Another speedsculpt that took me a bit under 2 hours to sculpt Render is done in Maya with Arnold How I sculpt my ears: • Sculpting the ear How I render my sculpts: • Render Tutorial - Clay... Music: Adrian von Ziegler -Celtic
4:29 is pure genius!!! Not only that, but the way you sculpted the skull and applied the nose and separated the wings of the nose is a great way of looking at human anatomy.
ahh this is a really great creation, your sculpture really has that emotive, lifelike quality and that's hard to achieve. the way you sculpted the ears and nostrils blew my mind.
one of the most simple, genius, and efficient technique i ever seen so far, thank you for sharing your knowledge, you cant imagine how valuable it can be for noobs like me, and btw, really nice style, love it.
Dude I instantly became a fan of your techniques! I usually can't grasp much from timelapse videos but this one is something else. I know everyone has already said this but....I LOVE HOW YOU MADE THE EARS! :D I am working on my 2nd character and having a hard time with the eyes and making the face have more personality, your video not only helped me understand some techniques but also helped motivate me to push myself a little more. I also really like how you did the nose, gives more freedom to make iterations. I usually just sculpt it on the face and then it becomes so difficult to manipulate it if I don't like how it looks. Seriously, I am very grateful to you for this. Will watch your tutorial on the ears now. Many thanks!
Thank you very much for the nice comment! I really appreciate it and I'm glad that the videos are helpful! If you have questions please feel free to ask anytime! All the best with your work and keep practicing!
I adopted a lot of your techniques for building a female face for the lead female character sculpt for our latest video game. It makes a lot of sense to build out a little bit of the skeletal structure(even a simplified one) before fleshing it out. Makes the face feel more organized and proportionately soild.
Love the way you did the nose! I always struggle to get the proportions on the cavity using the move brush, and the way you did it sounds a lot simpler and faster. Thanks!
It's a bit indirect but watching this video seriously helped me apply some shading techniques to my 2D art, believe it or not. I'll definitely refer to this video as well when I have a crack at some good ol' character modelling :D
So glad to hear that! I notice it all the time that my practice in 3D translates into my 2D work as well, it's so cool. Thanks a lot and all the best with your work!
Woah... I accidentally stumbled upon this channel and I LOVE your work! I'm new to sculpting and my sculptures look so bumpy :( Idk I'm trying to learn the human anatomy and try to understand all the basics, but it's sooo overwhelming hehe. I think I'll have to adjust my tablet's sensitivity, because I've been using it for drawing since I bought it. Anyways, I loved this elf sculpture and you definitely earned a sub + like from me ;)
Thank you so much! I appreciate it! A tip when it comes to bumpy surfaces: try to work with the lowest amount of polygons in the beginning that still hold up the forms so you can smooth things out easily while working on the big shapes. Once these are established and you want to get into more details increase the number of polys and work your way up from there. Another tip is to use the largest brush size possible to sculpt which makes you faster as well as avoids an uneven surface as well. All the best!
Very interesting video, while I think its most important to *properly* understand the geometry of the objects your trying to create, its also hugely helpful to see the techniques that people use to create these sculpted forms.
I agree! once you understand the forms properly you can take shortcuts and skip some steps to get the forms you want but then it gets hard for viewers to follow why someone does a certain stroke or build certain shapes the way they do It's a good idea to break down forms to the most comprehensible shape of your current skill level and build from there. I still like to draw boxes all the time from which I construct more complex forms
Glad you like it! I will probably do other videos next since I want to do some 3D printing but I will definitely do more females in the future since they are quite a challenge and I learn a lot by sculpting them! And I like to sculpt beautiful things as well^^
Glad you like it! I like to start of my projects with the 'DynaWax128' project that you can find in the lightbox. It comes with a decent variation of the SkinShade4 matcap where I would then dial down the WaxModifier to around 20 or 30
I'm curious about why you make the nose separately... For things like the eyes/lids and ears it's definitely easier to make by adding on new subtools, but the nose seems like an easy thing that you can just pull out of the face - no?
I like to do that to be contious about the plane changes in that area. It helps me to clearly separate the shapes of the nose from the volume of the mouth below and the cheeks around it. And to establish the shapes of the nostrils I find it easier to be able to sculpt it disconnected from the geometry around it. I have a tutorial for the ears as well if you're interested in that and I will probably do one about eyes at some time as well
What tips or advice do you have for people that use mousepad to sculpt? Using digital pen is nice, but i'm a newbie in sculpt and im looking forward 'cause i can't afford one right now.
Honestly I would recommend to buy a graphics tablet. Pressure sensitivity is essential for sculpting and the ability to make decent strokes is really important. I have a product from huion which is a more affordable alternative to the wacom tablets and they have small graphic tablets for just 25 dollars. I started out with a wacom bamboo that I used for 7 years and it had cost me 100 euro. That was the best investement that I could make and I think the huion tablets compare quite well to that All the best
Looks like he set the spheres into the eye sockets, hid the tool and then sculpted out the forms until they just barely covered up the eyeballs. Then he sculpts the outline of the eyelids, and cuts away at the eye portion until the eyeball subtool shows again. Very clever
@@cle2163 it's a matter of sticking to practice for a while! If you keep doing it than you will progress and if you have a plan what and how to learn it from solid resources than you will progress even faster! Take a look at my first videos from several years ago, I wasn't at this level from the beginning but if you like the process you will stick to it anyways :) All the best!
when it comes to proportions I really recommend to practice drawing the head with the loomis method. It teaches about proportions on a fundamental level and there are good tutorials out there (Proko for example has a really good one)
dynamesh works like a grid that depends on the scale and the geometry of your object. If you have more complex forms that increase the surface area you will get more polygons as well as when you scale the model up
for sculpting I like to start with the 'DynaWax128' project that you can find in the lightbox and then I change the WaxModifier of the material that comes with it to around 20-30
Me too, I only see progress when I put a lot of effort into practicing something for a while but still the progress takes quite some time But keep going and compare your stuff to something you did a few months ago and you will see your progress as well!
Fynn GB Hi, I really want to sculpt. But how much did you pay for Zbrush? And can it be used on multiple computers? I have a PC but it may not handle all of Zbrush completely so I am still looking to buy a computer but this software interest me!
I'm thinking about doing one for a while now but I'm not sure if it is appropriate so far.. I guess I'm overthinking it^^ do you think it would make sense to create one?
@@FynnGB Fynn GB well it really depends on you. Do you think you can continue to keep making new content every month? It really seems to fall apart when you might make a habit of missing out which I doubt. Your content so far seems to be characters. I think I also saw rigging concepts. I am new to your channel and you have a unique workflow! (It's those darn ears!) You have a decent viewer count (, and a lot better than what I have lol). There seems to be many new approaches. Artstation has their own new platform to compete with Gumroad and Cubebrush. I think you need to find out what's your price point per new content. Should it be member exclusive or per content? Look up how others are charging, and find how you can breakup your content into tiers. Regardless, I am here to stay as a viewer you have great content!
Sorry for answering so late! somehow your comment was marked as spam... youtube and it's algorithms.. I think the consistent content is what keeps me back at the moment since I'm still working on my diploma film which takes up most of my time. I will be done in summer next year and I think that will be the time when I open my patreon account. I want to make sure I can realistically put out content on a regular basis. Thank you very much for the feedback!
This this how my elf came out (I slightly experimented myself with hair etc.) Im beginner but I made a huge progress thanks to You, so I will always be grateful. www.artstation.com/artwork/zOPleq
There is no polypaint on the final render. It's just a shader without any textures. But I will probably do some renderings with textures soon so stay tuned!