Тёмный

Your First Town | Running the Game 

Matthew Colville
Подписаться 452 тыс.
Просмотров 294 тыс.
50% 1

Episode 62
Graphics courtesy of Cityographer:
cityographer.com/
Extraordinary Book of Names:
www.amazon.com...
Follow me on twitter, or just MCDM!
/ mattcolville
/ hellomcdm
The subreddit!
/ mattcolville
The Discord
mcdm.gg/discord
#RunningTheGame #MattColville

Опубликовано:

 

27 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 438   
@TheNerdySimulation
@TheNerdySimulation 6 лет назад
This really captured the livestream creative process without having to watch you for 2-3 hours, which I think was your intention when recording and editing it. I really loved it and it worked well, even though I did also enjoy the livestreams where I got to hang out with and listen to Uncle Matt. Keep up the great work, my friend. I'm always happy seeing the progress made on MCDM and can't wait for the video in the new area! :D
@HiNi.
@HiNi. 6 лет назад
"...because you are, if I may say so, wise and intelligent and possessed of good taste" alright look Matt I was gonna watch the video anyway.
@slemjack
@slemjack 5 лет назад
haha :D
@EdeniaGaming
@EdeniaGaming 6 лет назад
The river is called "To My People".
@danielvagsholm2817
@danielvagsholm2817 6 лет назад
Edenia "Tumaipipal"
@shadosnake
@shadosnake 6 лет назад
Edenia as long as you don't go in to my people, we good
@DaxTheOtter
@DaxTheOtter 6 лет назад
callback to episode one, nice
@lennardwieldraaijer9651
@lennardwieldraaijer9651 6 лет назад
Additional tip: if you're like me and don't know which shops and professions a medieval fantasy town can or should have, it helps to look at the tool section in the PHB, page 154! All the artisan's tools can be represented by an NPC.
@theendicott2838
@theendicott2838 Год назад
Dang, that’s brilliant.
@alalalala57
@alalalala57 10 месяцев назад
@@theendicott2838 It really, really is.
@dave1411
@dave1411 8 месяцев назад
I'm building a town kinda inspired by the concept of the Twins from Game of Thrones but crossing a wide chasm near essentially Niagra Falls I was watching this to get ideas on filling out out and I had a sudden thought about the whole right and left brain so now the Twin Town is separated on those ideas
@SG710
@SG710 6 лет назад
The name of the town? Coalville ;)
@Bluecho4
@Bluecho4 6 лет назад
Add a road leading to a coal mine, and you'd be all set. The mine itself could provide plenty of opportunities for dungeon delving, as well.
@SG710
@SG710 6 лет назад
Dude, it was a joke, a pun on Matt's last name ;)
@RyanKassel
@RyanKassel 6 лет назад
Hmm, thanks for the inspiration! I just started a campaign with my niece and nephew (8 and 11 yrs old)... currently characters are done meeting a friendly gnome NPC and are about to meet the Big Bad for the first time (prolly a hag of some type). Going to have the gnome cast gate and tell the players to "run for your lives" as the gnome gets dusted, thru the gate and right to Coalville, an abandoned mining town, then will run a quick Goblin Go Carts adventure from Ab Tab. Annnnnd, were out! At least a night or two of fun there! Thanks for the idea - a perfect fit!!!
@mickeysmagic89
@mickeysmagic89 6 лет назад
SG710 a joke, but an inspired one
@jakeanslow9353
@jakeanslow9353 3 года назад
You know, I actually live in a town called Coalville, in England. Built around mines that are now pretty much abandoned. That's a plot hook for a good adventure if you ask me.
@ooccttoo
@ooccttoo 6 лет назад
I like to use the S.P.E.R.M. method. Social, political, economic, religious, military. I open a word doc and just write down anything that comes to mind about your world under those headers. And I don't hesitate to steal from fictional worlds you already enjoy.
@blackkid49
@blackkid49 5 лет назад
ExistentialOcto I prefer the P.E.R.M.S. method, personally.
@leonspilogale8512
@leonspilogale8512 5 лет назад
"To give birth to a good setting, you're gonna need some S.P.E.R.M." Silly and memorable, like all good mnemonics should be. I like it.
@MrKenpachi28
@MrKenpachi28 4 года назад
@@leonspilogale8512 legendary, underatted comment.
@HolyChaoMu
@HolyChaoMu 25 дней назад
​@MrKenpachi28 where those rats at?
@rebecamugwort862
@rebecamugwort862 6 лет назад
A halfling making shoes? There’s a whole character right there...
@keithcurtis
@keithcurtis 6 лет назад
Hi Matthew. Thanks for the video. Speaking as the artist for the Cityographer icons, it gives me a real lift to see them in use. Come by the Inkwell Booth when you are at Gen Con and say hi.
