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Is Scout better than Ranger in D&D 5e?! - Advanced guide to Scout Rogue 

Pack Tactics
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21 авг 2024

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Комментарии : 362   
@PackTactics
@PackTactics 3 месяца назад
The Video is Sponsored by Only Crits: www.onlycrits.com/gatortactics Please check them out and if you like what you see, use the coupon code Gator for 15% discount! Thank you very much Only Crits for sponsoring this video!
@LucanVaris
@LucanVaris 3 месяца назад
I tend to prefer either Heavy or Engineer. Now... GET TO THE BRIEFCASE!!!
@alvinleonardo1263
@alvinleonardo1263 3 месяца назад
I disagree when you call Rogues the weakest class, I think Monks are weaker than Rogues because rogues don’t lose their ability to Sneak Attack wile Monks can quickly run out of Ki Points. I also think they’re stronger than Barbarians if the barbarian doesn’t take feats. Then again, most of the martials are so weak without feats…
@aa6731
@aa6731 2 месяца назад
Check out his gunk video, also monks get extra attack and never run out of movement speed, and get ki points back on short rests.
@AzureIV
@AzureIV 2 месяца назад
They gave the Thief Rogue subclass climbing speed at Level 3 and not the Scout at Level 9?
@nickm9102
@nickm9102 2 месяца назад
​@@AzureIVI wonder if he mixed the two in his head. But for me the best Rogue is either Thief or Assassin, if you are playing at T4 Thief is nice to throw some good caster magic items at and let them play decoy wizard or just to give the Items that are class specific when you don't have that class in your party. Assassin takes some cooperation from the DM to work. If they never let you surprise the enemy your subclass is basically useless.
@PackTactics
@PackTactics 3 месяца назад
I'm playing at a rock gig that's at some random barn in the middle of nowhere. 300 people are showing up. Wish me luck!
@tylarsaunders4303
@tylarsaunders4303 3 месяца назад
Luck bump
@xiongray
@xiongray 3 месяца назад
You got this!
@hiveinsider9122
@hiveinsider9122 3 месяца назад
GLHF!
@epicazeroth
@epicazeroth 3 месяца назад
Break a leg!
@SaliasLeRounard
@SaliasLeRounard 3 месяца назад
In France, for "stage Luck", we say Merde ! (I would say that it's a nicer version of the "break a leg" the English have, albeit more odorant 🫣) Have fun ! Show them what optimizers can do with an instrument!
@sebastianfranasovic7005
@sebastianfranasovic7005 3 месяца назад
It’s important to mention that, after the release of Tasha’s Cauldron Of Everything and the playtests of the game’s next update, Rangers actually get to earn a climb speed and a swim speed alongside an increase to their speed, all by level 6 instead of the scout’s increase by level 9.
@kongoaurius
@kongoaurius 3 месяца назад
I wish they make a customizable ranger with the favored terrain, maybe you get some damage resistance or unique features
@sebastianfranasovic7005
@sebastianfranasovic7005 3 месяца назад
@@kongoaurius Within Playtest 6, the rangers were given a decent amount of customization in my eyes. Within 1st level, you are able to pick a pair of Terrains at the end of every Long Rest which provides you with advantage on Nature and Survival checks within those terrains, as well as expertise in any skill of your choice. By 2nd Level, you could pick a Fighting Style and they changed Favored Enemy to provide you Hunter’s Mark as a part of the core class instead of something you had to pick up. While it admittedly loses some of its immense focus on being good at dealing with some environments and enemies, it allows the Ranger to be generally more useful as a whole through versatility. I’d say that even the Hunter subclass within playtest 6 for the next update to the game is even better than some of the current subclasses, even if it doesn’t learn any new spells, as it provides better customization options and access to strong features like Uncanny Dodge or Evasion at level 7.
@captainkiwi77
@captainkiwi77 3 месяца назад
@@kongoauriusmake it. We can’t rely on wizards at this point to fix things how we want them. We’ve seen the changes they intend and in some cases it’s literally the opposite of what I would do. The rules for my homebrew monk fixes live in my parties discord server and 3 of them are trying it out rn.
@ChayaNyx
@ChayaNyx 2 месяца назад
@@kongoaurius LaserLlama's Alternate Ranger basically has this at level 9, it's pretty cool. Ranger's get Knacks which I basically boil down to Ranger Invocations of sorts. At level 9 you can pick up the Knack Planar Adept and it gives your party the Favored Terrain perk on a chosen extraplanar plane giving you advantage in navigating the plane, resisting it's latent efffects and gives a corresponding resistance to the plane, i.e. Feywild - Psychic Resistance. Also Hunter's Mark gets baked into the class, rather than being a valuable spell.
@epicazeroth
@epicazeroth 3 месяца назад
The answer to this is probably the same as the answer to "Does Scout have spells?"
@lexandar11o6
@lexandar11o6 2 месяца назад
well, during Scream Fortress Scout does get spells, soo...
@AdeptusOrkstodes
@AdeptusOrkstodes 2 месяца назад
Don't need spells
@coffeeluci
@coffeeluci Месяц назад
@@lexandar11o6 nah, man, spell scrolls are items, it's different
@lexandar11o6
@lexandar11o6 Месяц назад
@@coffeeluci shit, you're right
@gaidencastro9706
@gaidencastro9706 3 месяца назад
Scout: "I'm a force of nature."
@nathanfivecoate5848
@nathanfivecoate5848 3 месяца назад
"BONK!"
@zoddlander
@zoddlander 3 месяца назад
I arm my Sling and Steady aim! oh right! with Sharpshooter! OH right! With Crusher feat! Oh right! with Swarmkeeper Ranger! Oh! Lets not forget to take some fighter too! Cause Action Surge! Am I still a Rogue? 🤔
@Nos2113
@Nos2113 2 месяца назад
Listenin'? Okay. Grass grows, birds fly, sun shines, and, bruddah? I hurt people.
@user-cd4bo3jc3x
@user-cd4bo3jc3x 3 месяца назад
Give this scout a scattergun and a jar of milk and they'd be so much better than the most optimised peacechrons
@_mosscat
@_mosscat 3 месяца назад
7:28 climbing speed has one big advantage over flight: it's usually not banned :)
@avakio19
@avakio19 3 месяца назад
The meme of "scout being a better ranger" is only because it was before the optional features that buffed ranger, and because people incorrectly believe rogue to be super op. In practice, I'd prefer thief or arcane trickster over scout, but even then you can't really beat the ranged dps of a sharpshooter ranger with just a rogue, and one that can't even bonus action improvised ranged weapon sneak attack and hold action.
