing like, an eberron setting, an elephant character is not gonna fit. Also I think eventful or long backstories can work so long as you give a tldr to the DM and it makes sense. I played a grandma character once who had done lots of stuff because of her age, but just nothing epic. And then she died to a wolf at level 3 haha. Vague or a sketch outline can work too - I love discovering stuff about characters during play
@BobWorldBuilder
@BobWorldBuilder Год назад
Yep I think providing a summary is key. Much like how the GM can create chapters and chapters of lore, but they still have to find easy and simple ways to share that info in ways that matter to the players
@ricardo.sander
@ricardo.sander Год назад
My first experience as a GM was with players whom created nice simple backgrounds with blanks and mysteries to be solved. I used this hooks to incorporate the players on the setting, campaign, puzzles and NPCs and it was so fun to DM that campaign. Thank guys ❤
@adilynxie
@adilynxie Год назад
already love this channel
@mattlazarus2489
@mattlazarus2489 Год назад
It's ok to be a reluctant adventurer if played from the angle that you exhibit reluctance for a task but do it anyway without the group having to convince you in game. Also this character shouldn't stay static. For growth over time this character should come to realize the importance of what you're group is doing long term and the reluctance should end IMO.
@BobWorldBuilder
@BobWorldBuilder Год назад
Great points!
@magictorte6022
@magictorte6022 Год назад
hey bob just wanted to say i really appreciate your videos and the way you present your points. Thank you!
@BobWorldBuilder
@BobWorldBuilder Год назад
I appreciate that! :)
@plaidpvcpipe3792
@plaidpvcpipe3792 Год назад
10:12 I like to use random name generators using real names, then find the meaning of those names to help create the character’s personality.
@the37floor
@the37floor Год назад
bob i love your videos so smart and friendly it’s rare
@BobWorldBuilder
@BobWorldBuilder Год назад
Thank you!
@hcpookieWorkout
@hcpookieWorkout Год назад
I agree with you about the DCC comments - the DCC character creation process has a great deal of appeal and I would love to see more "startup builds" done in that fashion!
@sciverzero8197
@sciverzero8197 Год назад
Reluctant hobbit can work, I think, if everyone at the table agrees that the character may not want to go on the journey, but the player does. That includes the player, who must be willing to accept a flimsy or uncompelling argument for why they should go. My rule of thumb is... the Irish tea offer rule. You should refuse once, they must ask again, you can refuse a second time, but you should be less obstinate about it, and they must ask again if you do, and then you must stay for tea, because you always wanted tea, its just polite to refuse once or twice first. "Do you want some tea?" "No I don't want to put you out." "No really I'll get you some tea." "Nah you don't have to." "Let me get you some tea." "Alright, and thank you."
@EAKugler
@EAKugler Год назад
100%
@BobWorldBuilder
@BobWorldBuilder Год назад
Haha yes if it's understood like that, and seems to be done with quickly, that would work for me :)
@pikachadd
@pikachadd Год назад
something interesting i found that's worked for me recently came from a workshop on DnD in a theater context - and the advice given there was to start with looking at what you want to do/explore with your character, then seeing what game mechanics/backstory elements will enable that the most.
@jf3274
@jf3274 Год назад
Another great video, thanks Bob! I roll for my stats. The most interesting characters I have created have been ones with massive flaws. My gnome wizard was smart as ferk, but was such a little weakling - it made for wonderful role-play opportunities. I love the comments from other viewers expressing their difficultly in creating complex characters - I've definitely been there.
@carbonscythe
@carbonscythe Год назад
I like to check all the different classes and subclasses to see what I find enjoyable to play first. And I also use the basis of "my character was a nobody until they got flung into an adventure" because that is what I personally like, watching them grow from zero to hero. My last character that I did this way (not vetoed because everyone was new to the system) was an Ancestors Oracle from PF2e, essentially three ancestors haunt your character (1 martial, 1 spellcaster, 1 skill monkey) and affect your gameplay differently every day. So she was a coffee salesman that because of her addiction to coffee couldn't hear her ancestors but once the occupying force stopped the trade she not only went into slight withdrawal but could also hear the ancestors for the first time. I was having so much fun with it that I made small anecdotal stories about each ancestor like how the martial ancestor invented whipped cream...