@kierenwebber1452
@kierenwebber1452 6 лет назад
Matthony Coltano
@jazz8000
@jazz8000 6 лет назад
Dungeony Masterano
@UndeadMeat1
@UndeadMeat1 6 лет назад
This man is no melon!
@nessesaryschoolthing
@nessesaryschoolthing 6 лет назад
Coltony 45tano here
@nicholaslapoint243
@nicholaslapoint243 6 лет назад
Two worlds I never expected to cross
@Hawdkoah
@Hawdkoah 6 лет назад
Internet's busiest Dungeon Master.
@AllisonIsLivid
@AllisonIsLivid 6 лет назад
You picked a perfect time to do more of this sort of thing. A friend of mine literally asked yesterday for advice on getting into 5e dungeonmastering for the first time, and I told him "Look up a guy called Matt Colville." Well, I also offered to answer any questions he could come up with, but really, you are such a good resource and a positive influence, I think it would have been a disservice not to recommend you first.
@tomyoung9834
@tomyoung9834 6 лет назад
The Colville voice talking about Colvillian things makes for warm happy feelings!
@Jindorek
@Jindorek 2 года назад
Matt, Matt, Matt. watchign you playing a boardgame for 2 hrs unedited sounds like a GREAT way to pass 2 hours. dont you dare rob me of your melodious voice.
@AnubidIsAwful
@AnubidIsAwful 6 лет назад
Matt, it’s 1AM and I cannot watch a 30 min video right now... but I will anyways. Love your content!
@Deathven1482
@Deathven1482 6 лет назад
Bruh it’s almost 3 here. The sleep hath not cometh
@JacksonOwex
@JacksonOwex 6 лет назад
Same for me!!! I couldn't resist a Matt Colville video!
@Dinuial
@Dinuial 6 лет назад
The tanner should be near the river, if the weaver has an in house fuller and dyer they should be too, as should the smith if they have a power hammer. Basically any profession that requires the river either for power or for ready access to water at various stages of production will be next to the river.
@comradeshmoo
@comradeshmoo 6 лет назад
Specifically, the tanner would almost certainly live DOWNRIVER on the outskirts of town. Likewise any other tradesperson who needs ready access to running water and who's use of it would contaminate the town's water supply.
@gpettigrewgmailcom
@gpettigrewgmailcom 3 года назад
And it is madness that the Inn and the Stables are across the RIVER from each other. They should be across the ROAD from each other.
@oz_jones
@oz_jones 2 года назад
Also, why there isnt an abbatoir? I guess the farmers can butcher their own animals, i know a few who do that still.
@blackhornwasp
@blackhornwasp 6 лет назад
Improv and note taking seems to be my go to tactic for the last 6 years. Uploaded 5 minutes ago and I still feel late.
@gilgameshv9tv
@gilgameshv9tv 6 лет назад
“Matt Colville posted a video 8 seconds ago” Wooooo!!
@X-R-T-C
@X-R-T-C Год назад
Awesome video as always! A little pro tip for building a town near a river. It might not matter in the game, but as a DM I don't create things only because they will play a role in the story, but because I love the worlds I create. So this tip is for the same-minded people. In 99% of the cases, you DON'T want to build inside of the river's curve, but on the outside. Reason is that when flooded, the river floods the inside of the curve.
@aqualust5016
@aqualust5016 3 года назад
I know this episode is old but hopefully you read this: make more videos like this! This organization process has reduced a lot of anxiety from trying to mash all this info together and implement it!
@KualaSC
@KualaSC 6 лет назад
Man I gotta say, this is some of the best content of any subject matter I've ever consumed. You speak so quickly but so efficiently, it's like I don't have to wait for what I know you're going to say, if that makes sense. You pack a lot of great stuff into each video because of it.
@falloneus
@falloneus 6 лет назад
Making maps has been such an esoteric-seeming task, I'm glad you put simple, yet concrete, reasons for placement of the buildings, landmarks, etc. "All great cities are built on a river" & "The tanner is near the graveyard" put my anxious planning mind at ease.
@wineflayer
@wineflayer 3 года назад
Two years later and I’m here to appreciate Matt’s debut as George Seurat.
@nathanieldurfee5419
@nathanieldurfee5419 6 лет назад
This might be your best video to date, and that's saying something. As a new DM, I was often most frustrated by knowing how to organize my notes and plan things out. I only have one DM friend (whose campaign I'm currently playing in) so I couldn't look at the notes of others. As such, I felt lost when it came to how much I should plan and how I should lay out my plans. After all, I simply had no context or prior knowledge of what was normal or standard. This video did an excellent job of showing the information I was looking for concisely and clearly. The first town I made was incomplete, empty, and I could tell the players just wanted to get out of there. NPCs were often rushed and made up on the spot in all the worst ways. Furthermore, it took many, many hours to make, since I was working without any solid structure or format in mind. After seeing this video, I've made two more cities that already feel far more fleshed out and real in half the time it took to make my first. Going into my next session, I feel confident and prepared, like no matter what the players throw at me I'll be ready. Naturally, I'm wrong and they'll likely do something crazy I could never predict, but now I feel like I have a foundation that I can be comfortable in and use that as a base to improvise off of. Great work, you deserve all the credit in the world. Thanks for the amazing content.
