Thank you for joining me in this indulgence. I managed to do it with relatively minor references to Yu-Gi-Oh Abridged! Back onto the schedule I've had planned for now. Hopefully. Stay tuned!
The idea of a Yu-Gi-Oh arc ending with just some random background kid stopping the end of the world because he thought, "Hey, I like card games" is hilarious
we need more of those plot twists in anime! just a random background character that could be a self-insert taking on the main villian rather than the hero!
Something I learned about the Attributes in this game, it’s that they aren’t Attributes, they’re Alignments. It was a different system that was later replaced by Types and Attributes. The weird Light, Shadow, Dream, and Fiend thing were actually all Magic/Spell Types for monsters. Almost every Alignment was changed into Types. And then they re-added the Alignments. The Fiend Fiend thing is absolutely hilarious because they ARE the same. Demon/Fiend Magic became the Demon/Fiend Type.
Probably one of my favorite yugioh games, and reshef of destruction is like an ultra hard mode sequel. Kinda wish people would make fan games out of the formula.
@@dudeguy8686 For real, I played that game during high school and it took be about an entire year on and off with a conservative use of save states. It's like, it was so hard and grindy to an absurd point that made me invested with putting up with its bullshit.
Sacred Cards and Reshef are successors to Forbidden Memories in a lot of ways, so in that respect Sacred Cards is kinda the odd man out by not being a soul crushing game that just wants to troll the player
I have a vague childhood memory of this game resetting repeatedly to beat Yami Marik. My starting hand would only change a few times - draws staying the same in each. So I guess the game had specific seeds it would swap between?
You have such a wonderful storytelling style. I can't wait for you to cover Reshef of Destruction. I remember that game being significantly harder as well.
I remember wanting to make the ultimate Yu-Gi-Oh deck a long time ago, basing it around the Red Eyes Black Dragon n' themed cards. Took me ages to find the right cards, only for the person who helped me find those cards literally beat me in 3 turns because of the game's most crippling flaw - feature creep. And once again, Power Pak is catching me up on pop culture. I had no idea that the author passed away so suddenly. May he rest in peace.
Just found my SP with this game. I loved this game when i was a kid and still do today. I remember playing this with a childhood friend out in rural colorado. Brings back hella memories. Glad other people loved this game as much as i did
Excited for that Reshef video eventually. Please check out Falsebound Kingdom at some point though. I adore yugioh games that aren't 1:1 of the real card game and the story can get NUTS.
There was this one game for the GBC with those scuffed looking custom cards that always came out pretty strong so you could basically use them as type counters and walk through the whole game like that. Also had an Exodia summon scene that scared the shit out of my younger self when it first came on.
This game and Pokémon made my weeks at the campground as a kid super memorable. Somehow I never noticed the summon AFTER dark hole, but as a kid I prolly didn’t care lmao
Just bought the game recently off a guy on Facebook, had the game back when I was 8 and its one of my standout memories as a kid. Excited to feel the nostalgia again.
I hope you continue with other Yu-Gi-Oh! games. I'm currently replaying Capsule Monsters Coliseum and I'm still having the same amount of fun as when I was a kid, probably because I didn't understand the rules as well back then.
Capsule Monster Coliseum is an awesome PS2 game. Yugioh games with alternate play styles apart from the traditional card game like this one tend to age pretty well.
This game was really fun initially, Until you realize how poorly balanced it was on the easy side. I wish there was a reshef level of difficulty version of the game with a new game+ option so you can play the story on loop if you want without resetting your progress.
I like that the 5D's WC games had this option as well (minus increased difficulty in Challenge Mode) if you wanted to replay the game at peak or play the post story for fun and see what else you could find.
Kazuki Takahashi was one of my heroes. He had lack of controversies like Weird Al, another one of my idols, and built my childhood. One of the inspirations why I started worldbuilding and got super creative. Yugioh is wacky, and I love it for that.
I'm currently playing through all YuGiOh games that came to the west in order and this one was a a lot of fun to play. After realizing this was a more refined version of Dark Duel Stories I knew it was gonna be fast and loose and a lot of fun. I really wish they revamped the story though. There's a very weird feeling about you getting all the big wins against the ghouls when you know good and well someone else did it canonically. Great video though. You got a new subscriber for sure
I don't know why but the Danganronpa music over the story explanation is, like, the funniest thing I've seen all day. This was a delightful video. YGO is a series that I spent so, so much time with growing up. It made up a big part of my childhood and I still have nice memories of the series as a whole. And playing the hell out of the 2008 world tournament game, even years later. Hearing about Kazuki Takahashi was heart-breaking...though hearing others sharing their memories of YGO has been really nice.