@seekingfurtherlight34
@seekingfurtherlight34 Год назад
Good morning Bob
@BobWorldBuilder
@BobWorldBuilder Год назад
I'm late! Good afternoon :)
@themalletmonster27
@themalletmonster27 Год назад
Hey, Bob! I usually get inspired by a piece of character art that I see and make a character based on a loose idea of what their background story might be. The character I am playing right now is a Tempest cleric based on Yukon Cornelius from the old Rudolph Christmas show lol keep up the great content!
@april_brock6173
@april_brock6173 8 месяцев назад
I was in a campaign once, not gming but just playing in, where after a while a player decided he really didnt like his character class, the GM refused to allow him to change because it would "break immersion" so the player just started playing progressively riskier until they were inevitably killed off and got to role up a new character. Having to role play like it wasn't super jarring that one of our years long friends had been killed in front of us and then we immediately turned around and started hanging out with a new dude who behaved largely the same but had different colored hair and punchd good instead of playing the harp was WAY MORE IMMERSION BREAKING, so I very much believe in letting players re-class if they want/
@vintagezebra5527
@vintagezebra5527 Год назад
I think that it’s valuable to leave blank spaces in your character’s backstory so that you can fill them in at the table. This is a particularly useful way to create connections with other PCs. “Oh, gods! I had that professor too! Horrible, right?! She’s the one that got me expelled, so that I had to learn spell crafting basics on my own.” “You like that song? Heinous Halflings is my favorite group! Ooooh, that dulcimer player is SO cute!” “Your father taught you that? I never knew mine, but yours sounds so nice. Tell me more.”
@StellaStormtheDruid
@StellaStormtheDruid Год назад
i usually just use standard array for stats, but the idea of 4d6 drop the highest is really interesting. maybe for two stats you roll 4d6 drop the highest, two stats you roll 3d6, and for two stats you roll 4d6 drop the lowest?
@polyhedralcombatant
@polyhedralcombatant Год назад
That can work okay and as long as you are playing with a group that has a good grasp of the stat rolling method. I could see someone that hasn't heard/used it before getting confused or frustrated by the fluctuating rules for the stats.
@BobWorldBuilder
@BobWorldBuilder Год назад
Yeah mix it up!
@JasonCorfman
@JasonCorfman Год назад
A video on how to come up with character names could be fun. I usually take the letters from my own full name and mix and match them until I find a combination I like... and then I may do some letter substitutions to make them look more aesthetically pleasing. I feel that using my own name helps me make a connection to my character.
@KTCoope
@KTCoope Год назад
The “thinks they are different alignment” thing reminded me that one of my favourite things to do with D&D especially is characters who want to be/think they are a different profession to their class, like my smooth conwoman dragged back in for one last heist who just happens to be a fae chalock, or my hapless professional musician who is actually a wild magic sorc and not happy about it. It just gives some instant details from the ‘how did this happen’ bit. Rolls wise though I’m usually 4d6-dropLowest and assign at will, pointsBuy or standardArray.
@danteinferno2293
@danteinferno2293 Год назад
One of my favorite characters was inspired by a pathfinder npc standee. Standee was a barmaid wielding a tankerd of ale like she was gonna hit somone. Nerrah firefist became a rouge specializing in makeshift weapons, after having to put a stop to one to many bar fights and drunken catcallers.
@shinmalsaza
@shinmalsaza Год назад
Making characters generally is a long ongoing process talking to friends (a friend) - starting from a concept, a character in media or even a lyric. Mechanics are talked about only so far as they'll permit the idea to take form. Then most of these characters are set on the back burner until a new campaign rolls around and a favorite has to be chosen. For the rolling of ability scores I prefer point buy but am usually overruled in favor of the 4d6 keep top 3 x6. Different DMs have had varying ways of dealing with atrociously low spreads. When I DM I like to take a page from my younger brother's book in allowing the re-rolling of 1 ability score using a D20 - if you dare...
