The eternal dual nature of YuGiOh: It's both the greatest cardgame ever by a mile and also just so completely broken that it barely even qualifies as a functioning game.
It's the best card game for a very specific type of player(storm players ) for every other type of player literally every other card game is superior in every way possible
It's the only tcg out of the big 3 that's actually fun to play, unfortunately Konami arrived at good metas pretty much at entirely random and is otherwise entirely incompetent.
@@cynthiacrescent I disagree when magic is good it's fucking amazing fun and outstrips anything modern yugioh can can do, pokemon eh it's the simplest of the three and that's what keeps it around Yugioh the sad thing is when you look at a lot of the cards that get labeled garbage there is under the surface a really good game being crushed by what the top has become
@@michaelkeha I disagree. I don't play most other games like mtg because mana sucks. Lands are the worst offenders of all. Having to rng draw just enough land? Circumventing that entirely and playing yugioh anyway? No, not good. Even when I am playing the lowest power levels or decks that only t set and activate one or two cards per turn, yugioh is better. Never have I had problems with yugioh on a fundamental level. Its always to do with possible improvements or adjustments to things that were added later without much thought like rituals not going in the fusion deck. The basics of yugioh are why I play despite its problems. Most problems are just format stuff. Like Maxx C being legal outside the tcg.
@@Merilirem I mean you don't have a great understanding of the underlying issues if you think it's just format stuff the fact yugioh never established an MTW alone is a massive issue and mana systems allow not only for entire wings of play styles that give games variety which yugioh lacks it also gives a decent option to help balance out cards with far more granularity Also if you didn't notice yugioh has higher rng as it sits now
@eldavid8774 It's one of those relationships where the sex is fantastic but everything else about it is atrocious, and you're holding on to the threads of that one particular aspect you enjoy in the faint, diminishing hope it begins to fix itself.
@@THEGRUMPTRUCK what? there is people who stay in relationships for sex?, just get a prostitute¡ similarly get a hobby that makes you happy,people who are unhappy playing a game have no reason to do so.
@@paulitics6931I still have yet to watch the rest of 5DS, and I probably won’t watch anything beyond the Dark Signers… but good foreshadowing nonetheless.
Just a hunch, but I think the dead zone Yu-Gi-Oh had in the mainstream where a lot of casual fans thought it was discontinued for a period comes from the death of Saturday morning cartoon blocks. Most of us outside of Japan were introduced to Yu-Gi-Oh through Kids WB and the like. Once those blocks died out, there wasn't really a major platform to keep Yu-Gi-Oh in the public eye.
Yu-Gi-Oh would benefit from unironically going the Pokemon route and just having infinity seasons following Yugi and gang showcasing the latest region/set/gimmick
The anime's never reflected the actual game so who cares Who actually played utopia irl Nobody As no ycs players like anime decks And their komani main customers
@@sfwcommenting No do that do that, that's a horrible decision 💀 The thing that makes yugioh anime good is different mcs and different themes and characters in each season, Doing that ruins what makes yugioh different from Pokemon
I remember the timeline of Link/MR4 reveal. We initially thought "oh this is a really pathetic and forced attempt to slow the game down, yugioh's dead" then it moved to "wait this just makes the decks that can already swarm the board (good decks) even better and decks that can't (bad decks) worse what the hell" and finally within 30 minutes of Firewall being revealed "oh they just printed dewloren 2, this is fucking stupid yugioh's dead" The Link formats were so miserable people were honestly right.
the fact that the game didnt just not slow down but got even worse with mr4 still baffles me. konami wanted to gatekeep special summons with links then had a brain fart and jacked up the number of times pretty much every deck could summon extra deck monsters. before the first link set was even released people already figured out how to do 10+ special summons per turn just from the extra deck...
@@uteriel282 that was every quasar deck, so yeah. We were already doing that for a long time. We still had level eater until after links dropped too! We could win the maxx C challenge back then!
I disagree with this take especially at the start of Original MR4, you could swarm field yes but the end boards were fragile. It certainly wasn’t the end times people were ringing before release
Can Pokemon or Magic players confirm if there were periods in those game's histories when they thought their game was dying? Assuming it's not just a Yugioh thing (at least I hope not) and am curious about other card games I don't play.
