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ZERG DELETED UNITS from StarCraft 2 

Esports Storyteller
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29 авг 2024

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Комментарии : 171   
@EsportsStoryteller
@EsportsStoryteller Год назад
TERRAN deleted units - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JTKCaodyzZo.html PROTOSS deleted units - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TlqBhNw_RRU.html Timecodes: 00:00 Units that never made it to the ladder 00:13 Unit №1 02:03 Unit №2 02:44 Unit №3
@dweebie
@dweebie Год назад
If you're curious, the editor has the Defiler, Guardian (hots campaign one), and Devourer labeled as MP units that were intended to go into multiplayer, they likely never made it all the way, or were scrapped pretty early on but made fully for the campaign and kept the MP designation.
@Rosfuture
@Rosfuture Год назад
The originstory of Dowadiru!
@matthewhanf3033
@matthewhanf3033 Год назад
Our lord and savior!
@DarKronoz
@DarKronoz Год назад
The true ruler of the swarm!
@hunter-bb4xo
@hunter-bb4xo Год назад
ALL HAIL
@Nitro03004
@Nitro03004 Год назад
Peacekeeper?
@razorback9999able
@razorback9999able Год назад
Scourge/Baneling is a unit composition that would never see the light of day. Scourge in today's meta would've hard-countered Liberators, Void Rays, Colossi, and every capital ship unit in SC2.
@rogue-ish5713
@rogue-ish5713 Год назад
and?
@cursedhawkins1305
@cursedhawkins1305 Год назад
But that's also their role in the Zerg roster in SC1, they were your BEST bet in taking out capital ships as back then you didn't have the option of the Devourer until Brood War dropped meaning Zerg players were pretty much stuck with just using Mutas with Hydralisks if they wanted to have some form of Anti-Air, the Scourge made things balanced versus capital ships as it took roughly three to take out one Battlecruiser and roughly six to take out one Carrier both of which were also rather expensive to sink money into.
@Lucius_Chiaraviglio
@Lucius_Chiaraviglio Год назад
@@cursedhawkins1305 It took 5 to take out 1 Battlecruiser, assuming that they could get to it; in practice the Battlecruiser would always kill 1 with a single shot (Battlecruisers in StarCraft 1 did 1 big shot instead of a lot of little shots). The problem was that with the selection limit of 12 units regardless of how powerful, it was extremely difficult to coordinate a large enough army of Scourge to take on 12 Battlecruisers -- the Battlecruisers would just 1-shot them all if they weren't perfectly grouped and timed (it has been done but is very rare even at the pro level). Mitigating this was the fact that it was very hard in StarCraft 1 for Terran to tech to Battlecruisers when playing against Zerg (or for that matter Protoss) -- if you could afford to make Battlecruisers, you probably didn't need to.
@MattSipka
@MattSipka Год назад
Protoss Phoenix with their speed and ability to attack on the move might’ve been the only real hard counter to scourge.
@Lucius_Chiaraviglio
@Lucius_Chiaraviglio Год назад
I think the thing to do if Scourge were to be reintroduced would be to rebalance their damage type (was untyped in StarCraft 1) and cost so that they would still be effective against capital ships but not against other combat ships.
@AtillaTheFun1337
@AtillaTheFun1337 Год назад
You forgot the original concept of corrupters turning defeating air units into infested turrets
@iusefacebookalso
@iusefacebookalso Год назад
Whoa, that was a thing? Seems interesting and slightly overpowered.
@blacktemplarbarachel3387
@blacktemplarbarachel3387 Год назад
That actually sounds really cool finally the corrupter can corrupt things
@maca9095
@maca9095 Год назад
One unit I really miss is devourer, single target damage with an aoe splash debuff that reduces attack speed and armor, it was the best capital ship counter, and combined with mutas or hidras it used to be a slaughter of capital ships, they removed 2 hard counters to air units for zerg, yes but terran got heavy canon thors and protoss just mass voids
@af2547
@af2547 Год назад
The only thing we got is vipers and patienceee
@Appletank8
@Appletank8 Год назад
Very technically the Anti Armor missile has the same effect now, just without the damage. not as if it’s damage was all that great.
