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Your Substance Painter Viewport Sucks and Here's the Solution 

Art of Pilgrim
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7 сен 2024

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Комментарии : 26   
@canarikal
@canarikal 6 месяцев назад
Great thanks a lot! Additionally; as a photographer and an environment artist I'd recommend arranging your focal length to 50 mm instead of arranging FOV because 50 mm is most least distortion-causing length regarding digital photography values
@SeanChristianBellinger
@SeanChristianBellinger 8 месяцев назад
Changing your color profile to match your engine of choice is one of the better...and cheaper....solutions.
@AadamKhor2507
@AadamKhor2507 8 месяцев назад
Thnx man for sharing the trick, would love to see the entire game art course
@davidtikwa423
@davidtikwa423 8 месяцев назад
i tend to do ACES or LOG and change color profile to sRGB which helps aswell while texturing but indeed as u mentioned can be misleading at times depends on the UE setup youre trying to mimic
@PolyCrafted
@PolyCrafted 14 дней назад
Great Video! Totally improved my experience! Is it possible to save these settings as default?
@plaz2015
@plaz2015 8 месяцев назад
Great tips! Is there a way to ensure these settings are configured by default with each new project?
@iggliuz3548
@iggliuz3548 8 месяцев назад
pls make a video how to create realistic textures in substance painter
@samridhamajumdar9769
@samridhamajumdar9769 2 месяца назад
Active bend normals and change tone mapping to aces.
@AlxTR240
@AlxTR240 7 месяцев назад
Great stuff! Thanks for sharing
@eobiri
@eobiri 8 месяцев назад
Awesome, any video on ACES workflow in Substance Painter?
@mr.zomboss
@mr.zomboss 8 месяцев назад
Prototype 17 cool gun 😎
@anthonybrun2676
@anthonybrun2676 8 месяцев назад
Dont be afraid to use vray to check results.
@voncyborg1668
@voncyborg1668 8 месяцев назад
why your toolbag4 viewport in 4k resolution looks very normal, i'm in 4k viewport is blurry, everything else is ok except viewport.
@gomaz1983
@gomaz1983 8 месяцев назад
👍
@polozad
@polozad 8 месяцев назад
Step 7: use ACES tonemapping.
@ArtOfPilgrim
@ArtOfPilgrim 8 месяцев назад
yes/no - i didn't include it because it can kind of be misleading when texturing - fine for rendering/in-game but perhaps not so much for texturing phase.
@johnnytwinjacket
@johnnytwinjacket 8 месяцев назад
I find that sensitometric tonemapping looks almost the same as aces in marmoset, so if you texturing for render in toolbag, you can use it
@polozad
@polozad 8 месяцев назад
​@@ArtOfPilgrim yeah, you're right. Every post-effect is misleading. But when you work in linear you may miss PBR values because the colors look washed out.
@davidtikwa423
@davidtikwa423 8 месяцев назад
@@johnnytwinjacket that's a really good one but you should adjust with the color profiling by yeah everything is misleading cause if even your monitor is off it's all off haha
@larstrippen5403
@larstrippen5403 8 месяцев назад
I think there is a filter called pbr validation, it Helps you get the right values ​@@polozad
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