@jdizzy192
@jdizzy192 3 месяца назад
A DM/player sees a crit sneak attack one tap a boss then suddenly they assume that Rouge is the strongest class in game
@Terker2
@Terker2 3 месяца назад
Even then. People were just wrong before tashas. Pre tasha ranger ist still steonger than any rogue because their good features (archery fighting style and access to great spells) are on their own better than all the trash features rogues get.
@aurtosebaelheim5942
@aurtosebaelheim5942 3 месяца назад
@@jdizzy192 I really wish the DMG gave more 'behind the curtain' guidance to help with this. A page on class balance that has a few lines saying something like "Rogues and Paladins can deal exceptional damage with critical hits, they are balanced around this. If you feel like this is an issue in your games consider having encounters with more enemies, including forced movement effects to make the positioning for Sneak Attack take more work or having more encounters per day to drain a Paladin's resources" would go a long way. Add in some more guidance for creating fun, dynamic encounters that avoid the common pitfalls that make GMs think X class is OP too. Maybe also a section on "bad house rules we know you'll consider".
@Merilirem
@Merilirem 3 месяца назад
@@aurtosebaelheim5942 Indeed. Making them run through a gauntlet before reaching a time sensitive boss fight. That way the Paladins will have to use some slots and can't just dump it all on smiting. Should be common logic. Everyone wants to do fights where wizards can just throw everything out at Maxx though.
@Ebonzai
@Ebonzai 3 месяца назад
THis gets back to the FEELIING powerful and why it matters. Honestly just feel period. I think original Ranger hurt by not giving Beastmaster the FEEL people wanted and tables dropping travel made Ranger FEEL wrong. With Rogue you one shot some dude and chase that dragon forever before realizing you never do anything else. ​@@Terker2
@40Found
@40Found 3 месяца назад
Gator waking up at 4:35 is *sending* me
@DucksAndCatnip
@DucksAndCatnip 2 дня назад
sending you where
@kongoaurius
@kongoaurius 3 месяца назад
Skirmisher should be free when you uncanny dodge or evasion
@scotthuff271
@scotthuff271 2 месяца назад
Bloody brilliant mate!
@ZohMyFkinGod
@ZohMyFkinGod 2 месяца назад
Tbh, I feel lke sudden strike should probably be the level 5 feature of rogues. When everyone gets extra attacks, you kinda get 1 too. Maybe it would be too strong at that level to have 1 more sneak attack, but you also can't use steady aim if you use this so it's not like you'll always hit both. And in fights where there is only 1 big monster, it's useless. It should definetly be on the base class and before level 17.
@xiongray
@xiongray 3 месяца назад
Scout makes the best capturer when Grappling with Skirmisher. Sneak Attack KO with a Melee Attack, grapple unconscious foe, and you're booking.
@nurpozz8594
@nurpozz8594 3 месяца назад
Might bei interesting to build a Str based Scout for a grappler, mixed with Rune knight or giant barb. Rogue can get you expertise in athletics and with one enemy grappled, you trigger skirmisher every round. With that you can pull creatures in and out of AoEs twice per round...
@skycastrum5803
@skycastrum5803 3 месяца назад
I love scout grappler. It’s so janky and potentially oddly terrifying. That said, my attempt at it was a lizardman based solely on the idea of alligator death spirals.
@prosamis
@prosamis 3 месяца назад
That's really funny actually
@codebracker
@codebracker 2 месяца назад
This will be extra fun with knock out attack in 5.5e
@turtley8581
@turtley8581 2 месяца назад
@@codebracker what's the rule on that? hard to look through all of the playtest content for it
@draghettis6524
@draghettis6524 3 месяца назад
2:23 You left out that this feature also gives expertise. That's double the normal amount when you get it, and 50% more at higher levels, before considering Skill Expert/Prodigy.
@rayne-t
@rayne-t 2 месяца назад
Yeah, what the hell? It's not a couple extra skill proficiencies, it's extra EXPERTISE. That's an enormous difference.
@brandonlopina7733
@brandonlopina7733 2 месяца назад
I am playing a Scout Rogue, as the DM, as an DMPC. He is the party's Nature guide as they travel cross-country and up a deadly mountain. It feels like the perfect level of strength and skills to be useful without stepping on the player's toes. Which is to say its not very strong but incredibly useful. He is able to do all of the "objectives" during a combat that the party asks of him without the party feeling like they are missing out on impactful damage. He's the master lever puller, scroll nabber, jewel breaker, button pusher, door unlocker, explosive layer, etc. On the topic of the Skirmisher, I also found it lack luster when it came to keeping away from enemies in testing. I then gave my DMPC the Mobile feat and exclusively used Skirmisher to not play keep away but to run through a crowd of enemies. Scrolls of Jump were also useful for this character. He used the Skirmisher movement to jump over or up objects, effectively giving him something like a climbing speed. He also took the Mariner fighting style with a feat. Not always available at each table but it make thematic sense for this DMPC to actually have a climbing and swim speed. I agree that Scout isn't the strongest rogue or that they even compare to Ranger's at even levels. I do believe that it's effectively a near perfect sidekick.
@draghettis6524
@draghettis6524 3 месяца назад
9:30 Technically, you could gamble on hitting without advantage to get the advantage on a bonus action attack and Sneak Attack that way. Very janky, though.
@loserlw337
@loserlw337 3 месяца назад
Once I've made a Centaur that was a Ranger/Rogue multiclass with Hunter and Scout, she wasn't stellar in battle but the amount of proficiencies and expertises was WILD (pun not intended) Looking forward for more videos about rogue! Mainly about the thief subclass!
@ggfrt96
@ggfrt96 3 месяца назад
i made a knowledge cleric, lore bard, soul knife rogue as a skill junky. final spec was 2 cleric, 6 bard, 12 rogue. sage background and half elf (could do shadar kai since monsters of multiverse) race. picked up prodigy, skill expert, and skilled. idea was to collect every skill and expertise proficiency then apply reliable talent and psionic knack so i passed every skill check without fail.
@peterrasmussen4428
@peterrasmussen4428 3 месяца назад
The problem with ranger is that sometimes it can feel like a fighter with spells, not a nature expert. Before the ranger got alternative class features, the ranger would sometimes in very specific terrain feel like a nature expert, and scout would always feel like a nature expert. But yeah, rogue has never been able to compete with ranger power wise.
@nacholord2328
@nacholord2328 2 месяца назад
Fighter feels like a Ranger without spells.
