"Pot of Greed is OP!" Me: Maybe you shouldn't of let old school cards playing style to be played in newer card playing style? Each era of play style should of had their own rules and their own play. These are cards from Link era and you can only use them to play Link era play style.
@@nullpoint3346 Lol. Sorry. I'm being 100% hindsight on my end but I can kind of see why they didn't make rules and restrictions from the very beginning when they start making the new era YugiOh. "Money talks" and they know people will complain about the sudden changes. A lot of people prefer to Rush in Recklessly, run into the problems and later take care of the problems.
That art choice is superb! It encapsulates greatly how those kinds of wishes are. The welcoming, but menacing and full of malice the Pot of Greed's smile; the dumb, and yet extravagant is the Pot of Richies' design are... Yu-Gi-Oh! is surely a broken and unbalanced game, but no one can deny they're amazing in telling a story with just a single image.
Effect: Select a monster Type. Send the top 2 cards from your deck to the graveyard. Add a monster with the selected type whose level is equal or lower to the added level of the cards sent to the graveyard by this card's effect +1, otherwise, banish the top 5 cards from your deck. You can only activate one "The Pot of Archetype" card per turn. Yeah, I know, somewhat of a bad effect, but that's what I came with.
The Pot Of Archetype Excavate the top 2 cards of your deck, if they are from the same archetype add them to your hand, otherwise banish them face down.
This proves Jaden is the best protagonist. He is the only one who actually used Pot of Greed at one point and didn't announce what it did, and just drew.
I've dedicated my life to quantum analyses of duel monsters. This video was the final piece of the puzzle for my doctoral thesis because I think I finally know what the actual fuck pot of greed does. It seals the god cards, right?
The Pot of Generosity effect is extremely powerful in any circumstance where having a card in your deck is more beneficial than in your hand, such as being able to put specific cards into your graveyard from your deck, or special summoning directly from your deck. Haven't played YuGiOh in a while, so not sure how viable those types of decks are, but it can be extremely powerful in other card games.
Lightsworns Infernity Neos to send my rainbow dragon back into the deck for Neos Fusion Garnet heavy decks I even used generosity in conjuncting with E Hero Bubbleman's effect for a more complicated magical mallet that let me fusion summon Absolute Zero and swing for game.
The magic equivalent, I would argue, is most likely ancestral recall, which draws three cards for one blue Mana. At instant speed. For any player. Yes black lotus is more of a boogeyman, but just like ancestral recall it's banned everywhere except vintage (magic has multiple formats with different card pools).
Yes but ancestral recall does have situations where you don't instantly chuck it out of your hand unlike pot of greed, lotus is the magic card equivalent of if you have it play it 99.9 percent of the time
Was gonna say it's without a doubt that one since it's banned for the same reasons only being slightly less free; not only this but like pot of greed there are other cards with nerfed versions of that effect like Brainstorm or more fittingly, Ancestral Visions which like the original but with a four turn delay and no instant speed.
Ancestral Recall is another good comparison from MTG, because even though it doesn't cost literally nothing like Pot, it's comparable in how it gives you so much card advantage for a very low cost
Sure. Any spell cards that draw card(s) without restrictions and/or hard once per turn will be abused by, including, but not limited to, Royal Magical Library Solitaire deck. Also it allows you to technically run a deck with less than 40 cards.
A lot of old, powerful cards like Raigeki and Harpie's Feather Duster are playable and don't break the format. Even a truly horrible card like Card Destruction is still playable, despite the fact that it can cause serious disadvantages to your opponent while you yourself aren't affected in any way because you can just set what you need. But drawing 2 is too OP. Konami logic.
How is Card Destruction anything but disadvantage? If you're running a strong grave combo, yeah sure, it could be used, but you're also giving your opponent the same amount of cards and their own graveyard plays, while you're going minus one since CD doesn't replace itself.
Pot of Greed is the OG yugioh card, love it! Got Keychains, many different reprints of the card, the actual pot as a mug and much more, one of the coolest designs ever!
You gotta love how immediate the punish is for taking your hand out of the Pot of Greed. You’d think it’d be some slow, gruelling curse or something else to slowly punish and torment you. Nah, it just gets straight to the point and blows up.
