Hey my name is Mike and I make videos of me playing popular RPG's like Skyrim, Starfield, Fallout 4 & The Last Of Us under the title of The Gaming Dad!
Did the body disapear? No you allready looted the Legendary raider since he fell to the ground.Only Legendarys carry "Star" weapons. I'm also kinda happy your playing the easy difficulty, That Asultron when you first enttered Mass Bay Medical Center woud have teared you apart if not.
Ah okay fair enough 😁. This is on normal still I think, I did flick it up to hard earlier on but the legendary bugs kept whooping my ass so I dropped it back down 😅. The power armor helps though!
Awesome thank you! Yeah it's funny you mention it because I'd not played Starfield for a while, due to focusing on Fall Out 4, but I loaded it up again last week and did a few hours, and I thought environmental damage (acid rain, freezing rain, temperature etc) felt worse than last time
You might find that giving Ada a Mr Handy thruster would benefit you. She will move faster and wont get stuck on doorways or trash! Its the first thing I do after finding her!
Haha, I've turned to the dark side and joined the Institute 🤣 In all seriousness though I thought I took that from the robobrain inside the general atomic factory but I could be wrong
Damn man you really need to protect your settlements, they are wide open to most random attacks and very open to Gunners, and the Enclave who could take out the last of the Minutemen
All the fringe ones I've not done much with yet, I've just built the minimum to keep happiness static. The major ones I've got the defence stats above water+food. They don't really get attacked anymore, although red rocket did once by super mutants. They didn't last very long lol. I'll get to the others eventually, they just aren't that important yet when all thats there are a few settlers, a water tank, some corn etc 🤣
From what I have seen in videos, the end of the Brotherhood quests ends up with them dominating everyone and everything in the Commonwealth. Sort of like having Hitler's SS in charge and the Enclave is not much better. But if you are into Power, the BOS is your path. Personally, my favorite Faction starts out the weakest...The Minutemen. They embody the ideals I was raised on; just a personal preference
Yeah so far of the lot (if it wasn't for Preston 🤣) the minutemen would be my choice. Can't make my mind up on the Railroad yet, the Institute are downright evil. BOS seem like tyrants. The minutemen feel the most "good"
The Brotherhood radiant quests - Quartermasterly and Cleansing the Commonwealth - continue until you advance the Brotherhood main quest line with Danse. They are a source of loot, experience and exploration. I think there are different and miscellaneous ones to do after you are welcomed onto the Prydwyn. Shotguns are covered by the Rifleman perk. Question - have you upgraded your shotty as much as you can? Look out for useful mods on the combat shotties as you go.
Okay cheers! The shotgun is mostly maxed I think, there's a few mods I'm yet to max out but I've not seem those come up yet. Will keep an eye out though 👍🏻
If you pull all Aid items out of the workbench and place them in a separate container, you'll be able to spawn more purified water from any powered water production (more sellable water).
@mike-thegamingdad There's a cap on products like purified water in the workbench. Once you reach it, production halts. It doesn't affect other containers containers in the settlement however. Just be sure you create the containers yourself, as existing ones may reset.
Mike from what I've read it seems you have to do the Quality assurance quest(the one with the crying baby) the first time you go there or it breaks. So you'd have to go to a previous save from when you were there if you want to finish it. The three rooms are in this order 1) turn off the radio in the room, 2) give the baby teddy bear the bottle and 3) pick up the three thing in the room to make it safe for baby. Three different rooms. Complete and safe at end of hall can be accessed.
I have read that if your in power armour any terminal vital to the quest you can hack. Any other terminal you have to remove power armour. Does not make a lot of sense to me.
One other tip I would highly recommend building an outpost in the same landing tile as New Atlantis so you can transport excess resources between the landing pad and constellation infinite storage or drop off resources from a resource shop to your landing pad it is a great way to disperse goods around your outposts if your ship has low cargo capacity.
Aaaaaagh…these games! How on earth did you play through in one go!? Gut wrenching and I couldn’t have done it. Lol! Aaah..Roy…aaah Suze. What a finish.
