I usually rock the baret with the twilight pants and shirt. Only reason I use the baret is of the painful reminder that the army used to use them as default headgear and I hated that thing. Link wears it good though.
@@squidgummies same, gotta cosplay our beloved Rauru to sate the hunger of not seeing him. Wasted potential to have him follow you around like a Navi 🙁
Part of me would like for Nintendo to update the look of the Ancient Hero Aspect's visual appearance. It looks so flat and lifeless, I swear I've seen antique China Dolls with more realism.
Its not that its not realistic its just that the concept and characterization doesn’t match the rest of the zelda totk and botw look. Like how tf do u fumble a cool ass concept that hard😭
@@birb.9684 Agreed, especially when you have fans that were able to create an INFINITELY better looking version of Link as a Zonai via a mod. Honestly, Nintendo should be taking a leaf from the fan's book and contracting the mod-makers to give their games some more polish.
Apparently it functions like the Hero of the Wilds set from the last game where fully upgraded it makes the Master Sword's blade beam stronger and also has like one of the top three armor ratings in the game? I'm still at like 148 shrines so I haven't gotten to play around with it myself.
So ... that's supposed to be a Zonai ... why does it look nothing like Rauru or his sister ? Why does it make Link unrecognizable ? Why is it generally so disappointing ?
That IS accurate tho, in the flashback of Calamity Ganon the ancient hero's aspect looks identical to the hero who wielded the sword that seals the darkness(The Master Sword) 10,000 years ago
I will never get over the face of the ancient aspect, it upsets me so much. The hairline???? The eyes???? The white marks that look like goofy ahh teeth because the cell shading doesn’t pick up on the mouth easily???? Could’ve been better.
Tbh they messed up the ancient hero skin sm like he doesnt look like a “Link” he looks like a randomized character. Idk i just feel like a link that looked like ancient hyruleans with the tattoes, zonai clothing, and longer ears wouldve been so cool.
That's awesome! Yeah I also got the game on release day and pretty quickly finished the main story..but I just took so long to find all the shrines because I would get distracted by literally anything and sidetracked 🦧
I like this game a lot, but there are a number of design elements that I think don't fit well, or are implemented poorly. From something as simple as how the quest ui is "perfectly" linear but also plainly off-center to how there's a sort of vacuum relating to aesthetic armor sets. For a game this remarkable, it just feels like the direction set at the beginning wasn't complete. I like how the game calls back on Twilight Princess with the balance of goofiness and horror, but I think the placement of either are a tad off the mark, or not strong enough in some areas. Example here, I feel like people wanted something cool or perhaps cute, not something that's distinctly horrifying and cool only when you have half an eyelid cracked while playing. There were actually a lot of things I wish the game had called back on as they were in Twilight Princess or some older games. The overworld and all the settings are pretty amazing in TOTK, but something I missed about older boss fights was the frantic scramble to survive between moments of advantage, how the music was moving and epic, and how the bosses were a mix of both goofy and unknowably eldritch. I'm glad that TOTK got close to that, and I don't claim that TP is ultimately better, but I feel like an opportunity was partially missed.
I think I'd like to hear more people sing the praises of this game though. It's honestly so close to being a perfect game, and yet we have to think of it in terms of it as a sequel to another amazing game. It's kind of a shame we can't overlook that part, but the game, if not that, is a true blessing for how good it is, and it does make me hopeful for its successor. I think developers will learn from this game just as they did from BOTW. The elements that stuck like the fusion and sandbox-y stuff, then the classics that made the early games memorable.
Wow!... As far as Zelda games go, this game is the ultimate piece of shit, at least you can get Link's iconic green outfit by doing this in BotW, but it's not even IN this game!?
Naaaah dude you're insane if you think this is trash. Not only is a direct reference to the mysterious ancient hero, but it also reveals this Link was a frickin Zonai! It's one of the coolest rewards and lore reveals in all of Zelda, and you call it trash? You wanna know what's real trash? The reward for all koroks LMAO
In BOTW I enjoyed wearing and recoloring the tunic of the wild from the moment I got it and the master sword beam up was just an almost non existent mild bonus. It made me feel like the Link I grew up knowing but a BOTW version. TOTK on the other hand, I never use that ancient hero armor. Never. It looks wack, can’t be colored and its ability is basically nothing. It’s so ugly that it’s spoiled the ancient hero for me.