@TheMuffinman191
@TheMuffinman191 Год назад
Corrupters are better anti-capital than every other anti-capital unit in SC2.
@DopolMile
@DopolMile Год назад
Well, at least it's available in coop and sometimes seen in campaign
@maca9095
@maca9095 Год назад
@@Appletank8 yeah but it's not for zerg, makes marines do more damage but they still have a ton of aoe and high single target damage like siege tanks, widow mines and thors (anti light/anti armor cannons)
@WikiHL
@WikiHL Год назад
2:48 DOWADIRU! The absolute bro!
@chippy_the_monk
@chippy_the_monk Год назад
The swarm guardian is still present in The Lost Viking(the arcade game you could play in wings), a shame it was basically just a guardian from sc1. The OG infester also got reused for the blightbringer in the Nova covert ops mission “night terrors”.
@Broockle
@Broockle Год назад
o right, brilliant.
@EsportsStoryteller
@EsportsStoryteller Год назад
Yes, it's mostly about competitive ladder :)
@L3monsta
@L3monsta Год назад
I still think the Swarm Guardians model should have been recycled as a co-op unit
@razorback9999able
@razorback9999able Год назад
The OG Infestor becomes a fan-favorite meme after Dowadiru's debut in Heart of the Swarm 3-Player Co-Op fan campiagn.
@jimraynorraider2572
@jimraynorraider2572 Год назад
you mean Dowadiru cousin
@TheAzorg
@TheAzorg Год назад
2:45 - it's Dowadiru!
@Alpha0727
@Alpha0727 Год назад
2:44 Our Lord and Savior, Dowadiru!
@GoingRampant92
@GoingRampant92 Год назад
To think we almost had an iconic unit that would prevent low level toss and Terran from turtling one base and trying to max capitals. What a shame that would have been.
@TheMuffinman191
@TheMuffinman191 Год назад
Infestors have neural
@leaflotus6726
@leaflotus6726 Год назад
You have a problem with my raven and seige tank?
@vkobevk
@vkobevk 9 месяцев назад
use swarm host 😊
@tdl1315
@tdl1315 Год назад
Btw, scourge would, if implemented, likely not have AoE, being having instead high single target damage has a suicide attack, like it does in WoL, in brood war and in coop when it isent upgraded. I do wish they were added since zerg lacks in both the air and anti-air departments, being the race with the least air unit AND the race with the least units that can hit air
@abelsoo5465
@abelsoo5465 Год назад
But the zerg units that do hit air, are pretty good. Corruptors, Hydralisks and Mutalisks are good Vs Air. Especially Hydras.
@SrMissileMonkey
@SrMissileMonkey Год назад
@Abel Soo not to mention fungal growth from Infestors.
@TheMuffinman191
@TheMuffinman191 Год назад
@@SrMissileMonkey Neural. Literally the anti-capital unit spell.
@abelsoo5465
@abelsoo5465 Год назад
@@SrMissileMonkey Parasitic Bomb is also powerful against flying units.
@pg8971
@pg8971 Год назад
@@SrMissileMonkey Ravager ability also
@Steeeve_
@Steeeve_ Год назад
I think the early viper had an eye that it could give to any unit to make it a detector, but never got to see any video of that mechanic.
@Late0NightPC
@Late0NightPC Год назад
That ability sounds nearly identical to the SC1 Queen which was the Zerg's original air spellcaster and could implant a parasite inside any unit, granting you full vision of anything it sees(so you can spy on enemy bases) as well as detection, so it seems natural it would be reused for the Viper. Then it was removed, but at least it was re-implemented in Coop where Stukov can make Brood Queens, which act just like the old SC1 queens. Though now, it also boosts vision range by 5 as well, which since he focuses a ton on spamming huge swarms of cheap but timed infested marines, you can toss a parasite on a marine in the back and let the ones in the front still fight against cloaked/burrowed units just fine. They're unfortunately not nearly as good as Vipers though. I'd imagine they'd be great in multiplayer, but Coop scales everything up so far that of all the possible ways to play Stukov with his unit comps and mastery/prestige choices, they are really an entirely optional unit in all but one comp, Prestige 3 Bunker spam where they more serve to just delete stuff like Siege tanks or Colossi via Spawn Broodling.