@tap-water0118
@tap-water0118 2 года назад
I’ve been worldbuilding for some time now, and when you said “you can create something that is yours” i got a little emotional. I’ve never really thought of it that way. It’s MY world, I CREATED it. Shit’s crazy
@mordiveer5957
@mordiveer5957 6 лет назад
By the fickle gods! a running the game vid! What an honour Mr Colville! i don't know where you found the time but i am sure glad you did!
@Dinuial
@Dinuial 6 лет назад
Re: names. Names used to be fluid, usually reflective of the profession of the person and the name would change if the family profession changed. Among commoners names didn't start to stabilize till after the Black Death, migration making it suddenly important to differentiate John of York from John of Devon. Having names that DO NOT MATCH the trade being practiced (i.e. a fellow named Mercer that doesn't sell cloth or a butcher named Schumacker) will indicate a point in your world's history where a similar major social upheaval occurred.
@anthonynorman7545
@anthonynorman7545 6 лет назад
Dinuial +
@dynamicworlds1
@dynamicworlds1 6 лет назад
+
@Bluecho4
@Bluecho4 6 лет назад
Others things that influence names: -Geography: If you have two Johns in town, you might differentiate them by saying one is "John Forest" (because he lives next to the forest), and the other is "John Fields" (because he lives out in the fields). If you want to disguise this a bit, you might take the equivalent words from other languages; in German, it would be "John Forst" and "John Feld". -Religion: Just examine our Real Life culture, and note how many common names are taken directly from religious traditions. Mathew, Mark, Luke, John. Mary, Eve, Jezebel, Ruth. Millions of people named Muhammad. There may also be specific religious movements that create naming trends. The Puritans liked to give children elaborate names with direct religious meaning, like Nicolas "If-Jesus-Christ-Had-Not-Died-For-You-Thy-Soul-Has-Been-Damned" Barebones. Or various references to virtues...or disparaging concepts like "Disappointment". (Where do you think Tieflings got their Virtue names? WotC didn't invent that whole cloth). -History: For many of the same reasons people might be named for religious figures, they might be named for historical figures. Alexander, Ulysses, Martin Luther, etc. In a DnD world, the names people go after might gives clues as to who that society considered important in the past. -Deeds: Speaking of importance, we're all already familiar with the fantasy trend of naming characters after important deeds, because people in ages past tended to do that. Sometimes these names can stick, with family lines, clans, or houses taking the moniker of an important founding member. You see this a lot in depictions of Dwarves, since their cultures are often proud, family/clan oriented, and focused on accomplishment, whether that be in warfare, exploration, mining, or craftwork. -Superstition: Names have great mythic significance. The distinction between a "True Name" and an "Adult Name" arises from superstition that if a supernatural being or hostile magician knows one's True Name, they hold power over one. The name one goes by can not only protect a True Name, but could, in superstitious thought, act as additional protection or utility, depending on the name. People taking on names so as to derive power from it, through the Rule of Similarity. To keep a witch from charming him, a man might call himself "Ironheart", while a warrior looking for success in battle may try to channel a beast's ferocity by calling himself "Wolfclaw". The Fey are said to prey on names, so using a nonsense name may be helpful for confusing their alien mentalities.
@dynamicworlds1
@dynamicworlds1 6 лет назад
Bluecho4 on the location names, another plausible variation of that is picking up a name related to where one lived before they moved to the town. This would likely be rare, as it would only occur in mostly sedentary populations as a more mobile population would likely adopt a true surname system. Would also make sense to use of/O' as appropriate for the culture. John O'NorShire would be a plausible name along these lines (with the prefix being used/dropped depending on cultural norms) Of course, you could also go with the classic [parent's name]daughter/son system for some cultures.
@samprastherabbit
@samprastherabbit 6 лет назад
Just wanted to say that due to your pernicious influence I've now run 3 sessions of D&D for my friends. My first foray was using your starter dungeon where the players must rescue the blacksmith's daughter. I also shamelessly lifted the Green Order from Priest for the knights' tomb :)
@neonnoble
@neonnoble 6 лет назад
It seems like such a minor thing, but seeing that you had Tomas and Terrel in a relationship really made my day! Thank you for ever endeavoring to portray society as it truly is.
@WalkOnNick
@WalkOnNick 5 лет назад
But not as it was - in medieval times. But his world might be different which is fine.
@scritoph3368
@scritoph3368 Год назад
@WalkOnNick weird how you can suspend your disbelief for dragons but not for gay people
@alalalala57
@alalalala57 10 месяцев назад
@@scritoph3368 We all know dragons are real, gay people are not! /s
@idoshulman6379
@idoshulman6379 5 месяцев назад
​@@scritoph3368 He didn't say he couldn't suspend his disbelief my guy
@mosselliadelt
@mosselliadelt 6 лет назад
I enjoy giving the town something they are known well for instead of a shop. Like the town my party started in, i made it have a winter festival that was known for their frozen wine.