Haha this was my longest game session in a while. Started at 8pm and finished after 1am 😂. I was surprisingly calm through this. The story is excellent though
- The QA Department in General Atomics must have bugged out, because giving the Test Baby the bottle was the correct thing to do. - 42:44 - The baby you can hear in the distance is an audio bug. It's the same baby from General Atomics, and may appear in multiple dungeons. You need to reset the QA Department quest by typing *resetquest dn050* into the console to stop the bug. For future playthroughs, remember that once you enter the QA Department, you MUST complete that quest before you leave, otherwise the bug will occur again. - 49:40 - You were unable to access the terminal while in power armour, because there was a static object (a chair) in the way, and the power armour is too big to fit between the terminal and the static object. - Shotguns are affected by the Rifleman perk. - The 'robot' armour worn by Rust Devils is a better version of metal armour. - The BOS missions: Cleansing the Commonwealth; and Quartermastery are radiant quests, and will repeat for as long as you wish to do them. - You can't put a jetpack on a robot. Even if you could, the AI isn't 'smart' enough to actually use it. Looting destroyed robots and getting the Robotics Expert perk will provide you with a lot of customisation options.
That two shot radium rifle could be an absolute BEAST of a weapon! Because rad damage reduces the max HP an enemy has, you'll rip through enemies even if they have healing. *Edited to add* The radium rifle was added with one of the dlc, so it's more prevalent once you get into that dlc. Once you start that you'll likely find more and more of them with mods you can strip to use.
Ah nice thats good. It seems like I need the science perk for a lot of other stuff as well, so it may be that I end up being able to add more mods onto it anyways
Mike, your sleep time is slow at Sanctuary because you overbuilt it. You just have to live with it or sleep at another settlement that is not built as much. For chems, I like to carry 10 of each, Jet, Water, Stimpacks and Radaway. The rest I rarely use. Stimpacks are weightless so you could carry hundreds if you wanted. If you have a bunch of stimpacks, you can do away with everything else like all the meats and other drugs. It keeps your inventory nice and clean and lightweight. Great play through and I am enjoying it very much…fantastic job!
Yeah that's fair enough, I've just not noticed it that slow before, it seemed to start really slow and then get quicker as the hours dropped. Glad you're enjoying the playthrough! 😁
Yea, my current play through is also slow…too many parts and decorations. It will start slow and around 6 to 7 hours is will speed up. then sometimes slows down again around 3, 2 and 1 hour. Hard to under build because its just too much fun creating a settlement🙂. Beautiful job at building Red Rocket by the way…well done.
People like to criticize Bethesda for being buggy, like the whole crying baby bit. If you get out of order on the doin' of the things, you're screwed. Oftentimes, though, the nonsense is intentional. We all know that power armored fingers are going to be too chunky to use a keyboard, so keyboards required one to get out of the power armor. However, it was also evidently determined that while questing in power armor, it really broke the flow of the game every time the player character was required to exit their armor to access a terminal. So, terminals that are required for quest progression are exempt from requiring one to exit power armor. It's a case of ruining everyone's experience to satisfy the few who would cry if they had to actually think about whether wearing power armor in particular situations would be a good idea. Generally speaking, wearing something so big and bulky indoors would alert EVERYONE to your presence and cause enemies to flock to your location. Dispatch them, jump out of the armor, and go about your business. Instead, you can 'nade a badguy and his buddy 3 feet away will respond with " What was that." Then you can sneak up on that fool and put a bucket on his head ... or pickpocket his lungs 😅 pick up 400 lbs of concrete and a light bulb, put it in your back pocket, and go. Because your 105 lb supermodel character in high heels can bring home the bacon, fry it up in a pan ... Game logic equates to "Even the smoothest of brains can have fun without thinking about it." Honestly, though having the ability to think means you need to learn not to. We're being programmed to "Let that $h!t go." Don't question the stupid bits you're having fun 😊 Oh yeah. That 200 year old but still good perfectly preserved pie is out there, waiting for you.
Interesting theory regarding accessing terminals in power armour. However the real reason why you can't access some terminals while wearing power armour, is because a piece of furniture, such as a chair may be in the way. When accessing a terminal, the player character's body is moved directly in front of the terminal. Because power armour is so large, it may not fit between the terminal and any static object, such as the aforementioned chair. It's a limitation of the game engine.