@BobWorldBuilder
@BobWorldBuilder Год назад
Haha rolling 1d20 for a stat sounds incredibly chaotic xD
@foxylovelace2679
@foxylovelace2679 Год назад
This is incredibly helpful since I'm going through character creation right now. I usually start with a concept like "tooth fairy but make it dreams". Which I'm playing in another game and it's going awesome.
@tntori5079
@tntori5079 Год назад
Great video Bob, I love the videos highlighting comments. I love the name first idea! Funny how often names always come last for me. Also so true on simple backstroies. I think the class first idea is fantastic as class is such a big part of the build. Usually I start from a picture. I just see some art and then I start to build by filling in info on that art. What do they do, why do they have that item? What job would they work?
@yarion4774
@yarion4774 Год назад
I like to imagine an interesting fantasy or way to portray magic, fights, etc. Like a Rogue Thief that tried to con people as a magician passing his sleight of hand as actual magic to the ignorant masses. Mostly these ideas are maluable but the general vision stays the same and can be worked on with the DM and their world/campaign. I only roll stats for a character when my DM wants to create the character. Because once the stats are rolled, they represent and inform a huge chunk of the characters identity. Also, I agree strongly with the idea that you should never come into a campaign with the expectation that this one concept you have in mind has to work for this campaign. Building a character should always involve the player and the DM, thus bringing in a fully fleshed out character with backstory works against that idea unless you are willing to potentially rewrite anything.
@BobWorldBuilder
@BobWorldBuilder Год назад
Well said!
@syr_nobody
@syr_nobody Год назад
Whenever I start making a character, I'll have a chat with the DM about the setting and campaign, then put together a backstory with 3 goals: 1. Give the character a reason to be adventuring with the party. 2. Make the character make sense in the context of the setting and the start of the first session. 3. Add in a little adventure in the backstory itself. Level 0 characters are the exception to that last point, but even just a level 1 character must have gone through some shit to get to where they are. Sarsaparilla Greg the cabbage farmer would get his shit kicked in by a level 1 fighter, so logically, it tracks that the aforementioned fighter didn't just sit around apprenticing a candlemaker or something all their life. I do my best to keep my backstories concise, confining them to a paragraph or so at most. In my experience, letting the DM fill in the blanks makes for easier side-quest fodder/campaign integration.
@BobWorldBuilder
@BobWorldBuilder Год назад
That sounds like a good process!
@themaskedhobo
@themaskedhobo Год назад
I've done most of these but I think my favorite is to write down very broad concept and strengths and weaknesses, then class & stats to match the concept, then finally flush out a short backstory usually in a conversation with the dm.
@theunpretentiousvegan8593
@theunpretentiousvegan8593 Год назад
Oh snap! Starting of strong!
@NoalFarstrider
@NoalFarstrider Год назад
I think a reluctant healer who doesn't want to see a new group of friends run off and die is an okay start.
@infinitesheldon5710
@infinitesheldon5710 Год назад
I've seen the end point of this. One of the longest running campaigns I've been a part of, my best friend was playing a classic Dwarf Cleric of the life domain. He started the campaign bright eyed and optimistic. Over the course of the campaign, the entire party around him changed around 4 times, due to a very, very high rate of character death. He was the only one that survived the entire course of the campaign. By the end, when all was said and done, he had completely lost his optimism, and felt it was his obligation to bear witness to the nobility of the doomed adventurers who would accompany him.
@NoalFarstrider
@NoalFarstrider Год назад
@@infinitesheldon5710 That's epic. Sad, but Epic.
@jameswait5340
@jameswait5340 Год назад
I always start with a character concept that I think will work with the setting, I then try to explore how I can do that concept in 2 or 3 different ways and then pick my favorite
@johnathanrhoades7751
@johnathanrhoades7751 Год назад
My favorite way to create a character is either to roll stats down the line and see what that inspires or come up with a FATE style core identity/Cypher style “adjective noun that verbs”. I’ll normally come up with a few loose ideas there and then find what fits with the party well.
