Aye u looked into it 🙌🏽I’m still adjusting my list but I like it bruh. I agree about Shyama I this it’s just 2 sharvara lowkey. The play with the trap during you oppps turn is while you have soul of rage up use the trap eff to pop the best targ. In a new chain rage adds fiend then Yama banishes to ss rage then rage use opps monster into anguish.
@@zephyrwargamesyugiohHey my friend, i normaly use the 2nd for a 2nd DDD aint gonna lie 😅 thats to be honest a crazy combo since it can do the same endboard but just one more ddd instead of 1 ddd what is cool since he can atk boost himself ❤ thanks for your feedback
Most of the DW danger strat is RNG, but the idea is any 2 fiends make Yama, search the fire, then the plan is to build from there to a point where you get 2 6s on board for DDD and hopefully at a point you use Yama + 1 mon make anguish then link it with ceruili to make the link 4
I finally got around to properly testing this build. So a more detailed break down is you want to get two fiends (preferably grapha/reign-beaux) to the field and then 1.) Make Unchained Soul Lord of Yama 2.) Yama searches Unchained Soul of Sharvara 3.) Get another fiend to the field (preferably grapha/reign-beaux) 4.) If you're going first link the fiend and Yama into Unchained Soul of Rage or if you're going second link into Unchained Soul of Anguish. I'm assuming you're going first and you make Rage 5.) Use the Sarvara in hand to pop Rage and special summon it to the field 6.) Chain link 2 Rage add a fiend from the GY to the hand (Genta is good if you have another field spell in deck, snoww if you need another search, and grapha never hurts to pop another card), chain link 1 Yama banishes itself and special summons Rage back to the field and then you have to either pop a used Gates or you might set up a Grapha/Reign-Beaux ahead of time to pop it 7.) Get Lucent to the field which is easily done because you can search it through Reign-Beaux 8.) Lucent & Sarvara overlay into D/D/D Wave High King Caesar Now hopefully in this process you managed to get Accession to make the Grapha fusion and you might be able to extend further to make I:P as well. Thus when you end turn one you have 2 negates of any effect that special summons from High King Caesar, a monster or normal spell/trap negate in the Grapha fusion, Rage to link away an opponent's monster, and I:P to then summon Knightmare Unicorn to spin back an opponent's card. If you're going second at 4.) you make Unchained Soul of Anguish and you can still do steps 5.) and 6.) because Anguish and Rage share the same effect when destroyed. The difference is that you can then use Anguish to link of an opponent's monster and make Unchained Abomination to clear off more of the opponent's field. I did end up taking Cross-Sheep out of the extra deck for Number 22: Zombiestein for now. Two reasons for that. You can chain Accession to something like Dark Ruler no More and then chain Number 22 to Accession to negate the face-up Dark Ruler no More. Also the deck as is, is lacking a good answer to big Towers monsters besides the Grapha fusion being 3500 under Gates and the attack boost from Accession. Number 22 sitting at 4500 should be enough to beat over pretty much anything if required.
Without thrust you would have to double up where able the targets for it, corridor there isn't anything as a close alternative sadly you'd have to go back to cards like dark world dealings and dragged down
Not instantly as it annoyingly isnt searchable and is a Hard OPT so the extra copies become dead, hense the Thrust and you can give your opp Ceruli and serach it directly without bricking, or go for any other normal spell. I also currently only own one, but would like at least a 2nd to test out.
Ye honestly i just assumed it wasnt a hard opt because darkworld things but no it makes sense like that. But yeah 2 sounds like the right ratio to me Thanks for the quick answer
@@zephyrwargamesyugioh after many tests on EDOpro and real life hand testing i may say that 1x is the go to for dark corridor, you don't really want to end up drawing it after you used the first one, it becomes a dead card in hand, i strongly suggest the 1x, but ofc is up to the other players
@@BlueJei24 wasted card, you have so many things to discard instead, better just not draw the second one and go straight for your combo, imagine the scenario in which u're playing 2x dark corridor and instead of drawing a danger! or a snoww/grapha/reign you draw the second corridor and have nothing to discard it for, imo it's wasted af, unless you reach the third turn and u're able to use the second one for some other stuff, but since the format is too fast paced i kinda doubt you'll have the time to use it without getting stopped by an ash blossom
I finally got around to properly testing this build and you want to get two fiends (preferably grapha/reign-beaux) to the field and then 1.) Make Unchained Soul Lord of Yama 2.) Yama searches Unchained Soul of Sharvara 3.) Get another fiend to the field (preferably grapha/reign-beaux) 4.) If you're going first link the fiend and Yama into Unchained Soul of Rage or if you're going second link into Unchained Soul of Anguish. I'm assuming you're going first and you make Rage 5.) Use the Sarvara in hand to pop Rage and special summon it to the field 6.) Chain link 2 Rage add a fiend from the GY to the hand (Genta is good if you have another field spell in deck, snoww if you need another search, and grapha never hurts to pop another card), chain link 1 Yama banishes itself and special summons Rage back to the field and then you have to either pop a used Gates or you might set up a Grapha/Reign-Beaux ahead of time to pop it 7.) Get Lucent to the field which is easily done because you can search it through Reign-Beaux 8.) Lucent & Sarvara overlay into D/D/D Wave High King Caesar Now hopefully in this process you managed to get Accession to make the Grapha fusion and you might be able to extend further to make I:P as well. Thus when you end turn one you have 2 negates of any effect that special summons from High King Caesar, a monster or normal spell/trap negate in the Grapha fusion, Rage to link away an opponent's monster, and I:P to then summon Knightmare Unicorn to spin back an opponent's card. If you're going second at 4.) you make Unchained Soul of Anguish and you can still do steps 5.) and 6.) because Anguish and Rage share the same effect when destroyed. The difference is that you can then use Anguish to link of an opponent's monster and make Unchained Abomination to clear off more of the opponent's field. I did end up taking Cross-Sheep out of the extra deck for Number 22: Zombiestein for now. Two reasons for that. You can chain Accession to something like Dark Ruler no More and then chain Number 22 to Accession to negate the face-up Dark Ruler no More. Also the deck as is, is lacking a good answer to big Towers monsters besides the Grapha fusion being 3500 under Gates and the attack boost from Accession. Number 22 sitting at 4500 should be enough to beat over pretty much anything if required.