Тёмный

Zen and the Art of Dungeon Mastering || improve your improv 

Zipperon Disney
Подписаться 70 тыс.
Просмотров 14 тыс.
50% 1

To prepare, one must be unprepared. In this vid, I give some tips on how to improve your improv skills, and why the ability to improvise is essential to be a great dungeon master.
-- ❤️ PATREON ❤️ --
WTF Just a buck! Join the $1 Patreon to get access to EVERYTHING I do with ttRPGs including design streams, lively, home game notes and more!
Join NOW ➡️ / zipperondisney​
-- 🌟 Galder's Gazetteer 🌟 --
On sale NOW! 100% of the proceeds from this major 5e expansion are donated to the Cancer Research Institute. ➡️ www.drivethrurpg.com/product/...
Twitter: / zipperondisney
Artwork:
Manuel Castanon
Zenny Kupiek
Jeff Simpson
Eric Braddock
Olie Baldador
Kiri Leonard
Skiorh
James Webster
Music:
Matsu Mowofw
If you liked this, check out ‪@GinnyDi‬ vid about low prep DMing: • The worst DM advice th...

Игры

Опубликовано:

 

10 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 81   
@Yora21
@Yora21 4 года назад
The key to being a gamemaster is to not depend on the players doing what you want them to do.
@ZipperonDisney
@ZipperonDisney 4 года назад
Wise words!
@perkinsdearborn4693
@perkinsdearborn4693 3 года назад
I have DM'd for a few decades now. I can say that The Good, The Bad, and The Ugly all apply to my ability to DM a group of friends. You are 100% correct, "Just Do it" is the real "How To" for improve. Recall playing with others during recess at school - "I shot you, you are dead now" "No, I am invulnerable to bullets" - we do improve naturally. We just need to be open to our inner child mind. I have over prepared, under prepared and started games with nothing prepared. Having a few seed ideas, a map and players at the table is often enough to get started. My best games tend to be a complete surprise to everyone including me, the DM.
@ZipperonDisney
@ZipperonDisney 3 года назад
" We just need to be open to our inner child mind." This is what we're really trying to capture by playing RPGs, I think
@bonbondurjdr6553
@bonbondurjdr6553 4 года назад
What you're trying to explain, I think, is something called Shrodinger's Gun. A mix between Chekov's Gun and Shrodinguer's Cat. Yes. I do not know how to write Shrodingger's name. XP
@ZipperonDisney
@ZipperonDisney 4 года назад
Ha! LOVE it :)
@toryniemann5124
@toryniemann5124 5 лет назад
This mirrors my own experience pretty closely. My mantra for a while has been “Prepare Situations, Not Stories.” If you have a Story with a specific beginning middle and end, you will be frustrated 9 times out of 10 by the players. Additionally, I try to predict the 3 most likely outcomes of that situation and have a rough idea of what consequences will be. So far it hasn’t steered me wrong.
@ZipperonDisney
@ZipperonDisney 5 лет назад
That's a good frame of mind! Thanks for sharing!
@jacobvanveit3437
@jacobvanveit3437 5 лет назад
This is the best advice! I structure my sessions with no real structure but instead create a bunch of situations that are packed with a concept. Like a movie set without any acting until the players act it out on their own. Props, npc’s and scene setting is all I present them with.
