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Former Shadowverse Pro and TCG enjoyer teaches you how to win at card games
How to Evaluate Weiss Schwarz Cards
25:43
2 месяца назад
What Did We Learn from Shadowverse?
12:16
2 месяца назад
What is the Best Shadowverse Card?
19:58
3 месяца назад
Shadowverse Worlds Beyond Got Delayed.
2:45
3 месяца назад
Weiss Baguette Locals - RWBY vs HOL (subbed)
16:03
3 месяца назад
How to Play in the Late Game in Weiss Schwarz
12:56
3 месяца назад
Rating The LAST Shadowverse Cards EVER
8:43
4 месяца назад
The Most Intense Shadowverse Match of my Life
39:42
4 месяца назад
The Hero Battle Tier List
7:38
5 месяцев назад
How to Win at Weiss Schwarz (The Basics)
18:21
5 месяцев назад
He Came Back from THIS Position.
17:10
5 месяцев назад
I Have Two Weeks to Learn the Genshin TCG Meta
13:47
5 месяцев назад
Reviewing my Teammate's Shadow Games in DSAL
13:15
5 месяцев назад
How to Play Around Cards in Weiss Schwarz?
27:04
5 месяцев назад
Shadowverse is UNPLAYABLE Right Now
4:08
6 месяцев назад
Should You Play Necromancy or Machina Shadow?
13:37
6 месяцев назад
Комментарии
@noahhyslop4835
@noahhyslop4835 2 дня назад
Grate arguments I won't be playing worlds beyond however. I can remake my 12 years collection
@idongesitusen5764
@idongesitusen5764 5 дней назад
I’ve played OG Shadowverse before, but never staying the heck out of the SWitch game. This could be good if the UI is accessible(I am legally blind) & the game is more welcoming with card gains.
@HishiTCG
@HishiTCG 5 дней назад
@@idongesitusen5764 agree to your point. I have tried playing blind for a stream, and concluded it was impossible. No way to read cards mid-game, no easy selection of cards in hand or field. Even if you know all cards' entering voicelines, it's too hard. Most Japanese companies usually dont take into account people with disabilities at all, I wish more effort was done cause it isnt that much effort to make it playable to more players
@Stroggoii
@Stroggoii 6 дней назад
They could have avoided player resistance to change by instead making this project a Granblue Fantasy card game that's Shadowverse 2 in all but name. They could still crossover with the Shadoverse, RoB, etc. characters like Granblue always has. They already have people softened to the "metaverse" UI with the VS/Rising lobbies, Granblue just got a massive popularity spike in the west with Re:Link and yet they keep fumbling every opportunity to build up the IP like they claim they want to. EoSing Dragalia, Rebooting VS in less than three years, not having post-launch support for Re:Link and now EoSing Shadowverse all so close together make CyGames look like a very incompetent company not worth investing your time into.
@kire506
@kire506 7 дней назад
I want to build a fate grand order deck so this is a great start, but I still have to ask. What would you recommend for a deck with the green ozymandias of fate grand order? Or in general of that set I would like to build any color but yellow really
@HishiTCG
@HishiTCG 7 дней назад
Just took a look at the set; the 3/2 ozymandias combo is not very strong since expensive + needs to reverse, but maybe you could try to make the 1/0 nitocris stock combo work with the support that gives Encore Clock to all Pharaohs to keep it on the field The only FGO player I know either runs a Mash waifu deck (very defensive but folds to board breaking) or a YR deck using both Bedivere combos and early summoning the Lion King without her climax combo
@SkywalkFPV
@SkywalkFPV 10 дней назад
Very bold indeed, they also put there newly release physical TCG on weak legs into this future, not something I can invest into, knowing the IP is being ditched.. But then again there are other TCG`s upcoming, Grand Archive for example, with unique playability, great collectability, very high quality, great cost to get involved, best mechanics on the market, and very clean aesthetics, solved the power creep issues with allowing prints in tournaments, they are fan funded and developed, they have fair card distribution, some nice lore going, how about the most insane deck building options, the name does fit the purpose, so nothing to complain really.. Go figure, cheers!
@MasterQuestMaster
@MasterQuestMaster 11 дней назад
Been playing this game for 10 years, but building a good deck is never easy 😄
@NoirEmperor18
@NoirEmperor18 11 дней назад
I think that another, not so apparent, reason for this change is that now that Shadowverse Flame is almost over, they will need a new one. And what better way to make it more interesting than having new rules like what Cardfight Vanguard has done over the years. Just a thought.
@marcoabrillo6854
@marcoabrillo6854 12 дней назад
Love the unique weiss content, very badly needed by the community esp for growth
@npw9648
@npw9648 12 дней назад
surprise on the 3 attacks going second. I suppose it depends on deck type but I never go for 3 attacks unless I have a JC or smth. You absolutely destroy your hand size and if you trigger on your first attack really hard to clean that first stock out on turn 2 trying to burn through 3 stocks
@HishiTCG
@HishiTCG 12 дней назад
@@npw9648 a few years ago it would have been an ultra risky play yeah. But now, with the quantity of level 0s that give you back handsize (JC, clean cut, HOL Aqua, lvl 0 combos in some decks), it has become a common play pattern It also gives you 3 occasions to trigger and get back handsize; some decks are ok with paying 3 stocks on turn 2
@thendo2048
@thendo2048 12 дней назад
Or you can just check in encore deck what already exist and copy it 'cause you are so unoriginal ! great video btw! thanks for the tips ! thanks for being here !
