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In the scenario "Avramax VS Zushin", since both cards met their activation condition at the same time (during damage calculation), we follow pirority. Zushin is a mandatory Trigger effect, where Avramax is an optionnal Quick Effect. So, that means Zushin will always activate its effect first and start a Chain, regardless if it's attacking or being attacked (Trigger effects have priority against Quick effects). So that means in any case, Zushin will always have more ATK than Avramax since Chains resolves backwards. Also, Avramax CANNOT respond in Chain Link 2 (since at the time Avramax meets its activation conditions, Zushin has 0 ATK so there is no ATK to gain), nor activate its effect in a separate Chain (since all effects who meets their activation condition during the damage calculation must resolve in the same Chain). This message has been edited, correcting some wrong statements I made, sorry my bad !
I feel like G.B Hunter could've been discarded for droplet and revived with Call of The Haunted on opponent's MP2 and ignore Zushin's departure, because "A Wild Monster Appears" specifies exactly when the monster has to be shuffled back, unlike some other spells that don't specify and keep trying every end phase. I might be wrong on that, but I think that's the case.
G.B Hunter has been discarded by hand limit earlier, its just that he didn't revive it. Maybe because he has another one and feels it was a waste not summoning it?
Either they wanted to flex by summoning Zushin again, or they accidentally clicked "no"/held right-click for too long during the End Phase and _had_ to summon again because, yes, GB Hunter does in fact prevent it from being shuffled back during the end phase.
Ain't Prime gonna lose to Zushin for the same reasons Avramax did, because both of their effects are Optional whereas Zushin is Mandatory therefore would always be Chain Link 1?
@@RazielTheUnborn Prime only loses if it does not have afterglow to detach and activate since both it and zushin activate on dmg calculation. It would be like: dmg calc, zushin chain link 1, prime chain link 2 and then on a new chain afterglow activates which would make prime bigger than zushin.
@@jorgeestebanjaramilloperez2376 This. This reason is also why Zushin actually sucks against most decks because you can defend against it indefinitely with nothing but an Ash Blossom, which only approximately every goddamn deck in the game runs 3 copies of.
Because his effect can only be activated when an attack is declared. I made a mistake. It wasn't when the attack was declared, it was when the battle started.
It's actually kinda screwy. Zushin gains attack equal to the opponent's + 1000 during damage calculation, while Avramax gains attack equal to the opponent's during damage calc as well. So it's likely that if Avramax is the attacker, its effect activates first, but since Zushin has no attack at that time, it does effectively nothing. Then Zushin's effect activates, allowing it to surpass Avramax. However, since Avramax already activated its ability, it can't use it again in response to Zushin's attack change, since it only works once per battle. So the ability DID activate, it just did nothing.
@@Dragonpit Actually it has to do with Optional vs. Mandatory effects. Both Zushin and Avarmax activate at the same timing (during Damage Calculation), but Zushin's ATK gain effect is mandatory while Avarmax's is optional. The order they're placed is Turn Player Mandatory, Opponent Mandatory, Turn Player Optional, Opponent Optional (and yes, if you have multiple effects in the same category, you can choose which goes on the chain first). So in the case of this attack, Zushin (Opponent Mandatory) goes on the chain first, making Avarmax's effect (Turn Player Optional) pointless! If Zushin attacked Avarmax the result would be the same (Turn Player Mandatory goes on first, then Opponent Optional).
@@Lawler50431 well explained. So mandatory takes place before optional always then? I had a game where I waited to power up an optional effect till after they had to use their mandatory effect with machina resavager and so I got around his powering up since his monster missed it's window to power up while I did it at the damage step. Maybe it was his chance to negate he couldn't do in the damage step idk. Either way thanks for the explanation
while both activate during damage calculation, the effect of avramax is optional (you can choose to or not to activate) but zushin's mandatory (it must be activated). In the case that effects activate at the same time, it goes as such: turn player's mandatory effect, opponent's mandatory effect, turn player's optional effect and lastly opponent's optional effect.
avaramax would end up as chain 2 since his effect is optional not mandatory like zushins if they were both mandatory or both optional you might be able to order it right
In the first try, why the player not send GB Hunter to GY for hand size limit so that they can revive it next turn with "Back to the front" or "Call of the Haunted"? GB Hunter prevent Jushin returning to Deck.
LOL. it's doesn't work that way bro. Mekk have to use its passive skill first to gain the atk equal to the monster it's battled. In which case it gain 0 atk. Zushin in which will activate later.
Kaijus and other cards of their ilk, Superheavy Samurais, mandatory effects that boost ATK during damage calculation when attacking during your turn, Underworld Goddess, monsters like Armades, Keeper of Boundaries, and monsters with 1k less ATK than their DEF like Mystical Elf in DEF mode: "Puny God..."
Zushin: "I can beat anythi-" Ash Blossom in DEF mode: "STFU, no you can't" Zushin: "I can beat anything _attacking_ me-" Most Superheavy Samurais: "I'm gonna beat your ass!"
Ah yes, the 2021 Galaxy-Eyes strat naturally getting outplayed because it's just not anymore, lmao. He needs the firmware update, there's new and better strats, and nasty ones at that.
Dude, Galaxy-Eyes is one of the few that actually *CAN* beat Zushin. 62's effect allows it to activate during damage calculation. It'll activate after Zushin's because Zushin's is mandatory whereas 62's is optional, but if 62 detaches Afterglow then Afterglow's effect will boost 62 _after_ Zushin's effect activates, thus allowing it to win *REGARDLESS* of who's attacking who. Not only is it a good counter, it's one of the *BEST.*