@denniscastello504
@denniscastello504 5 лет назад
Hey, ZD, another great video! I really like your approach, that the best prep is a kind of minimal prep or “zen” prep that gives you maximum flexibility. I especially like what you said about using NPCs. Let me pass on my approach for running games that give players their full agency, yet still allows me to know pretty much everything that’s going to happen. I use a simple three step process: 1) Motivate the PCs 2) Put a clock on it 3) Put the villain in motion Those three steps can be simplified for a one-shot, or layered and complex for an epic campaign. 1) Motivate the PCs. For a one-shot this can be as simple and straightforward as asking the players, “tell me why your character hates the bad guy/loves the king/wants to protect the town,” etc. For a campaign you can have an opening prologue encounter where you set the problem in motion - make it as personal for your PCs as you can. Really make them invested in the problem. Have fun being evil! 2) Put a clock on it. This is one of the best ways to create drama - the PCs are running out of time to stop the Big Bad or it’s a race to the temple to get the MacGuffin. My favorite thing to do is to give the PCs a handful of problems but not enough time to solve all of them. I call it “Task Saturation.” This amps up the tension in a fun and dramatic way as the PCs end up agonizing over which problem they are going to leave unsolved. 3) Put the villain in motion. This right here is the key to everything. The PCs can do whatever they want, but if they want to stop the villain from doing his evil deeds, they have to go where the villain is. And since *you* decide where he is, you always know where the PCs are going to be. Are the PCs ignoring the villain? Great! Now you get to show them the terrible consequences of their inaction. The town is sacked, their friend is killed, the king is assassinated... and they could have stopped it all. Have fun with it! A good villain never sits around in his stronghold waiting for the heroes to show up and kill him. A good villain has motivations, a plan, and an agenda. A good villain is constantly doing villainous deeds. And by “villain” I mean the Big Bad and all their minions. I have used this template countless times - it’s my tried and true method.
@ZipperonDisney
@ZipperonDisney 5 лет назад
I'm so glad you liked it! I started a new megadungeon public game last night with nearly zero prep (cause I was busy making the vid). I just grabbed a bunch of minis, wrote a plot hook and a few NPCs and walked out the door. It went great!
@nimbarzentivos1237
@nimbarzentivos1237 5 лет назад
I'm copying everything you wrote down. I've been DMing form many decades, and winging it pretty well. But this video and your step process are exactly what I need for my first 5e adventure. Thanks for your point by point guide!
@jthompson7175
@jthompson7175 3 года назад
I like to mess with my DM's when they have an NPC for us to interact with, by asking "What's their name?" I'm guilty of this too, but 90% of the time, that new NPC doesn't have one. One DM kind of gets nervous. Another one names almost all NPC's Joe the Profession. So we've met Joe the Cleric, Joe the Pirate, Joe the Mountain Guide, Joe the Kobold...
@FrostSpike
@FrostSpike 3 года назад
Do you know the names of all the people that you interact with during the course of your day? Do you ask them? Do they just tell you?
@lorec9795
@lorec9795 4 года назад
Excellent advice and I could not agree with you more. What exemplifies a great DM is that he is fully aware of the world he has created, and the NPCs that inhabit it. Its complexities and the many strands of variant tale options are the route choices that will define the hero's journey. Each place and every NPC provides a subtext to the over arcing narrative that is the whole of the theme. A wise DM knows it's not about the story he wants to collaborate with his players on, but it's about their individual stories that will encompass the entirety of the journey. Let their choices flush out that tale that begs to be told about their heroism, or fall from grace. When a DM knows every aspect of the world he has created it makes preparation much more easier. A great memorable session is incumbent on a well prepared DM. If he is lax in his preparation then the fruits of his labor will be self evident in his players immersive experience within the game, or lack there of. A great DM knows that his world is in constant evolution as his players explore it. He knows the abundant opportunities of side quests that exist at any given time during the game, because he knows every trait and personal goal of his NPC's. As the Players move through the world the NPC's are existing in it and their choices are fluid. Preparation is a key element to a successful campaign. Some choose to put in little effort and play D&D like a video game. That is fine if it is acceptable to his players. There are so many ways to play D&D and the rules are malleable. With that being said there are those that strive for a more immersive and profoundly visceral game experience. This is achieved by the great DM's who have put in the time to know the entirety of their world. Because it is a world built for the enjoyment of his players and it is their journey through it that gives it life. And in the end it's all about the journey and the lessons learned.
