I love decks like this. I actually built a deck that has been playing through an average of 5 interruptions going second and still breaking their board going second or 2 to 3 interruptions going first and setting up 5 interruptions. It includes unchained as the primary engine and has 8 one card starters and it is at 60 cards I love when people say oh that deck has to brick and I not only open one card starters but a board breaker and a two card combo with iterations that I created.
This is really cool. I only play dw. No matter what the format is and i have literally every version of dank world, except this... would you say this deck is still viable? If so, i would love to hear how you would build it. I have looked and looked and i cannot find even any games of people playing unchained dank world, which is frustrating because i always am interested in ANY viable dank world strategies, ideas, niche combos techs, anything relevant to dank world i take into consideration. Immediately subbed and i was also wondering about the 2 hours coaching u mentioned. Im the only dw enthusiast in my area (everyone just says dw is ass cause droll smh) noone is interested in innovating, thinking and REALLY digging into high level/technical dw strategies which is what i literally play yugz for lol... loved the video and enthusiasm/ confidence in this version of dw and just dw in general... lmk how i can get ahold of you for the coaching because I'd be interested in that bro fr
Unchaind dark world is good because you just need 2 cards in maindeck...red dog and the trap he plays. In extradeck you need the 2 unchaind he plays plus s:p or link three unicorn. 1. Link 2 fiends (thats all you need) for the jncaind linkmonster (not the blue dog, the other one). He search the red dog from main deck. 2. You can special red dog with destroying one set card or one fiend you control. Do that with a useless dark corridor or something. 3. Link the red dog and something else (like the unchaind link 2 you already control) for the blue dog link monster. If red dog is sent to grave you can set the trap from deck to your field. Endboard could be blue link 2 dog, trap, and the other link 2 unchaind in grave. All you need for that are 2 random fiends. In enemy turn: He do something like summon a monster: 1. You activate trap for destroying blue dog and enemy monster. 2. Your monster is destroyd so you can bannish second unchaind link monster from grave to special a fiend back...special blue dog again. 3. Enemy play another monster... in mainphase you can link your blue dog and enemy monster for a dark link monster from you extradeck... link his monster away for s:p or unicorn. 4. S:p / unicorn can finish another card from enemy on summon. S:p can bannish a fourth card with her second effect too.
Love the love for dank world the deck has no limits and can pull off anything in the game possible can bridge Into virtually any archetype and slaps so hard only droll and shifter can hinder it the coaching is a patreon exclusive the links are in the description box of every upload cheers friend and God bless you
Lord 3 Stackz, Thank you for helping me with my darkworld deck, i was trying to play it like everyone else, but you're foolish burial goods and double ceruli tech feels 10 times better bro, like ill never run 1 ceruli again. i noticed when i open the Corridor_reignbeaux open like you and summon double ceruli, i summon Zealantis, which lets me steal back both ceruli and Ken allowing for even sicker combos
I freaking love Dark Worlds, sometimes it can suck if you get unlucky with the Dangers but if you high roll it feels like the best deck ever made, literally unstoppable.
I think there is not a combo line. If you go second with impulse in hand, when the opponent activates a card in the field, you chain impulse and summon fire atacker, then, when the op adds a card to their hand you can draw 2 cards and discard **as effect** and start gaining advantage