@adambradshaw2206
@adambradshaw2206 6 лет назад
I had a fun experience in town creation for my latest game where I had the players create the starting town. We had decided they would all be from the same town and since we were starting play without character levels to setup the campaign's story (PCs bring magic and the fantastical back to the world and on doing so became heroes and level 1) we had only mundane human drama to fill a little isolated town. So I gave them life beats on their experience growing up and had them through those beats populate the town. They decided how they were connected, our warlock was the daughter of the mad medicine woman who lived on the outside of the town, the forge cleric the daughter of the town blacksmith, our wizard was a tailor, and our ranger a wheat farmer. How they interacted with the world/what gossip they knew, which generated feuding families, religious friction, and encroaching poverty which had turned many of the younger people to leave town and seek their fortune with a group of bandits terrorising the roads to the south. This was all then mixed with what they had heard but couldn't verify, the rumours and gossip of the town. I think building the town through the lens of how the PCs perceived it really added an extra layer of depth to the town and certainly had my players hooked before they even started playing their characters, and helped a lot in me providing drama for the group as what they had given me for the most part wasn't the full picture and I could mess with the picture they had created to make entertaining twists. Certainly it's been the most vibrant starting town I've used in any of my games (so much so they haven't really left the surrounding 5ish miles since we started playing 8 sessions ago) and has been a refreshing way of world building after spending hours on end preparing other campaigns which haven't had the same impact as this. I would totally recommend trying it out if your starting a new game and you don't really know what type of game you want to run. It's gave me a better idea of what my player's want to see in the game than "session 0" talks of expectations, and I've had great fun starting my world building with a few points of interest already there waiting for me on the canvas.
@fullygamer3000
@fullygamer3000 6 лет назад
I really needed this video. My group left phandelver and went to conyberry. The only information I had was that conyberry had 12 farms.
@sirmclovin9184
@sirmclovin9184 2 года назад
When did you realize Conyberry was supposed to be a bunch of ruins?
@ghostfaceknuts
@ghostfaceknuts 5 лет назад
In my campaign I use true names - which only the family, party members and clerics would know, and then regional names that most common folk use. The regional names are usually names after a famous person or Saint, but it allows me to quickly give a name to an NPC. i.e In one region the name is some variation of Eddo, usually indicating appearance or occupation. So i can just say, his name is Flat nose Ed, or Eddy one sock, or Edna Smith (the blacksmith's wife) Reoccurring NPCs usually have slightly more memorable names. Slightly. The regional names also lets me sneak in some lore related to organizations, locations and relics or items.
@ChadBarnier
@ChadBarnier 24 дня назад
The unexpected Sondheim reference is such a beautiful surprise
@Zirkalaritz
@Zirkalaritz 6 лет назад
A (kind of obvious) tip for building a town: play city building games. It doesn't matter if you're good or bad at them, just grab one (let's say Anno 1404) and mess around with it for a couple hours. Eventually you get a feel for organic town distribution and production chains, wich, interstingly enough, can flesh out and give character to your town. Using the example you provided: That candlemaker must get wax from somewhere, right? let's make some beekeepers in the outskirts of town. Beekeepers bring wax to the candlemaker and introduce another resource to the mix, honey, wich is an excellent trading comodity because it never spoils. Honey tastes different depending on wich flowers it was made and different kinds of honey have different prices, so it would make sense to have variety, right? Suddenly, the periphery of town, before empty, now have huge floral gardens, giving some character and glamour to it, hell, you could actually make it the trait that makes it stand out of other towns.
@Goliath5100
@Goliath5100 6 лет назад
Thank you for the Sunday in the Park with George reference. Warmed my cold heart with that one
@MulberryDays
@MulberryDays 3 года назад
I came to the comments looking for this one.
@evancarlson5805
@evancarlson5805 17 дней назад
At least twice in the video he says that he wants the starting town to be something normal like we have in the real world, so that seems important to him. There is a wizard tower dominating the landscape lol.
@leonardoluiz7487
@leonardoluiz7487 6 лет назад
"Tran... sition" Wait, how did Matt teleport me back to work?
@aidanshaw4905
@aidanshaw4905 6 лет назад
The Colville speaks!
@vijayrobinson2516
@vijayrobinson2516 6 лет назад
You are a phenomenal content creator, creative aid, and personality. Thanks for the video!
@YanniCooper
@YanniCooper 4 года назад
A couple years late to the party, but about 9 minutes in you counted your cells by hand. There's an easier way to count, and you literally did it a few seconds later. At 9:31 you selected them all, and you can see in the lower right "Count:21". Super easy way to count the number of rows or columns! Bonus tip: If your selection is all numbers it'll sum them for you as well! Google Docs also does this!