@martinphillpot2010
@martinphillpot2010 3 года назад
This is brilliant, so often it seems like a gm will have a plan and the players are supposed to stick to it.
@ZipperonDisney
@ZipperonDisney 3 года назад
leads to disaster!
@Maninawig
@Maninawig Год назад
That 5th and 6th point reminds me so much of Drakenheim... "your players won't know if that wizard was supposed to be good or mad" reminds me of how Monty came out saying the Ratling Prince from Dungeons was supposed to be a throwaway character. Or after a session against the hoard of fish people in Shadows, he expressed relief that Jill took out the Fire Elemental, as he thought they wandered into a TPK.... It really puts everything into perspective as it was entertaining for so many, but actually did rely heavily on improv and the dynamic between players and DM.
@WisdomThumbs
@WisdomThumbs 2 года назад
Your videos have consistently helped me zero in on what’s working and what isn’t, at least in the games I DM.
@ZipperonDisney
@ZipperonDisney 2 года назад
Thank you!! I try to only put out high quality RPG vids 😄
@Grimlore82
@Grimlore82 3 года назад
More incredible insight, great video. This was me today, and the past week. Carpenter at work up on a ladder with your video playing on my ear buds, "Exactly! Yeah no doubt! Finally someone on YT said it!" These are things my co-workers hear, 😆
@kristopherbowman1672
@kristopherbowman1672 3 года назад
I’m so conflicted with leaving a comment as there are already 69 comments on this video and mine would f**k that sweet sweet number all up. Please let the record reflect that 69 is the funniest, greatest and grossest number. That said… as a professional improviser, a long time D&D player and soon-to-be first time DM, I find your style of D&DMing right up my f**kin alley man. Some excellent rule and guides to follow. I now feel so so much more confident about running my first campaign. I’m definitely gonna “get it wrong” and whatever buuuuht I also know that it’ll be alright and that the name of the game is FUN ENGAGEMENT. I’m stoked. So thanks for the excellent content brother. Keep up the good work. Or don’t. Like.. live your life man. Now if you’ll excuse me, I need to create balance in the universe by commenting on all of your newer videos until they’re all at 69 comments each.
@ZipperonDisney
@ZipperonDisney 3 года назад
I'm glad you're enjoying it! Check out the videos on pacing if you haven't yet - most folks find those the most helpful :)
@nhattuyenvodieu3103
@nhattuyenvodieu3103 3 года назад
Hey ZD, I know this video is really old, but I hope you still will read it. As a Jazz educator I've been working on developing Improvisational Skills in a systematic and educational manner. It makes me think of your statement, that only doing it will develope those skills. While I am agreeing with you that this is the most important tool and that a DnD game is not comparable to a Jazz tune, I still do believe there are some details that people could put their focus on to become more comfortable in the DM seat while facing unexpected events. Notice that this is not a really methods that I have tried out so far. One thing that comes immediatly to my mind is the study of great improvisers. While a Jazz student would listen and transcribe to solos in theory I could imagine listening to great DMs on Stream and Podcast can help. Important would be some kind of active listening and imagining themselves in the DM seat with takes on decision and understanding why a DM decides on a specific thing. Another idea I had with beginners is to push them to create first and later think about it to get the confidence in their DM-language. People often expect the perfect ability to improvise from the get go from themselves and i think that makes some troubles. Another one is an idea of practicing slowly. It should also encouraged for the DM to take their time and a break to think about a players proposal, how to implement their ideas.
@ZipperonDisney
@ZipperonDisney 3 года назад
This is a great comment - thanks for sharing these tips. I really like your advice to do active listening imagining why a DM decides to do something. It's really useful to hear hoe folks translate their knowledge and apply it in other areas!
@danielerlich7557
@danielerlich7557 2 года назад
Wow, brilliant video as always! Awesome, awesome awesome. I've been binging your videos for the past few days, but only now has the algorithm deigned to show me this one, and... So excellent! I love how you go into the _other_ rules of improv past the first! I wish more "art of GMing" channels talked about this! By the way, Zen and the Art of Motorcycle Maintenance was one of the most formative books I read growing up and I gotta tell you, you really nailed the title for this one. Kudos!