@Steeeve_
@Steeeve_ Год назад
@@Late0NightPC My understanding was that the Viper's ability was to place it on your own units instead of the enemies and it would be a detector but maybe the sc1 queen ability was what they had in mind. I never saw it in play so really wouldn't know.
@spooneater9001
@spooneater9001 Год назад
Scourges were in sc1, since units controlled were limited to 12, it made sense (though they would still be hard countered a by sc1 battlecruisers who could kill them in 1-2 hits depending on upgrades), not only that, they didn't have splash damage. Scourges would be considerably stronger in sc2 without the unit control cap, as evidenced by their use in zagaras co op army, which added splash damage to boot
@Crateron1
@Crateron1 Год назад
You forgot to mention another important difference that makes Scourge way stronger in SC2 (Zagara's army in Co-op is also proof of this): in SC1, you could dive any number of Scourges against a unit as long as its "death" animation hasn't occurred. This means that you can overkill units, wasting the excess scourge (for example, a muta dies from 2 scourge connections in SC1, but you can have, say, 10 scourges hit that muta before its death animation kicks in and it dies). This was corrected in SC2, so you cannot waste Scourge by for example ordering your army to connect on a single air unit. Everything else is correct except for one thing: Battlecruisers in SC1 didn't hard counter scourge, it was the other way around (and they pretty much hard counter everything on air except perhaps valkyries and corsairs). For the cost of a Battlecruiser you can get 5-6 scourge eggs, meaning 10-12 Scourges (depending on how you consider the gas cost compared to mineral cost), each egg takes up 1 supply (vs 6 from a BC) they take way less time to build and only 5 have to connect to kill the BC. Even though the BC with just 1 weapon upgrade can one-shot scourges, their rate of fire is not high so a BC will kill 1, maybe 2 scourges before the rest dive in and kill it, so usually you only need to build 6-8 to take down a BC efficiently.
@spooneater9001
@spooneater9001 Год назад
@@Crateron1 I meant in the sense that 12 battle cruisers can deal with a near infinite amount of scourges, at the very least far more than 400.
@Crateron1
@Crateron1 Год назад
​@@spooneater9001 400 scourge would absolutely DEMOLISH 12 BCs. I get your point, but that is not the definition of a hard counter. A hard counter is a unit that can kill way more of a certain other unit in terms of cost (money cost and supply cost), assuming other things are equal (build time of the supply-equivalent, positioning with regards to terrain, upgrades, etc.). There are very few actual hard counters in SC1 I think (like scourge to BCs or vultures to zealots, although the latter can be disputed in a scenario of non-microing the units), and a few more in SC2 (like hellbats to zerglings). Everything else is actually soft counters (meaning that Now, back to the Scourge. What makes scourge seem weak against large BC numbers is that they are hard to micro to avoid overkills, it can be tricky to have the right number of Scourges to take out whatever number of BCs the opponent has (while also not having too much scourge), and to be efficient you cannot rely on the unit AI to just A-move, you have to micro the scourge. So yes, Scourge in SC2 would have been much stronger than in SC1 but that's not because of the absence of hard counters compared to SC1, but rather because of how much easier the mechanics are to use them effectively.
@spooneater9001
@spooneater9001 Год назад
@@Crateron1 I'd show you if I still had my sc1 install disc, but...it's why they went with tiny pew pew lasers in sc2 rather than that long girthy laser attack of sc1 having a large mass of flying 500hp hammers was borderline unstoppable without spells. I'm certain you're right about corsairs, but I've never seen that many in action in my games.