@r.9820
@r.9820 2 месяца назад
I think you read it wrong Skirmisher: ending their turn within 5 ft of you, imposed disadvantage in your range attacks. That is what the feature resolve. It is not a defensive feature. It also make easier to use Steady Aim. Superior Mobility: +10 ft movement not only stack with the reaction, it works also with CA Dash. if you stack more speed like mobile feat you get up to 100 ft of movement while attacking, this amount of speed could win combat by itself. Even more if you add boots of Speed. Considering level 17th feature, steady aim and being able to move when the enemy end the turn at 5 ft of you. Crossbow Expert is not necessary in this subclass.
@blacksheepscrook8850
@blacksheepscrook8850 3 месяца назад
Survivalist gives expertise in both of those skills
@djago9415
@djago9415 3 месяца назад
Still pretty weak, those are very niche skills
@hrayz
@hrayz 3 месяца назад
When the Rogue also gets automatic min 10 on skill dice to All trained skills: never fails anything. Added to triple movement, unfailing stealth, many many sneak attack dice...
@LucanVaris
@LucanVaris 3 месяца назад
@@hrayz "The enemy takes the dodge action. As such, he negates your very existence as a Rogue."
@hrayz
@hrayz 3 месяца назад
@@LucanVaris That would be awesome. In 30+ years of d&d I've never seen an enemy waste their turn on a defence move. My other fav enemy tactic is going prone while approaching the party (stand, x1.5 move, prone, until in attack range.)
@hbsavage0387
@hbsavage0387 3 месяца назад
@@LucanVaristbf that’s if they can see you so all it would take is hide bonus action and suddenly that disadvantage disappears and the advantage reappears
@pig.sensei
@pig.sensei 2 месяца назад
This video was really helpful to me since I'm rewroking/homebrewing 5e content in preparation for when we get OneD&D. Thank you Kobold for this TF2 video
@PackTactics
@PackTactics 2 месяца назад
❤🐊
@marrcl7986
@marrcl7986 2 месяца назад
I like that gator is slowly becoming more and more unhinged
@mikecarson7769
@mikecarson7769 2 месяца назад
Nice to see a video about Team Fortress 2, so under-rated! Scout in 5e may have felt powerful for a short time, prior to Tasha's new options for Ranger in terms of the skills, mobility, and extra spells per long rest
@philliptivis3082
@philliptivis3082 2 месяца назад
I played a Wood Elf Scout with a Longbow, Elvish Accuracy feat, and gloves of climbing and swimming. It was like table-topping Assassin's Creed 3 or the Predator, and I loved every minute of it.
@SpiritWolf1966
@SpiritWolf1966 2 месяца назад
I enjoy all of Pack Tactics videos
@KuaEtus
@KuaEtus 3 месяца назад
I really liked the Ready action advice 🐊
@BroanderRentner
@BroanderRentner 2 месяца назад
Sooo... i had a few ideas and played around with a tweaked homebrew of this subclass after i watched your video. I made following changes: - Skirmisher is also usable in the same reaction if you get to use uncanny dodge - Superior Mobility also grants a swimming and climbing speed of 30 and its a lvl 6 feature. - Ambush Master was moved to lvl 10 - Sudden Strike was moved to lvl 15
@asturias0267
@asturias0267 3 месяца назад
Awesome, can we expect more TF2 videos in the future?
@macromondo8026
@macromondo8026 2 месяца назад
Have to agree with Kobold, when I started playing DnD I thought Rogue was amazing since it was "resourceless" and thus could always be "at their peak" throughout an adventuring day...now I realize that if your peak isn't that great then there's nothing to write home about. P.S: I love Huner Rangers, it might be abit more basic than the other subclasses but having AoE features on martial attacks feels great!
@slydoorkeeper4783
@slydoorkeeper4783 2 месяца назад
My main problem is that hunter feels like they should have had a "pick two" for most of their feature levels. Because in most games I've played, nearly all of their features don't show up very often. Or tend to be given way too late.
@tezzeret1432
@tezzeret1432 3 месяца назад
Now I'm curious about soul knife. I think it's an easy contender for best rogue.
@AndrewBrownK
@AndrewBrownK 3 месяца назад
it's my favorite flavor of rogue in any case
@finalfantasy50
@finalfantasy50 3 месяца назад
it doesnt work with attacks of opportunity so i think phantom is better mechanically but swashbuckler is my favorite flavorwise😊
@nacholord2328
@nacholord2328 2 месяца назад
Arcane Trickster is the best Rogue subclass because spells. Rogue subclasses are just really, really bad. Soulknife is outdone by crossbow expert + sharpshooter.
@slydoorkeeper4783
@slydoorkeeper4783 2 месяца назад
@@nacholord2328 Assassin really could have just been implemented in the class to some degree. Not saying entirely, but unless you're doing some meta gamey stuff with multiclass, its rather bad.
@turtley8581
@turtley8581 2 месяца назад
@@slydoorkeeper4783 like many things ranger does better than rogue, gloomstalker is the real assassin subclass lmao
@MatthewDragonHammer
@MatthewDragonHammer 2 месяца назад
You missed an important detail in Survivalist: It doesn’t just give you 2 bonus proficiencies, it also gives you expertise in both!
@captainnyan-nyan2005
@captainnyan-nyan2005 2 месяца назад
On the ambush master. After your first attack that hits. Subsequent attack rolls are advantage as well
@SlinkyTWF
@SlinkyTWF 3 месяца назад
I created a wood elf Rogue/Scout + Cleric/Nature build once that I think worked out well as we had a 3-person party. The character was able to max out both urban and rural stealth abilities and be a very useful character with the backup healing and support spells. It was not a high-DPR character though, despite using hide-in-plain sight with cunning action to consistently gain advantage on sneak attacks. It was stronger than you might expect in the that campaign than it would be in a straight, optimized fight. This was before Tasha's and Steady Aim. But it was not a ranger substitute, it was simply an effective town-and-country rogue, and access to the nature cleric spell list and elemental strike compensated for other weaknesses in the build. I'd play this character again.