@ZipperonDisney
@ZipperonDisney 2 года назад
Glad you liked it! I try to put out unique content, but Ginny Di just put out a vid with a similar message, I think 🙃
@alpha4633
@alpha4633 5 лет назад
This is *exactly* the type of content I’ve been looking for. Incredibly impressed, thank you so much! Liked / commented / sub / dingle-belled fo life yo!
@ZipperonDisney
@ZipperonDisney 5 лет назад
Thanks so much!!! My favorite is the Session Zero video. The editing isn't as tight, but (IMO) the content is A+
@Metal-Spark
@Metal-Spark 3 года назад
I've been using Sly Flourish's lazy DM template for a good few years now and it's fantastic for creating a scaffolding for improv. One thing I struggle to improvise though is content. I can improv a character, I can make up a location, I can throw out some relevant enemies but coming up with something interesting for each room of said location is where I stumble. My location ends up feeling like a facade and I can never think up anything interesting between point A and B. Just to be clear - this is only when I'm running purely by the seat of my pants. I suppose where I struggle is the bridge between coming up with those puzzle pieces and tying them all together with a compelling goal and interesting gameplay.
@ZipperonDisney
@ZipperonDisney 3 года назад
Dungeon dressing and describing scenery is something I struggle with too while improving. What I do as an aid is keep mini terrain and pics on hand for inspiration, and focus on using other scenes other than sight. You only need a line or two of description, and if one of those is smell, you just cut the objects you need to describe in half!
@br2485
@br2485 Год назад
Brilliant video! The one take Just Do It bit was very cool
@ZipperonDisney
@ZipperonDisney Год назад
Thanks for that! Glad you could appreciate it 😊
@atomicjess76
@atomicjess76 5 лет назад
Great vid mang! I esp agree with the last piece of advice. I have players say to me “I’m not a a good dm”. I always tell them that practice makes perfect.
@ZipperonDisney
@ZipperonDisney 5 лет назад
Right! And I would add that practice isn't just repetition, it's repetition while mindfully trying to get better!
@heyitsMattyP
@heyitsMattyP 5 лет назад
This is only barely related, but a formative book for me was The Way of Zen by Alan Watts. It's short and very dense. Honestly, half of it went over my head, but I kept rereading sections until some concepts stuck. One helpful idea was how all ideas are rooted in spontaneity. It helped me dispel the need to be motivated or prepared years and years before I tried D&D. I still think of it when I need to stay comfortable in uncomfortable situations,. However, I did become a flippant prick after internalizing this book.
@johntunney1864
@johntunney1864 5 лет назад
Alan watts was a great public speaker/rambling drunk.
@jordanbone1987
@jordanbone1987 2 года назад
Ha! I like that you let us know your friend's resolution. Good ideas
@allisonniesen3230
@allisonniesen3230 3 года назад
Wonderful advice and pretty much what I try to do. I do ask my players at the end of the session what they PLAN on doing the next session.... they don't always follow it, but at least I'll know where in my world they'll be starting lol... But I've had more than one session where I roll for random encounter, and instead of hunting the villains hideout, they find a barn fire and spend the whole session helping the family build a new barn. But hey! It was fun :)
@ZipperonDisney
@ZipperonDisney 3 года назад
Holy Moly - ASKING what they want to do next session is such a help! Both for player and DM
@jonathandockery3139
@jonathandockery3139 5 лет назад
Great advice! Really excited to continue learning the art of improv DMing. I’ll be looking for more videos from you!
@ZipperonDisney
@ZipperonDisney 5 лет назад
Appreciate it! Got a few in the works - they'll be out soon!
