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I think hoyo made it easy at first release cuz not a lot of new players know this type of games, just so they can get used to it. It's very understanable for me. Heck the new players don't even know how to play Hi3rd, let alone if ZZZ has the same difficulty as Hi3rd. They'll probably complaining about the game being too hard😂
These people are acting life the game is like 3/10 or bellow or something. The game is chill and the fighting is great. btw the battles doesn't have to be hard to be fun, people act like the enemies never attack, I don't know if we're playing the same game honestly. I get that the tv stuff could be improved as well, but it's not that bad. I love Wuwa and in general for now, Wuwa is better, but that doesn't mean this game is bad. And if we are going to compare this to Wuwa, Wuwa sucked on launch with all the bugs and it's specially bad in mobile. The story was slow and did not get good until the last act. This game has a nice enough story from start until where I'm at. There are also no notable bugs. Lastly this game plays way better in mobile. I love Wuwa, but Zenless definitely has strong points around it. This is one of those moments where people are trying to compare this agaisnt Wuwa, when the game never advertised nor mentioned it's made to fight against it. This game is more like Dungeon fighter online, dungeon based type games. You people are expecting souls like gacha Wuwa, no wonder people are upset. Don't go to a tea shop without knowing that milktea and tea are not the same.
My mans you clearly do not know of the massive optimization issues mobile and console players are having lmao also the way the story is told is good but the story itself is literally just random stuff happening like it feels like im watching regular show but its not funny its just random events happening with 3 minute combat sections every hour lol
@@Lopaloos ok first off I have no idea if your agreeing or disagreeing with me but if your disagreeing with me,how can a action combat based open world game be "carried" by gameplay? The gameplay is the main selling point. But if your agreeing with me completely ignore what I said.
obviously if you dont enjoy the story/ambience/ soundtrack/characters etc this game will be mid. This game isnt combat focused. Its you that is purely focusing on the combat. This game gives me pgr, aether gazer , type vibes. If you dont like the model, you should prob drop this game. There is a reason why pgr was never popular despite how intricate their combat was. This “genre” just doesnt appeal to a larger audience. Some people already saying the story in wuthering waves was a yap fest….. just imagine this game 😂
@@LUCAS420BLZPGR has the same concept and even better combat but the game was not bogged down by being gacha, the only thing holding it back is lack of marketing
I'm seriously bothered with this game. Been playing for 5 hours but the combat was probably 20 minutes in total even on challenge mode, all what that does is raise enemies hp. For a game that focuses on combat, fighting is the least thing you do in your first 4~5 hours. I hope this changes in the end.
I mean they have no choice but to decide who their audience is for They could go the hi3 route and make the game Uber sweaty or keep it the same and rake in money from casuals because regardless it looks pretty people will love to play the game like it's on autopilot because enemies do nothing
@@LUCAS420BLZ hi3 is not sweaty. Did we play the same game? It's even more casual than this. I think you're confusing forcing endgame meta comps as sweaty. It's whalebait, not sweaty.
@LUCAS420BLZ what are you even talking about. My problem isn't with combat nor that I can't make it auto. What I'm talking about isn't related to targeted audience or the game being not my type. I'm always willing to try anything that I find interesting, my problem with ZZZ is you barely do any combat and TV puzzles are fine on paper but the characters starts talking and stop you in your place every step you take. This isn't me not being a part of targeted audience, this is just bad game design.
@@EAting_the_mEAl well I'm talking about the main content of the game which is combat However I didn't consider how much of the TV is still in the game as well as how boring the story is I knew it was a slice of life story but I thought It would be fully animated instead of the stare at characters while they talk after 2 minutes of fighting I think my comment still stands though they need to decide what audience this game is for, I mentioned hi3 because the game has more combat and action because they actually let you play the game
I know you enjoyed ZZZ smack and I respect you for that, but for me ZZZ is not it The combat is just not for me: The enemies are almost unresponsive and slow, compared to PGR where enemies goes into uninterrupted state when attacking. Bosses for me are unimpressive (for now, and hp sponges) TV puzzles for me breaks my immersion to the story Let's not get started on it's size (PGR is also made from Unity and is now 3 years old in global yet it is still 14gb) Overall, ZZZ lacks the quality that should give it more oomph I'm sorry if I tend to comapre it to PGR but I can't help it. Considering that both are ARPG, also made by Unity, and both focuses on combat. I hope ZZZ will improve and the devs will listen to their playerbase like how PGR did. I'm hoping ZZZ succeeds in the gacha space so that competition will happen.
I feel like not many people are talking about this. The fact that version 1.0 release of an instance based game is 57.6GB (And requires 110 GB total for unpack) is criminal, specially coming from a Billion dollar company like Hoyo. Elden ring full game with the new DLC is ~65GB for context
the game is mega casual, as I expected. well I dont really mind, I got WuWa for my challenging game play kick, this game can be the one I turning my brain off for
Main complaint : ennemies are damage sponges. It doesn't feel stimulating. I'll try it a bit more, but WuWa's esthetic and combat are just miles above. Imo, of course.
Is this even fun? it feels so tiring and not fun at all. I get they are trying to make something new and stylish but damn it feels soulless even though it is so colorful and "energetic"
The game is so mid the characters designs and Combat are boring . Nothing catching my interest aside from some characters va lol . But this game will be doing good don't get me wrong and that's bcs it's a hoyo game. Nothing more to it
I delete wuwa for zzz its more for me wuwa feel empty as hell for such a open world the character design is so try hard and the story sucks i dont even know whats going on since i skip everything
@@Kamikaze40063 it wasnt interesting i could tell from the first chapter i just skip to the combat play it for a bit explore the world for a while delete not for me
Already uninstalled and installing Punishing Gray Raven as my new game along with Wuwa and Hsr. Very disappointing is zzz. I didn't expect the combat to be so shallow. After Wuwa it seems like a kiddie game and the characters seems to reflect that as most are 6 year olds. Edit: After the recent positive dev news and free 10 pull i am giving the game a second look. It's not all bad. It has different strengths and weaknesses compared to other hero collectors but there is fun to be had when you go in knowing what to expect.
Yep, I was impressed by how smooth it looked and felt but after like an hour of combat I was like "nah", enemies standing there doing an attack every 15 seconds, me pressing only 1 button with the occasional switch and ult; it felt so slow compared to how fast you do everything in PGR, made me appreciate PGR even more and I'm sticking to that game 100%