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Jamie Dunbar
Jamie Dunbar
Jamie Dunbar
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G'day Blenderheads! This is Jamie and I make 3D animation stuff.

My favourite part of 3D is creating characters, which is the focus of this channel. But that's not to say we won't make things explode from time to time.

With 15+ years in the 3D game, I'm here to share the tips, tricks and help you make cool stuff too.

If you'd like to support the channel, buy me a coffee!
dragonboots.gumroad.com/coffee

If you're interested in following me on a few other platforms, here's a few links:

Gumroad: gumroad.com/dragonboots
Blender Market: blendermarket.com/creators/dragonboots
Dragonboots Website: dragonbootsstudios.com
Dragonboots Facebook: facebook.com/DragonbootsStudios
ArtStation: www.artstation.com/archdragon
How I became a Pokémon
1:32
6 месяцев назад
If Pokemon was a Nature Documentary
1:44
6 месяцев назад
Secrets to Modern Cel Shaders
19:08
8 месяцев назад
UV marvels - Texture painting for beginners
9:42
9 месяцев назад
Blender 4.0 - Adding text to objects
6:56
10 месяцев назад
Blender 4.0 - Texture Painting quick start guide
5:31
10 месяцев назад
3 Easy steps to make Realistic Materials
12:20
11 месяцев назад
3 Simple steps to make Realistic Glass
8:50
11 месяцев назад
TinyEye asset pack - Review
29:22
Год назад
Creature Kitbash - Promo Video
1:09
Год назад
Making realistic Pokemon using Blender
57:03
2 года назад
Making realistic Pokemon using Blender
58:17
2 года назад
Make Realistic Pokemon using Blender
32:48
2 года назад
The Definitive Guide to Digital Doubles
15:46
2 года назад
CLEARLY the best starter Pokemon
0:59
2 года назад
Комментарии
@hldfgjsjbd
@hldfgjsjbd 2 часа назад
3:16 This is wheere you've lost me. Her left eye shadow is absolutly busted.
@JamieDunbar
@JamieDunbar 14 минут назад
You’re not locked in to the exact placement of these shadows or highlights. If you don’t like where they are, shift the lights slightly.
@karinan.l.300
@karinan.l.300 День назад
Thanks for your knowledge! But what would happen if instead of painting the texture directly with the brush, I wanted to use some procedural technique in Blender? What would be the steps for this case? I'm confused about the layout of the UVs and how I could export this texture along with the object to another program.
@JamieDunbar
@JamieDunbar День назад
Great question. There’s kind of two ways to texture an object. One is UV painting, the other is procedural. And of course, there’s a little cross over between the two. Broadly speaking, procedural texturing doesn’t usually require UVs. This technique uses the shape of the object to detect edges, bevels and flat surfaces. This allows you to dynamically paint objects (meaning you can swap the material to a completely different object and it will still work). Procedural textures have their limitations when it comes to adding very specific details. For example the eyes on the mushroom character. Or a tattoo. For these kinds of details it’s much easier to UV unwrap and paint them manually. Once you get good enough at both techniques you can start to combine them. So you might have a procedural skin texture as a base, then layer a tattoo texture over the top. Things get more complicated when you want to export to another program. Most programs don’t use the same procedural nodes, so trying to export a procedural texture usually won’t work. In that case you’ll want to “bake” the procedural texture. This simply means taking all those procedural nodes and transforming that data into a painted texture. So although you don’t need UVs to create a procedural texture, if you want to bake and export it, you’ll need to create UVs. Hopefully that makes sense. It’s all very confusing at the beginning. Feel free to ask any follow up questions.
@reggyproduction3631
@reggyproduction3631 2 дня назад
What if you want to use a texture instead of a basecolor?
@JamieDunbar
@JamieDunbar День назад
At 4:55 in the video we add the “mix node” so we can layer the base colour and the elvish text. Instead of the gold colour, plug your texture into this slot 👍
@JunkAnims
@JunkAnims 4 дня назад
thx this helps a lot
@jaygsg4686
@jaygsg4686 4 дня назад
Exactly what I was looking for, thanks so much!