@13BlueShaDows
@13BlueShaDows Год назад
Love your videos, but the queen bro, the queen! The initial concept of queen was similar to a mothership core, it was big, you could build only one and it could nydus itself to each given bases.
@Xyonon
@Xyonon Год назад
I miss that Corruptors were able to corrupt enemies on kill, turning them into turrets. :(
@EsportsStoryteller
@EsportsStoryteller Год назад
Oh yes, that's an alpha version feature
@coolguy02536
@coolguy02536 Год назад
Corruptors and Infestors actually lived up to their name back then.
@EsportsStoryteller
@EsportsStoryteller Год назад
True
@ch0wned
@ch0wned Год назад
As a Terran with Tele-BC, I think it's really time to bring back the scourge. Terran air is VERY hard to punish.
@TheMuffinman191
@TheMuffinman191 Год назад
Neural. Corruptors are BC hard counter. Hydras with microbial cover can just walk into bases. Make more infestors noob
@johnmellan1732
@johnmellan1732 Год назад
As a Protoss, *laughs in Tempests and Voids and Phoenix and Carrier*
@billjameson1254
@billjameson1254 Год назад
Don't forget briefly in alpha stage Reapers had stim. Back when they could focus down buildings with their grenades. Yeah. That was wild.
@zon7508
@zon7508 Год назад
Really like the swarm guardian design. I hope that they will be back in the future expansion, but now have Air to Air attack and does bounce damage same as mutalisk. Fix the "zerg have no aoe" meme, and also make Mutalisk not so much of mass or miss kind of unit anymore. I mean what the point of MUTAlisk when they themselves can't mutate?
@DarkTemplar42
@DarkTemplar42 Год назад
Future expansion? In your dreams pal
@kevinmurphy4635
@kevinmurphy4635 Год назад
Muta mutated into guardian or devourer in BW...time for us to go back to SC1 ;)
@vkobevk
@vkobevk 9 месяцев назад
legacy of void is last sc2 expansion we will not get new expansion
@dennisyoung6122
@dennisyoung6122 Год назад
Scourge were not splash units originally. They added that for some stupid reason.
@hiei49
@hiei49 Год назад
Not only that but in broodwar they also overkill if you dont control them, making them extremely not cost effective if you a-move them. They were more assasination units than combat units. I dont mind scourge with better pathing and no overkilling, but the splash is unneccesary.
@infested4494
@infested4494 Год назад
3:15 Imagine this unit in the campaign. Would be interesting if used in WOL, HOTS and NCO.
@dodo2982
@dodo2982 Год назад
I want scourges, corrupters are terrible really against any air!
@jayg1552
@jayg1552 Год назад
They are indeed
@johnmellan1732
@johnmellan1732 Год назад
Excellent work and content man. Really enjoyed the trio of deleted units videos!
@havel6060
@havel6060 Год назад
its weird that you only see the toned down sunken colony once in the hydralisk evolution mission during HotW
@thesirfm
@thesirfm Год назад
*_1 minute of silence for the Infested Marine_*
@justincronkright5025
@justincronkright5025 Год назад
And people think Protoss is basic... it took them so many redesigns and even then they came only after they tried to copy paste the race into SCII.
@musicsoul4037
@musicsoul4037 Год назад
they could had included the scourge nest in zerg campaign to multiplayer game but just nerf it even more. it will be a cool one time static arial defense for the zerg.
@toddkes5890
@toddkes5890 Год назад
I wish a game would allow a build-your-own type critter economy. Some units would be: - Scourge: small air frame + explosive charge - Baneling: small ground frame + explosive charge - Zergling - small ground unit + melee attack + speed - hit points - Hydralisk - small ground unit + ranged attack This way you would have players first starting off as Zerg and attacking. They can use existing Zerg units, or design their own creatures. Later on when they play as the Zerg opponent you would have to deal with either existing Zerg units, or whatever custom units the player designed. The best designs might even be uploaded to the main company server, and those upgrades get sent around for other players to fight. it would also allow for the company to tweak the costs of different Zerg components to make the game more 'fair'. I.e. the Scourge might have a toned-down explosive charge, reduced armor, or even develop a rapid-fire anti-air ability for other factions.