@bencockshott4177
@bencockshott4177 3 года назад
Hey man, I don't think I've ever commented on a RU-vid video in my life because usually I just don't care that much. However, your videos are honestly some of the most interesting and thought provoking conversations on DMing out there. Keep up the stellar work and thanks.
@ZipperonDisney
@ZipperonDisney 3 года назад
I appreciate that! Thanks for taking the time to comment and making my morning :)
@davidradon1482
@davidradon1482 3 года назад
This is just so awesome! I was looking for some advanced Dm tips (already exhausted Great GM and DM Tips) and I did not expect anything but this had really influenced me. I see how mindfulness meets Dnd now! Thank you, sir!
@ZipperonDisney
@ZipperonDisney 3 года назад
Glad it was helpful! Check my videos on pacing if you want more of similar content!
@moogamooga2100
@moogamooga2100 3 года назад
I ABSOLUTELY do this! I’ve been looking for this type of video so that I can share my personal DM style with others!
@ZipperonDisney
@ZipperonDisney 3 года назад
Glad you found it!!
@kyleh1919
@kyleh1919 5 лет назад
I really appreciate your lack of cutting and editing your videos! Really quality work. Keep up the good work, Thanks.
@ZipperonDisney
@ZipperonDisney 5 лет назад
I must admit, I'm liking learning youtube as a craft. I'm glad you appreciate the effort!
@r7erickson
@r7erickson 5 лет назад
I really like your videos. Your perspective is refreshing and really useful!
@ZipperonDisney
@ZipperonDisney 5 лет назад
Thanks! I try hard not to put out the same stuff as other DnD channels :)
@robbert2308
@robbert2308 Год назад
Ace as always
@ZipperonDisney
@ZipperonDisney Год назад
Thank you! 😊
@griffinloiselle2239
@griffinloiselle2239 4 года назад
You are like the Plato of D&D
@ZipperonDisney
@ZipperonDisney 4 года назад
This is the best reply I've ever gotten :)
@aaroninfante-levy3612
@aaroninfante-levy3612 5 лет назад
Really enjoyed your pacing video! A lot of what you discuss in this one makes sense, but I had a recent game involving an (optional) puzzle that I deliberately under-prepared for and...it was a bit choppy and flow seemed to drag...I think because I wasn't giving the players the information they needed when they needed. A couple minutes of deliberation would go by before I'd think up or add detail. This made a scene take twice as long as it would have (if I'd prepped more) and, I think, led to players metagaming more. Whereas I've never had that experience when I did more detailed DM prep. I was wondering if anyone has noticed a similar difference in their group? I'd like to experiment with more under-preparation to spark improvisation, but after that slightly unpleasant choppy session, the prospect of another choppy session isn't appealing.
@ZipperonDisney
@ZipperonDisney 5 лет назад
This is a good question! IMO, puzzles are a bit of an exception to normal D&D play. No doubt they are part of the game and it's history, but they always feel strange at the table because they *challenge players not characters** I think that is what causes the choppiness. The answer isn't on their character sheet or in clever role play or (necessarily) by imaginative use of the world around them.
@HowtoRPG
@HowtoRPG 5 лет назад
Good advice.
@foolycoolytheband
@foolycoolytheband 3 года назад
So in short know your setting and the people in it well and practice being adaptable, both in your planning and in your response to player responses
@ZipperonDisney
@ZipperonDisney 3 года назад
Yup, that's the vid in a tweet!
@zachary37
@zachary37 5 лет назад
As a DM I've learned that improv is the BEST skill I can have in a game.
@weapons-gradenutella3068
@weapons-gradenutella3068 3 года назад
And read a lot of scenarios, books, etc
@Phsstpok
@Phsstpok 5 лет назад
I agree completely with you. There more I used to plan and prepare the more not only the players seemed less interested but also myself as everything "according to plan" and if not... >>PANIC
@ZipperonDisney
@ZipperonDisney 5 лет назад
That sounds *very similar to how I "plan" encounters and sessions. Broad concepts that have the potential for interesting things to emerge!