@limaTheNoob
@limaTheNoob 3 месяца назад
> hide-in-plain sight with cunning action How did that work? The feature called Hide in plain sight takes a full minute to set up
@badideagenerator2315
@badideagenerator2315 3 месяца назад
​​@@limaTheNoob I think they mean mask of the wild, one of wood elves' racial abilities
@drewpatterson7917
@drewpatterson7917 Месяц назад
I don't know, personally I feel a large point of the rogue class is to be able to find ways to circumvent combat. They are meant to do things like sneak behind enemy lines, isolate singular important targets, and use sneak attack to disable them before combat even begins. Or maybe use their expertise in a skill or their thief's tools to disable a mechanical weapon that an enemy intends to use (like a trebuchet or a cannon, or some sort of magic death laser), or better yet rig it to backfire. Or perhaps using their expertise in knowledge skills to gain valuable knowledge at timely moments, like nature to find a favorable battlefield to fight on as the party retreats from an enemy. Essentially, I view the Rogue class as a toolkit designed to allow you to set up the plot. The point of the rogue is essentially to set their own win condition for a scenario (disable the enemies weapon, retrieve the MacGuffin, set the chandelier to fall and crush the enemies, discover the enemies motivations and make a better offer if their grunts, or convince them they need to be elsewhere and quickly, or perhaps setting a trap of some kind - the possibilities are myriad and context dependent). The rogue toolkit is designed to allow for a player to pursue that condition they set themselves (usually with some level of DM acquiescence, but still) whether they are out of combat (and thus free to act), or even within a combat scenario (with cunning action allowing them to more freely move around the battlefield with disengage and dash bonus actions, and the hide bonus action allowing them to do so un-accosted while the rest of the party distracts the enemies and allows the rogue to put his own plan into action. Sneak attack is designed to enable them to more effectively take out single targets of particular importance. The subclasses reinforce these ideas also - although I'll limit my point here to the subject of discussion. The Scout's third level features immediately give you two more expertise points in Nature and Survival, immediately making the character excellent at navigating the wilderness and using the natural terrain to their advantage - allowing them to find secret entrances into places by observing the behavior of small animals or insects, allowing them to track other creatures, enabling them to use the natural environment as a trap or as a refuge, etc. The reaction movement feature also allows them not only to fall back, but to press forward, BEHIND enemy lines without opportunity attacks. The fact that the rogue is not a high priority target because of its lack-luster combat abilities, ironically offers them more freedom because they often won't be the primary target of enemies. At its best, while everyone else is focused on the battle - the rogue pursues an alternative win-condition, one which the enemies realize only too late.
@nonashubeltaine2861
@nonashubeltaine2861 2 месяца назад
I played a game as a Drake Warden Ranger and what became Scout Rouge multicast in a game. I wasn’t planning too but I chose Scout, when actually I only wanted to get the Tasha’s Steady Aim feature to do a Mongolian style mounted archer thing with my Drake, in response to my DM’s habit of boxing us in places and instantly surrounding us with “secret doors” all the time. Soon as I got Scout’s skirmish ability he stopped boxing us in. Over all, that combination didn’t work. As I learn as we player leveled up more and more playing a companion class suffers the more levels are taken away from it. If you’re really dead set on a Ranger/Rogue multiclass then something like Faywander or Gloomslaker would have been better. But yeah, I wouldn’t have wanted to of been a Scout Rogue unless I had a Lightning in a bottle RP idea. Some rogue subclasses are just better as multiclass dips and Scout is one of them for Skirmish.
@fallenphoenixiv
@fallenphoenixiv 3 месяца назад
I am so glad that people are starting to see how bad scout is. I've played one from level 1 to 9 (so basically 3/4 of most campaigns), and it felt like I was just a rogue with two bonus expertise.
@fallenphoenixiv
@fallenphoenixiv 3 месяца назад
I do have my own take of a scout revision, and every who's looked at it loves it with only a couple of minor complaints (primarily about the secondary feature at 3rd level)
@VileScarMind
@VileScarMind 2 месяца назад
Skirmisher doesn't mean you have to move towards your oen lines. You can use it to move towards the enemy's rear and target a squishy.
@Ignitus541
@Ignitus541 2 месяца назад
I actually got use out of skirmisher ONCE in one of my games because at one point during the campaign I wandered off into the woods and the DM tried to toss an enemy at me that was impossible for me to beat. The creature had enough movement to catch up to me even if I double dashed and skirmisher apparently made it to where the thing was forced to also dash in order to get within range to hit me (according to DM).
@AllThingsFascinate
@AllThingsFascinate 2 месяца назад
I feel like our tables have different experiences with skill checks. Expertise might be the most powerful thing we've seen.
@40Found
@40Found 2 месяца назад
There's a full video about it on the channel but expertise mathematically does nothing 85% of the time at level 5.
@TheAusar
@TheAusar 2 месяца назад
I thought this would be about some cool things scout can do, but instead it's just a 12 minute roast session
@3personal5me8
@3personal5me8 2 месяца назад
You know, speaking of climbing speed and underpowered abilities; A monks whole "running on vertical surfaces" is, for one, limited to vertical surfaces. So any kind of overhang ruins it for you. And there might be some ambiguity in that it says you can run "along" a vertical surface, but it doesn't say you can run *up* a vertical surface. It also doesn't persist between rounds, so you can't travel long distances with it, and finally, its a 9th level ability. A climb speed still has the issues with overhangs, as it doesn't affect trying to move along a ceiling, but in most cases, its better than what a monk can do. And to top it off, at third level, a Dhampir gets a climb speed equal to their move speed. And at fifth level, it expands to allow movement upside down and along ceilings, while leaving their hands free, meaning they can just stroll up and down walls, casually hang from the ceiling while they fight, and generally do Spider-Man stuff.
@calledwidge8930
@calledwidge8930 3 месяца назад
I'm playing a rogue at a table that allows the OneDnD weapon masteries. Having played my fair share of rogue in the past, the impact that they make on the class impact is actually insane. Vex basically fixes the main issue that I find with rogue, being the reliance of your teammates for consistent sneak attack. Having advantage on basically all of your attacks also mitigates that huge DPS loss of missing a SA, and with elven accuracy you can pump out some insanely consistent numbers while also not being completely useless if you're separated from your party and have nowhere you can hide
@jpjfrey5673
@jpjfrey5673 3 месяца назад
Cunning Action Hide. Fire a shot. Hide again next turn *Rinse and repeat* What teammates do you need again? There's *always* somewhere you can hide, and if you're in an open field, you've made a much worse mistake than just picking Rogue
@fadeleaf845
@fadeleaf845 2 месяца назад
The real problem of Rogue shows up the exact moment there are monsters that can do any of the following: -Possess high passive perception and has access to special senses -Move at a rate faster than 30 feet, especially if they are ranged attackers -Use attacks or powers that impose disadvantage on attack rolls -Move in terrain that makes it difficult to close in on them in melee While it's normally considered standard to sneak attack every turn that will absolutely not hold if the monsters do things to foil sneak attacks. Which I would expect at tables in which monsters account for a caster's spells and try to plan around them.
@supersmily5811
@supersmily5811 2 месяца назад
To make it good you'd have to swap Sudden Strike and Skirmisher (yes, really, see all other Rogue subs boosting Sneak Attack at 3rd level). Then you'd have to change Skirmisher to trigger without your Reaction when an enemy moves into melee. Make it so after you choose to move, then it can't trigger again until the end of your next turn. Oh, and what the heck, give the class Extra Attack 1 at level 5.