@EsportsStoryteller
@EsportsStoryteller Год назад
Would be hard to balance though. I also liked the idea of zerg mutations in sc2 hots campaign
@toddkes5890
@toddkes5890 Год назад
@@EsportsStoryteller True, it would need a lot of testing to get rough numbers. You'd probably first make it as a freeware game of build-a-bug, then use the data from that to make the prices for the real game.
@timparks9833
@timparks9833 5 месяцев назад
This is why SC2 is not going to be topped anytime soon, and definitely not by Stormgate, which is being built up front for multiplayer, and isn’t considering units like this that are really fun, but too broken for 1v1. But these units are bombastic and crazy, and so fun for campaign. It helps build the world, and makes you want to play the game. Every good RTS is built for campaigns with big bombastic armies, and then whittled down for 1v1. Blizzard knew how to do this so well, and cared about the world as much as we do.
@madumlao
@madumlao Год назад
NGL the design the of swarm guardian looks cool
@EsportsStoryteller
@EsportsStoryteller Год назад
True
@kasothronos4434
@kasothronos4434 Год назад
I am contempt uwu But scourge were planned for development? Fascinating! :0
@cho4d
@cho4d Год назад
someone in your last video commented on a bunch of other things zerg almost had. for example, different nydus worms, queens upgrading and so on.
@EsportsStoryteller
@EsportsStoryteller Год назад
Yes, I'll cover that next in redesigned units
@jacobweatherford4696
@jacobweatherford4696 Год назад
I personally wish we could still infest buildings
@jorgerodrigogomezflores5711
@jorgerodrigogomezflores5711 16 дней назад
Maybe they should have gone with a C&C 3 style and make two different Terran/Protoss/Zerg factions, one using the old BW units and the other using the SC2 units and allow players to choose the one they like the most.
@blacklight4720
@blacklight4720 Год назад
They could have save the infestation ability I suppose. I mean, Queen in Brood War had it. It was rarely ever used in competetive match, but it was there.
@NateTheScot
@NateTheScot Год назад
Blizzard and balance have never existed in the same universe, but it's funny to think just how much worse it was in hots. It's why I quit the game back then. HotS balance was a fucking disaster.
@matapros69
@matapros69 Год назад
where infested bunker? the unit that was presented in a teaser trailer at the beginnings of starcraft 2
@kellereclub3828
@kellereclub3828 Год назад
Many SC2 units were deleted from Starcraft Remastered's final release.
@adrianmalinowski1073
@adrianmalinowski1073 Год назад
Scourge were balanced in broodwar, cause you couldn't just a-move (all of them would blow up on one unit).
@kevinmurphy4635
@kevinmurphy4635 Год назад
You're right. Not to mention wasting then on interceptors :).
@Omgtired
@Omgtired Год назад
Yet another banger baby
@fkaroundhandleit
@fkaroundhandleit Год назад
Damn I forgot about swarm guardians. I thought they added them at some point. Maybe early liberty beta ? Also those early infestors were pretty cool. Wish they'd just try new things or allow us to try out their ideas. Highly doubt they'll make another SC, than again rts games are on the rise.
@Grombrindal
@Grombrindal 8 месяцев назад
Its almost like the opposite of a sequel. I guess Blizzard was too busy abusing their employees to bother
@wolfwarrior1176
@wolfwarrior1176 Год назад
I like how 90% of the scourge clips are from tya's videos.
@TheRoCkHaRdOrDiE
@TheRoCkHaRdOrDiE Год назад
im glad they went w brood lords instead of guardians, gotta get those tanks to friendly fire somehow
@cleanerwhite9470
@cleanerwhite9470 Год назад
Im not too familiar with SC1 so I wanna ask. How balanced was scrourge in Broodwar? Cus from this vid they seems absolutely broken.
@GoingRampant92
@GoingRampant92 Год назад
They are perfectly fine. Micro is difficult in broodwar, sort of balancing everything.