@statics128
@statics128 3 года назад
Hey is the title based off of the book "Zen and the Art of Motorcycle Maintenance"
@TheImponderables
@TheImponderables Год назад
good job. D&D is an imorov game imho.
@foxunix101
@foxunix101 4 года назад
Just watching again. Maybe do a live stream like this where you can flex some improv on us that would be cool to see
@DeadKingCloven
@DeadKingCloven 4 года назад
Yo...me too
@nonya9120
@nonya9120 4 года назад
Geezer here. Great video here, thanks. Just have to say. Gaming is a strange thing, like adventurers we are weirdos to be kind. I like to think I am nermal, close only 1 letter off. Getting closer to normal makes me queasy. Anyway I find many new players and every new GM overlooks the terrible truth. GMs are not story tellers as in authors of the story. We create a setting to support the players telling their characters story. Keep up the vids and maintain the motorcycle.
@ZipperonDisney
@ZipperonDisney 4 года назад
That is a good outlook "create a setting to support the players telling their characters story." :)
@emjtucson
@emjtucson Год назад
Doesn’t the quantum ogre also take away player agency? The players’ actions’ is the story but morphing the world to fit their actions is going too far in the other direction. Why explore if the story is going to unfold around you no matter what you do? It should be more of a balance between the two extremes. Which takes a lot of improv to accomplish well. Great video.
@ZipperonDisney
@ZipperonDisney Год назад
My video on GNS theory talks about that concept. You might like it ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vqr0epFxjiw.html
@golvic1436
@golvic1436 4 года назад
The difference between a new DM and a good DM is 2 years. The difference between a good DM and a great DM is willingness to study the craft of storytelling. The difference between a great DM and a Dungeon Mastery is what happens when that great DM has been doing this bullshit for decades and oh dear God what have I done with my life!
@ZipperonDisney
@ZipperonDisney 4 года назад
I really like what @Taking20 says that the difference between good and great is a willingness to try and improve on the craft
@DiscoBarbarian
@DiscoBarbarian 5 лет назад
#GoodNewsPlayersKnowDick
@ZipperonDisney
@ZipperonDisney 5 лет назад
:P
@wolfganggangwolfe
@wolfganggangwolfe 4 года назад
I am loving your videos, but find it kind of hard to apply some of your advice when playing published adventures, particularly in plot heavy ones. On other topic, there's a concept from psychoanalisis called "free-floating attention" or "availability" , it's an unfocused attention, difused, there is nothing it can or cannot do. It also appears in confucian philosophy.
@ZipperonDisney
@ZipperonDisney 4 года назад
Thanks for the info on 'availability.' I usually don't run published adventures straight out the box, I usually steal a few concepts/encounters and mesh them with what ever homebrew nonsense I'm running :)
Далее
Re: Making Overland Travel Interesting
13:43
Просмотров 14 тыс.
Make Random Encounters Matter || DnD Narrative Tools
11:03
Дарю Самокат Скейтеру !
00:42
Просмотров 953 тыс.
One-on-One D&D, Running The Game
20:49
Просмотров 330 тыс.
IMPROV Tips For Dungeons & Dragons
12:20
Просмотров 33 тыс.
3 Great Combat Tools You're Not Using (Yet!)
5:13
Просмотров 7 тыс.
Ocarina is the Best D&D Campaign Blueprint
7:16
Просмотров 72 тыс.
The Dungeon | Running the Game
22:52
Просмотров 478 тыс.
Write your Campaign in Just One Evening!
9:33
Просмотров 275 тыс.
Downtime | Running the Game
23:12
Просмотров 438 тыс.
Delicious POU - Bou's Revenge
8:29
Просмотров 735 тыс.
У ПОУ РОДИЛСЯ РЕБЕНОК в ROBLOX!
19:43
Поззи - Что с ним сейчас
12:10
Просмотров 140 тыс.