@bigsmoke8816
@bigsmoke8816 2 месяца назад
Since you're talking about Rogue now I'd actually love to hear your opinion about the Phantom subclass. It can actually be pretty good when combined with a mount and elven accuracy
@ridgetmacaroni7015
@ridgetmacaroni7015 2 месяца назад
Love the team fortress 2 content! This is what I watch this channel for!
@giraffedragon6110
@giraffedragon6110 3 месяца назад
Ahh the scout rogue. I’ve been wanting to try this one for awhile. I actually drafted a level 3 Lizardfolk rogue with the sailor background and he had 10 proficiencies (this was before the race changes in Monsters of the multiverse) -2 from sailor -2 from hunters lore -Gain proficiency AND expertise in nature and survival (so 2) - 4 from rogue If you did it right, that’s 10 proficiencies, 4 of which are expertise.
@arturcorreiasantos4774
@arturcorreiasantos4774 2 месяца назад
You can't do the triple sneak attack the way said it, since you have to take the Attack action on your turn to trigger the 17th lvl feature (so you couldn't use it if you held your action). And you also can't use Haste to pull this off since Ready Action isn't one of the options you can take with the hasted action. You could, however, do this with the help of a Battle Master Fighter using the Commander's Strike maneuver to allow you to attack with your reaction.
@Draelos
@Draelos 2 месяца назад
You can ready an attack on a trigger with your regular action, attack immediately with your hasted action, and attack immediately again with your bonus action. And not necessarily in that order. Nothing in the rules for the Haste spell or the Ready action says the additional action has to come after your regular action. Additional does not mean subsequent. Nothing in the Sudden Strike feature differentiates whether the attack must come from a regular action versus an additional action, only "when you take the Attack action on your turn."
@arturcorreiasantos4774
@arturcorreiasantos4774 2 месяца назад
@@Draelos You're right, I stand corrected!
@matheusberzaghi
@matheusberzaghi 2 месяца назад
Okay okay, a will give Ranger a chance after 7 years
@mrskribble
@mrskribble 2 месяца назад
A multi class scout rogue/ranger would be tight. But just the three level bit to get scout rogue stuff.
@marcosantonio-hj7vp
@marcosantonio-hj7vp 3 месяца назад
I already played with this archetype and I really enjoyed. The power is nothing new ignoring the LV 17 wicht is the point your damege REALLY increse. The main point was all the diferent oportunitis to act in game, a really fun rolle play.
@FakeDadRealFriend
@FakeDadRealFriend 2 месяца назад
I always thought it was called the "real" Ranger as a matter of executing the fantasy. To many, arguably most, the fantasy of the Ranger focuses on things like hunting, tracking, and having your mystical bond with nature more directly empower your SKILLS. But Ranger as a class derives a large budget of its power from clever usage of things like Conjure Animals, Spike Growth, and Goodberry. I think this is the OPPOSITE of what a lot of people imagine the focus of a ranger should be, overshadowing their image as a sort of Master Hunter and instead making them more into a Shaman who happens to have Extra Attack. Since Scout lacks spellcasting, and people believe in skill monkeying as a concept, the Scout hits their brains right as a more "correct" focal point for power budget - with focus being on having plus one-million to Survival and Stealth and being a survivalist who can dish out crazy-feeling (but bad) ambush damage with sneak attack. Perception is EVERYTHING.
@hrayz
@hrayz 3 месяца назад
That "small" speed boost is actually Triple. They can move, dash, cunning action dash.
@felixhenson9926
@felixhenson9926 2 месяца назад
You can't move and also dash can you?
@hrayz
@hrayz 2 месяца назад
@@felixhenson9926 Anyone can Move + Action(Dash), often just called "double move". The rogue has the Cunning Action - as a Bonus Action can Dash (or Withdrawal, or Hide.) So, "triple move". 😀
@strahlungsopfer
@strahlungsopfer 2 месяца назад
in other words, rogues already have excellent movement and don't need this at lvl 9
@codebracker
@codebracker 2 месяца назад
​@@felixhenson9926what did you think dash does?
@lCaptainCanaryl
@lCaptainCanaryl 3 месяца назад
Small thing here, but- the Skirmisher feature does potentially lower the movement loss from your Steady Aim, since Steady Aim dissipates at end of turn. Combining this with Skirmisher’s ability to disallow Op Attacks, it’s not entirely shit at a normal table. You can recover your loss if you’re threatened, and if you’re not, then you don’t have to in the first place. Of course, this doesn’t prevent ranged attackers, but that’s a given with the ability and the use of Steady Aim should always consider the situation at-hand anyway.
@CivilWarMan
@CivilWarMan 3 месяца назад
Scout's not better than Ranger, but it is the obvious subclass to go with for a Ranger-like character in a low to no magic campaign.
@buddhaweatherby368
@buddhaweatherby368 3 месяца назад
I can see a fair bit of multi class synergy between Scout and some of the Ranger subclasses. Expertise in Survival and Nature as bonus proficiencies on top of other Expertise slots, multi-attack with doubled odds on sneak attack, cunning action, spells…
@greghamilton9505
@greghamilton9505 2 месяца назад
For me the best Ranger is Gloomstalker 5/Scout X I’ve played one for almost two years from 1-17th level. A very fun build
@Rebelcommander6
@Rebelcommander6 3 месяца назад
I had a build in mind for Fighter/Brute and Rogue/Scout, so this was handy to hear. Granted Rogue would have just been a dip
@slaplapdog
@slaplapdog 2 месяца назад
I wish the Scouts movement related features worked with mounted movement.
@greaterdanemark2397
@greaterdanemark2397 3 месяца назад
When I first read skirmisher I thought it was incredible for ranged rogues as you could keep your bonus action on your next turn for steady aim or a crossbow expert attack, but considering you’re losing out on uncanny dodge and attacks of opportunity I really wish it triggered right when an enemy moves within 5 feet of you and was your full speed
@mr.m4302
@mr.m4302 2 месяца назад
One e easy fix of that 3rd level feature is if it allowed the Scout Rogue to make one attack roll as part of that movement.