4:22. It actually makes sense if you link "Pot Genie" with the Spirit of the Pot of Greed since Genies or "Djinns" are ghostly beings that like to make their homes in pots, jars, urns and kettle lamps.
The Black Lotus also has a series of MTG cards it inspired, being: Lotus Petal, Lotus Bloom, Lotus Vale, Lotus Cobra, Lotus Blossom, Lotus Cobra, Gilded Lotus, Nyx Lotus, Blacker Lotus and Mox Lotus. The last two are from basically parody sets that aren't legal for play in most formats
Magic the Gathering player here Very interesting video. Pot of Greed is always one of the YuGiOh cards I DID know about, along with your usual other suspects like Exodia and Blue Eyes White Dragon. It's cool to see how YuGiOh's version of Magic's Ancestral Recall (1 mana draw 3 cards) was JUST as busted and had even more variations of it that were nerfed in some way (Even if Pot of Avarice on paper feels like build around upside)
Extremely late reply but Avarice's "downside" is bad because it's a really significant element of inconsistency. If you draw this turn 1, you have a 4 card hand because it's not playable. And it might not be next turn either depending on how things are going. Especially in the modern era of Yugioh, games only last a couple of turns and "slow" cards like that won't always get to proc. Wherein your +1 becomes a -1 by default. Which if you think about it, kind of evens the card out in a macro sense to not be a positive (or negative) really. You could build around it I guess and make a deck that can discard a ton of its own guys to the grave turn 1 in your initial combo but unless that style of deck is already meta, it's not at all worth the effort for 3/40 of your cards to be still-kind-of-situational +1s. Compared to Pot of Extravagance where some archetypes don't use their extra decks anyway really so you can slot it into that style of deck and it really is just +1 for free, pretty much. Pot of Prosperity is the other really strong one where you can banish 6 cards (your choice) from your extra deck then excavate the top 6 cards of your deck (look at them) and pick one to go to your hand. Which is so good because obviously you're sending the 6 cards you're almost certainly not going to use anyway (so no downside, almost) and get the best of 6 cards. Ridiculously good for searching for a specific out or combo starter because it's functionally a draw 6 at that point. In a really slow sealed format though I'd agree you could argue Pot of Avarice can sometimes be superior to Pot of Greed, even. Though it is worth noting especially with modern Yugioh that the graveyard is actually a super valuable location for your cards to be as a lot of cards have effects there and a lot of others can pull back from there, or proc effects using your grave as cost. Meanwhile cards in your deck are usually a lot harder to interact with because you have to either specifically search that card (pretty limited circumstance) or draw through your deck (obviously drawing is heavily repressed in Yugioh). So the adding back is only really valuable if 1. Your deck can search monsters from your deck extremely easily and pull them back to your hand/field whenever you need 'em 2. You're playing a deck/format where you have one or two super-threat boss monsters, and getting them back in rotation for a chance to draw and re-threaten is a win condition (low power sealed formats) 3. You're looking at a potential deck-out win condition game, where the +5 draws gives you a huge edge in decking out last (though obviously you draw 2 so you're only +3 on deck size, but you also get the value so that's nice)
The expression on the original pot’s face makes me think it’s in the middle of introducing itself and really hitting that double e. “Yeeeeeessss, hellooooooooo. I am Pot Of Greeeeeeeeeeed.”
You can use a pot of generosity in a gimmick puppet deck, because it allows you to put back two cards from a hand that you don't like and allows to keep the cards you need with a fresh chance of setting up an XYZ summon. Depending on your extra deck you can use it to set up some really nasty combos
We need a pot boss monster that gets different effects depending on the number of pot/jar traps, spell and monsters in your graveyard with different effects.
Man of the Pot "Avatar of The Pot" + "Spirit of the Pot of Greed" If this card is Fusion Summoned: Draw 1 card for each Pot or Jar cards in your GY with different names. If this card is sent to the GY: Set 1 "Pot of The Forbidden" from your Deck. You can only use this effect of "Man of the Pot " once per turn.