@soywhitelie2976
@soywhitelie2976 Год назад
Well, in general air is not that popular in SC1 as it is in SC2, scourge are cool for Zerg cause they can destroy big air armies without investing too much larva or supply cuz they don't have injects, and ground Zerg is way better than sky so it's better for them if the enemy plays ground too.
@ch0wned
@ch0wned Год назад
Broodwar is very, very coherent.
@TheMuffinman191
@TheMuffinman191 Год назад
Protoss and Terran have easily available and GOOD air-air splash. Valkyrie’s shoot Liberator missiles like a machine gun and Corsairs are in Sc2 and can kill a scourge before it can reach them.
@ditmarvanbelle1061
@ditmarvanbelle1061 Год назад
They were perfect. Broodwar was perfect.
@jesuschrist9677
@jesuschrist9677 Год назад
bro all of these are just sc 1 units that got re-worked. infestors were just defilers without devour.
@-rage-blackout9145
@-rage-blackout9145 9 месяцев назад
They should rework Scourges not remove. New Scourges should be parasite ground or air units like Infestors.
@stevechristensen8155
@stevechristensen8155 Год назад
They should have let given Zerg a scaled down form of the Leviathan from the campaign as a zerg capital ship, maybe limit them to 1 at a time like the mothership
@razorback9999able
@razorback9999able Год назад
I have a better idea for a scaled-down Leviathan. It's weaker than the Battlecruiser and the Carrier, cheaper at slightly low cost and 5 supply, but at least it deals AOE splash damage to both ground and air units. And massable to fit the Zerg's swarmy doctrine.
@vkobevk
@vkobevk 9 месяцев назад
oh sorry they butchered mothership, now the ship become useless, only use it is for recall units, at this point i prefer arbiter
@dynamike476
@dynamike476 Год назад
Artosis probs celebrating in silence about the scourges…
@ArsenalofMikeocracy
@ArsenalofMikeocracy Год назад
These are all units in campaign and some in co-op.
@BABarracus6
@BABarracus6 Год назад
these were starcraft 1 units and abilities for some of these
@Bradman1978
@Bradman1978 Год назад
Just wish Blizz would make SC3 or something to make a change of units in general, but that's not going to happen at least any time soon.
@johnmellan1732
@johnmellan1732 Год назад
Do you reckon they would be as bold as to maybe add a unit to each race in sc2 for multiplayer?
@Gromst3rr
@Gromst3rr Год назад
i enjoy your vids very much mr esports storyteller
@ser3nityxfl0wers
@ser3nityxfl0wers 5 месяцев назад
The old infestor is the thing in miner evac
@antoniocamargo6580
@antoniocamargo6580 Год назад
Pretty cool video
@triplew9730
@triplew9730 Год назад
The third unit look like Dowadiru tho :v
@attila2742
@attila2742 Год назад
I kinda miss the scorpions from brood war, they had a really great design. I wish they appeared atleast in co-op
@blacklight4720
@blacklight4720 Год назад
Defilers? Devourers?
@attila2742
@attila2742 Год назад
@@blacklight4720 Defilers I think yeah
@bananian
@bananian Год назад
Scourge would be so good vs interceptors
@rogue-ish5713
@rogue-ish5713 Год назад
We need Scourge now, we needed it 10 years ago. What the hell!
@titocristobal5573
@titocristobal5573 Год назад
No, we don't.
@rogue-ish5713
@rogue-ish5713 Год назад
@@titocristobal5573 Uh huh . you people are the same that didn't think we needed Lurkers or Guardians. smh
@birisuandrei1551
@birisuandrei1551 Год назад
Its insanely hard to defend against scourge, even in StarCraft 1 where you can actually need to micro the scourge.... I can literally focus all my attention on AI controlled scourge and i still take damage like 50% of the time 😂😂😂
@joshuacabral2348
@joshuacabral2348 Год назад
Am I wrong or during the start of HoTS. Tempests were totally different. Their attacks are good vs "many" instead of Capital Ships.