@danfiorini101
@danfiorini101 6 лет назад
A while ago, a friend and I had a one-shot game with a random dude online as dungeon master. The random DM claimed to be quite experienced as a DM, but the session revealed he was not, though we had a blast anyway going through a simple adventure. Fast forward about 6 or 8 months and I find this channel, and wouldn't you know, the adventure this DM ran for us was about 97% the same as Matt's original sample adventure! I got a kick out of finding this out, and it makes me wonder how many people have unknowingly been a player in that very same adventure thanks to this channel. I take my own experience as proof that this series truly is helping brand new DMs get their start.
@lynch2314ever
@lynch2314ever 6 лет назад
When Matt put out a video that's right on topic for your needs at this current time. ( brand new players even though I've been DMing for years and always makes me nervous because I don't want to ruin their first experience) 💯
@EvilChicken258
@EvilChicken258 6 лет назад
Interesting little fact about civilization and rivers, they can be straightened by actively digging a new path for the river and around even smaller towns that was usually done at some point, so you dont have to make the river flow in a natural manner. Of course it looks better and makes the town feel more natural not to make it straight, but there can be legitimate reasons to use the "lazy" method.
@fhuber7507
@fhuber7507 5 лет назад
A town... a local area and a set of 4 to 6 adventures... Local mage hiring people to go gather guano. Missing kid, last seen chasing a kitten. Rumors of a haunted house. Merchant wants guards for his wagons taking beer to the next town. (or similar things that sound right for 1st level PCs)
@edcellwarrior
@edcellwarrior 6 лет назад
This video is a godsend, since I’m working on making towns for the first time right now!
@jarrettperdue3328
@jarrettperdue3328 14 дней назад
Hackneymen certainly rented branded horses for travel along common routes.
@MissAnimegrl
@MissAnimegrl 6 лет назад
I actually made a couple of maps in the past because I wanted stuff in certain areas, but they were kinda crappy honestly. I didn't have actual assets, so I used little colored blobs as markers. I did this till I could find pre-made maps online... Until I came across the 5E homebrew module 'Seven Weddings'. It's a fantastic story and has maps for everything.... Except the town proper. I searched for a town that fit the story, naturally, but could find nothing, and then came across various Deviant Arts and websites that had free (for non-commercial purposes) assets that one could use to make a map. I thus made my own map for Lukestown, and it actually looks good! It looks legit, like it could fit with maps I'd seen online, and I feel super proud of myself for having done it. Thanks again, Matt, for helping me remember that I CAN be creative, be inventive, and be able to make something that'll impress others but that isn't that hard.
@royalrugby4869
@royalrugby4869 3 года назад
Sometimes I just enjoy creating things, they don't all make it into my campaigns, I just enjoy the creative process, it's a nice way to just relax sometimes.
@FrankDunn
@FrankDunn 6 лет назад
This is the most relaxed I have heard you is some, several videos. Very enjoyable. Thank you.
@mattrondeau2
@mattrondeau2 6 лет назад
Your get started series and recommendation of Critical Role got me to buy the rulebook and start designing my own stuff as a DM! This is a fantastic channel and I find myself rewatching some episodes (the minis one is priceless, the look of love in your eyes when you show off the beholder is priceless)
@disnagburnazog9552
@disnagburnazog9552 Год назад
Xolville momentarily turning into an opera singer when houses are too big
@R3nagadeL3roy
@R3nagadeL3roy 5 лет назад
Matt colville, you smart man! I have been kicking against the pricks trying to get my setting and watching this video for the 3rd time it clicked. Suddenly my plot is in place and the town is so much better than any of the others I have tried to make! Much thanks for all you do!
@CosmoReverb
@CosmoReverb 6 лет назад
A joy to get to hear you express your inner Bob Ross. "Over here we'll put a happy little graveyard…"
@sldoma
@sldoma 6 лет назад
I've finished watching ALL your D&D content, and I've got my first DM session doesn't this weekend. And I'm organising a D&D night at work. It's been awesome learning from you.
@sasjhwa
@sasjhwa 6 лет назад
This is a very good video with a lot of useful information. I like that you can talk to people who are new to the hobby without sounding either condescending or like you are the wise old wizard passing lore to the newest group of wannabe fireball throwers. Your love of what you do shows through in the way you talk and it is very down to earth and easy to understand. Thank you for all you do.
@Bluecho4
@Bluecho4 6 лет назад
Why isn't the graveyard next to the temple? Because, at least in our world, the cemeteries usually sit right next to the churches. Unless, of course, we're talking about the separate potter's field, where you bury heretics, the poor, the excommunicated, and the criminals. That place would obviously be far from the temple. It would also be where all the undead would hang out, since it's unhallowed ground. (Indeed, in a DnD world, the threat of undead rising would be all the more reason for peasants to want to situate their "proper" graveyards as close to temples as possible. You know, to keep the ground hallowed, so none of their loved ones rise up. That may not be how it works in a given campaign world, but that's how the peasants would _believe_ it works, which is all that matters as far as the layout of a town is concerned.)