Can’t speak on those, but for Dragonball, we are on a tier 0 format in our second set with a sub par digital client that is a glorified slot machine with a Dragonball skin, and Numerous RU-vidrs and Players leaving the game already.
The Magic community has been in the belief that Magic has been “dying” sense like 2020. Like, there is some merit to that argument, as the game has been getting milked dry in the past couple of years. But the game is not actually dying. Rather lots of older players are getting out.
i mean magic is slowly declining in tournament and non-commander play but basically the big 3 isn't dying. its just card games becoming less viable for competitive play
I think the real truth is that it's not Yu-Gi-Oh that is dying, it's the players' enjoyment of Yu-Gi-Oh that is being consistently buried. Every time there's a particularly powerful deck that makes playing anything else seem like an auto-loss, it's not fun anymore and enough people agree so the game is dying. Yet, isn't this at least the 10th time in this game's history that playing Yu-Gi-Oh seemed like that? Most of those people are still involved, so they haven't completely reached their limit. Besides, with how Yu-Gi-Oh is these days, even if it were "dead," the GY is effectively a second hand, isn't it?
Honestly, I quit a while ago - proportionately recently considering how long I've been playing, but still, a while. And it's because combos are kind of Yugioh's identity and I'm just tired of sitting through long, complicated combo strings, where everything seems to float into something else, and if you don't draw any interruption, you can just end up sitting there watching your opponent searching and special summoning for around 15 minutes or so to end on a board state that's 110% screwed if you don't have specific outs to them. Most decks just pack so much interruption, playing your own turn when your opponent is already set up feels like a slog, and most of all I'm tired of mandatory staple cards being purposely withheld for way longer than necessary. It's gotten to the point where I just have better things to do than play Master Duel anymore; and that's saying something because cost is barely a factor on Master Duel. I could have the latest and greatest easily, because I'm sitting on a mountain of currency. Or, I could just make a new account for free and get the latest deck of the format with the generous new player offerings. But I don't because the game is starting to feel like a chore, and I'm hopelessly behind on what the latest thing is. It's a game where I'm going to have a ton of homework if I want to go back. And that makes it really discouraging. It's why, if I ever start playing again, it's probably going to be with specific format tournaments like Edison. I think a lot of old players leaving, like me, might be giving the impression that the game is "dying." But I never really believe the game is truly "dying" until the numbers bear that out. Sales, tournament attendance, whatever metrics are far better indicators than doomsayers on Twitter.
I think a large part of that is that Master Duel for some reason has long ass animations and every action you take has a weird, inherent lag. Like you can't click a button and then instantly click again, you have to WAIT. Every single time you do something. It's probably my biggest gripe with the game, along with Maxx "C" being a thing. You could probably do a standard Snake Eye combo IRL in half the time it would take on MD. Like probably 3-4 minutes tops if your opponent doesn't interrupt you.
Yugioh has too little player choice To even be considered Gotta run the hand trap Gotta run the new tier zero deck of the month Gotta run these extra deck stamples And gotta run this Gotta run that Way too much demands just to compete.
I feel you. I quit just before Pendulums were released. I already didn't like the way things were heading with Synchros then XYZs. Faster and faster play, easily splashable extra deck boss mosnters, and higher power curves leading to more and more tier zero formats. Pends felt like the death knell to me. Little did I realize how minor they would be compared to Link summons. Like you i'm a returning player trying to get into Master Duel, and I too am put off by the modern game style of "Watch your opponent combo off for 15 minutes because you didn't open a handtrap, end on a board that negates your entire first turn, then lose". This just isn't enjoyable to me, but unfortunately Yu-Gi-Oh isn't our game anymore. There's a new gen of players that loves the modern game. All we can do is accept that this is Yugioh now and go play our old nostalgic formats.
Been playing since 2001. No other time did i see more players leave this game than the stretch from 2018 to 2021. Two years or misery and dogshit formats leading into a complete shutdown of the game during the pandemic was devastating. The game was in a really bad state and the loss of in-person play just was the nail in the coffin for a lot of folks.
i agree. 2018ish to 2019 to the Pandemic era really hurt Yugioh a lot and the constant Tier 0 formats year after year was NOT helping. I've seen my group of 8 friends jump ship to other TCGs or just quit card games all together and it really does feel like the game is dying now. Heck my local OTS doesnt even hold Yugioh Tournaments anymore and said they are now switching to Pokemon and One Piece. Its some sad stuff to see.
