@@victorortega1036 game one he hella misplaed he shoukd have chained the assault mode then warning the assault mode activation then when attacked by dust drop kalut
honestly Assault Mode Stardust is such a pain. plus the way it resolves makes it ungodly hard to remove without Kaiju or beating over it without it negating your combo/removal
It was easy cimoo just won't think about it, game one could have fiendish chained baited it and solemn warninged the revival, game two he could have used his Bora and Shura to make an abyss dweller which he had, would have stopped it ressurecting and stop the dragon rulers the next turn
@@brandonlamb5307 I'm pretty sure everyone knows what Abyss Dweller does and he could easily do 1+1 when seeing a card come back everytime. It's more likely he wasn't paying attention at all, due to being tired/uninterested, something something.
@@pandaman1331 I still think the dragon ravine ban shows you how much they hated this deck when it was said and done, they slaughtered an entire archetype that people liked to make sure that deck wasn't playable
1:58 MBT's deck: Assault Mode Dragon Rulers 5:29 Cimooo's deck: Blackwing 9:46 Game 1 11:02 MBT fan as a patreon! long time no see 16:32 Game 2 21:42 Kalut has failed! 23:59 Vayu laughs in negates 26:23 Game 3
Wow, game 1 was HUGELY misplayed. Let the Stardust come out and do its thing, force the Assault Mode to come out, then Warning it in end phase. It's easier to out a Stardust than Assault Mode, especially in Blackwings. And game 2, not dropping Abyss Dweller to prevent Assault Mode from reviving... is Cimo just not seeing these plays, or is there a reason he's throwing?
Okay I was like he has abyss doesn't that stop it. Also when he had DAD on the field he pops assault mode it negates then he attacks with armed wing over the token then uses bora to attack over dracosack with kalut should have been game
I like how the editor cut it so that Cimo TWICE discusses how Vanity's Emptiness should be main decked to stop Dragon Ruler special summons. Back to back, with just slightly different phrasings. I guess it's just that important ;)
Thats what I thought it's just cimooo doesn't reads yugioh cards that well. Tho to be honest idk if Cimooo was thinking right he misplayed alot that video while of course MBT took advantage of it 😂
@@AG-it4im It'd be stupid to do so. Stardust/AM isn't a hard once per turn, so MBT could literally just use it again to negate the Fiendish, and revive it in that exact same End Phase.
@@The_Bromodo no the problem is the tribute for AM is a cost so there’s no way to be able to chain fiendish chain to it because it’s already off the field
@@Dunker401 Nah, they were saying to Fiendish Chain Stardust/AM when it comes back during the End Phase, or at least that's what I presumed to be the case. I was explaining that doing so would be pointless casue Stardust/AM is not a hard once per turn, and could just chain to the Fiendish Chain.
Well, can’t wait to see Blackwings come back in History of Jank once Simoon and Full Armor Master come out Edit: since I'm seeing a lot of replies about it, this isn't me saying that Blackwings are bad. Hell, I run a BW deck in Master Duel. It's just that they haven't really been meta viable as a standalone deck since this point, so any future pure BW decks would be better suited for an episode of Jank.
Not only that, Blackwings was very Meta playable for awhile. And was fringe rogue post this cruxifiction banlist with black whirl coming back to 3. It wasn’t top tier but was also NOWHERE near jank
@@LeviTheLandShark And that's kind of the problem I have with the history of jank. There are many decks that were actually good just not strong enough for the meta. But we won't get to see them because apparently you either show the best decks or absolute garbage.
@@pandaman1331 that’s the point. It’s the dark horses and decks that weren’t represented in History. It’s even part of the intro. The decks that never tabled top cuts. The only time they show things that could have been in contention are the wacky spins on top decks in tier 0 formats. If blackwings does come back for Jank, which I cant imagine it does. It would have to be an atrocity outside of this specific 2013 format. It’s be down the line at XYZ/Link Eras. The version Cimooooooooo played he even stated that this was their last hurrah and somehow made top cuts/major wins in this post 70card B&R list.
@@LeviTheLandShark And that's what I mean. You have interesting and powerful decks, at least relative to the respective meta. Like Blackwings in 2016. Or let's say Red-Eyes. These decks aren't evne rogue decks, so they aren't meta relevant at all. But in a vacuum they are very powerful. They would have been meta contendors in older formats. But we won't get to see them in History of Jank because if it's not a bad deck it's not worth showing. We aren't talking about underdogs here, history of jank is about jank, so bad decks without even a fighting chance. We need a third series for fun decks. Decks that aren't meta relevant but not coplete unplayable garbage either.
Dude, seriously? Fiendish Chain his Stardust, drop Kalut on Assault Mode attack, battle phase ends. End phase Solemn Warning the returning Assault Mode. Like, it’s not that complicated of a plan to see.
Well, according to the 2036 ban list report by Rata, scientists at Konami will be trying to develop a new number solely for an acceptable amount for Malicious. Development may be underway already!
@@TheSuperhalofreak it's a bit slow for today I imagine but running it at 2 effectively banned it lol, the card was only good at 3 because if you can't pop it's effect off twice its not that good,
I played against an insane Blackwing/Raidraptor deck in high rank on Master Duel the other day. Ended on like 4-5 negates. That deck is definitely playable there. Not sure if there are any card pool differences from the TCG format, though.
It makes a good end board but its fragile as hell. Runs more bricks than comparable combo decks. It also has a hard time going second than a lot of them.
Idk how you say "I need to figure out a way to out this stardust assault mode." Then top deck a Solemn Warning just to then use it on a regular Stardust that dies to your Kalut + Shura. AND THEN THE SAME THING GAME 2 WHEN YOU HAD TWO 4'S AND ABYSS!
