I don't know if this is canon, but I love the idea that no matter how advanced Humanity becomes, we'll always be goofy little guys that love seeing things dance.
Whew! Have to admit. Kind of intense. gorgeous world building certainly! chillingly clean and a little horrifying. no dust, no dirt, no grime... no graffiti and yet... some advertising. I struggled to see where I'd fit in, in that world. I wouldn't fare well. I'm guessing no peanut butter and jelly anywhere to be found.
This is a testament to the stretches of human creation, and I am beyond honored that you shared this. Thank you endlessly for not keeping this hidden despite it not being finished; this was an absolute treat to the eye, the mind, and the soul. Would you ever consider opening a space where one might be able to ask questions about the lore of all of this?
Nice, but the Blue Danube/2001:A Space Odyssey music feels inappropriate, much like a Star Wars reference would feel misplaced. A different, original music idea would be nice, to go along with the original visuals and story.
Impressive use of Blender. At first I thought I was viewing a vignette from Bob Silverberg's Roma Eterna, judging from the Latinate lettering and decorative flourishes (Tales From The Venia Woods, anyone?) Then I saw the hall of flag decals. Some of the gynandroid robotic figures were a bit too close to the Uncanny Valley for my liking, but still.
Is this depicting colonization of Jupiter's system?The lavish empty dinner table in the end hints that this may be the preparation for farewell lofty dinner for the future colonists at the spaceship. And the colonists are in the capsules behind the table.
See it's brilliant and I loved it but somehow the motions didn't look like they are of heavy massed objects, they feel light? If you know what I mean Other than that truly remarkable work.
this is some really tasteful science fiction, not the same ol blue coloured bullshit! This has so much complexity, opulence, luxury, class and art. The owners of that ship must be so so sooo wealthy and tasteful to have a ship like that. And also classical music choice fits so well!
Very interesting, that beginning has completely distracted my thoughts with Bradbury-esque thoughts about interplanetary milkmen, postmen, tv repairmen and planet-to-planet vaccuum sellers.
So Isaac, I think I understand why this was abandoned. You tried to create a detailed, logically consistent reality and then animate it. But I only know that because of the captions. Understand that most people left captions off, and therefore interpreted your art in their own way...and THAT is why you are getting so many compliments. I bet you were pretty hard on yourself trying to make all this work. My advice is: please, please finish the visuals and let go of the technical details (for now). You can always revisit your universe.
I didn't know that there was such beautiful talent in RU-vid, this is really impressive, like, movie grade impressive. Also, why is every ship design so complex; especially the interiors, I feel like watching fractals move in every direction. It's not really a critique as their might be an explanation here
I did not finish all of it but it was exquisite and keep your ideas and notes and such it could come alive in the future. I remember learning that Venture Brothers was supposed to be a comic then a film then actually launched as a cartoon... Keep creating
I love how the ship just has statues of the guy who made it lol. Imagine if real civil engineers could just like "Uhh yeah this buff 12 ft tall marble statue of me is _totally_ needed for this bridge's structural integrity."
ΜΙΑ..."ΜΑΛΑΚΙΑ ΚΑΙ ΜΙΣΗ"ΕΙΝΑΙ Η ΣΥΓΚΕΚΡΙΜΕΝΗ ΤΑΙΝΙΑ..."ΨΗΦΙΑΚΩΝ ΚΙΝΟΥΜΕΝΩΝ ΣΧΕΔΙΩΝ'ΠΟΥ ΑΠΛΑ ΚΑΙ ΜΟΝΟ ΘΥΜΙΖΕΙ ΚΑΤΙ ΑΠΟ...'ΑΝΙΜ"ΤΥΠΟΥ..."ΒΟΛΤΡΟΝ"ΤΟ..."ΜΕΤΡΟΠΟΛΙΣ"ΤΟΥ ΦΡΙΤΣ ΛΑΝΓΚ ΚΑΙ ΤΟ..."2001 Η ΟΔΥΣΣΕΙΑ ΤΟΥ ΔΙΑΣΤΗΜΑΤΟΣ"ΤΟΥ ΣΤΑΝΛΕΥ ΚΙΟΥΜΠΡΙΚ,ΑΛΛΑ ΟΥΤΕ ΤΟ ΕΝΑ ΠΕΤΥΧΑΙΝΕΙ,ΑΛΛΑ ΟΥΤΕ ΚΑΙ ΤΟ ΑΛΛΟ.ΤΙΠΟΤΑ ΤΟ ΙΔΙΑΙΤΕΡΟ...
why tf have no real life spaceships been fitted with culture and art besides painting on flags and logos? I think its beautiful and genius. (I know that money constraints is probably the answer but still I'm sure artists would've put art on a spaceship for free. I know I would if I had the abilities)
Hi Christian crazy house. Its actually more common than we'd initially expect. Obviously the reason is cost (even with superheavy lift vehicles engineers will still optimise down to grams) and ability to accurately simulate the thermal/structural properties beforehand, but even with this its not unheard of for spacecraft today to have some artistic flair to them (let alone in the age of tomorrow where its expected to be radically cheaper to launch things into space and move them around). Of course one aspect which everyone's familiar with are mission patches which can get pretty funky. An example for actual art implementation which springs to mind are the 3U EO cubesats produced by the planet labs company. Regardless I think its more interesting when the opposite happens however; when art inspires engineering. A good example of this is nasa's current starshade research for exoplanet hunting applications.
Hyperion type beat Actually fucking wild, hope you find a way to keep running with this. You've got something spectacular here and we want to see your project come to fruition, best of luck in your creative pursuits.
By Reading your replies and how crazy this shit looks and is and also the in - depth captions (PLEASE TURN ON CAPTIONS PEOPLE!) you dude are amazing at world building and i am interested in your little universe you created.
6:36 This equation seems to describes the second derivative of a vector r(t), which represents acceleration in physics, especially in celestial mechanics. It calculates the acceleration of a body due to gravitational forces from multiple other bodies. Here's the breakdown: - d^2r(t)/dt^2: Acceleration of the body at time t. - G: Gravitational constant, a key factor in gravitational force calculations. - Σ from k=1 to n: Summation over n bodies influencing the body in question. - mk: Mass of the k-th body. - rk(t) - r(t): Vector pointing from the body in question to the k-th body. - |rk(t) - r(t)|^3: Cube of the distance between the two bodies, which modifies the gravitational influence according to Newton’s inverse-square law. Each term in the summation accounts for the gravitational force exerted by one of the bodies, adjusted for distance to follow Newton's law of universal gravitation. This formula is crucial for understanding the dynamics of bodies in space.