@amyeasler2086
@amyeasler2086 3 месяца назад
One of my fav characters was a scout with 3 level start as a gloom stalker ranger it was just alot of fun
@stunnfisk1276
@stunnfisk1276 2 месяца назад
So many rogue subclasses just give you early access to higher level abilities
@allenkeith7160
@allenkeith7160 2 месяца назад
Climbing Speed: Honestly between Athlete and Mobile, rough terrain and climbing does not slow you down anyways, AND your movement speed is 50 feet now at level 9 if you chose these two. Not certain if Mobility applies to my climbing speed too, but I think it does? Also, I think I just doubled my Centaur Monk's land speed (For 1 minute) from 110 to 220... So Movement, then Dash, and then Dash Again, would be 660... AND since Monk's Step of the Wind can be used for yet ANOTHER dash as a Bonus Action, I could dash another 220... for a grand total of 880 movement speed in 6 seconds? For a total of 1 minute and however long my Ki Points last for. Hopefully most chases will not last long enough to find out. Without Ki, that's still 1 minute, or 10 turns of a 660 feet of movement (Hasted Double-dashing), and 220 movement speed un-hasted, un-winded step of the Normal Dash... Or back to the beginning, 110 base movement speed. I should add I think lv 16 is when a Monk gets ALL of their movement speed class bonuses, so this is TOP SPEED at lv 16. Prior levels will be a little bit slower. Mobile has already been calculated into the total movement speed, hence the 110 speed, otherwise it would have been simply 100 without it. But no penalty to movement while Dashing, +10 movement speed, and if you have to pass by someone and don't mind giving up one Dash, you can strike at them and pass by without provoking opportunity attacks, whether you hit or miss. I double-checked this build for validity and for a purely speed inspired build it is very legal I promise! For anyone curious, this build is only Valid IF your DM allows your "Centaur" to put Horseshoes of Speed on your little Horsey Hooves. I have one DM that stated he would not allow it, but others have said they may. The Horseshoes can be worn by "Horses" or any other similarly "Hooved" creatures, so Centaurs completely fit that bill by written rules! Without them, minus 30 feet of base movement speed from all the movement calculations. Also think of it? A Centaur running 110, 220, or 330 feet per round running over Water like some kind of freaking motor-boat? (Because Monks can still run on water last I read) This build was made mostly out of fun and curiosity. It is a Chaser, it has Charger (Charge at you at 20-30 MPG only to body-check or kick you gotta hurt!). I chose Monk only because they had the highest movement speed bonus of all the Classes, I chose Centaur because of 40 foot Movement Speed, and glad I did because I ran across Horseshoes of Speed. I began attempting to fine-tune it from there! I am happy with the results, though this character feels more like an NPC the way he is built than an actual PC. It's fine either way though.
@derektom14
@derektom14 2 месяца назад
Crossbow Expert is still pretty bad for the Scout at level 17. You don't need to reload at all if you're using a shortbow instead of a hand crossbow, and you could always switch to a melee weapon while in melee, so it only helps in the case where you need to attack an enemy in melee and an enemy within 30 feet. (And even that is unlikely with Skirmisher to escape melee before your turn starts.)
@PackTactics
@PackTactics 2 месяца назад
As you progress in levels, pick Crossbow expert anyways.
@derektom14
@derektom14 2 месяца назад
@@PackTactics Crossbow Expert is an option, but if you're in a campaign where you expect to hit level 17, you may want a feat that's good when you get it and also still good at level 17. The rogue's bonus action already has several useful options of Hide, Dash, Disengage, and Steady Aim, so they'd use the bonus action attack far less often than a fighter or ranger. Elven Accuracy, for example, grants more DPR with advantage from Hide or Steady Aim than Crossbow Expert offers with an additional attack even in cases where you'd get Sneak Attack regardless (at least at level 11 that I checked), and that's not even counting that it also progresses your Dex and increases your short-range for ranged attacks from 30 feet to 80 feet (or 150 feet as a high or wood elf with a longbow).
@BrunoMaricFromZagreb
@BrunoMaricFromZagreb 2 месяца назад
Ranger wants to know your location.
@SaegleBagel
@SaegleBagel 3 месяца назад
I've taken this subclass when multiclassing 3 levels into rogue from ranger, the expertises are pretty good and the escape on reaction is situational but nice to have
@Psychomaniac14
@Psychomaniac14 2 месяца назад
I think you missed that if you hit a creature as a level 13+ scout rogue using your action then you can attack them as a bonus action and get advantage because you hit them, letting you trigger sneak attack yeah it's not much, but it IS something you missed that makes the subclass slightly better
@jinxtheunluckypony
@jinxtheunluckypony 3 месяца назад
It still blows my mind that people seriously think Rogues are overpowered. They see the Rogue make one big hit and don’t realize the fact that the Fighter’s tree attacks delt more damage overall. I told WotC to buff Rogues in every OD&D survey, let’s hope they get something in 5.5E.
@fadeleaf845
@fadeleaf845 2 месяца назад
And just about any source of disadvantage on the attack makes the big hit evaporate
@margaretmyklebust2577
@margaretmyklebust2577 2 месяца назад
Holy Moly 🐊
@ADT1995
@ADT1995 2 месяца назад
AT is the best rogue because they get spells, but I will say that I have been very difficult to pin down with this subclass once I don't remember how I got it but I ended up with a 55 base foot movement speed, which paired nicely with the reaction movement, and was consistently using my bonus action to dash, had sharpshooter and xbow expert. And I was playing as a kobold so I was consistently landing sneak attack. I would have still been better with a ranger or fighter, but I wasn't optimizing (basically I'm not trying to argue that it was better, but it is still very viable at mid-optimization tables)
@torch1028
@torch1028 2 месяца назад
The best ranger is a toss up between a hexlock of the chain or the pet artificer Change my mind
@user-cf6ee2ud2y
@user-cf6ee2ud2y 3 месяца назад
You should do a video on spells. Specifically what a spell means by see a target vs area within range and all those other little foible in their descriptions. How does it interact with invisibility (and of course alternate sights) and how does cover affect it? Is it intentional that a wizard can’t use half their spells on an invisible enemy or is this bad rules lawyering? And of course spells that trigger on the start of a creatures turn OR when it enters for the first time: it’s generally accepted that pushing an enemy into it causes damage but was that intended? I give my PCs the benefit of the doubt you can get double damage from moon beam or spirit guardians but it always seemed weird, especially since the initial casting doesn’t cause damage (or maybe it does and we’ve been doing it wrong)? Anyway I feel like this is a topic that doesn’t get brought up until an enemy starts being invisible, then half the party’s spell list is “useless”, or what is the limit on “a point within range”. Can you throw fireballs around corners or behind walls or is there a secret line of sight rule somewhere? I’d like to here your thoughts on the subject.
@RokuroCarisu
@RokuroCarisu 2 месяца назад
Scout Rogue makes a decent multiclass for a Monk if you want play a ninja.