@chandlerreaves5625
@chandlerreaves5625 Год назад
Honestly, my go-to move is to see what everyone else is playing first and then take a class that is left over because I like the challenge of rounding out the party. I also try to play deeply flawed characters because I LOVE the "Climb to Cool". Eventually, you're gonna get a win, but having a character with guaranteed "losses" that will fall on their face makes those successes so much more worthwhile.
@__Rodrigo__
@__Rodrigo__ Год назад
How can someone hate backstories ? Like the charscters just spring into existence ? Lol
@buttmunchmcnugget328
@buttmunchmcnugget328 Год назад
For some people that is a good tactic. Hating backstories is a bit much but if they mean they hate characters starting with a LOT of backstory i could understand the sentiment.
@umarthdc
@umarthdc Год назад
One of my players "hates" backstories, so she loved to play Mausritter and DCC where background is randomized. She can roleplay past occupations very well, she just doesn't like to come up with them.
@SilverAphelion
@SilverAphelion Год назад
yeah if the backstorie is more then 7 words is trash, just "farmer", "city-guard" or "librarian" is enough.
@rafaelbordoni516
@rafaelbordoni516 Год назад
There's probably a bad experience involved, maybe a player made this elaborate backstory and kept pushing it on the other players/DM.
@johnnygreenface4195
@johnnygreenface4195 Год назад
I always keep my backstories very simple for D&D type games. Only ever get in depth for call of cthulhu type stuff.
@Zamun
@Zamun 5 месяцев назад
Thanks for the content.
@georgiemelrose9188
@georgiemelrose9188 Год назад
I really like how much you emphasized being able to change your character with your dm if the fit wasn't right -- for two of my characters, for very different reasons, I had to switch things up mid-game. One I wanted to play more of a "bad boy" and found the alignment was too much for me personally. The other I realized the subclass I picked was overlapping with the skills of another player too much. In both cases with two different dms, they were super open, and some basic changes made my life way easier. I also think the collaboration helped add something to the game for everyone else in the process of adding "the reason" for the change. I was nervous about asking for the changes, but in the end, everyone was happier and we got some really fun roleplay out of it.
@Rex55161
@Rex55161 Год назад
😂😂
@acyanotypeguy1795
@acyanotypeguy1795 Год назад
Best character creation advice I got. Character creation = 3D6!!!! 3D6!!!! 3D6!!!! 3D6!!!!
@BobWorldBuilder
@BobWorldBuilder Год назад
It works!
@matt-thorn
@matt-thorn Год назад
I usually start with subclass/feat/spell combo that fit thematically together or that interest me, and then I create a character that matches. Or sometimes I have a specific trope or role I want to fill, and then I usually try to retrofit one of the concepts from the first category to fit.
@ericgronkiewicz7318
@ericgronkiewicz7318 Год назад
I’m constantly impressed by how thoroughly and thoughtfully you engage with your community in your videos, Bob, keep it up! As for how I have my players generate stats, at least in 5e, I like the PCs to feel powerful, so I have them roll 4d6 drop lowest, but I have them roll 7 times and keep the highest 6 stats, then assign them wherever they want. 5e is a heroic fantasy game, and I like my players to feel like heroes. If they want to play a character with weaker stats or with built-in mechanical flaws, which I enjoy doing as a player, I’ll let them go for the lowest six if they want to, but I like not having to worry too much about throwing “unbalanced” encounters at them if it suits the story.
@TalkativeHands
@TalkativeHands Год назад
I start off a character with either art I find or music, either the way it makes me feel or the lyrics.
@delongjohnsilver7235
@delongjohnsilver7235 Год назад
A method I found works for myself is a character web to show how different elements either connect into one another or create branches. For example, I had a super speed hero in a M&M game who had a successful business career before the cowl called. These elements came together to inspire how the character did not see much use for their speed in their daily life growing up and that they were hounded by school sports teams, inspiring them to downplay their abilities. This method is great for visual thinkers or those who have issues keep track of details in blocks of text/notes
@scottnolan2833
@scottnolan2833 Год назад
I always start with "which class haven't I played recently?" Backstories are rarely important to me.