Lowkey I feel like duel links kept yugioh alive during this era. There was all these controversies in the ocg/tcg and meanwhile in duel links we were playing axe raider meta and didn't even get pendulums until 2021. It was like playing classic yugioh.
Astronaut 1: "Yu-Gi-Oh! is dying again?" Astronaut 2 from behind: "Always has been." [Gun Click] I will admit though that March 2012 was definitely the closest I've seen the game to damn near losing it's spot in the big 3. Of the people I played with at that time, only 2 others are still playing.
The closest time yugioh dead is the link intro 2016, it was so bad that vanguard and weiss overtook yugioh 2nd place down to 4th sold and played . Looking forward to 2024, yugioh is back to the top while vanguard implode because set rotation, while weiss is still weiss.
@@r3zaful VG's rotation into D Format actually saved the game. I won't go into the details on the state of the game before/after D but it's improved tremendously since and has managed to maintain a spot in the Top 10. I also extremely doubt that the beginning of Link Format in 2016 caused Yu-Gi-Oh! to fall out of third place in the west. If March 2012 couldn't knock it down then 2016 certainly didn't.
the introduction of master rule 4 made quite literally my entire friend group, myself included, quit yugioh because it made a lot of our favorite decks unplayable, it wasn't until a History of Yugioh video showed up in my recommended that I would get nostalgic and start looking for a way to play it again (offline isn't really an option for me), fortunately Master Duel would release less than a week later and I'm still hooked even after going through the various stages of yugi boomer grief
Anyone who says that yata lock was the first tier 0, has never played during that era. The yata lock's issue wasnt that it was over powered, it was that it would start legit fights at tournaments because if u surrendered, you surrendered the entire match not just the game. And Konami being Konami. Decided that just banning those cards with the introduction of the first ban list was the better fix than changing the rules of the tournaments. The actual overpowered decks were the one that were running 3 pots, delinquent duos, and magical scientist ftk. The first real tier 0 was teleDaD because there legit were no other decks that had the same power level.
I remember it clearly. 12 year old me had no f$#%ing clue what was waiting for me. Darksworn, vayu turbo, teledad, all the circles of hell in one locals. Living in Sacramento area and these locals being the biggest in the area ALWAYS brought the sweatiest sweats out. Was SO cool getting trounced by dudes 3 times my age using the money from their jobs to buy cards.
I think it feels like its dying because at all the big events its just 80% snake-eyes and 20% deck that barely competes against snake-eyes, but like at the local level, people just play whatever - like raidraptor, centurion, dinos, etc. As soon as people are like "I dont care about winning or playing the best deck" its actually pretty nice. Its still annoyingly expensive (even with rarity collection reprints) but i think both the tier 0 format and expensive cardboard are both solvable problems
We'll be fine. the whole YGO IP stands strong thanks to the Duel links whales paying infinite amounts of money for the seasonal helmet deck before they nerf the skill that keeps it running.
It's funny you say that, considering Duel Links is going through one if, if not THE worst format it has ever had. The top tiers are Agents and Blue-Eyes, both of which are so monumentally oppressive that it's impossible for anything else to stand a chance. Agents especially have a literal FTK, and if they can't accomplish that then they can sit on a ton of quick effect destruction and their exclusive floodgate in Sky Scourge Invincil. It's so bad that basically EVERYONE is running multiple floodgates JUST to counter them, meta or not, including said top tiers. Entire duels boil down to whether or not you can go first and set up a floodgate; unless you're playing the top tiers, who can blow out your board regardless and STILL set up their own floodgates! It is a complete dumpster fire that has never been seen before in the history of this entire card game. Even if Konami beat these two decks into the dirt, there's so much broken stuff just below them that literally nothing would change. It's honestly a marvel to behold, and if it weren't for Rush Duels I'd think the entire app would be unsalvageable.
@@felixdaniels37 exactly the kind of helmet deck aided (if not auto piloted entirely) by an awfully designed skill. And with some parts obviously locked behind the paywall of selection boxes. Exactly what i said, and exactly what the whales need to feel good with themselves in empty meaningless wins. so don't see your point.