Best MTG example is A different piece of the Power 9. The card is "Ancestral Recall". It has a CMC (Converted Mana Cost or Cost to play) of 1 blue mana (Tap 1 Island land in play) Card effect: Draw 3 cards. Like PoG it has no downside. Hence why it is banned in all formats except Vintage where it is restricted to 1 copy, just like Black Lotus.
"Why would anyone not play that card in their deck? And it was for this reason that this card was banned". Me: *glances suspiciously at anaconda and dragoon both at 3 and in nearly every deck for nearly a year...*
@@ampotat9018 I wouldn't be surprised if Konami ends up putting it on the ban list in the future when they make more sacred beats support since having powerful monsters with target and destroy protection while getting a +2 every turn is insane.
@@AxisChurchDevotee I guess they would have put them on the banlist already, and since there are better decks that haven't been banned yet I doubt they will, at least soon
Here’s a fun idea for a pot of greed card: _Greedy Pot_ Quick Play Spell _Both players place two cards from their hand, field or GY onto the top of their decks in any order. When this set card is activated both players instead place all their cards in their hand, field or GY onto the top of their decks in any order._
in magic, drawing cards is considered to be “gaining knowledge” as you’re drawing from your library of spells to widen your mind, so pot of generosity would be the equivalent of becoming +2 stupid
In a latin american TCG game, Mitos y Leyendas, the issue of cards like this was solved by making the deck your health. You didn't have HP in there, but instead when attacked you discarded from your deck as many cards as the enemy damage was. Thus the game encouraged to never go below the 50 max cards allowed, and cards like these that allowed you to draw brought the disadvantage of reducing your deck, and thus your health
I'm pretty sure the reason they kept repeating part of greens affects in the cartoons is simply because the writers and producers of the cartoons weren't certain if or when newcomers to the series would pop up in midseason, or if any longtime fans would miss any episodes. They do this sort of thing all the time in cartoons and TV shows, reiterating past events or certain details for any newcomers or in case anyone missed any previous episodes.
Actually, Magic's "Pot of Greed" is Ancestral Recall and it draws 3 cards for one Blue. And yes, its every bit as game-breaking as it sounds. But since spells in YGO doesn't use a mana system, Pot of Greed is just a straight up +1 in card advantage w/o any cost at all, arguably more game-breaking than the aforementioned Ancestral Recall bcoz of it.
I was thinking maybe with assault modes back in the day when they first initially released 🤔 i just didn't really like assault teleport tbh then. There's better cards to use though. Hell even Saryuja is nice for putting back the assualt modes. Baobaboon too.
I like how after this video came out two months before the the new banlist! Harpie's Feather Duster got unbanned and is now limited and I bet TGS Anime Was Like This is A Absolute Win lmao
Next expansion "Pot of the Gods" Flavor text "This mystical artifact was said to be the chamberpot of the pharaoh himself its divine waters said to cure any disease" Effect: After you play this draw 5 if theyre pot cards play them immediately with their effects. If you end with 10 pot spells that were sent to your graveyard this turn by this effect you win the game.
Fun fact the original rules allowed both players to draw on there first turn but got changed later to allow the second player to draw on there first turn
If you put pot of generosity in invoked any shaddoll build you could plant the fusion material you want to use for the fusion summon in the deck so when you fusion from the deck and send the 2 cards to the graveyard you’ll be able activate to special ability. For example if you put beast in the deck you could activate it’s draw effect
8:23 So Pot of Duality is basically Graceful Charity with the restrictions that you can’t special summon for the turn after activation, and the two cards you send back have to be from among the three it allows you to draw.
“Public Knowledge” refers to things your opponent can see. You can still look at your own face-down banished cards same as you would with your field; allowing you to interact with them just makes sense.
I have an mtg card that’s pretty interesting. It’s called winged words. It’s another draw 2 card that has the same cost as divanation but it has another interesting effect were if you control a creature with flying it costs one less mana. Combined with something like ravenous reader and a creature with flying you now have a draw 2 card that costs one mana.
I'm surprised you didn't reference MTG's Ancestral Recall, which was much more similar to Pot of Greed in that you had a lot of value for little/no cost. Divination can be strong when played right, but you would have to play around it being a good card in your deck. Ancestral Recall is so powerful they technically made it illegal to reprint it, along with the other Power Nine cards. I'd love to see if YuGiOh had a set of cards like the Power Nine?