Oh yeah I get it makes sense that you can't sit in an office chair in power armor, holding ctrl-alt-del is probably out of the question with those chunky fingers. As you say most of us aren't after stuff making sense in real life. I want my 200 year old perfectly preserved pie in fallout, I want to cure my hunger by eating 48x bags of flour and 150x potatoes in Skyrim. We can cure bullet wounds and broken limbs with a shot in the arm, and put human brains in robots. But using computers in a suit of armor is where Bethesda draw the 'now you're just being ridiculous' line 😅
@@mike-thegamingdad I'm not so sure about the tatoes. Bionicle the gaming grandpa is susceptible to tendinitis and that's a lot of pressing "A". I think somewhere in the creative process at Bethesda, there really is play testing. Not specifically to bug check, but rather to see if specific mechanics are actually fun. If it's not (like for example having to jump out of power armor to use terminals when trying to blow through a quest), then that mechanism gets reworked, and a memo is forwarded to all the peeps in map design " Don't require the PC to get out of power armor during a plot line quest." The other terminals are inconsequential thus aren't addressed. It's basically the same sort of thing they do with locks. There's never anything a PC needs to progress the storyline behind more than a normal difficulty lock (they may actually all be easy locks 🤔) in any Bethesda game. Getting slowed down or having to return later isn't fun, so they make it a non issue. The big unknown is how many players find what mechanisms tedious vs challenging but ultimately fun and rewarding. Those are the big money calls and Tod leans fairly conservative. It's why having the extra control in the game settings for Starfield was applauded as a step in the right direction. It lets players have some preferential control and everyone can walk away happier.
Here is what I found online: “it comes from nothing and is just an ambient sound effect. did some digging and it seems to be a bug from the general atomics building (this sound effect plays near one of the "display rooms" in the building. it gets bugged and plays at random, from random positions, in random cells). there is a fix if you're on PC. open up your console and enter "resetquest dn050". resets the sidequest for the general atomics building and kills the sound effect.”
59:38 Polymer is the top mod for any combat armor variant. I think its, combat armor, sturdy combat armor, and the heavy combat armor. There may be one step in there I am missing. But polymer heavy is the best you can have, until you get to one of the DLC's. At least of the " armor " variants its the best.
That's cool, I find something a little better later on that ends up usurping it. Nanofilament synth I think it was. Had a legendary effect as well that seemed quite strong
@@mike-thegamingdad You have access to a comic at a book return machine, so if you want all the comics, then yes lol. Tons of loot too, its just clear the library of Super Mutants. Notthing hard, but I get it, the amount of random shit you can do is a bit overwhelming.
@@mike-thegamingdad You need the book tokens for the magazine. I think its 50, but you find books in there ( surprsing I know lol ) and I think you did Andrews station , where all the raiders have tokens. So you should already have some in your misc. inventory
Its the first room for the crying baby. The radio has been turned off and the baby has to be admonished for it lol. THEN you do the bear with the bottle, and a third room will open for you to do. And once done, the safe in the hall will open. It had 4 fusion cores in it. Just a little side quest you can do.
Ah okay, it sounds bugged then as the radio was already off, I think I must have turned that off last episode. As the door was already open for room 2..I wonder why the bear and the bottle didn't work 🤔
Haha yeah I've seen that on a loading screen. I think it was you've not lived until you kill someone with a teddy bear out of a junk jet or something 🤣
Ok. If you grab the door key off the Imperial lady at the beginning. Ralof can’t open the door to start going through the keep. You can practice your levelling up there before beginning any more confrontations. And since Ralof positions himself in front of the door he doesn’t move around as much as he does if you start this when your in the dungeon where the bear is. You shouldn’t be practicing on Ralof near the bear. But in the first room you start out in. Hadvar is a completely different story, since he already has a key on him. The only area you can practice on Hadvar is near the bear.
"Elixirs of..." start dropping at level 30, I can't remember where I got that specific one, but as you level up the chances of finding stuff with the prefix increases. So 'potion' is level 1, 'draught', starts at level 10, 'philter' is level 20 and 'elixir' is level 30.