@Kiwi2703
@Kiwi2703 5 дней назад
For anyone whose texture painting just didn't work for no reason - with texture paint mode on, go to the "Tool" menu on the right, and under Brushes on the top delete the current brush with the X icon, then create a new one (the exact same one). This fixed the problem for me.
@JamieDunbar
@JamieDunbar 5 дней назад
It sounds like you tweaked a setting somewhere on your brush that was holding you back. Deleting it and recreating it basically resets everything to default. Another user got stuck when they accidentally put an alpha on their brush and it stopped working. So it’s simple enough to do.
@Kiwi2703
@Kiwi2703 5 дней назад
@@JamieDunbar I didn't tweak anything though. It was the first time I even clicked on texture paint in a new installation of Blender, I had never touched any of those brushes before. I literally just had to delete it and re-create the exact same brush. I found this solution elsewhere online from someone who had the same issue.
@JamieDunbar
@JamieDunbar 5 дней назад
@@Kiwi2703 Oh now that's interesting. I wonder if that's a bug that's been introduced at some point. When you say "new installation" did you copy over your settings from the previous install?
@andrewmcintosh9832
@andrewmcintosh9832 День назад
@@Kiwi2703 You are a legend thanks!
@meaburror7653
@meaburror7653 День назад
thnakyou
@IGotNoCleverName
@IGotNoCleverName 6 дней назад
About 4:08 in, you do something to select the smaller UV map in one go, but I can't figure it out. How did you do that? Some kind of trip to select all non-connected vertices?
@JamieDunbar
@JamieDunbar 6 дней назад
That’s the “L” shortcut. As you r noticed, it selects things. In the UV window I recommend having your selection set to ‘faces’, as ‘vertices’ will select parts on both UV islands. You can also use the “L” shortcut in the 3D viewport in edit mode. It has options so you can select all connected faces. All connected UV islands. By material. It’s really versatile and useful.
@ABJNService
@ABJNService 6 дней назад
time to sub, quality content, thanks for giving your time and efforts, really i needed this.
@JamieDunbar
@JamieDunbar 6 дней назад
Thank you 😊 And welcome to the channel!
@matthias-c7u
@matthias-c7u 7 дней назад
awesome! thank you alot
@JamieDunbar
@JamieDunbar 7 дней назад
You’re most welcome
@ricardochavez3792
@ricardochavez3792 9 дней назад
Pero nunca salio
@Yippeyay-b8h
@Yippeyay-b8h 10 дней назад
There is no texture slot button is this an older version of blender
@JamieDunbar
@JamieDunbar 9 дней назад
I’m pretty sure the texture slot button was added in 4.0, and should be in every version since then.
@Yippeyay-b8h
@Yippeyay-b8h 9 дней назад
@@JamieDunbar nvm I found it I just couldn't see it that well
@narc692
@narc692 10 дней назад
I wish you would add what buttons you're pressing TT
@JamieDunbar
@JamieDunbar 9 дней назад
Yeah sorry about that. When I made these videos the Screencasts addon hadn’t been updated yet 😢
@simons-art-corner
@simons-art-corner 10 дней назад
the textures still won't appear on the model...
@JamieDunbar
@JamieDunbar 9 дней назад
A few things to check. Obvious one - make sure you’re in material view. Make sure your texture is properly attached to the material in the shader editor. Make sure you have the correct texture selected when you start painting. Good luck!
@ghoost8943
@ghoost8943 12 дней назад
I tried this and it didnt work. I did everything but when I try to paint nothing happens
@JamieDunbar
@JamieDunbar 11 дней назад
Hey Ghoost. You’re not the only one to run into this problem. If the follow the steps perfectly it will work, but it’s extremely easy to go back and forth on one of those steps and suddenly something gets broken. Go into the shader editor and just make sure your material has the correct texture and it’s attached to the base colour. Also make sure when you paint, you have the correct texture selected to paint on.
