This game looks way way ahead of its time in terms of ideas and puzzles. Take for example the puzzle with the round weight on the lift, that's something that exponents of indie games would have been frothing over as something brand new a few years ago. Nope, 1986, and probably earlier in another game. I have recently found out just how cool and ahead of their time games like School Daze and Alice in Wonderland were.
привет до 2003 жил в золотоноше черкасс обл в 95 купили робик если кто помнит книги по програмированию и описанию покупал одессе отдыхая на море так что толком в золотоше и компьютеров особо у ребят небыло тогда покупка компьютера была что то с чем то это потом где то с 96 и даллее сказать купили компьютер мало уже спрашивали а какой а зоро была одна из первых еще не всегда с касеты загружалась шлак 100 напиши свое впечатление на gen_05@mail.ru
Pretty sure I had this game, I can picture the word on the side of the cassette and I remember the cavern screen, having to jump to bounce higher on the rocks, but I don't remember anything else, it was too bloody hard.
I must have missed the movie where Zorro had to carry a pot plant around a warehouse! LOL Seriously though, this doesn't look much cop. Short and not-too sweet. Though I like the main sprites of Zorro and his girlfriend. Plus it gets brownie points for evoking feelings of David Reidy's games!
I played the game nearly to its very end but became stuck. I have the flower for senorita but when i return to the caves the exit does not appear. Even I follow exactly the same route as in this video. Am I missing something or is it a bug in the game?
NO, Bruce lee is a gold game comparing to this...it was arcade lineal and easy to finish...few spectrum games were easy to finish, I dont know why programer make games as difficult.