@zoddlander
@zoddlander 3 месяца назад
IMO 5 levels Swarmkeeper and the rest rogue is pretty fun! and if you use Crusher and a Sling! you can have very fun moving some of the monsters around a few times every turn! Extra attack is needed! but I would probly use Samurai 5 or 6 levels first!
@AvangionQ
@AvangionQ 2 месяца назад
All that a scout really needs to be a better ranger is some way to use their concentration for a damage increase ... so, dip, burn a feat, or better yet, what's a good magic item for this effect? Skirmisher + Uncanny Dodge, I've seen a table where these triggered both after the rogue was melee hit ... after the hit, reaction was triggered, rogue took half damage, then moved 3 squares.
@XxDAYMONx
@XxDAYMONx 3 месяца назад
If you are first in the initiative roll you also can just ready an action to get sneak attack : "When an ally is next to an enemy i attack" Also you are a rogue, so in the right environement you can eventually hide as a bonus action before attacking.
@PackTactics
@PackTactics 2 месяца назад
Idiot me, I should have thought of ready action when first in initiative. Now I'm actually annoyed with this video.
@MrTwyres
@MrTwyres 2 месяца назад
Good + TF2 reference. Demoman ftw
@PiiskaJesusFreak
@PiiskaJesusFreak 2 месяца назад
Personally I always thought that Scout was better ranger in flavor, not in power. Ranger has always were more powerful than they got credit for. But spellcasting doesn't fit my fantasy of a ranger. Much of their power comes from a place that doesn't fit what I want from them. Ideas for potentially buff scout (no idea for appropriate level): 1) expertise instead of just proficiency in nature and survival 2) scout can roll Stealth check for whole party if they have previously scouted the area they traverse (to replace pass without trace) 3) reaction movement should trigger immediately when enemy moves within melee range. Also should be usable with mount. Also should have swim and climb speed. 4) reaction attack when an enemy moves within 5 feet of an ally or makes an attack against them, also usable ranged weapons. Having a semi reliable reaction attack with ranged weapon would really help with the damage output.
@theresnoracelikegnome
@theresnoracelikegnome 3 месяца назад
Don’t forget that Rangers also get the same +10 move speed bonus at level 2, if they want it. It’s called Longstrider.
@TeaRanosaur
@TeaRanosaur 3 месяца назад
With regards to rogues being weak I think my biggest problem with them power-level-wise is that pretty much any dex-based martial can benefit from a 1-3 level dip in rogue after getting multi attack and then they're just straight up better rogues than rogues are.
@Grygus_Triss
@Grygus_Triss 2 месяца назад
I played a scout once. Loved it. But I was playing it for the roleplay, not at an optimized character.
@TxSonofLiberty
@TxSonofLiberty 2 месяца назад
A missed point... it isn't Proficiency in Nature & Survival... it is Double Proficiency (aka Expertise without being officially Expertise) in both Nature & Survival. A Tabaxi Scout Rogue is insane: Double that 40 movement for a round, bonus action Dash, ascend 160 ft with Climbing and then spwnd next few rounds Sharpshooter slaughter foes who can't get close, especially with Steady Aim & Sharpshooter 1d8+5d6+10+dex mod is decent damage.
@a99barnsey
@a99barnsey 2 месяца назад
Scout is a solid dip for a ranger. Pairs well with Zephyr Strike. Probably not as good as gloom stalker but what is?
@jasontodd433
@jasontodd433 2 месяца назад
Sudden Strike should just be apart of Sneak Attack and they should get Extra Attack at level 5
@DogBehaviorGuy
@DogBehaviorGuy 3 месяца назад
me, seeing the video title: "what? no way... they don't even have multi-attack!" me, watching the video: "excellent, kobold hasn't lost his damn mind."
@slydoorkeeper4783
@slydoorkeeper4783 2 месяца назад
That's been my big problem with rogue in 5e, they are really all or nothing. and its not like their all is that good unless you are playing ultra vanilla 5e. Its the same light as fire bolt vs eldritch blast (unmodified). Don't underestimate the power of several attacks, even if they are weaker, than one big/"big" attack. Because at least with several attacks, you have a chance of doing something. An all in leaves you with the chance of doing nothing. This kind of stuff is why I usually not recommend people using the -5/+10 from sharp shooter on rogue.
@neceon4586
@neceon4586 2 месяца назад
I DM for a lvl5 Arcane Trickster Rogue. Her combat consists of chilling in the back line, using steady aim and shooting once with her +1 light crossbow. She doesn't have crossbow expert or something similar. How do I make combat more engaging for her? She doesn't really have a good reason to get more into the action
@KiithnarasAshaa
@KiithnarasAshaa 2 месяца назад
Rogues are my favorite class to play, but they really are the weakest class of all (except a melee monk). Having a lot of fun with a (for now) straight class soulknife.
@matthewlaird5235
@matthewlaird5235 3 месяца назад
I played a scout 3, gloom stalker 3, battle master 14 in Ryme of the Frost Maiden. I also did not use the alternate ranger features. The ability to have advantage on Wis. checks in an arctic environment was amazing in that campaign, it came up all the time. Expertise in perception, stealth, nature, and survival, also came up constantly. With all that being said, I don’t think I would ever go strait rogue, it’s kinda week.
@Erakay9533
@Erakay9533 3 месяца назад
Swashbuckler for next Rouge vid?
@PackTactics
@PackTactics 2 месяца назад
Its funny you say that, I was looking at Swashbuckler first but I decided that would be a boring video so I didn't do it.
@braintornout6555
@braintornout6555 2 месяца назад
I feel that you're underestimating Scout just a tiny bit, especially with how much he can rely on Steady Aim. The way his 3rd level feature works you can use steady aim and still with the right positioning make it so that you can safely dodge-roll to safety. So your Steady Aim movement drop doesn't get punished nearly as hard for misstepping.
@Gw2Zoke
@Gw2Zoke 2 месяца назад
what video does he go over haste? I had always considered it a pretty good spell
@tridentgreen3346
@tridentgreen3346 3 месяца назад
I’ve played a scout before and damn does that 3rd level feature just screw you over more than help. Scout rogue was my fastest character death, took all of an hour. Twice actually.