@Mintymondos
@Mintymondos 14 дней назад
When i clicked new on material blender crashed
@JamieDunbar
@JamieDunbar 14 дней назад
Aaahhh, that’s an issue that could have 1,000 solutions. I’d start by creating a brand new scene, creating a simple cube and adding a material. If Blender still crashes, it’s likely an issue with your computers drivers. Start by making sure your graphics card drivers are all up to date.
@candyblackgarden
@candyblackgarden 15 дней назад
1:30 How did youvdo that o my god why do blender tutorials put an option out of nowhere and dont even explain it
@JamieDunbar
@JamieDunbar 15 дней назад
Yeah sorry about that. I made this tutorial right when 4.0 released and the "Screencasts" addon hadn't been updated yet. The keyboard shortcut to bring up that little pie menu is "Z". You can also change it in the top right hand corner of the viewport. There's a couple of little circle shapes that represent wireframe, solid, material and rendered view.
@lisa-eh2mr
@lisa-eh2mr 15 дней назад
Hey! Could you please make a new tutorial on mastering materials in Blender 4.0? Since the software has changed, the old content is outdated. I'd love a comprehensive video using a gas station model to demonstrate all material techniques.
@JamieDunbar
@JamieDunbar 15 дней назад
Hey there 😊 I’ve tested this tutorial in everything up to 4.2 and although there are a couple of new options, the tutorial itself still works. If you’re looking for something seriously in-depth, I know Blender Guru recently released a massive texturing tutorial for an old building: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uHCJoNEWjXo.htmlsi=I4_bGq7C8cc_Actp
@lisa-eh2mr
@lisa-eh2mr 14 дней назад
@@JamieDunbar Thank you
@Whiprealgood
@Whiprealgood 16 дней назад
You never added the next video to the end of this one! It just says "coming soon" but it looks like you did add it to your channel.
@JamieDunbar
@JamieDunbar 15 дней назад
Omg, good pick up! Changed it now. Thank you :D
@VapidWater22
@VapidWater22 16 дней назад
I don't see texture slots anywhere 🥲
@JamieDunbar
@JamieDunbar 16 дней назад
Hmm, are you using Blender 4.0 or later?
@Its_Techno_
@Its_Techno_ 17 дней назад
this was so hard with other tutes, you just earned a sub!
@JamieDunbar
@JamieDunbar 17 дней назад
Yay, welcome to the channel 🥳
@ChasingSensei
@ChasingSensei 18 дней назад
For some reason my blender does not show the option to create "simple uvs", i looked through everywhere yet i couldnt find. I am on the latest version and a lot of things have changed. Any ways i can fix this? 😕
@JamieDunbar
@JamieDunbar 17 дней назад
Hey mate. I’m guessing you’re using your own model? If your model already has UVs that option isn’t available. Don’t stress, just follow the tutorial a little longer and I’ll show you how to do the same thing from the viewport menu 👍
@keenefx321
@keenefx321 18 дней назад
Thank you
@Gaminxr
@Gaminxr 20 дней назад
0:08 describes it perfectly!
@JamieDunbar
@JamieDunbar 20 дней назад
How’s your mini breakdown going? 😅
@Gaminxr
@Gaminxr 20 дней назад
@@JamieDunbar horrible!
@JamieDunbar
@JamieDunbar 19 дней назад
@@Gaminxr 😂😂😂 Let me know if you get stuck.
@JamieDunbar
@JamieDunbar 18 дней назад
@@Gaminxr Hey, saw your last comment come in, but it looks like you deleted it? Just wanted to make sure you found that missing button you were looking for?
@Gaminxr
@Gaminxr 18 дней назад
@@JamieDunbar yeah i found it it was easy after the buttons i needed to press actually existed :D
@danielhinrichs2164
@danielhinrichs2164 21 день назад
Schade das der animiert wurde
@namelessbag
@namelessbag 22 дня назад
It literally does not work. I do everything but I can't paint shit. Doesn't even appear missing textures anymore when I am trying to paint
@JamieDunbar
@JamieDunbar 22 дня назад
If you follow the steps carefully it will work, however it is annoyingly easy to get something wrong. Some things to check: -Is the texture connected to the material correctly? -Did you accidentally create more than one texture? -Do you have the correct texture selected when trying to paint? Let me know if any of those work for you, or if you’re confused by how to check them.
