there's actually some really minor balance changes in this version, for example, cactus' third ability (forgot the name) consumes stamina way differently than in other versions
Hey there I’m currently working on my own pvz inspired game on Roblox called Green Thumbs and Grey Graves it’s still heavily wip, it’s more of a darker themed pvz it’s not using the og pvz plants or zombies I wouldn’t suggest testing it now bc like I said heavily wip but it is open for anyone who doesn’t care about a lot of bugs, errors, glitches, or lack of content
I’ll be cool if they add more stuff but I do want them to try to add boss hunts again I always hoped on playing does modes again. Adding them back to town hall would be amazing
How do get PvZ 3 I tried finding to tutorial on how to get PvZ 3 and can’t find a method that works but I made a account to see if one method work but still nothing I swear why are while not making tutorials and I’m using bluestacks if your wondering but man while are gatekeeping
To me, there really really isn't any point in having pick a plant. they based the whole game around not being able to pick plants and now they suddenly introduce it and you cant use it because you cant even see the lawn, meaning you have to waste a brain/powerups from the grow-a-pea even to check what the lawn looks like. All they would have to do is make it so you can see the lawn, but to me it just seems like such an afterthought and really lazy and thoughtless, just like the rest of this game.
Can you make a video about the GW2 event on September 14th? Its on the EA answers page, under the *"[Feedback] Support Feedback On The PvZ Series Going Forward"* forum, and all everyone is talking about is how we're all gonna play GW2 on September 14th to show EA that this game is alive and well. Which will hopefully be enough to bring back some support for this game.