@mathiasandersen3762
@mathiasandersen3762 Год назад
So, for my most recent character created, i started with a class (sorc because i haven't played them but love them). i was the first to make it public which class i was playing, but made it clear i was up for flexing party role. the party ended up needing a frontline, so i have now build a frontline damage mitigation caster with a sorc runechild goliath and mostly damage reduction or avoidance spells and a little extra utility. was a super fun challenge to figure out how to make and then build a personality around this with my stat priorities.
@AgentWebs
@AgentWebs Год назад
I love all the different takes and it's inspired me to try different approaches to creating my characters. When I roll stats for DnD, I like to use the 2D6+6 method. I have found it's a little faster and more consistent than 4d6 drop lowest or straight 3D6. It scales well with point buy and standard array, but provides enough randomness to keep it exciting
@RisingPhoenixGallery
@RisingPhoenixGallery Год назад
I've consistently been the DM for almost every game for the last 4 years. Most of these have been paid to play games and the campaign's usually last about 2 years each I've had multiple campaigns running at the same time.. I find that using the point buy system seems to work pretty darn well when running with players that I am unfamiliar with. On the rare occasion that I actually get to create a character that I get to play, I personally love rolling 4d6 and dropping the lowest die. I've wound up with characters that have an 18 in one stat but a 5 + 7 in two other stats. Those are some of my favorite characters to get to flush out and play. As a side note, thanks for all the content that you create. I really appreciate your overall demeanor and tone. Keep up the good work.
@yonkaadonk
@yonkaadonk Год назад
I'm very new to DnD, I finally started getting into it after always wanting to try playing but never knowing where to begin. Got really lucky with some close friends starting a campaign and I've been having a blast so far. I just went to C2E2 last weekend and got a bunch of new dice sets, most of them as part of mystery packs (I've always had a soft spot for mystery boxes of any type), so I've been trying to build characters around each dice set. So far this has meant rolling for race, class, and background because once again, I love mystery/leaving things up to random chance, but there was one set that I instantly had an idea for purely based on their aesthetics and I will def be developing this idea over the next couple weeks as I find the free time. I actually just made a spreadsheet that fully automates the class/race/background selection because having to comb through all the different sites as a beginner was a bit daunting, so with the guidance of my GM I compiled it into a sheet and now when I input my roll, it just directly tells me the result based on some behind-the-scenes formulas. But yeah, def recommend starting with dice aesthetics, especially if you just got a new set to freshen up your collection or someone gave you a set as a gift. Even for the characters that I've made purely by rolling, I still plan to connect them to the vibes of the dice. Adds a fun extra dimension to when you RP too because having the dice to visually remind you of your character can be v helpful to get into character.
@justarandomsasquatch1480
@justarandomsasquatch1480 Год назад
We just wrote less than a page for our characters (wife and me) - gave background on them, and gave a reason for why adventuring. I multiclassed but made it thematic. A wild warrior who has some formal training.
@HumanDungeonMasterInk
@HumanDungeonMasterInk Год назад
Hey Bob love your videos. Keep it up! I use a variant point buy method. Short explanation: Some of my players want to roll play with their role play but always felt they lacked on either combat or the rollplay or both if they go the balance rout. Thus why (I believe) people tend to want to use the roll dice more then the standard point buy. I see their view point. The Method: All stats start with 8 points and you have 27 points to spend (Sound familiar? But wait for it). All points consume 1 and the most you can put into one stat is 10 (Maxing at 18). Once you have used all 27 points then add your Racial Bonus and that is it. It gives a little more to have that, what feels like something toward the character you envision. While not feeling that you are breaking the rules for something that is meant to be challenging for the party as a whole. Their are other ways but those I believe are case by case like crafting your table the way you want to play a ttrpg with friends.
@markdobbins8393
@markdobbins8393 Год назад
The 5e total conversion mod I've been working on for a while has requirements for all class abilities, letting you take any ability you meet the requirements for. You can also unlearn class abilities if they no longer seem applicable and then learn new ones to replace them. You just need to find a mentor first and convince them that you're worthy of learning their secrets. It makes it so that you can effectively change classes in a way that makes sense in the game world.