@aroyancar
@aroyancar 24 дня назад
thank you mate it helped a lot
@Juri_Animation
@Juri_Animation 24 дня назад
Hi, can I purchase 3D pokemons from you in several positions for the film I am editing?
@rowerowynomada2158
@rowerowynomada2158 25 дней назад
ja pierdole, gdzie jest SOLID 6?!
@Grandimaj76
@Grandimaj76 25 дней назад
Hello guy, it's a incredible short movie. I saw your trailer by my newsletter of Blendernation website. Congratulations.
@rene-ev3vu
@rene-ev3vu 27 дней назад
through the hundreds of videos i watche, the countless hours wasted. this man explained it simpler and quicker than lightning, enjoy your sub.
@JamieDunbar
@JamieDunbar 27 дней назад
Haha, thank you 😊 And welcome to the channel!
@ItaloDanceAE
@ItaloDanceAE 27 дней назад
Con tanto CGI ese bicho no da ni miedo, parece esto el trailer de un videojuego en vez de una pelicula de terror. Es decir Pelicula family friendly
@zi3rra
@zi3rra 28 дней назад
my color that i paint on a texture has black lines over it help please
@JamieDunbar
@JamieDunbar 28 дней назад
That’s not the wireframe by any chance is it? Could you describe what the black lines look like?
@zi3rra
@zi3rra 27 дней назад
@@JamieDunbar imagine a zebras stripes but rotated a bit (its like it puts the stripes on the main color then takes a picture of said color and repeats it where ever i try to paint
@JamieDunbar
@JamieDunbar 27 дней назад
@zi3rra My best bet is you've managed to attach a texture to your actual brush. Take a look at this image: docs.blender.org/manual/en/latest/sculpt_paint/brush/texture.html On the right hand side you'll see a heading called "Texture" with an image under it? Directly under that there's a few controls, one of which is an "x". Click that to remove the texture from your brush. If that doesn't work, or you can't find that setting, shoot me a message on the Facebook page. That way I can share some screenshot to guide you: facebook.com/DragonbootsStudios
@zi3rra
@zi3rra 26 дней назад
@@JamieDunbar that fixed it thank you so much
@JamieDunbar
@JamieDunbar 26 дней назад
@@zi3rra Oh wow, that was right? Haha, man I'm good 😂
@CodenameFact-qn7cq
@CodenameFact-qn7cq 28 дней назад
Amazing!
@katouh8950
@katouh8950 28 дней назад
I swear Blender gonna make me crazy one day
@JamieDunbar
@JamieDunbar 28 дней назад
Too late for me! 😝😵‍💫🤡
@aecii_3d
@aecii_3d 29 дней назад
Cool stuff.. but Is it possible to use these tools and export to unity? Is it possible to convert an autorig pro rig to animate a simple rig for use in unity?
@JamieDunbar
@JamieDunbar 29 дней назад
AutoRig Pro comes with some built in tools to automatically export its rigs to both Unreal and Unity. I don’t work in games much, but the couple of time I have it’s been a huge timesaver 😌
@AntoineVanGeyseghem
@AntoineVanGeyseghem 29 дней назад
=o
@aeriksson810
@aeriksson810 29 дней назад
I need some help, yesterday it worked but on my other model i can’t unwrap it, it says ”Unwrap failed to solve 17 out of 28 island(s), Edge seams mat need to be added” help pls 🙏🏻❤️
@JamieDunbar
@JamieDunbar 29 дней назад
Ooff, now that’s an interesting error. Firstly, are you sure you didn’t accidentally choose “unwrap” rather than “smart UV”? “Unwrap” is a slightly different method that does require you to add edge seams for it to work. “Smart UVs” is meant to automatically create those seams for us, so I’m surprised you’re seeing that error by picking this option. If that doesn’t work there may be some issue with your model. Is it a very high poly model? Or is it made up of multiple objects?