YO. That Digimon World soundtrack in the background flipped me out because I JUST dug out that game and played it to completion yesterday. When the audio started I thought I was hitting a matrix glitch.
man, ive never seen someone talk about this game before. when i was younger, my brother my dad and i were all super into yugioh: we watched the anime on 4kids (pretty sure i still have dvds of it sitting around somewhere), played the tgc against each other as well as friends and at school, buying packs and collector tins and having tons and tons of cards. hell i even remember going to McDonald's with my mom and getting the mcdonalds toys where they'd give you a small pyramid with iirc monster icons on the sides and a little monster car on the inside. really great bonding stuff all in all. and you bet we had to have all the yugioh games we could get. we had Duelists of the Roses, Reshef and Sacred Cards, 7 Trials to Glory, I even had a couple of the DS games before I eventually phased out of Yugioh as a whole. my dad must have grinded the hell out of our copy of Duelists of the Roses, I remember his save file going as far as the duel against kaiba, no idea if he beat him or not. my brother had reshef of destruction and I had Sacred Cards. never did manage to beat Reshef (or 7 Trials for that matter) but I remember being young and dumb and not understanding the attribute system well and what worked against what and subsequently getting gutted having to restart and restart against kaiba in the Art (lol). i did eventually pick up on the AI cheese tho as well. Finally getting to the end really felt like a journey, at least to kid me, and it helped thinking back to the beginning when you only had 3 places on the map and more than a dozen at the end. but anyway, thank you for covering this game and letting me ramble endlessly over nostalgia and times now past. looking forward to seeing more games in the future. and thank you. RIP Dad
I loved this game growing up! The detail that you can put the serial number on your real life cards into the machine at the card shop to unlock them in the store was genius! Edit: unlocking them in the store was for the other version of this game Reshef of Destruction
Please please please do more Yu-Gi-Oh content! I'd love to see more stuff from you! I'm a huge YGO fan, and I'd seriously kill to see your take on some of the other games! I've heard some really good things about Duelist of the Roses, but I'd also just love to see you discus more of the YGO game content, since there is so much out there! I really love your videos, and seeing you cover video games about a card game that I have so much nostalgia for just is incredible.
Finished watching your recent Doom My House vid, enjoyed that, then watched a vid on a certain YuGiOh GBA game I used to own as a kid and also enjoyed that. Well done. (also enjoyed the nod to Sora lol)
Oh damn I gotta look through my old boxes and find this game again, this game was so much fun edit: man im kinda tempted to look at the sequel right now
That building where you buy cards is the shop where Yugi and Joey get their duel disks, I believe, and I think maybe also the same shop Yugi buys the booster pack with lightforce sword in it, during his date with Tea.
I played this game as a kid, and even now there is something refreshing about this simplified gameplay. It's a shame the formula was used for two games only
I know I'm late, but to answer your question... I remember that guy. His name is Arkana. He appears in "The Master of Magicians: Part 1" and he's important because he introduced my favorite novelty card, the Red Dark Magician.
I played this game when I was VERY little and even I never noticed the type advantage feature. This game was alright to play and I personally enjoyed it. 10:39 or even better, see how many matches you can win while ANY master duel opponent sets up their first turn
That secondary attribute circle I believe originates from the first Yugi vs Pegasus duel in the Duelist manga. Specifically how Illusionist Faceless Mage beats Dark Magician in chapter 3.
i actually think the fiend/dream attributes may be a reference to how magic works in the earlier manga. if i recall correctly, it goes as follows: white magic beats demons and devils, demons/devils beat illusionists, illusionists beat dark magic, dark magic beats white magic. naturally white magic is light and dark magic is, well, dark. i think illusionists and demons/devils could have been translated into dream and fiend. even if not, it's a cool coincidence!
I still maintain that the day a dueldisc is created. I will be greater than zarc. This game and franchise. Has literally been my childhood and it never left me. I still have my damn deck
So i bought this game because i loved the yugioh show (enough that my first ever email was yugioh themed) but i never got into the card game when i was younger. So this was my basis of understanding cards. I then recently got into watching yugitibers for nostalgia and i had my entire mind blown when i learned a lot of the really shitty cards in this game had actual effects and even saw competitive play because of them.
I have Yu-Gi-Oh Eternal Duelist Soul for GameBoy Advance and I still break it out to this day. Granted, I also have the codes for all the cards so my deck is stacked with high-attack or high-defense, no-tribute cards (like cards with 1900 attack, etc. or Big Shield Gardna, etc.) Back in the day, I remember my parents freaking out when I printed off 20+ pages of card codes and I learned real quick that stacking my deck with all "the best" cards left no room for tributes and then I was like, "Wait, why would I tribute cards good enough to hold up on the field just to bring in a slightly better card - thus giving the poor AI enough time to field multiple monsters?" And thus my cheese strategy was born. I know I couldn't take that to any kind of real-world game but I never owned even one Yu-Gi-Oh card (my parents learned their lesson with Pokémon lawl) so that one game is really my only gateway to the world of actual D-d-d-d-d-duels. And I'm happy to share in the nostalgia.