@BralorSkirata
@BralorSkirata 6 лет назад
The audio and video seemed especially well done in this video.
@MrTonypace
@MrTonypace 6 лет назад
Scenic Dunnsmouth is a good product to help with this sort of thing. It is definitely going to make a spooky seaside town and has some wild elements, but those are easily ignored. On the useful side it has lots of fun and easy to play NPCs and a very cool mapping process (throw dice on paper, that's where the buildings are).
@ukholdaway
@ukholdaway 6 лет назад
Some Anglo-Saxon towns buried their dead away from the settlement, either in areas that existed solely as graveyards or in graveyards located at other settlements, such as those with churches and consecrated burial grounds. Thus, not all medieval villages had a graveyard within its boundaries.
@CompleteNumpty
@CompleteNumpty 6 лет назад
Roman law prohibited burial inside city/town boundaries, so most Roman settlements had some sort of Necropolis outside of the city. As with most things, cemeteries and the laws around them got re-used by later civilisations (such as the Anglo-Saxons). One interesting practice is the exhumation of older bodies into mass graves (or funeral pyres) which I think is a great way for the undead to rise up and attack the town.
@sudabdjadjgasdajdk3120
@sudabdjadjgasdajdk3120 6 лет назад
A good tool to make a good looking town is to use medieval city building rts games and screen shot it, I have made some very cool stuff using Age of Empires 2
@harjutapa
@harjutapa 6 лет назад
The level of happiness I get when I see a new Running the Game from MC is probably unhealthy.
@spaceparty6629
@spaceparty6629 6 лет назад
Colville, I just wanted to say that I've been watching these videos of yours for the last six months or so, and feel like I have become a significantly better DM and storyteller as a result. Sincerely, thank you.
@darkmaer
@darkmaer 6 лет назад
Arkenforge is a great little up and coming program for town and encounter building. It's going to grow into world building as well.
@AlexLuthore
@AlexLuthore 4 года назад
Matt Colville is the Bob Ross of dungeons & dragons
@jonathonchristopher5554
@jonathonchristopher5554 6 лет назад
Your comedic timing had me in stitches for this one, Matt 😂 Excellent advice and I'm building my first town now, feeling much more confident thanks to you!
@mooxim
@mooxim 6 лет назад
I used a website to generate my map, the guilds list from the players handbook for a list of professions and Xanathar's Guide for names but this is essential what it took me ages to figure out. Where was this video when I needed it! I'm actually just glad to see another top quality Running the Game video by Matt. My NPC table has a lot more columns but doesn't have a family column. Dang! Now it has to be even bigger.
@MORCANT85
@MORCANT85 6 лет назад
Well shoot, I got triggered with the graveyard not being by the church (because why wouldn't it be by the church?) and now I'm sucked into making my own town with the graveyard by the church for a future campaign. So well done, Matt! Your video did exactly what you wanted! XD
@TheAserghui
@TheAserghui 6 лет назад
MORCANT85 well if the graveyard is on the opposite side of the town from the church, then a funeral can be an important facet of their society. When the body is being laid to rest there is a parade from the church to the graveyard so the community can pay their collective respects one last time. Take it if you want it :)
@zhoupact8567
@zhoupact8567 6 лет назад
What if having the dead near the church would be seen as dirty?
@johndoucette6085
@johndoucette6085 6 лет назад
Matt, a blacksmith and a farrier are not the same and don't do the same work - it looks like they do superficially, but it is just superficial. Even in a small town with a sufficient number of horses about, those two trades would be separate. If the town was somehow small enough not to have both, then the farrier would most likely be a travelling farrier.
@oneoneonefour
@oneoneonefour 6 лет назад
This came at the perfect time. I'm DMing for the first time this weekend and was trying to figure out what to do for the starting town. I followed along with this video and now I have one. Thanks Matt!
@Desbiscuito
@Desbiscuito 6 лет назад
This made my first attempt at a town look woefully inadequate, i'm glad this came out now, before i present my mess to my players. Great video look forward to other videos in the same vein
@fightstick9829
@fightstick9829 6 лет назад
All starting towns need a tavern to start adventures in and another tavern for when the new players get kicked out of the first one.
@sauron7839
@sauron7839 3 года назад
I just used Excel to automate these shops with some randomized plausible options. I then get a list of buildings and I name them all after the fact. I can generate a village, town, or city outline in about 20 seconds. Works like a charm.