YGO's power nine equivalent would be ever-changing due to the fact that the meta is so volatile. But there are cards that can be somewhat of an equivalent: Pot of Greed for its draw power, Yata-Garasu for its ability to skip opp's turn, and Fiber Jar for its ability to instantly restart the duel.
Yep, in the first format, they were even called "The Power Five" Pot of Greed Dark Hole Raigeki Change of Heart And Monster Reborn Then many others came that would tie their power, but never were really addressed as part of the Power Five, like Delinquent Duo and the Forceful Sentry Damn Spell Cards have a really long history of being fucking broken
@@azurabbit12 um are you trolling or no mtg has a power series but the only cards I can think of as always being banned is Pot of greed and maxx c in tcg and maybe cold wave all the cards you mentioned I said or are unbanned now duel logs does have a never to be unbanned list two of them but one list has already had a few cards being unbanned and list 2 also just had some of the cards unbanned like red reboot so… idk 🤷♂️🤷♂️🤷♂️🤷🤷🤷🤷♀️🤷♀️🤷♀️ edit: forceful sentry that’s one more you actually mentioned but stayed but that got a remake in triple tactics talents which is a pot of greed change of heart and forceful sentry in one also change of hearts now unbanned for the fifth time so it’s staying definitely
@@Momijitheawoo first off please use punctuation, I couldn't understand almost ANYTHING of what you said, jc I really don't know what point you're even trying to make, the cards I mentioned WERE called "the power five", that's just a fact, it didn't have anything to do with them being banned permanently, and I seriously couldn't decipher anything else of what you said
@@ShiningJudgment666 Heavy storm would activate a lot of spell/trap card floating effects like the F.A. Spells and Traps, and the Fist of the Unrivaled Tenyi (or however it’s spelled)
Pot of greed is a draw 2 with no restrictions. It’s never coming out of the banlist due to it being ripe for abuse. Due to the unrestricted nature of its effect, it’s bound to cause ruling nightmares. That’s why it’s the most confusing card in the game.
I think bringing back banished cards is good, I ran an old school banishment deck about 5-10 sets after it first hit the scene unless I missed a card or 2. It does turn it into a second type of graveyard but that was the whole strategy.
9:01 It doesn’t always effect 7 cards actually, it’s possible for players to draw 1 or 2 of the cards they’ve shuffled into the main deck from the first effect. Meaning players could affect 5-7 cards from Pot of Avarice.
Pot of generosity sounds like it would be good for monsters that can be special summoned from the deck, but not from the hand. It would be a way to recycle them back to a place where they are more useful
@@mark1A100 99% of the time is not a Bad draw in all stages of the Game while Black Lotus being more powerful in early/mid it can be a more serious dead draw. Pot of greed is Also never a dead draw in 99% of situations. 1 mana draw 3 es "almost free" if You compare that most draw 2 nowdays in mtg are 3 or 4 mana with sometimes another condition. Very complicated to compare a mana system vs "do almost everything free everytime". (And yes I know YGO use cost and condition too) Is just more acurrate to compare 2 cards with similar effects that 2 with completely different ones specially with a different pay cost systems. PD: Sorry for My Bad English.
Still think that Black Lotus is more like Pot of greed, because both are costless and help you accelerate game state far beyond. With a single land and a black lotus you start straight in turn 4 and set something very difficult for your opponent to counter, if you set something good enough there will not be a mid/late game, since you might be able to just win a couple turns after.
Ancestral Recall is just as unbalanced, and was part of the boon cycle. Of those 5 cards, 2 are definitely too powerful to be printed today, one is suspect of being too powerful, and one is too weak. In order of power: Ancestral Recall Dark Ritual (3 black Mana) Lightning Bolt (3 damage to any target, rarely reprinted, often imitated) Giant Growth (powers up a creature by 3 power and toughness) Healing Salve (gain 3 life or prevent the next 3 points of damage a target takes that turn.)
Pot of generosity can be used in various situation where you know the top of or more of the top of your decks cards, then you can shuffle to get hopefully better top cards, though many other better cards can do this.