@desenhistae.mamadoreseprof9606
@desenhistae.mamadoreseprof9606 Месяц назад
muito bom esses video 🤩🤩
@tafaa001jr4
@tafaa001jr4 Месяц назад
did not get the edge i was hoping, infact i just got a ugly randomized color. dont know why yours turns black and adds an edge but mine did infact not do that.
@JamieDunbar
@JamieDunbar Месяц назад
This is for the bevel node right? By default I believe it gives you some XYZ coordinates, which are represented as RBG colours, hence you get random colours. If that doesn’t make sense, don’t worry. The short version is, did you add the colorRamp node at the end to turn those colours into black/white values?
@tafaa001jr4
@tafaa001jr4 Месяц назад
@@JamieDunbar hmmm, maby i didnt. Ill have to retry this afternoon
@kanna21-o4d
@kanna21-o4d Месяц назад
thankyou
@SillyBeans-m1l
@SillyBeans-m1l Месяц назад
What if your model is more than one Object?
@JamieDunbar
@JamieDunbar Месяц назад
Good question! There’s a few ways you can handle this. 1. This will still work with multiple meshes in one object. 2. You could seperate the meshes into two objects and paint them separately. 3. You could leave them joined, but do the process twice. So you’ll have two materials on the one object.
@aeriksson810
@aeriksson810 Месяц назад
I LOVE THIS
@JamieDunbar
@JamieDunbar Месяц назад
And I love you random citizen 😁
@h0ang
@h0ang Месяц назад
Legend
@malkhazizatiashvili2606
@malkhazizatiashvili2606 Месяц назад
i did everythin step by step but when i try to paint nothing happens
@NelsonCWoodstock
@NelsonCWoodstock 23 дня назад
same
@Tony-vo9wr
@Tony-vo9wr Месяц назад
the most informative video on the subj i found, thank you so much and your texture itself looks cool actually!
@OwenMackenzie
@OwenMackenzie Месяц назад
Amazing tutorial, thanks.
@kliphert
@kliphert Месяц назад
Man, can you imagine a eight 1 hour episode mini series of this? So cool, well done!
@JamieDunbar
@JamieDunbar Месяц назад
Omg that’d be awesome. I mean, I think I’ll try and start with one 8minute episode…but we can build from there 😆
@MaxPayne-rd5wd
@MaxPayne-rd5wd Месяц назад
You do know for correct vertex painting it still requires UVs for it to be moved and exported, right?. Stuff like this on the internet is just plain dumb. If you need to save the painted vertex color and get it recognized by a external application you'll still need UVs.
@JamieDunbar
@JamieDunbar Месяц назад
Hi Max. This is a beginner tutorial and was never designed to include things like importing and exporting. That said, I was interested by your claim of still needing UVs. I didn't think that's how vertex colours worked. I tested it this morning and I was able to export a simple sphere with vertex colours and no UVs as an alembic file. When imported back into Blender, it still had it's vertex colours 🤷
@Rogueixpresents
@Rogueixpresents Месяц назад
wow i am a noob and i must say u just diirectly spoke to my brain lol
@JamieDunbar
@JamieDunbar Месяц назад
Haha, fantastic 😄
@effobama1992
@effobama1992 Месяц назад
LOL Its like im using a completely different program. I have none of these buttons or commands.
@JamieDunbar
@JamieDunbar Месяц назад
To be fair, you might be 😬 Are you using Blender 4.0 or above?
@fishkid1177
@fishkid1177 Месяц назад
same lol. can!t figure out the uv map part- im using blender 4.2.1
@JamieDunbar
@JamieDunbar Месяц назад
@@fishkid1177 Just did a quick test in 4.2 and all the steps and buttons still work. Is there any chance your model already has some UVs? If so, just keep watching. We go over how to create UVs from the viewport.
@fishkid1177
@fishkid1177 Месяц назад
@@JamieDunbar ah, i figured it out! for some reason my screen didn't have the button, but i just missed when you said the key. i pressed "u" and was able to figure it out from there lol! i also had a friend who helped me in real time! i'm halfway done with texturing my model now :D this tutorial was extremely helpful, tysm!
@JamieDunbar
@JamieDunbar Месяц назад
@@fishkid1177 That's great mate. Glad you got there 😁