Or as complete as I was able to make it anyway.
Here it is at long last something that I was planning to do for quite a long time, but I always held out hope that either the soundtrack gets released in an official capacity or someone eventually finds a way to properly extract the music files from the game. As of the creation of this video neither of those have happened, so on a slightly less busier than usual afternoon I finally decided to pull a Thanos and dewit myself.
Man this game sure is a pleasant surprise on the musical front! Whatever it may lacked in terms of a "Zoo Tycoon game" (and it did, no denying that), it quite certainly compensates for at least partially with this soundtrack. Pretty sure that this is the biggest soundtrack a ZT game has ever had. If that isn't enough, most of it is presented via the in-game space's dimensions (each exhibit has it's own music that changes it's effects, volume and sound angle depending your camera's position) and much of it is dynamic (tracks having alternate versions which are randomized).
It took me roughly 4+ hours of mostly standing in places to get it all properly and even with this approach you can sometimes hear ever-so-very-slight cuts from something else at the beginning of some tracks (yeah sorry about that, I tried to make sure that all fade-ins and outs are properly captured, but the dynamic music system kept getting in my way).
You sometimes might notice that some tracks are slightly louder than the others, yeah, sound equalization wasn't the devs' strongest suit and it's much worse in the actual game. This is the fixed version as I was going out of my way to make them play at least on roughly the same volume levels. The menu musics, interaction tracks and the driving stuff are always screaming like air horns in-game while most of the time you have to set your television to fifteen billion % volume intensity just to notice that the exhibits have their own unique tracks to them, but that's enough of me telling you about my awesome journey.
Here's a tracklist for your convenience:
0:00 Title Screen
2:38 New Game Menu
5:19 Pause Menu
10:48 Welcome
10:58 Zoo Entrance
13:19 Macaw/Lemur Keeper/Mascot Idle 1
15:11 Macaw/Lemur Keeper/Mascot Idle 2
17:09 Macaw/Lemur Keeper/Mascot Idle 3
18:56 Macaw/Lemur Keeper/Mascot Idle 4
20:20 Animal Adopted
20:28 Lemur Interaction 1
20:43 Lemur Interaction 2
20:57 Lemur Interaction 3
21:09 Lion Mascot Interaction 1
21:16 Lion Mascot Interaction 2
21:23 Lion Mascot Interaction 2 (alt.)
21:29 Macaw Interaction 1
21:44 Macaw Interaction 2
21:59 Macaw Interaction 3
22:14 Macaw Interaction 3 (alt.)
22:29 Exiting The Game
22:45 Exiting The Game (alt.)
23:03 Alpine Exhibit (S)
25:13 Andean Plateau Exhibit (S) - Ultimate Animal Collection
30:22 Grasslands Exhibit (S) [a.k.a. Flashbacks from Spyro: A Hero's Tail's Crocodile Swamp]
37:51 Outback Exhibit (S) - Ultimate Animal Collection
43:18 Savannah Exhibit (S)
48:08 Temperate Forest Exhibit (S)
51:45 Trophical Exhibit (L)
55:47 Tundra Exhibit (S)
01:00:55 Zoo Fame Increased
01:01:23 Loading Screen Loop
01:02:23 Driving 1
01:04:26 Driving 2
01:06:58 Driving 3
01:09:12 Driving 4
01:12:26 Driving 5
01:15:18 Driving 6
01:17:56 Driving 7 (Trailer Music)
01:19:52 Driving 8
01:22:52 Driving 9
01:24:52 Driving 10
01:27:43 Scenario Completed
01:28:09 Scenario Failed
01:30:15 Sensory Enrichment Interaction
I left size notes for the exhibit musics for the off chance of the other exhibit sizes having different tracks composed altogether. I really doubt this and I'm 99% sure that it is not the case, but you can never know with this game. The composer(s?) took the time to arrange a four second long jingle (with alternate versions!) for quitting your loaded game session while exiting back to the menus after all. xD
2 июн 2024