7-30 maxed-out, omg. It looks like a new goal. Yep, it's a "laboratory conditions", I get it. But I definitely should try it out. For educational/training purposes to refine my macro.
Very helpful. Really enjoy how simple you keep most of it. Really immediately improved my play. I've been great with Terran, but struggled so much with Zerg.
Thank you for putting this up. I've started playing a few days ago and been practicing by myself before I hop online. Having this kind of benchmarks is really helpful in order to automate some sort of build order and basic macro, so that I have the brain space in an actual game to manage everything else that's going on. I've decided that once I can max out an army and have all bases saturated by 8 minutes or so, I'll hop on the ladder.
Awesome video, I'd love to see more of these kinds of fundamentals, for Zerg especially, but for the other races as well. Also, what the hell kind of cool announcer is that?
I definitely needed to see this ovie production. It's so simple. I tend to get close to supply block and panic build two ovies. I'm producing Queens too fast as well, so the drop in drones is snowballing and holding me back.
Arena shooters like Quake also have a sense of an economy that you must manage that is ultimately more important than individual interactions in fights in the form of map control for pickups. There's a great video that demonstrates this where Rapha faces a player who is cheating with an aimbot and beats him by starving him of resources.
I am average player. Every game i play i get to platinum (overall) but when i tried some RTS like AOE and STARCRAFT 2 i was struggling to win matches in silver. Was watching many guides but this one for zerg looks like the best to absorb what u should do as a beginner.
HI Neuro very helpful video thanks !!! - I kinda get tripped up by not having the overlords intime then get slowed, do you have any tips on overlord timings?
I have this more or less nailed... 4:15 spore etc. What I struggle with is reading my opponents build and scouting effectively. I often find myself with a 3-1-3 zergling, bane, hydra, viper army against 2-2 BC's with hellion tank. Then I slowly trade worse in my rock paper scissors fights until I start losing bases... I know the counter is corrupter, ling, bane in the mid game but always make the transition far to late... I got to master 3 because of my fundamentals but now my lack of APM 120-150 avg and my poor choice of unit compositions is leaving me frustrated... Same thing against skytoss I either try a quick queen hydra infestor push early and fail... Or get ahead in the early to mid game but micro my spellcasters poorly in the late game. The only reason I am in masters is because my Z vs Z has a 93 percent win rate. Now I just feel outskilled and outmatched in my ZvsT and slighly less so in my ZvsP
been trying to learn zerg for so long.... quit the game because it was too hard.... now i find your videos and you explain all the things i desperately needed to know, but didnt know how to ask THANKYOU! time to play some zerg :D
Man your videos are good. I am using rapidfire but not on my drone production...I am so stupid... obviously it will help with my games......66 worker within 5 minutes....sure but u have mot been harassed yet and it already 7 min game...but anyway GG man, 07: 30 maxed out....mmm that will help me a lot...!! I am trying this out this evening but I am sure I gonna get some harass because everybody at plat diamant level is harassing so it s never perfect macro ...
usually, for skills like Ravenger's "Corrosive Bile", you set its hotkey as an *alternative* to the "Use ability/Select target - AI" setting in "Global/Unit control" (i think). This makes so that you can *hold down* 1 hotkey to *use the ability and select the target at the same time*, thus, "rapidly firing" by shortening the time to use ability (hotkey) and select target (enemy/area). I use "E" for most spells, so i set "E" as alternative hotkey for "choose ability + select target". What he means with this for drones, i believe, is that he just uses *the same hotkey for "Select Larva" and "morph Drone"* (i do as well). So for example, if taking the "grid" hotkey layout as example: pressing "Q" on a hatchery/all hatches for "Select Larva" -> pressing "Q" to morph a Drone from it. What then happens if you *just hold down the "Q" hotkey* is: you select all Larva and *immediately* spam-morph all those to drones, because your Keyboard just repeats "QQQQQQQQQQQQQQQ".
Thats true but the idea behind this exercise is to make it automatic in your playing so you can adapt to a situation. In other words you know you have to prepare for an attack but then you can jump back to a production mode easily because it becomes second nature.
In my opinion, since it's a tutorial for beginners, going slow and explaining those quick things ur doing would be better, I can't even see where/when u hatched ur first troops 😕😞
This one while still fundemental/basic is def not for beginners who are brand new to the game. it assumes you know the buildings, units, tech tree, and "flavor" of the race The first army unit he made was the "zergling". To make zerglings you need the building called "spawning pool" In this video he made the spawning pool at 2:06 video time 1.1mins in game time. Spawingpool finishes at 2:51 vid time 2.0min game time and he immediately makes the first zergling at 2:53 vid time 2min1sec game time. first zergling hatches at 3:10 vid time 2min19sec game time (this zerling happened to hatch on camera , but one typically does not watch their units hatch , just click to grow - click on the map where you want it to go once grown- then move on and just trust its gonna happen.) I see what you saying, but if he went slow he wouldn't be able to hit the 200 supply at 7.5mins in game time.
Starcraft has always been like that since it was released in 1998. You can get used to it with some practice. It's honestly one of the most interesting aspects of this game btw. And Neuro does more actions than an average player since he's a grandmaster (have in mind that if same number of actions are done by both GM and an average, a GM will always make better decisions with them). I've got some protoss videos on my own if u want to see how taxing it is for an average player to keep up with it.
1. This is an exercise. 2. If you're droning to 3 base saturation without paying attention to what your opponent is doing, then yes you will lose many many times. There is much more to the game, see point 1. 3. Maybe I can say something about the point of the exercise. If you're safe, then you should generally be droning, so this exercise provides a sort of baseline build order (Also note he does make safety lings early too). Probably the best point tho is about using larva immediately as soon as they pop. It makes a large difference in your results.