Very, very nice talk! And what a great sense of humour! Even as a non-programmer (or maybe especially so?) I think it is fair to say that Zach Oakes has not merely made a case for his tools and IDEs, but for Clojure in general!
I've had a great time using nightcode for goofing around. It's nice to just code and not do the toolchain wrangling that pro tools invariably demand. Great talk. I think I'll get back to trying more with play-clj (got distracted with the excellent Quil). I really appreciate the lean nature of your projects. I think many beginners can use this.
Here are the Logic Programming in Games links at 26:11 ir.lib.uwo.ca/cgi/viewcontent.cgi?article=2646&context=etd doc.gold.ac.uk/aisb50/AISB50-S02/AISB50-S2-Smith-paper.pdf (or on github.com/oakes/clojure-conj-2014/blob/master/27-logic.clj)
Nightcode has Parinfer now. It places parens/brackets according to indentation. You can do some nice editing intuitively that used to take special keystrokes or involved policing of parentheses
Thanks! Awesome presentation. Looks like you are writing your own games in your own IDE using your own macros. Nice. "Carmack on functional programming" goo.gl/oZvaon src: github.com/oakes/clojure-conj-2014/blob/master/26-functional.clj and logic from next slide "logic" 26:50 goo.gl/B6F0hH goo.gl/mBfLwO