@@arkadarkartist The point is that even at the top tiers, this format isn't really enjoyable by anyone because everyone's running floodgates. If Agents go second, no matter what they're facing off againt, chances are they'll still outright die to stuff like Necrovalley, Artifact Scythe, or Summon Limit, all of which are extremely common now. So it's not even good at pandering to the whales. It's a miserable format of pure anarchy determined entirely by who loses the dice roll.
@@felixdaniels37 where are they getting summon limit/scythe from lol, those cards aren't in the game yet. Won't deny that currently the format sucks balls, I hate skills so much, they need to go back to simple attack/defense buffs, generic consistency tools like switcheroo or balance, or setting a crappy vanilla to the field not "click yellow button to enable entire resource loop"
@@king_acceler8755 Whoops, I got those confuced with Summon Breaker and Artifact Lancea. That's my bad, I legit got thsoe mixed up. Still, the point is that while the skills are irredeemably bad, it's only made worse by the entire game being boiled down to "floodgate or be floodgated".
It says a lot about this game that I have been playing MD pretty regularly since release. Rhongo VFD were legal (the latter was very common), Drytron was playable, Halq was at his prime, Block Dragon was a better Dragon Ruler and was at three, Imperial Order and Vanities Emptiness were legal, the other floodgates were at three, Numeron was very common in the ladder... Then again I have never paid for gems and they will have to ban Maxx "C" before I even consider the possibility.
I spent alot on gems, but I realized that so often I end up not liking the decks I buy or I don’t get what I like because the pack system is garbage. Why would I spend 10 dollars to *maybe* get a UR let alone one I need.
But for real this time. Yu-Gi-Oh is dying! This is the 1st time ever that powercreep is an issue. Players are leaving. The format is unfun. Questionable new products. Bad prize support. Overpriced cards...I miss when the game was fair during Tear format.
ever since the beginning of the game the only thing to ever come close to really kill the game for me was links, _what do you mean that I'm literally force to include those new cards to play my pet jank deck_ and I never touch the game until MR5
@@lambtoken2708nah even if it slowed the game down it would have been a bad slowdown, because all it would have done is force every meta deck to engage the new mechanic to work, it wouldn't have fundamentally changed the sacky combos, it just would have lengthened them (and granted you can memementolan yourself into a timeout i dont think it's common)
I'll be honest if I weren't in the card game sphere from 2009 onwards there was a large chance I would have assumed it died off permanently, and even then it was only mild curiosity and ygotas that got me back here years ago, like culturally this game does not a whole lot still, konami kinda dropped the ball with the anime and all they ever manage to do merch wise is nostalgia bait, at least in the west that is
I kind of hate trying to explain the simple concepts of Pendulum Cards to people trying to get better at the game and they genuinely think its an abomination however, these same people don't have the ability to say or explain fundamentally why they hate it, but they blind hate it due to seeing someone else hate it. You simply just can't hate on something in this game blindly without looking like an idiot sooo yeah. Worst part, after I play them 3 to 4 months later, they end up playing it and then say the banlist is the issue and that they love pendulums... sure is amazing what happens when you stop having boomer brain towards this game
Pendulums were only a precursor of the true issue. Links. Especially ones that can essentially come out on their own with little investment and combo off into other links for basically free at any point. I think most people that complained about the pendulums were really just mad at the tier 0 format playstyle of a 20 minute turn of infinite combos, only to continue to combo well into the opponent's turn. Pendulums had the 1 card setup swarm potential to a degree but were never TOO bad, but it feels like since so many people hated on them, Konami hates them too. Then of course Konami had to prove that the grass ain't always greener. BAM links, and barely any pendulum support. They pretty much gave people what they wanted but also made things objectively worse, like a genie that corrupts the wishes 😅
2 Questions What's the sound track at the end playing from? What's a good recursion deck to build that can fairly compete so that games don't after just 1 engine negate for 2nd player?
Yep, I was one of them. Then I got pissed at Vanguard, quit it, and now I play Digimon. Only time will tell if I get pissed at it and quit, too. XD (I don't see it happening anytime soon. Even with others saying the sky is falling, I still enjoy it.)
