when u die on U.S.A zatch:kiyo kiyoooo kiyo:zatch c.mon wake up! when u die on japanese gashu: kyomaro...! KYOMAROOOOOOOOO!!!!! kyomaro: hey gashu! are you allright!? GAAAAAASHU!!! fuck english.
Oh, wait, I forgot something. You know how some cutscenes contain background music? The U.S. version had some of the songs changed. Take for example, Rops's cutscene. In the United States version, it'll play Baransha's theme song. In the Japanese version, it'll play Fein's theme song.
13:05 In case anybody's wondering, the main reason why I was able to play "Let's Play With Ponygon" in the Japanese version without being able to speak Japanese, I used the Google Translate app. The app can take pictures and translate any text on it.
I noticed that you can faintly hear Vile saying "Zemoruku" in the Japanese version when you were mentioning Demolt's grunts. You mentioned in your Eshros arcade video I think that in the English version he just sort of waves the book around and it glows; I guess they didn't bother recording English voice lines for him, unless they exist in the English Gamecube version...
I tried looking into the section with character sounds (Roughly 1000 - 1800) and I couldn't seem to find Demolt's/Vile's voices within that section for some reason.
@@Hyde233 Eh, considering the Mamodo battles game we got was a weird 1.5 version of the Japanese games, It's not the most farfetched thing that could have happened.
Hey i saw a difference o baransha strongest spell at the very start of the ultimate a japanese kanji appears when garza makes a sound that kanji didnt appear on the U.S version
Deyvid Santos Games Gigano You want to see my PCSX2 configuration? Every setting should be on default except for these: - Emulation Settings > Speedhacks: All speedhacks are enabled except for "Enable fast cdvd" (Use MTVU hack only if your computer's CPU has 3 or more cores. If this hack makes the game go slower, then your computer probably doesn't have 3 or more cores). EE Cycle Rate: 3/3 VU Cycle Stealing: 0/3 (This hack can make the game go faster, but it'll make the framerate more choppy) - Video > Plugin Settings: Renderer: Direct3D11 (Software) (Hardware is fastest on most games, but Zatch Bell! Mamodo Fury runs faster on software for some reason) Interlacing: None - Audio > Plugin Settings: Interpolation: Catmull-Rom Module: XAudio 2 Synchronizing Mode: Async Mix (Despite the warning, I've never had any problems with Async Mix)
Deyvid Santos Games Gigano I just found something out today. Depending on what game you're playing, setting EE Cyclerate on 2/3 can be slightly faster than 3/3. On Zatch Bell! Mamodo Fury, setting it on 3/3 is slightly faster, although in Midnight Club 3, it runs slightly faster in 2/3
Ok, well, I think I now know about how Hardware and Software mode affects the game. The speed difference between the two modes depends on what computer you're using. On my old computer, Hardware mode was extremely slow, while Software mode ran much faster. On my new computer, Hardware mode is laggy on the menus and while doing the strongest spells (Just the button pressing part, not the strongest spells animations), but compared to Software mode, it runs faster during battles. Edit: Wait, I think I have it down now. Software mode is faster at rendering stages, but Hardware mode is faster at rendering spells. I went on 2 player mode and chose the Schoolyard level. If I stood still and didn't use any spells, Software mode would stay at 60 fps, and Hardware mode would stay at 45 fps. I did another test. I went up to the opponent as close as I could and used Zaker. Software mode slowed down to 40 fps and Hardware mode slowed down to 50 fps (This test was done on 1 player, though). PCSX2 has a hotkey for switching between Software and Hardware mode in game (F9). My tip to you is use Hardware mode if it can run at 60 FPS, otherwise, use Software mode.
Isn't VcseLembra a RU-vidr? Which of his videos was this referenced from? (This message was translated using Google Translator). VcseLembra é um RU-vidr? Quais de seus vídeos foi referenciada a partir desta? (Esta mensagem foi traduzido usando Google Translator)
+Doutor Henrique Pootis If you know how to speak Portuguese, tell him that I found another weird thing in the game. Despite the U.S. version having the least amount of features, it has the largest file size. The U.S. version is 1.93 GB while the Japanese version is 1.14 GB. I messed around with the two games, transferring and mixing each other's files until I found out that the U.S. version actually has all of the files for the Japanese version. Both the files for the U.S. version itself, and the entire Japanese version are inside the U.S. disc. The only thing preventing you from modifying the U.S. version into the Japanese version is that you'd need a file named "SLPS_254.40," which is a file used to identify what region the disk is from (A mismatch between the Japanese version's files and a U.S. region file would cause the game to not work). In case you're wondering, this does not apply to the GameCube version. I'm pretty sure it doesn't have any of the Japanese version's files.