@PowderKeg3838
@PowderKeg3838 Год назад
I like looking at picture and imagining a character build around the art. I also draw heavy upon my favorite minor characters in fiction stories that I can flesh out.
@fowlfables
@fowlfables Год назад
Regarding funny voices, I once played a grung spore druid that didn't speak common. Understood it, so I could go along with the party, but chaotic poison frog communicating entirely through facial emotion was a great challenge (especially because I tend to lead the group, and wanted to encourage others to take charge instead).
@Vaati1992
@Vaati1992 Год назад
My three favorite characters I ever played all had varied methods of creation: For a campaign set in Thedas (the Dragon Age setting), I focused on using the setting to develop a concept that made sense within it. He ultimately was a carpenter/revolutionary/fighter surface dwarf and while his basic backstory was vague, our DM allowed me free reign to partially shape the current state of Dwarven society and give him a bunch of contacts as NPCs based on my ideas. In another campaign I used the knowledge of tabaxi lore to build a character that leaned into the tabaxi curiosity and made them an adventuring anthropologist! Then I just added some fun quirks and then leaned into a dynamic that emerged with a fellow party member. The third character was made as a generic backup but I figured she would fit so well into a new campaign that was beginning that I asked my DM if they were okay with that concept despite it not fitting in with the theme (the character is a githzerai monk and the setting is basically a fey demiplane) and my DM helped me weave the barebones backstory of that spare character into the specifics of the setting!
@bubbles9829
@bubbles9829 5 месяцев назад
Sorry that I am late to the party, new here. Liking your vibe. I always have a hard time how my character looks, so I look at fan art, D&D art, comic books, movies, tv shows, and even in my dreams base on a look. Then everything kinda falls into place. Don’t be afraid to ask for help form your GM when creating a character.
@JungleRice
@JungleRice Год назад
My favorite is everyone rolls on a chart to determine what headgear they have. It doesn't offer any stats whatsoever. It's just a style of hat.
@BobWorldBuilder
@BobWorldBuilder Год назад
🤠
@Jestylor6
@Jestylor6 Год назад
Changing your class and stuff actually happened in one of the Dungeons of Drakkenheim Campaigns. I believe they were using a 2 handed axe with a bunch of feats n stuff but they asked if they could change & dual wield axes or vice versa, pretty good...
@skeletonghost610
@skeletonghost610 Год назад
Generally when I'm making a character I like to consider the overall aesthetic and vibe first. Then I try to think of very basic backstory framework (just the bare bones, not fleshed out) of how they got that. Then it's choosing a class (and probably subclass) to fit within those, the. Race and finally the rest of the backstory (while keeping it succinct as I can, which sometimes I struggle with)
@Madhattersinjeans
@Madhattersinjeans Год назад
Some of these ideas are probably more suitable for different groups. Ones that explore unique features or rulesets or custom things might be better explored with an established group, while building up a character backstory as you go could be a quick and efficient way to get a newer group of players comfortable with the game without having to worry about too much baggage. I don't know if you mentioned this before but I recall reading a comment about someone having players be completely unaware of what their character stats were until it came up in combat or a check. So they carry on as usual and you the DM would roll the relevent checks, once you roll the first check of any type the player is then made aware of what their stat is. So it's like you're just working out the character as you go and you sort of naturally discover unique traits as you play. This can be expanded to their race, class and items on them even as far as their family or friends if that's the sort of game you prefer. Seems like an interesting idea to figure out, haven't tried it myself though.