ORCS format was very similar to THSD format. You had the handloop deck (X-Saber/Wind-Up), the explosive combo deck that went for the quick kill (Frog/Inzektor), and the deck that set up a bunch of negates (Infernity/Dino Rabbit).
Nah, it’s far from our worst. Snake-Eye is busted but really it just outresources, most of its interaction is pretty fair all things considered. But yeah, hit it with the list it’s been long enough. Besides, next month is roughly when it’ll come out.
@@geek593 It feels like there’s always players that say “this deck doesn’t have negates” or “this deck doesn’t oppress its opponent” as justification not realizing that doesn’t mean it’s a fair or healthy deck. Trash like Branded, Tearlaments, and Mathmech are prime examples
I remember in early GX format people thought Yu-Gi-Oh was dying as the anime wasn't as popular and most store locally stopped doing singles or selling Yu-Gi-Oh in my home town. It was especially dark around the time VS System came out and was the big card game to get (It was outselling Yu-Gi-Oh for the first half a year of its existence.) Turns out mostly just the singles market for my town died, but the game was still alive for me to come back before the 5Ds era began.
I think the worst format I’ve ever played in was 2018 gumblar gouki format. Some decks might be bad, but I don’t think the game has even been so ‘I open combo so I win’ before or since. Other formats might feel similar, but mr4 extra link, iblee lock, handrip for 4-5 will always feel the absolute worst. Ironically enough in pretty sure there were record numbers that format. Go figure
Yeah I remember the 2018 ygo rewind by farfa where the european champion admitted to not even knowing all the gouki combos, speaks a lot about skill expression that format.
I didn’t mind Tear, I just hated seeing it every game once the Ishizu’s came out. Besides, we all know it won’t be a single format that kills Yugioh - no, it’ll be if Konami ever sees sales aren’t high enough to justify keeping the game alive.
Now it's not even sales. If the shareholders dont see komoney putting in a good effort towards getting new players into the game then the shareholders will just force konami to kill the game themselves because it's not making the amount of profits or drawing as many people in as the other card games on the market.
It actually makes sense for Firewall Dragon to stay legal for longer than it should've. It was meant to be Playmaker's ace monster. It is the first protagonist ace monster that had to be banned, which is the reason he had to stop playing it altogether. In the final episode, we saw the full 15 card extra he used, and OG Firewall wasn't in it.
i remember being at the vegas regional when crush card was only a prize card. i played samurais had 3 grandmasters in hand and the dude flipped that on me and didnt realize he ended his whole career. all he had was ilblud and dead drew for 2 turns while i had a board from grandmasters effect.
Every time it was "dying" the company didnt have to answer to many shareholders or ones that are as profit hungry as the ones of current day. If the shareholders deem the game a waste of spending then they can force the game to die.
I watched an explanation/example video of Pendulums right before they were released and it immediately made me go “yup, that’s it for me.” Combine that with the text bloat from every card having 3 effects that are all once per turn; there’s pretty much no chance I’m coming back to anything remotely current in the game. However, in Magic, there’s a popular saying that “cube will outlive Magic.” Basically meaning that the game itself is good enough that it’ll continue to be played long after the last card is printed. I think YuGiOh is in that same conversation now.
Hilariously, as someone who did eventually stop playing yu gi oh and who focused much more on Cardfight Vanguard, I stuck through the wind up inzektor rabbit format. Was still having fun playing this dumb chaos monarch brew that got a lot of mileage out of Genex Ally Triforce of all things. I started scaling back and playing more on simulators at a time when Shaddoll hard countered every deck I liked to play, and my beloved Constellar list had just gotten outright replaced by a deck that had the same aesthetic and mechanics, but that shared no cards and was way the heck more expensive.
Kitchen Table meta is still stable. Rewatching the Anime and laughing at those silly decks... Fun times. My GF is extra silly. She asks me every second duel or so if a deck is playable (starter deck meta).It is fun to theorize about the support insects and slime got (battle city) and how far behind those decks are - even with modern support.
This game will never end, at least not for many, many years, even if top tier players leave the heart of Yugioh is random friends battling in private or small locals
Yugioh is the sweaty tournament game If the pros leave then there's no sales Pokemon is more the sit at the table with friends kinda game as its more simple also more viable cards other then just snake eyes.