I like how instead of being someone overpowered by broken cards or millennium-old jewlery, you're just some dude who may or may not be a pro player in disguise
Forbidden Memories. Ah yes, we forgot what Polymerization does and just made it so you could Fuse any monsters together. Got a rock and a spellcaster? Well you just summoned Sand Witch which will be your crutch till you can figure out a better fusion.
I loved this game and miss it. I remember the other game that was a lot like this one and also loved it too. Altho I got stuff right before ya got ra lol
You should try comparing a Master Duel at the meta level to this game. Individual turns might still be long and complicated at that skill level, but duels themselves are literally decided in one or two turns. It's kind of nuts.
I love collecting video games and I also happen to be a long time yugioh fan so I've made it a mission to collect all the physical yugioh games that I can. Sacred Cards is a decent run-through of an alternate Battle City using the attribute system, but I honestly feel the game is WAY too easy. If I really wanted to, I could breeze through Sacred Cards in one or two sittings without even trying. Sacred Cards to me is only at its best when you just want a quick and easy experience to relax on. If you're looking for anything more than that you'll be dissapointed. Crazy enough, I much prefer to play its follow-up title Reshef of Destruction. I grew up with this game and it kicked my ass a lot back then but I love it regardless. Yes, it's most likely the hardest yugioh game ever created, borderline unfair in many aspects and has garnered a lot of hate for it but once you figure out how it works its beatable. I've personally played through Reshef cleanly three times without cheating all the way to completion. At this point, it's almost tradition for me to start a new game file and beat Reshef every so often. It's not for everyone, but the story is unique and the duels are far more engaging once you're able to manage the games brutal difficulty. Btw, if you're looking for more yugioh games with an RPG-like story to it then I'd like to suggest Stardust Accelerator, Reverse of Arcadia and Over the Nexus on the Nintendo DS. Those all have great stories within the 5D's universe, especially Reverse of Arcadia. They even have Duel Runner races and Turbo Duels with real Speed Spells built in, really cool stuff. The Tag Force titles on PSP are also a great time. The graphics and monster summon animations hold up extremely well even today and also have some cool anime exclusive cards programmed into them, but they don't have as much story to chew on like its DS counterparts do. More or less smaller bite sized stories based on who you tag duel with. Whichever series you pick, be assured that all of these titles are some of the finest yugioh video game experiences you can possibly have. All of these games have a legendary reputation even for their age and are mostly beloved by the yugioh video game community. When most people say they want another good yugioh story experience in video game form, they're usually talking about the Tag Force games and 5D's World Championship titles.
I thought when you typed in the code, you still had to buy the card from the shop? It didn’t give you the card, it just would add it to the shop. I might be remembering wrong, it’s been a long time since I played the game last.
I wish this game was more balanced in difficulty like Dark Duel Stories where enemy duelists played actual good cards. It's sad that after this we got Reshef of Destruction, which had the opposite problem of being absolutely unforgiving.
This is much better than THE SEQUEL, but the story there is kinda much better (?) You didn't mention other things like Ritual Summoning and that there is no FUSION mechanic, I wonder if since it would be easy to exploit it, Kaiba would summon Ultimate all the time and Yugi Gaia the Dragon Champion... Heck, even Dark Paladin! But about the Ritual Summoning, you don't need the Ritual Monster Card, you just need the requirements, which the mek came from the Manga... From dueling kingdom....
I will say that it's a tad unfair to compare this game to the likes of Master Duel. Aside from actually having abilities to sort out (which this game almost ignores completely), you also have a much wider variety of extra parts of a duel that aren't seen in such an old game as Sacred Cards. Not just card types like Link or Pendulum monsters, but also stuff like card banishment, multiple types of spells and traps rather than just the basic spell and traps from back in the day, etc. All of that has to be included in the modern era of play, and will obviously take a lot longer to get through.
Don't worry they balance the next game in the series by making it brutally difficult that you **have** to grind for hours just to get cards you have to use
they may have been pathetic cards in the beginning, like those below celtic guardian. But everything synchro and everything below that especially was the prime times of yugioh and a lot better than... what yugioh looks like now. rather use a non effect below 1k stat deck than figure out the meta in new cards, if they simplified the description I'm sure they can, it'd be easier to get into.