I played a sub with the sub kameo maybe the hardest team I played against and zone it’s now way to even get to him I don’t think you can anti zone against that team
I just grabbed the game a week ago , havnt played Mk in 20 years . Li mei is my favorite character . I think Mavado is yhe best because his kameo doesnt work unless in juggle state which makes it damn near impossible to drop .
Sorry, why Li Mei string 1-2-4 will cause the opponent to get back his turn if it's -4 on block? Is it because he will have at least one move that has 7 frames on launch and you will have 4 frame of disadvantage before making another move so it's safe on block but doesn't guarantee pressure? Sorry, I'm not an experienced player and I'm trying to improve 😂
I'm 31 now and I think my reflexes aren't as tight as they use to be. I've always played quick, comp shooters and overall pretty decent at MK but some of the reflexes this game takes... my laawd
Beginners guide is about how to perform the moves the actual inputs. wake up attacks in MK are basically a secret not sure where is mentioned that LT is delayed stand up, it make more sense to hold down for delayed stand up not LT
Problem with ferra is that even if player wants it's almost impossible to time her on same time all the the time since it's not a cancel rather just whenever she's on you back you input the mix (s3 s2 etc). In order to understand this just take Ashrah for example - her 22 into Ferra overhead cannot be interrupted if done properly on block(except armor). However why I am trying to that myself and record ai to poke me inbetween 5 out ot 10 i mistime it.
I take a step back when she is on my back, and ppl freeze then get hit by the low lol. Then I use the overhead when they respect me backing up lol. Great vid tho.
from my testing you can time the grab to come out the second ferra touches your back(something the other attacks can't do) making it so the opponent can't just mindless poke out on block. It's low damage but it does at least provide some semblance of a threat to allow you to threaten with the other attacks you can also immediately do torr stance back step and it can dodge a lot of s1 and d1s if the person is trying to interrupt you on reaction to Ferra coming out instead of just making the read, and you can cancel the backstep with a ferra attack. This is more risky than just doing the command grab though.
Even with “irruption” still hard to block I step back anytime I call her out and wait for you to react then I punish or I use her as a projectile the low is almost full screen you can throw her full screen and her tick though or whatever it is is almost unblockable and unduckable
@@Peaterbeaterchickeneater I mean there is always counter play. if you step back than your opponent can do forward advancing move and catch you depending on the character. its a fighting game, there will always be options upon options.
If they call ferra in within the middle of string and not the end, you cant interrupt and they can get pain and gain active. It has armor so youll have to be quick with a multi hitting string as you see them activating it. This usually works for them because no one is expecting buff in the face.