What I like about infernos and nuke cannons is their attacks it cannot be intercepted unlike tomahawk and scud launcher you can pretty much shoot down their missiles
@@shinsekai101Also the Avenger can shoot down shells from the artillery barrage Chinese generals promotion, if you have enough Avengers you can stop the entire barrage
Inferno canons were always meant to be grouped. Otherwise you can really only hope to harass the enemy. However that styles is not suitable for china. Its units are best for rushing the enemy.
I think I know why Tomahawks lose when 50 vs 50. One missile is enough to shoot down one inferno. I saw multiple of missiles shoot one single inferno while inferno attack speed is faster. That is why.
Fun fact inferno comes with Napalm shell the Tomahawk could dominate over the Chinese Artillery inferno due to their Impressive firepower the Inferno could make it ok par due to their number of flame
*bom* *nyooom* *explosion* *inhale* "The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error."
The tomahawks would win if they just kite to avoid the firestorm. They have way more range and USA has SnD to extend that range even more. Furthermore, the missiles can't be avoided.
Tomahawks that are used properly should win every time but for testing I understand u can’t micro. Also it’s funny that the tomahawk launcher doesn’t even fire a tomahawk missile that model is a harpoon anti ship missile
Hello, I use World Builder, I place all the units how I want them then I set a script, which makes all the armies become enemies, PLAYER - ALLIANCES - Change how a player relates to another player. Then I use another script which tells the armies to hunt each other. TEAM - HUNT - Set to hunt. I also use another script alongside this one. TEAM - ATTACK - Set to attack -- another team.