@GriffinsNest
@GriffinsNest 6 лет назад
Thank you for doing this. I’ve binged rtg in like 3 days gaining as much good info. Your a fucking beast. 10/10 would watch again
@Awesome_Force
@Awesome_Force 6 лет назад
I think when I make a town I will have it on one side of the river so it is more defensible. Maybe have the leader charge a fee for travelers using the bridge. Or maybe make a dam on the river, blocking access to another town farther down the river and charge them for water, or blackmail that town into doing what this town wants or they cut off the water supply. Something for the adventurers to figure out and have to solve or work out a deal. Or maybe they can try to influence an election to change how the town is run.
@cotton_mouth70
@cotton_mouth70 6 лет назад
Back to the original RTG content. I love it
@jkdeadite
@jkdeadite 3 года назад
2021 checking in with props for the Sunday in the Park with George reference.
@thegustbag
@thegustbag 6 лет назад
Man, I'm so glad Matt decided to have his buildings face the road. I realize it's stupid, but I was very hung up on the fact that they didn't at first... Other than my irrational gripes, great video! I imagine it might be a great tool for a starting DM to have a town like this that they made themselves and use it for every game. I imagine it might be good for the players too, to have this familiar place
@notoriouswhitemoth
@notoriouswhitemoth Год назад
You wouldn't see standalone graveyards in the middle ages, the graveyard would be attached to the church - in fact they were literally called churchyards
@rewr2891
@rewr2891 6 лет назад
George Seurat is my favorite painter. And Sondheim is my favorite composer. The quote is one of the best from that show. I like when my interest collide. Thanks Matt for another great video.
@jameshenderson8321
@jameshenderson8321 6 лет назад
Video Summary: "Building a town really isn't that here let m show yo- THAT'S TOO BIG!"
@AJPickett
@AJPickett 6 лет назад
So true.
@saschasteenaart7589
@saschasteenaart7589 6 лет назад
If you don't yet follow A.J.Pickett's channel too. Great channel for D&D lore.
@jonathonm6613
@jonathonm6613 6 лет назад
"Let me nudge this over a little bit" *pause* *absolutely nothing visible changes* "OK" XD
@alexanderchippel
@alexanderchippel 6 лет назад
"...wise and intelligent and possessive of good taste" Wow, I'm none of those things.
@LucasPitcher13
@LucasPitcher13 6 лет назад
Thank you! Imagining which actors would play the role of NPCs - a simple, great idea which I shall be using.
@IggyTthunders
@IggyTthunders 2 года назад
Tiny note: Is the town part of a State with a official criteria for settlement configuration? The Romans always used an odometer to build their colonies with a clean road system based on a grid. A common grid is a spoked wheel.
@blakeland79
@blakeland79 6 лет назад
Love this video! Love this series of videos! Seeing different people's processes in creating content for their game is always inspiring.
@simongissler
@simongissler 6 лет назад
"White, a blank page or canvas..." I hear your Sunday in the Park with George quote, Matt! You tweaked my Theatre Major senses.
@Climhazzard5a
@Climhazzard5a 6 лет назад
This is essentially what I did with Phandalin from The Mines of Phandelver. I kept the geography very similar so that my group could get started as fast as possible but the NPCs, businesses, quests, many motivations etc I tore down and rebuilt so as to fit it into my own world which I'm beavering away creating in the background. By the time my group finishes Phandelver at lvl 5 or so they'll have a whole world to explore. Essentially I'm using phandalin as the kiddie pool until they're ready to lose the water-wings.
@jakubjanicki3989
@jakubjanicki3989 6 лет назад
The temple is on the other side of town from the graveyard, making the priest walk the whole town every time for funerary rites and shizzle.
@WestOfEarth
@WestOfEarth 5 лет назад
This isn't a critique, but more about how I'm obsessed with details. I wouldn't put a mill on the inside of a river bend as that is where the water flow is slowest, and thus less efficient. But had I done this, and a player pointed out this inefficiency, I would have incorporated it into RP. The miller might decide to move his facility to a better location, and because of this becomes more productive. The player's character would gain some measure of positive renown within the town.
@paulcoy9060
@paulcoy9060 5 лет назад
Random name generator ? City phonebook. Especially one from New York. Also, in the newspaper, they have lists of Unclaimed Property with thousands of names. I'll pick some at random: Alazmi Zahara Crawson Cort Irizarry Glenny Hohwald Nirin Kumari Zerom Gaerlan Dangme Hurlburt Kantor Kira Zhuojun Pilosova Vaidyanathan Reffey ...and so on.
@JacksonBockus
@JacksonBockus 6 лет назад
Never occurred to me before now to ask: why is the structure of a tower so attractive to wizards?
@NetanelKleinman
@NetanelKleinman 6 лет назад
I think because it both offers privacy and a view over the town. It also sets them up as dominant in the area and separate which plays into classic wizard tropes. In a cases where they need to defend their tower the view and the aoe spells give them a huge advantage
@PhyreI3ird
@PhyreI3ird 6 лет назад
Jackson Bockus A good vantage point, potentially helpful in scrying and dealing with air spirits and the like and a place elevated to where natural landscapes get less in the way of viewing/working with the stars. And if you have all this important valuable equipment on the roof or upper floors of a tower it does a lot to warding off random gits and would be thieves. Not to mention that comfortable privacy in those upper floors.
