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Considering you don't speak and there's music, this was one of the easiest tutorials to follow I've seen! absolutely perfectly executed, good pace too so stopping and starting to follow along is easy. And what a great result!!!!! love it.
Very nice video, let me make a suggestion for another one. You can choose a ''sound to f curve'' in the graph editor to make such animation react to music. I think that will be very cool an satisfying.
super cool!!! I wanted to render it in EEVEE that's why I used already generated weight paint (after converting it to vertex color with geometry nodes) instead of ambient oclusion
Oh got, i love the fact, that you are not speaking. I'm not that good with english, so this form of tutorial is really great and more easy to follow. Thank you!
Can also optimize the looks and minimize the processing by subdividing and Poking faces on only the moving part and spinning the Torus with XYZ fixed texture, i tried it myself both ways and mine was 50% faster to process, which is great for lower pc specs// great tutorial, love your editing 💣
The amount of times I said "Oh wow" "Huh" "Oh ok" I'd be able to probably buy a new mouse lol. This was really cool and didn't even know about some of the modifiers.
They're similar, but the Multiresolution is mostly used to sculpt details on a mesh that will later be baked on a Normal Map. It's like a subdivision modifier with more features. If you simply want to smooth a mesh, using a subdivision modifier is more appropriate.
Hi, I have just find Blender and I love it. This is perhaps a strange question and doesn´t belong to you tutorial. What kind of computer do I need for a tutorial like this. (I don´t want to wait a week for a rendering). This is stunning!!! But I can't get the colors to work and my window Principled BSDF don't looks the same as yours.
1. To reduce render time, you can change the sample rate in the render properties (icon on the right that looks like a radio). 2. The materials in this video didn't work for me either. An alternative solution is to combine the Ambient occlusion node and the colorRamp node in a mixRGB (Ambient occlusion color output should go into the mixRGB color 1 input, the AO output should go to the fac input of the colorRamp node and the colour output of the colorRamp node should go to the color 2 input of the mixRGB). Increase the fac of the of the mixRGB to 1 and change the blending mode to add. Then use the colour output of the mixRGB to the mix shader node's fac input. The other principle BSDF nodes can be in the shaders inputs.
This is very interesting, I just ran into a problem. Once you start rendering you have 3 screens. What are the definitions that make the left screen, where the torus appears, look like that? I go into rendered view and it all turns purple and I tried to work with the definitions but it doesn't give me the same look, which means when I render the way it changes and affects the object is not the same as yours. Thank you for the tutorial and hopefully for the help.
Is anyone else having issues once they add ambient occlusion node (6:37)? For some reason my bubbles aren’t glowing like the tutorial and the shading just applies to the whole shape instead of the bubbles😅
I followed the steps carefully but I cannot seem to let it have 2 colors like this video here, it's either all pink or all black. what am I doing wrong?
i have the same problem :( you were able to solve it? i follow step by step and at minute 6:30 the "ambient occlusion" don't apply correctly, it turns all black.