@aurtosebaelheim5942
@aurtosebaelheim5942 3 месяца назад
I feel like a lot of the early Ranger hate comes from D&D tropes not being as culturally ingrained as they are now. 4e's Ranger was nonmagical and the go-to examples of Rangers are Strider and Legolas from LotR. The Ranger class description doesn't even mention spells until the first subheading (paragraph 6) and even then only has 4 sentences on magic before going into rules text. What D&D-style Rangers do we even have in popular culture? Geralt of Rivia? - Witcher 3 is the right time-frame for the comparison but he casts very different sorts of spells. Some character from WoW I'm unaware of? - Of course not, 5e is the edition that definitely isn't like WoW, how dare you make that comparison. John Bloodborne? - Maybe closer than Geralt but the magic still has a different vibe. San (Princess Mononoke)? - I'm not sure she does any magic, but at least she interacts with magical phenomena in a way that's close. Yoda/Ben Kenobi? - The aesthetics feel all wrong but they're a lot closer than it initially seems (but nobody's looking at Ranger when they want to play a Jedi). Skyrim's Dragonborn? - Shouts are primal-coded, but there's too little character there for them to be much of anything. Link? - the character changes a whole lot between games and the series was at its least relevant around when 5e released. Fremen? - Pretty close, not exactly on people's minds in the early days of 5e. Aquaman? - Nobody wants to be Aquaman. That was a fair chunk of text. If I were the Ranger description I'd be mentioning spellcasting for the first time about now. Spellcasting just isn't part of the class-fantasy people go in with - they're looking for the bow class or a medium-armour skirmisher with a green aesthetic - so they ignore it or pick the least overtly magical spells. If you take the spells away, what are you left with? A worse combatant than a Fighter? A skirmisher with fewer and more niche skills than a Rogue? A man with a dog? Ranger is a fine class, but it compares poorly to its martial peers in the areas people wanted it to shine. Scout is a 'better' Ranger because it's better able to embody the characters people thought of when they first heard the word 'Ranger'.
@jahuuuu9625
@jahuuuu9625 2 месяца назад
Wouldn’t skirmisher be good for enemies that are 60ft away from you? They dash to reach you and you use it to walk away, then you cunning action dash and attack them with your action. If they are melee only and you have enough space to keep running, they’ll never reach you
@KaitlynBurnellMath
@KaitlynBurnellMath 2 месяца назад
Honestly, Scout is mostly noteworthy if you want to make one of those "ultimate skillmonkey" builds. Like...1 level dip in knowledge cleric for proficiency and exertise in two skills, Half-Elf Rogue for proficiency in 8 skils expertise in four more skills, Scout for proficiency and expertise in two more skills. That's 8 expertise and 12 skill proficiencies, without being a terrible character (still a mostly mono-classed rogue with a 1 level cleric dip). That said, these days if you want to be good at skill checks as a rogue, you probably just pick Soulknife anyway so that you can use your psi dice to get even higher skill checks.
@PatRiot-le7rd
@PatRiot-le7rd 3 месяца назад
I found Scout subclass to be a good way to give ranger flavor to a non-ranger main because it requires only dexterity for the multiclass, instead of also needing 13 wisdom. However, with PHB 2024 coming out, this is all a pointless debate because Scout appears to be a new background, not a rogue subclass anymore.
@SausagecatChannel
@SausagecatChannel 2 месяца назад
Remember early on tryin to make a better well rounded,and honestly predominantly more fun ranger with dashes of thief and fighter and a prestige dip into monk at the end for kensei traits I never hit. But in that canon was gonna essentially be a middleaged man in crisis type chap essentially takin taichi at the local y while his peers were off learning wish spells, and fightin tooth and nail to acquire their new stuff. Thought was funny and fair to midlife psychology. Finally concluded 1 level of druid and then other classes was better for funs sake at least. Sure some things like wujin mystic no longer exist and ranger is ok now in 5e by itself but maybe not oneD&d as dont know whats allowed anymore with that bag of snakes I dont wanna open. But still know could be better and wanna try and make a "better ranger" again. May do at least one level of druid again then build it out with other more martial classes. Decided on the background of 300+ year elf,former ranger,drunk. So hes forgotten or just doesnt do things a lot these days due to paranoia earned from past trauma,and substance abuse. Liked the excuse he cant talk to animals these days since he realized early on they didnt usually have much in common so they scrapped that training. Animal handling? Doesnt trust horses. Goodberries... Maybe. Although they're sick of their taste. Searching for enemies. Nope. Decided was kinda the usual when you gaze into the abyss it gazes back into you,so why would they want to do that again after great misfortune from somethin eldritchy. Even went as far as to remove their dominant hand to justify a lower strength score and have them be slightly less archery focused,although wont spoil their ranged melee option of choice and think prefer battlemaster to arcane archer for the fighter dip as old age and treachery beatin youth and speed seems to fit a grizzled woodelf ex-ranger, especially if they fell hard enough to have to learn thieves cant and how to off someone a bit more effectively especially with a dagger or busted beer bottle as tavern brawler was to be used to its fullest. Liked that fighter option better than a few magic selections from arcane archery. Think was gonna have to make a dip into wizard to get a few tricks and build spell slots. One i decided was necessary was find familiar to act like a rangers pet and also work as his characters bond so they'd flip out if they were dispatched. Maybe even rage. Although the way was goin a certain monk felt like a better fit for story's sake not necessarily optimization. Thats not my forte. Like a balance of fun and function these days,and tryin to concoct somethin multiclassed and balanced to the 9s without bein an "Absurd' is somethin still soundscfun to me.
@jacobfreeman5444
@jacobfreeman5444 2 месяца назад
I think it is important to put the classes into the proper perspective. Ranger is about having a character that has built in survival aspects. Rogue is kind of a skill monkey. Fighter is the just what the name says. Wizard is your multipurpose arcanist. Cleric is a battle medic, able to do at least a bit of healing while keeping the pressure on. So on. If you start comparing classes to each other then of course some will be big losers in whatever frame of reference you are using. Just gotta remember not all of them were designed with combat as their focus, or roleplay, or utility. If you force a class to operate where it doesn't belong then it is gonna give lackluster results
@PackTactics
@PackTactics 2 месяца назад
Ever single one of those classes are designed for combat. You have no idea what you're talking about. I just read like 6 features in this video and 5 of them had to do with combat. This is clearly for combat.
@Athorment
@Athorment 3 месяца назад
I enjoy some of these flavor subclasses, but seeing how late even their 2nd feat comes up, i only ever use rogue levels for Multi classing :/
@user-nm9ky6hd6d
@user-nm9ky6hd6d 2 месяца назад
@PackTactics I'm making a homebrew spell caster that burn 3× the level hit points to the level of the spell you cast instead of sell slots. What do you think of it?
@PackTactics
@PackTactics 2 месяца назад
Any healing spell in the game outpaces that.
@user-nm9ky6hd6d
@user-nm9ky6hd6d 2 месяца назад
@@PackTactics good point, I could make it were healing magic doe's not work on him. Are there any homebrew classes that you like? Or going to do a video on?
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