@keithwinget526
@keithwinget526 6 лет назад
It totally depends on what you want, but canonically (in some, but not all mythos) wizards experiment in towers for a number of reasons. First, they tend to be a fairly defensible structure against the local rabble that want to blame you for every ill that befalls them for which they have no other explanation. Second, towers are imposing structures that would tend to dissuade curious passers-by...especially once they become connected to wizards in the minds of the masses. The last I will mention here is the idea of ego. A classical wizard (of the kind most thought of when referring to D&D and high fantasy) has an ego altogether too large to permit them to live in any structure other than one which rises far above others. Obviously, there are many more other reasons and branches of the reasons I stated above. You can make up your own , too. For example: in my game towers allow a wizard to experiment in a location which is as distant as possible from the magic-dampening ground while still being anchored by gravity. Don't forget, many wizards choose NOT to live in towers. Whether this is in bucking the trend or because they prefer immense and deadly underground mazes, some wizards just don't appreciate altitude like others do.
@ooccttoo
@ooccttoo 6 лет назад
Because wizards are flavoured to be like old-timey astronomers (or alchemists, or any other vaguely magical science) and they would love to be closer to the stars so that they can observe them and use them for Divination purposes. Also being in a tower gets you nice and far away from the riff-raff or anyone who thinks your magic is evil. It's just nice to have a little security that it's difficult to throw stones through your window at you because you're so high up. Also if someone breaks in, you have time to prepare a spell to counter-attack or cast Fly and get outta there with a few of your most prized possessions stuffed in a Bag of Holding. TL;DR - towers offer a social, scientific and strategic advantage over living anywhere else.
@johncameron1935
@johncameron1935 6 лет назад
Because the wizard is wealthy and the wealthy get to have the coolest houses.
@r7erickson
@r7erickson 6 лет назад
This is awesome Matt! I’m really looking forward to what you hinted at with making a campaign with three acts. Actually, I’m looking forward to everything you put out. Your new studio build, movie reviews, timer rider thingy. You got some cool hobbies.
@sumguy789654
@sumguy789654 6 лет назад
This came out at the perfect time. It's just the video I needed to help me with my campaign!
@nathanbynum9191
@nathanbynum9191 6 лет назад
Great stuff, thanks Matt! Anyone new to design software might consider a vector based program like Illustrator or Inkscape (free).This will help keep your work crisp at any size you choose to output. If you are feeling self-conscious about your illustration chops, a roughly hand drawn map on distressed paper (like crumpled brown shopping bag) can be just as effective as a technicolor clip art mashup. If accuracy isn’t an option, go for style!
@ebcornell23
@ebcornell23 6 лет назад
This. This is just what I needed. Time to finally draw that map of the frontier village of Colville from whence my players set out on various adventures while working for the local Slayer’s Guild.
@dirus3142
@dirus3142 6 лет назад
Depending how big the town is farms were often just outside the town proper, with gardens and small fiends with in it. The farms that support a village, town, or city would need to be less than a days travel away. I recommend Life in a Medieval Village by Frances and Joseph Gies. It's a little dry, but it brakes down how a village works in detail.
@Skibby22
@Skibby22 5 лет назад
This is the Bob Ross video of the Running the Game series
@Shrooblord
@Shrooblord 6 лет назад
I haven't seen those beautiful eyebrows wiggle for too long. Thanks for another enjoyable and informative vid Matt!
@JP-mg5hy
@JP-mg5hy 6 лет назад
Can really see the difference in camera/video quality (maybe I just never have it on high quality). Can see Matt's hair jiggle as he makes gestures.
@azeranth9263
@azeranth9263 6 лет назад
Matt! You've forgot Cooper. The most important and difficult job of any self respecting place that moves or stores lots of goods
Далее
Toward Better Rewards | Running the Game
23:15
Просмотров 388 тыс.
Downtime | Running the Game
23:12
Просмотров 448 тыс.
Sandboxing! | Running the Game
28:40
Просмотров 846 тыс.
Dice Math | Running the Game
25:59
Просмотров 344 тыс.
WORLDBUILDING: Fantasy Religions and Mythologies
14:12
Просмотров 1,8 тыс.
The Problem with D&D Starting Towns.
8:54
Просмотров 48 тыс.
Red Hand of Doom! Running the Game
50:00
Просмотров 327 тыс.
Prep Can Be Literally Easy and Actually Fun
34:06
Просмотров 446 тыс.
Bad Guys! | Running the Game
30:20
Просмотров 1,1 млн
Worldbuilding: How to Start
14:45
Просмотров 115 тыс.
Hot Start, Running The Game #93
16:03
Просмотров 244 тыс.
Vecna & Running Epic Bad Guys | Running the Game
54:11
Просмотров 969 тыс.