For a game to never end, it has to draw new players. I really don't see the new generation of kids getting into Yugioh. They're too outdated in promotion, and there's nothing that entices a younger casual audience
Shareholders say otherwise. They are the big bad controllers of companies now, not the CEO's or anyone that actually works for the company. Komoney's investors are already concerned with the new players growth, that doesnt improve they can just kill the game or force konami to kill it themselves.
It would be dying only for the competitive scene on the scale at which it currently runs, if anything, but that won't stop people from using sims, playing among friends, or hosting local events. I personally don't care about new events or new products anymore. If it stops, then it was a good ride.
My Top 3 Least Favorite Formats that made me leave the game: 1. Dragon Ruler Format 2. Format the Introduced Pendulum Summoning 3. The Mega Banlist that Banned Reborn, Judgement, and Made First Turn Player draw 5 cards The interesting thing to note, for me, is that yugioh formats where new mechanics were introduced were my least favorite, as well as very overpowered decks (Wind up Hand Loop, Dragon Ruler) There was also a time where we stopped getting quarterly banlists and the company refused to let us know an effective ban list date. That was torture.
Yu-Gi-Oh is dying for real this time! This is the 1st time ever that powercreep is an issue. Players are leaving. The format is unfun. Questionable new products. Bad prize support. Overpriced cards...I miss when the game was fair during Tear format.
Ok but let’s talk about how they let snake eyes do it thing till this day and yet didn’t let me play with super heavy samurai for more than a month they banned the link one without a second thought
Pepe format was fun because I got top 64 at an LA regionals. My friends at the time wanted to not drive and sleep in a hotel, which we did, but I still wanted to play since when will I have a chance to play again through the whole tourney. I am not a super competitive player, i use to be but due to my job and responsibilities i did not play the game as often because i became a shut in for like x amount of months to build money. I would eat, work out, and play games. But I missed that format for 2018-19 I came back after, around the height of the pandemic playing Dinos and D Link, i gave up on dinos and kept playing D link through 2020 i would top and win locals with the deck. Still in 2024 i play D link with different techs and always making it to where I can win at locals though obviously at higher tier events you should play tier 1
To be fair, the game is dying, as are many other older TCGs. No cynicism here whatsoever, nor am I going to get into actual game related reasons but something much simpler. Veterans of the game(at all skill levels, not just pros or whatever) are slowly but surely quitting the game. Some do so for a variety of game-play related reasons but I'm not getting into any of those but rather focus on the other group, those that just quit because of life. You know, other commitments like family/work, health related reasons or just simply getting bored with the game after playing it for so long. The retort to this is yes, people naturally quit over time but they're being replaced by new players. This is where the crux of the issue is, TCGs in general(physical form mostly, online is a different story and case by case basis) and Yu-Gi-Oh specifically has a massive new player issue. Whether it's the price of cards, convoluted rulesets, needing to have friends that actually play the game or live relatively close to a game store that hosts events and whatnot, etc. All TCGs struggle with this to some extent, Yu-Gi-Oh has it worst because it's the hardest TCG to get into as a new player. As in pick up and understand what the hell is going on. We see it in Master Duelist now with the influx of online players that decided to give the game a shot, and the vast majority of which who didn't stay for the long term but it's also true for physical Yu-Gi-Oh. So what we get is veterans leaving, lets call it for 'natural reasons', that aren't being replaced by new players. This is the definition of a dying game. A slow death perhaps but a death all the same.
I mean, at least we Yu-Gi-Oh fans got something to do or talk about all the time. Meanwhile, all the other Konami's franchise fans have to live knowing that they'll never get something else out of their favorite franchise other than pachinko machines.
When we actually didn't have a tier 0 format since spyral, but some decks were and are extremely dominant and almost unbeatable, snake eye now probably being the biggest problem in that regard
@andrejv.2834 exactly. All the time I get "um ackshually, if you look at tournament results, you can see topcut is actually diverse and this is a diverse format," but then it's like... okay, what deck won though... "well tearlament ishizu-" and theres the problem... if people weren't so bored with the meta as to lab out crazy ftk's and weird off-meta lists, we'd be in a "proper" tier 0. You can play snake eye in anything? Sure, top cut is diverse... but all those decks run the same staples and secondary engine. We are in a tier 0, but the deckbuilding options are so diverse that it doesn't look like it. Tearlament was a deck far stronger than anything printed before it, same goes for kash and snake eye.