@EsportsStoryteller
@EsportsStoryteller Год назад
True, at least in beta
@abyrvalg_
@abyrvalg_ Год назад
What about aberation? I think it would be cool to have it in multiplayer.
@gbishel
@gbishel 2 месяца назад
what about the infested terran buildings that walk?
@Detcar3715
@Detcar3715 Год назад
I hate infestor it can capture unirts for 11 seconds only
@kevinyu1224
@kevinyu1224 9 месяцев назад
I think scourge is not that powerful in Starcraft1. The AI of the scourge in Starcraft 1 dosen't perform that smart in the game, it probably needs a few second to aiming, they're normally just roaming around for a while before hitting the target. Secondly, the scourge always overkill the target. For example, if the battlecruiser need 4 scourges to kill, but you select a dozzen of scourges to that battlecrusier, they might just kill themself, like how baneling works in Starcraft 2.
@A_Fat_Weeaboo
@A_Fat_Weeaboo Год назад
я долго думал чей же этот знакомый голос)
@EsportsStoryteller
@EsportsStoryteller Год назад
Ага
@assault410
@assault410 Год назад
im from the future, you forgot 1. the queen .
@EsportsStoryteller
@EsportsStoryteller Год назад
I'll make a separate video about redesigned units
@madtechnocrat9234
@madtechnocrat9234 Год назад
dont give zerg cabal any ideas
@screwju-ice
@screwju-ice 9 месяцев назад
Scourge worked in sc1, how could they not work in sc2. If they just remade sc1 with sc2 engine, call it BW2 then merged them for custom games. I'd pay 100 bucks for that.
@poodlescone9700
@poodlescone9700 Год назад
Where are the abberations?
@cyberneticdex69
@cyberneticdex69 11 месяцев назад
the SC 2 developers are such virgins...
@user-yc5jt5pd5y
@user-yc5jt5pd5y Год назад
This is horoshiy anglijski akzent Basset
@ytczech2746
@ytczech2746 Год назад
You didnt play starcraft one did you? I also noticed this in another video of yours. Scourge was from starcraft one. Its understandable that they tried to add it to the sequel.
@1412dante
@1412dante Год назад
So much Tya channel cuts
@EsportsStoryteller
@EsportsStoryteller Год назад
Yes, he's mentioned
@BotRetro
@BotRetro Год назад
where's the infested bunker?
@synka5922
@synka5922 4 месяца назад
in fact dark swarm was too strong. in sc1 dark swarm is OP and the only reason its not winning you ever ZvT is the fact that spellcasters in sc1 are awful to control
@silluete
@silluete Год назад
For channel named esport storyteller all you cover is only sc2? (N ot that i complaining. Just saying)
@EsportsStoryteller
@EsportsStoryteller Год назад
I'm gonna cover more games soon, aoe4 will be next week and other genres will be slowly included throughout the year
@silluete
@silluete Год назад
@@EsportsStoryteller Ok. maybe cover some small Esport? Like for some reason Stardew valley have a Tournament :D . Anyway looking forward for you next release. Good luck!
@EsportsStoryteller
@EsportsStoryteller Год назад
@@silluete wow, I would never believe stardew valley has a tournament. Played it with my wife and it seemed like a really calm family game
@korakys
@korakys Год назад
Zerg don't delete, they recycle :)
@kanzakierika1428
@kanzakierika1428 Год назад
friend where is defiler!!!11 lurker darkswarm #1
@EsportsStoryteller
@EsportsStoryteller Год назад
Defiler was only in nova covert ops and was never considered for multiplayer :(
@kanzakierika1428
@kanzakierika1428 Год назад
@@EsportsStoryteller 😢
@chipalino5488
@chipalino5488 Год назад
What accent, u from russia?
@EsportsStoryteller
@EsportsStoryteller Год назад
Yes, my native language is Russian, currently live in Armenia
@AntiDoctor-cx2jd
@AntiDoctor-cx2jd Год назад
scourge was completely worthess in SC1.
@deathcraft2299
@deathcraft2299 Год назад
alg
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