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@@veliantriic oh I've tried that, especially on the FireAllClients event, but for some reason other players can't see it even when it's being done on all clients. I also noticed that when I don't use run service or a loop to do it on mouse position then it shows up for all players..
@ragnability4232 because that's not how you do it, you don't change the end beam position on the client side even if it's on FireAllClients (it doesn't work like what you stated), I did something similar but I forgot how I did it so I'll look later
Ngl this is kind of what i wanna achieve when developing my game However i still need to learn how to make multiple triggers so like a specific action triggers more than 1 function like you press a specific keybind which will trigger an animation but at the same time trigger an audio Edit : forgot to mention if anyone can help me with how to make triggers based on odds so like there’s a 1/10 chance that an action is triggered when another action is triggered so triggers that trigger triggers based on odds
Not sure what you mean. You could just use math.random to make a random number between 1-10 and then depending on what number you get you can do different things.
a cool thing to do is have the little arches instead of just go down, have them like sink so like have the angled. also a perspective of someone in the middle would be AMAZING. also sorry if this is based of something.
You just dont want to spam the black and white, you should try doing a full white screen, then a full black screen, then a black screen with white impact frame, then a white screen and see how that turns out