As someone who came back to the game in late Dino Rabbit Format, it's an actual mystery as to why or how I actually stuck around until today. That mystery was then solved when we were hit with Dragon Rulers and I still stuck around proving that I actually am just mentally ill.
Still convinced that the game will sooner or later become genuinely unplayable without the introduction of set rotation. You can only make the cards better so many times before you actually just break the game. All card games are in a constant state of “””dying””” bc nobody likes when their favorite thing changes. But Konami is REALLY pushing how much they can get away with in card design these days. Giving almost every card an on activation/summon, on field, on destruction, AND in-grave can only get you so far. Decks with some 10-15+ one card starters shouldn’t be possible.
Thinking about it, they probably can. No matter how powerful the deck strong generic options that play into their engine well can keep the deck in check. Zoo and true draco would out advantage the opponent and flood the field? Print evenly, and it even ignores master peace's protection. They printed bystials to deal with dpe, black goat deals with purrely and rescue ace's engine very well, ty-phon was printed which made a bunch of powerful bosses from mirror jade to baronne a lot more manageable. For snake eyes they would just need to print hand traps they can't play through consistently, something like lancea but for summon from deck effects would probably do it.
@@shawnjavery Imo one of ygo’s biggest problems is that cards like Evenly or Skill Drain or Summon Limit are the only decent options to manage the more powerful meta cards. I feel like that’s indicative of how poorly balanced and designed modern cards are. Set rotation would be a way to readjust how Konami writes cards and how they’re balanced. It would also alleviate the concerns and reservations they have about generic Pendulum cards by allowing them to dictate what cards are in the pool for X amount of time letting them pick and choose what combos and stuff are possible. And it would make it much easier to support alternate formats. Tbh I really think that Konami is leaving a LOT of money on the table by refusing to adopt set rotation and supporting formats like Edison and Goat (maybe TOSS if you’re that kinda person). If Konami had set rotation then they can hard reset the power creep and simplify the game, that lets the complexity AND power creep issues be much more manageable. Plus, they don’t have to invest so heavily into new cards, they can just reprint old sets. Maybe adjust the rarity system a bit to appease collectors if they get pissy, streamline it or something and rewrite the reprint policy. They could sell more different sets at once that way too assuming they supported alt formats.
it was really obvious that the game is dying from the moment you and all other yugi tubers started using clickbait as the main source of advert for your videos
Yeah even though I haven't played at locals or any tournaments in months that doesn't mean I think the game is dying. I just haven't played it due to focusing my time on my job or my family/friends, since the times I get to see them aren't as often as they used to be. Plus this is just a personal issue for where I am located, MN hasn't had competitive regionals for the last 2 seasons so I get screwed over big time. I do hope the game continues to grow and that Konami keeps releasing support for existing decks rather than trying to create more archetypes because I am curious as to how many more can they even come up with
I got into this game when Master Duel was announced and genuinely had a blast in the "hell format" of Adamancipator, Set 5 Eldlich, Drytron. Maybe because I played Adamancipator and I still hold a special place in my heart for that deck. VFD being legal sure was something but I almost never ran into it.
So legit weird question what would be the best ban on the banlist from these options: SP Little Knight, IP Masquerana, or Zeus? (The long named XYZ. All three are nuts in their own ways. And could cause major problems later.)
@@randombadchannel8700 see I keep having 2 of the 3 and it’s always a different combo of them cheated out on my turn. Zeus is probably cheated out the least on my turn though.
in modern times konami has money hungry shareholders to deal with. If they're concerned with the fact that there arent as many new players getting into the game they can force konami's hand and just fold the game entirely
I'm pretty sure I quit in Inzektor format. Came back during Pend-Sorc format. Just not fun as a returning player. Came back AGAIN when Branded dropped. It's been fine. I'm European, so I just played plants. Now playing Voiceless because it's easy. YGO isn't dying. It's just getting power crept. I'm 30 so what's really is happening is...WE'RE BECOMING OLD, PEOPLE. Old people hate change.
