I now want to create a spell “the beckoning pit” that spawns a deep hole with the approach effect going at the bottom… set it so that the spell starts off with a very low DC, range of influence, and depth of pit, but grows as you upcast it… this, pairing with someone using command flee if they Do save and make it out or dont fall in to make them go back in again could be hilarious. And, since its very limited (singular creation option, singular effect option, weaker starting save and such), it could be dropped down a good bit and still be within spellcrafting balance. It could even have glass smooth sides as basically a free addition, or, on each turn allow shaping of the walls of the pit or something.
I'm going to be a Draconic Sorcerer in my party's upcoming campaign, Eve of Ruin, and I'm looking forwards to using this, given they now get it for free. Especially since my character is a sunny sweetheart.
When a creature uses Dissonant Whispers, would a creature intentionally provoke an attack of opportunity to move away? It's technically NOT the safest route if a creature intentionally uses it's reaction to take damage by moving away from you. Jeremy Crawford's statement on creatures to move away to provoke attacks of opportunity only really explained what attacks of opportunity do, which we all know, is provoking an attack when you leave said persons reach. Not that a creature would willingly move away from a hostile unit that'd attack it WHILE trying to find the 'safest' route away from said opponent. Also war caster buff on single targeting allies attack of opportunities, someone could cast Haste with their war caster reaction, not just cure wounds, that's a good buff to war caster buffing on allies too I think!
Hear me out. If you cast Command: Flee on someone, and they fail their save, another PC could then cast Banishment and Ready it as a reaction to the enemy moving. It's now the enemy's turn, and they begin to flee, so your ally releases Banishment and hits the enemy with it. Would the enemy have to willingly fail against Banishment because it gets them further away from you? Alternatively, could you do the same thing with Levitate once they finished moving, since it would be additional movement on their turn and thus now the fastest way to move away from you?
I appreciate doses of the roleplay voice. It is a little cringe, and that's awesome, but I don't know how much of it I could handle. Gator's interjections seem like a good amount?
Wait, wait, lets say you are fighting on a tower, (air)ship, above a planar portal to hell, all the classics, would "moving away from you by the fastest available means" mostly mean "jump in the deepest pit"? Also, would "fastest means" not include casters going full apeshit, for example, that lich yeeting himself into a gate to the far realm
I want the new version of this spell so bad... I've had command prepped on my star druid (splashed cleric for some utility) for months but we've been in a cave system and haven't fought a single intelligent enemy the entire time. Such a cool spell and I haven't been able to attempt it. (And no, the dm doesnt want to buy the new books)
Can confirm. Fighter, quarter staff, booming blade, crusher , pole arm master, war caster. While the cleric is commanding is op is an understatement. If you also have tunnel fighter fighting style, game breaking!
Now, hear me out here: what if I cast Command:Flee, and then when the target runs away my ally with Warcaster uses his Opportunity Attack to reaction cast another Command:Flee? 12:13 - I remember a session where we were on an airship traveling through the Plane of Air, and were attacked by a group of giant eagles. The eagles would try to grapple characters and carry them off the ship.
Raw you have a solid point, however I would highlight the wording most safe route, I don't think it's fair to make them jump in the pit unless it's the only route it can take. Even fleeing towards another PC, the pit should be considered the most deadly option unless the creature knows its depth so that it knows roughly how much it will hurt
Yo, this doesn't work. In the book right underneath the opportunity attack section it says 'see combat rules' or something and if you go to that section, combat clearly lists enemies as the intended target for opportunity attacks
Smood transition 🐊. Something about lava, it's a liquid, yes, but you can walk on it without a problem (if we do not take into account the heat of course). People are much less dense than molten rock, we wouldn't sink in it just like we wouldn't sink in sand at the beach. Pop culture and cartoons have been fooling us for years... Another thing, being 10 ft (3 m) away from molten lava is like having a heat radiator turned up to maximum in front of your face, its radiation is extremely hot.
10:02 Aren't Turns and Rounds different? Since Command's ability would activate on the enemy's turn, you should be able to use War Caster to replace your OA with a levelled spell.
I don't think a thief rogue can use command spell scrolls. Doesn't the spell have to be on your classes spell list to be able to use a scroll? The only way a rogue gets a spell list, is to be an arcane trickster. In which case, you're not a thief. At least, not until level 13.
Far cheaper to get double sneak attack with a Scroll of True Strike. Cast that as a BA, then Ready Action for True Strike with an obvious trigger for the next creature in initiative.
Sorry Kobold, but no where in the Flee option does it put any hard and fast limitations on a creatures action economy, RAW. A DM may say fastest may also mean most efficient and decide to not unsafely expose a monster’s flank to three enemies Opportunity Attacks, then disengage with the creature’s action and then move away.
Most efficient way to flee from you is jumping down the pit and dashing because there's more distance away from you. But that doesn't matter because it doesn't even say "most efficient" to begin with. It says "the target spends its turn moving away from you by the fastest available means." The spell doesn't care if it's safe or not. They removed that intentionally and I showed that in the video. 3:28 is the old rule. The underlined part is removed in the new rule.
@@PackTactics I see your interpretation certainly, but saying every DM must have the creature take the Dash Action? I’d need that to be in the verbiage of the Flee option as a DM to feel bound by it. Command is still very DM Fiat for a lot of options.
@@jeffreyrankine2533 Everything in this game is DM fiat. Idk why you don't tell me flat out "The DM might homebrew this" which is true instead of arguing with me. What I showed and said is both rules as written and intended.
My first choice would be: Berserk-recklessly attack the closest target in a 15' radius, with a priority on creatures. (so even if no creatures they will still attack like a rock or a door. Also cause they obviously can't target self) Second choice: Hug-grapple the closest creature within a 15' radius.
I do miss some of the versatility of the old version. Some of the tricks I came up with: Hug. Upcast to target two people (or Twin Spell), and even if one of them succeeds, if either one fails the other is grappled. Sign. Put a document in front of your victim. Might even be their last will. Who knows. Throw. Similar to Drop, but better. It removes the item from their reach entirely.
Personally, I feel the price of giving up the ability to create your own commands is drastically steep, and definitely not worth being able to cause harm with the few commands we have access to.
My favorite combo from the 2014 rules was to Quicken cast Discordant Whispers on an enemy, since they have to use their reaction to flee on your turn they provoke an OA and if you have the War Caster feat you can opt to cast Booming Blade, the funny thing here is they have to move away from you using their own movement because of Discordant Whispers and that procs the extra Booming Blade damage.
This would be way cooler is Discordant Whispers was a spell in 5e D&D, unfortunately no spell exists called Discordant Whispers so you must be misremembering. Thats not the spell you were casting.