@NocturnalPeacock
@NocturnalPeacock Год назад
I have custom Tables, similiar to DCC, where you Roll d100s to determine a Background, a Vice, a verse and an event that formed the character (For each two and you choose one). They give you your Attributes and already ideas for a characters personality and history. Always Had interesting characters come Out Like an attractive gladiator with a gambling addiction whos fife completly changed, when he was hit by a lightning Strike
@polyhedralcombatant
@polyhedralcombatant Год назад
I've created a few characters that started by their name. It made for very easy visualization of what fits and vibes with them. Most of them though, go off of random inspiration since I am a forever DM. As for stats, I've done the spectrum of methods and each has a place. It's all about how you want to the world to feel. There's some fun to be had picking numbers from a hat that everyone has to choose from by stating what stat they're pulling for (one of the early times before my DM title was solidified) - kept it interesting and allowed for unique play. Every player in that specific short campaign ended up pulling stats that were sub-optimal for the class they chose (that was done before stats) but we all had a blast because it was challenging to do the typical adventuring using people that were good at one thing but longed to be known for something they really suck at.
@JKevinCarrier
@JKevinCarrier Год назад
For rolling stats, we use one of the methods from the 1st edition DMG, where you roll 3d6 six times for each stat, and take the best result for each. You usually end up with at least a couple stats that are pretty good, and the rest are at least average.
@paulusmaximus
@paulusmaximus Год назад
I'm not a regular player, but recently I had a back story written for a (pretty heavily LOTR-inspired) character. I copied it all into ChatGPT and asked it to suggest what class might be suitable, given the details in their back story... it was interesting, and it was helpful to me.
@user-jt1js5mr3f
@user-jt1js5mr3f Год назад
I’m building a LotR one shot right now, I’m ecstatic
@trappedinamerica7740
@trappedinamerica7740 Год назад
But it said Monk and you said hell no
@user-jt1js5mr3f
@user-jt1js5mr3f Год назад
@@trappedinamerica7740 ...what insinuates that?
@robertroy1043
@robertroy1043 Год назад
How I roll stats: generally standard array, sometimes point buy. However, for a recent campaign the DM had us roll 3d6 straight down: ended up with 8 STR and 6 CON, which actually lead to a great backstory where my once-beefy dragonborn was almost consumed by a forest fire (ended up being a Wildfire Druid) but was saved at the last minute by another character (instant bond with that other character). Low STR and CON were a reflection of his burned, desiccated body which drove his quest for an Amulet of Health.
@S1leNtRIP
@S1leNtRIP Год назад
A lot of my character ideas at this point come from cool art I find on pintrest or elsewhere. I love slotting in cool and fun mechanical builds to something awesome I saw that sparked my imagination.
@shifterfox
@shifterfox Год назад
I always start by rolling 4d6 straight down the line, then I randomize 3 seperate groups of race+class+background and select the RCB that sounds most fun and functional that works with the stats that were rolled. Ive also adjustes this method before and generated a single RCB combination, BUT allowed to switch any two rolled scores with each other to help make the character playable. That last one resorted in an exgladiatoe halforc paladin with only a str14 and a cha15, that had a int3 but a con19. Instead of going for the heavy armor massive smiter build, I got a paladin that played more spellsword-style with a battleaxe+shield. Later, multiclassed in barbarian to further boost his strength concerns and defenses. A halforc struggling between his brutally violent ancestry and his morality of being a strong warrior the townsfolk would cheer for in excitement(instead of scream in terror in his presence).
@GTFiorano
@GTFiorano Год назад
Great video lots of interesting points. Rolling stats is a source of fights. Newer players and younger players who play based on mechanics of game I tend to let them roll 1d8+2d6 or add +2to any 3 stats.
@OGEdger
@OGEdger Год назад
Recently, I started character creation with a concept. I wanted to build a wrestler so I figured Strength and Charisma should be the highest stats from what I rolled (4d6 drop the lowest). Then, I knew monk would make the most sense with their unnamed strikes. And half-orc seemed to fit nicely as well, since they get a bonus in strength (I think?). But to be honest, I've never played dnd before so idk if the character is any good, but it sounds like it might be a fun character to play.
@THRayBooks
@THRayBooks Год назад
This is a stat roll method I saw elsewhere and really liked. All the players roll a combined total of 18d6. (Rerolling 1s is my house rule, but could also be fun without.) Individually, the players then take the pool of 18 numbers they have rolled, adding them together in groups of three to get their 6 ability scores.
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