Well the thing about links is that it actually killed a ton of decks. I think on release of links i was building a synchron deck and a d/d/d deck (not the pend version but the fusion/synchro spam version) to take to a locals i just found i think after a week after i got all the cards needed for both decks. Links and MR4 dropped fundamentally making both the decks i was building and my pet deck in dragunity unplayable. This was during a time where i barely kept up with yugioh news or followed many yugitubers. Mr4 and links definitely killed the game for me and it took me a long time to get back into the game more specifically the day the salamangreat structure deck came out.
The first time I really complained about YGO and thought it might die was when Master Rule 4 was first being rolled out, I told my bestfriend at the time "Konami is going to revert the extra deck change (the limitation of where you could summon your extra deck monsters) now we wait to see if they do it so late it kills the game or not." God I'm happy they reverted it but man am I still mad they introduced link monsters, not to be a yugi-boomer but every new summoning mechanic was interesting and fun for me, I even supported pendulum summoning, but fuck is Links ruining the game in my eyes.
The only big crisis I've ever had personally with YGO was during the launch of the Link era, which caused me to largely distance myself from the game during the entirety of Master Rule 4. Ever since it's release, I just personally disagreed with everything it was trying to accomplish and it's methods were even worse to me. The issues of speed in the game were a bed they'd made for themselves by that point. The milk's already been spilt, trying to put it back in the carton isn't going to solve anything and will just ruin the rest of the milk in it. MR4 felt like it was trying to turn YGO into too much of a different thing. To say nothing about it's failure to actually act on that. On top of it, I just hated Link Monsters in how they felt like they just weren't even YGO cards. They just operated on such foreign logic and broke nearly every rule of the game so aggressively. They had no level, no defence position, no face-down as a result of the former, had the laziest summoning conditions for any extra deck creature, they just didn't feel right playing. To pour salt into that wound, the one thing I actually found interesting about their design, that being the link arrows, always felt really under-explored as a mechanic. It felt like the possibilities of what they could point towards and how they'd interact with the board was such a cool thing, yet most of the time it acted as just zones to summon into and the occasional boost from pointing at a thing. The most we got out of the inclusion was that columns became relevant and there are occasions of other designs based around zones that have now become mechanics for cards. Nonetheless, this was a disappointment I felt so hard, that it inspired me into a now 3-year hobby of brainstorming a card game of my own, so I guess that was something I came out of it with.
It boggles my mind that nobody bought up dragon ruler. I know people think it's a real skillful or fun format to play time wizard but back in the day for a budget high school player like I was it was literal hell. The deck was waaaaaay beyond what any deck at the time could even dream of doing.
I don't think any mechanics killed ygo and I don't think a single card or archetype would. The problem is power creep: since ygo has a single format being "play whatever card unless it is banned", people get in love with some decks and seeing it becoming irrelevant in less than two months it's simply frustrating. What's the point on letting me playing whatever card if I got power crept so quickly and badly? The actual problem is that casual playing is difficult, how can you find a player playing your same power level? I can't even do in master duel which is an online game.
I could honestly never tell if "the mirror is really good tho" during tear format was a joke or honest, but it always gave that feeling of "wow this game is downhill if this is the best we got"
How would you “fix” yugioh? Or at the very least whats yugiohs biggest flaw? Is a complete overhall of the system just out of the question just so that old cards can remain playable? Or is a new system in order?
My first and only locals when i was 12 (I'm getting back into the TCG, been playing since I was 6) was legit horrible, my fist ever opponent was someone playing monkey board and I was beat horribly back to back. And at that point, I was just gonna wait until I found a decent enough time to get back in the TCG
I'm not kidding when i say firewall dragon made everyone i knew who played yugioh quit. There was no reason for us to go to locals with our rogue decks, we would just lose to 3 firewall dragons while we could only play one extra deck monster that wasn't a link. Master rule 4 was so toxic for the game it cannot be understated how bad yugioh became because of it and the ensuing link monsters that were printed. I only just got back into the game within the pasy 6 months through master duel and still i will not purchase cards physical or digital, i am that scarred.... anyway.... it's me and my two playsets of trident dragion from when i was a pure dragunity player, misplaced my extra deck and then bought a new one before finding said extra deck in a drawer, against ghe world