Our mission is to educate everyone about Blender. Even if you don't know anything about Blender, you can do what we do by watching our videos. You don't need to be a professional, our lessons are suitable for all levels. If you have any questions, feel free to contact us at @dobpen on Instagram.
Because you have added turbulence force, they are not moving in a consistent manner. If you want to move the fabric pieces in a consistent and specific direction, we need to remove the turbulence force.
6:45 Hey, when I press “bake” either my computer freezes or blender crashes. Are there any parameters I can change, or do you know how to fix this? Thanks a lot
dobpen, awesome. but the way you move your cute little red cursor on the screen is strange. the cursor moved like it's not moved by human hand. are you some kind of advanced super intelligence or something?
I didn't understand the problem. If you want, you can record a video of the problem and send it to me on @dobpen (Instagram). This way, I can help you.
why do you always skip the steps at 6:00? Before that point everything works well for me, but somehow after that my torus doesn't look like yours in the rendered window :( I finished your voronoi inflation tutorial, but I can't render it because the color is just black and pink in rendered viewport so I came to this video to see if you did something different, but it's the same
@@Dobpen thank you for replying! I think that's exactly my problem because everything else is working. I'm new to blender so I will go learn this now :D
I am having the same problem many others are at 6:36 the ambient occlusion is completely black when applied even after I changed EEVEES to cyles. But I now wonder if it has to do with my viewport render... I don't know how to do that, help! :) Edit: Found the rendered button and it works-- somewhat. The light on the bubbles is so dim and hardly visible.
@@Dobpen hi, found out what was the cause, actually the when weight painting there is lot of opening in the square corners, so there's cloth misbehaving causing an unexpected longer bake time.
@@ФИЛЬМОЛОГ-э8л please check the mapping of the texture grid weight paint pattern, if you find any gap on the corners of the weight paint pattern, that opens up a hole and the cloth will not be inflated, and your computer will stuck at calculating the airflow on the endless 3d space.(try to change texture mapping numbers that's the solution)
hi Mr Dobpen, in one of your video you insert Ambient occlusion node into color ramp but in this vdeos you put an Attribute Node into the Fac of color Ramp, which method do you prefer? they do the same thing or?
super cool!!! I wanted to render it in EEVEE that's why I used already generated weight paint (after converting it to vertex color with geometry nodes) instead of ambient oclusion
Hi, I have just find Blender and I love it. This is perhaps a strange question and doesn´t belong to you tutorial. What kind of computer do I need for a tutorial like this. (I don´t want to wait a week for a rendering). This is stunning!!! But I can't get the colors to work and my window Principled BSDF don't looks the same as yours.
1. To reduce render time, you can change the sample rate in the render properties (icon on the right that looks like a radio). 2. The materials in this video didn't work for me either. An alternative solution is to combine the Ambient occlusion node and the colorRamp node in a mixRGB (Ambient occlusion color output should go into the mixRGB color 1 input, the AO output should go to the fac input of the colorRamp node and the colour output of the colorRamp node should go to the color 2 input of the mixRGB). Increase the fac of the of the mixRGB to 1 and change the blending mode to add. Then use the colour output of the mixRGB to the mix shader node's fac input. The other principle BSDF nodes can be in the shaders inputs.
Are you running an up to date version of Blender? Blender doesnt auto update unless you have it installed via Steam so you may be a few versions behind.
Thank you for this great tutorial! I have a problem, everything works except the attraction to the force. I don't understand, The disintegration is not influenced by the force I put. what could be the reasons?
Is anyone else having issues once they add ambient occlusion node (6:37)? For some reason my bubbles aren’t glowing like the tutorial and the shading just applies to the whole shape instead of the bubbles😅
Hi, can you tell me which display mode you have enabled? or do you have some kind of render? When setting up the material, everything looks completely different