In this video I'll show u how zed(s) perform against pretty much all bosses from TDX. Enjoy! Music used in the video: "Exit the Premises" Kevin MacLeod Licensed under Creative Commons: By Attribution 4.0 License creativecommons...
So railgunner, Jug, g jug are not op even though they can shred radiator with ease to? XWM can also do the same, point in case is that in order to even obtain the zed without it taking forever, you need to have access to op towers. It’s a trade off in fact, you need op towers to get a op tower.
hey megalodon we saw you ingame and joined you cause we(yes there was other person since i were doing tb nightmare with him before and saw you when i was about to leave) wanted to see what were you doing and now i get it you wanted to make video about zed im sorry we joined you when you wanted to play alone also good video
Yeah same question But since other towers with trailers were added or are in development. For example we have John from trailers and that's it 🙏 Attack helo is coming soon though, that's 2nd tower
@@bt12310 so what i think is, lvl 0 should get a nerf, too op. the first 4 upgrades should get nerfed prices and super mecha (lvl4) should get ignore bullet. finally lvl 5 should go from 85k-100k and dps go from 2.5k to 2k or 1.5k.
@@averageguy69420 i also own zed, lvl 4, is ass, should get ignore bullet since it shoots lasers, lvl 0 is broken, for 3k it's too good. spiked tracks, arm cannon, and mecha all need heavy buffs and price nerfs, especially arm cannon, 10k is stupid. max lvl is hella unbalanced rn, with 2.5k ignore bullet dps it needs a price increase or smth.
Level 0 is fine, as long as levels 1-3 get more dps as level 0 zeds have garbage DPS and can only tank low hp enemies. The problem is 1-3, if 1-3 get damage buffs, level 0 would be balanced
8:48 even of you place alot of baits he'll just say "nuh uh" and attack your expensive towers ignoring the cheap/bait ones walkpasting them lol Eradicator MK IV it's just the most intelligent boss
Can they make it so the zed can stop in its track when it senses a enemy health that is more than the health that they have? (There is no way you guys can't code this) {And the thing that makes games popular is its logic, not its culture}
That would be probably a war mashine tower mechanic. Setting it to go backwards, stop or go forawards. Would be prerty nice mechanic that like no other td game has.
Isnt it crazy to think about how OVERPOWERED a spawned unit is? And this isnt like one time NO THIS SPAWNS CONSTANTLY ALL THE MATCH LONG its absolutely busted
Where's the John revived toilet or nightmare santa clause or void Apex predator or the golden variants of mk1c and mkIV??? So many endless bosses are missing