1st game wouldn't have mattered. MBT had another set Assault Mode activate so he was winning regardless. Yeah he still should have hit the Assault mode that was there but it is what it is.
Vanity’s Emptiness was probably the most slept on card at the time. The idea was “I want to special summon as well, so I should probably not hurt my main strategy of special summoning.” But, like Cimo said, this was just dumb thinking. Especially if your already playing 3 por of duality. I guess it’s why you don’t follow the crowds.
And you might be entitled to financial compensation Oh my god, this was the first episode I ever watched. I can’t wait to watch it all the way through again.
Could Solemn Warning negate the effect of Assault Mode to bring itself back? Absolutely! But let's just ignore that and negate the summon of Stardust. That being said, negating Dracosack AFTER it summons tokens could instantly win Game 3 as you can just pierce a token for game.
Everyone's saying ways Cimo could win game 1 and 2. But towards the end of game 3 he could also do the unorthodox play of letting Joseph summon the Phantom Beast tokens, and then chaining Fiendish Chain to the destroy effect of Dracossack instead. This would leave Joseph with a single MPB token and Armed Wing could pierce through it for game.
@@cucaslort1731 would emptiness be sent in a different chain? I always forget about shit like this coming from magic where the stack can be interacted with basically anytime
@@DestinsAPigeon The emptiness self-destruct is an activated effect, yes. You can even chain to it to negate it or protect it, it might come up if they do an episode playing Stardust Spark Dragon.
"Should've mstd the whirlwind and the emptiness still would've died" No. If MST is activated in chain to Emptiness, the card is sent to GY before Emptiness has the chance to "see" its activation condition to destroy itself met. That's why you target directly Emptiness with MST in that situation, to get Redox resolving correctly.
The reason Raigeki Break is fine is because you’re banishing the dragons anyways. Banishing from hand or GY leads to the same result, you get a search. It’s actually better to banish the dragon in the GY than in the hand because Raigeki Break essentially was free.
I think Cimoo definitely could have squeaked out Game 1 with proper Warning Timing, but Game 2 wasn't there at all. MBT could have gone into Crimson Blader once Vayu hit the GY and denied the Vayu effect and there would have been no coming back. With Armed Wing though, if MBT got greedy with the Dracossack in Game 3 Cimoo would have won. You want to hold Fiendish Chain for when Dracossack uses its pop effect or when it attacks. Dracossack can still sack itself off while under Fiendish Chain, but it didn't seem like MBT was aware of that and attacking into a token would have done 2800 damage and won Cimoo the game. Games were a lot closer than I expected but the SDAM build was always a bit overhyped.
Game 2 Stardust wasn't allow to reborn itself because it was destroyed by battle, it must be tributed by its own effect so SE from grave. And since Joseph used regular Stardust for a ruler that game could've gone to Cimo
Presumably your talking about the Kalut play since Stardust Assault Mode never got destroyed by battle. Stardust Assault Mode negated the activation of Kalut.
That Stardust rez play was 100% legal. It stopped the activation of Kalut while also negating the battle outright (since this happened during the Damage Step).
Rough set from cimo game1 could've forced the assault mode then strike it in ep although still a messy board to deal with game 2 pretty sure dweller just wins
Cimooooooooooooooo - if only i had a good deck maybe i could win Audience - if only he had a brain he had game lets all remember that in old yugioh you can actually warning stardust trying to summon back
@@davida.m.fonseca1434 but can’t you respond to the resolution of the effect as opposed to activation? So he activates to summon tokens, tokens summon, on resolution of their summon, cimo chains draco
question, couldnt cimo just have overlay the bora and shura into dweller and stopped the stardust from coming back at the end of the turn the next turn use it to turn off the rulers?
Yes. Only things you can activate during damage step are cards or effects that modify ATK/DEF of the battling monsters and things that negate activations, unless the cards specify otherwise.
Stardust AM negates activations. In the damage step the only effects you are allowed to activate are: 1. Cards/Effects that modulate Atk/Def 2. Cards/Effects that negate the activation of a card/effect. 3. Flip Effects If Stardust AM only negated the effects then it wouldn't be activatable. But Konami basically made it Solemn Strike/Judgement + a 3k recurrable body.
@@coreygolphenee9633 They have more effect monsters and the Synchros which basically make it a better version of it's 2010 counterpart. Harmattan the Dust, Kris the Crack of Dawn, Nothung the Starlight, Raikiri the Rain Shower, Simoon, Zephyros, and Full Armor Master are all fantastic cards! And there I was, in Progression Series 1.. watching Cimo gloss by Harmattan and such like a complete weenie.
Well that wasn't the best played game of Cimo's life lol Still goes to show, the rulers are so consistent and so recursive they give you margin of error,with bw,as much as I love them,if you don't play perfectly You lose on the spot Still,it's fun to see the had legs even at this point,contrary to the really bad fire fist decks around bw can close out games quickly, are much more flexible using synchros and xyz and have no issues using stun cards,you see why good players had success using them
Shit I remember playing this. There's a guy on youtube called Pheanoblack who used to write for pojo and pretty much all he did was reinvent blackwings and then fortune ladies. I got one of these lists from him it was like one of the first ever "competetive" decks I ever made.
That Game 1 was an oof, probably still a lost cause due to topdeck Tidal, but def could have used Fiendish to force Assault, Kalut the Stardust, then warning ASsault in grave (Then lose to Tidal). Game 2 was probably dweller for game.
@@maahesghulainn9480 Fiendish Chain still does not turn off the Stardust negate whatsoever. Since SD/AM tributes itself for cost, and Fiendish Chain only applies while its target monster is face-up on the field, the Stardust negate still works even if you activate it AFTER it's put under Fiendish Chain.