@fbiancal
@fbiancal 12 дней назад
It would be nice to see the application of all these principles in a video where you deckbuild from scratch a deck from a very new JP set, exactly motivating your decisions. Also considering the techs you insert to take into account other decks in the meta
@HishiTCG
@HishiTCG 12 дней назад
I tried to showcase that with the SpyXFamily being built as the advices were shown, but I'm up to do that exercice for future sets! Thanks for the idea!
@ChillInBoxin
@ChillInBoxin 12 дней назад
Congratulation and thanks you for this masterpiece. This, is a public utility video for all players.
@madokakaname471
@madokakaname471 12 дней назад
23:44 rick roll detected
@WeissAndChill
@WeissAndChill 12 дней назад
Very informative, and I appreciate the data behind your decisions. Nicely done!
@HishiTCG
@HishiTCG 13 дней назад
As promised, here is the video on deckbuilding! What's the next Weiss topic you wanna see covered on this channel?
@zexionsaix9494
@zexionsaix9494 Месяц назад
Hopefully u will get a lot more subscribers with this kind of video quality and effort.
@griffoncs6431
@griffoncs6431 Месяц назад
I tried shadowverse out for a while but I was pretty bored with all the different leader options. There doesn't appear to be as much of a clear divide between deck archetypes as there is in mtg. Every deck felt basically the same.
@planetary-rendez-vous
@planetary-rendez-vous Месяц назад
The chibi meta verse is questionable to say the least
@TimothyBrown-d6l
@TimothyBrown-d6l Месяц назад
Jonathan Lakes
@justsomekirbowithoutamusta1852
@justsomekirbowithoutamusta1852 Месяц назад
Number 9: Ginsetsu
@kwantz97
@kwantz97 Месяц назад
I wanna cry after watch this video 😢
@coem2ll12
@coem2ll12 Месяц назад
Très intéressant. Good job
@BlaiseJun
@BlaiseJun Месяц назад
Was the aggro-sword his specialized deck to counter factory? Or was it a meta deck with his added tech?
@HishiTCG
@HishiTCG Месяц назад
It was a tier 2-tier 3 deck at its time that was considered only good for ladder At this time Artifact Portal and Last Words Shadow became a league above the other decks with the mini expansion support, completly snowballing past turn 6 Most players tried to contest a particular aspect of those decks, Shimon just identified you could aggro your way before their big payoffs
@luyi14
@luyi14 Месяц назад
Hâte de voir ton propre histoire lol
@HishiTCG
@HishiTCG Месяц назад
Grave envie de la faire plus tard, mais en débat de si je la fais à la 1ere ou à la 3ème personne haha
@BlaiseJun
@BlaiseJun Месяц назад
I didn't know there's an SV player like him. I have been living under the rock 😂
@saturnfivelive6699
@saturnfivelive6699 Месяц назад
a new masterpiece
@amai2307
@amai2307 Месяц назад
More like we figured two things. 1) permanent unstoppable powercreep is bad. 2) nerfing low rarity card for no real reason is bad. Dropped this shit, when they nerfed bronze stealth frog.
@PandaStyle07
@PandaStyle07 Месяц назад
Honestly, quick games are the thing that made me quit Shadowverse, having a quick game end it 7 turns is ok, but there were plenty of games that where over in turn 2 or 3, and going into higher turns and having both players work for the win is really fun
@kael070
@kael070 Месяц назад
Im really glad I quit on the alice expansion because of bullshit powercreep and censorship
@afluka
@afluka Месяц назад
One thing I really liked back when I played the game was the way its "arena" mode (I don't remember what it was actually called) was structured, with you having to choose between pairs of cards rather than selecting individual cards for your deck. It made for interesting decision making during the draft phase and forced you to try to make less optimal cards work because you had to pick them alongside something you really wanted. Also, the "make cards always useful" bit was a huge plus, a lesson that took Hearthstone way too long to figure out and they still under-utilize it.
@zidaryn
@zidaryn Месяц назад
4:00 I thought it was draw 1 for draw, then clock to draw 2 more cards. Total of 3 cards. Everyone I've played with plays like that.
@unclefred3128
@unclefred3128 Месяц назад
Is this another P2W card game? I'm looking for one that isn't.....
@hienlenguyen7470
@hienlenguyen7470 Месяц назад
I subcribed !! Love the video !!
@marlo3536
@marlo3536 Месяц назад
See, despite the Katara being overall worse I still run two copies of her in my azula deck. My playgroup runs a lot of decks that exploit markers, and even some of my decks use em so its an effect that comes up far more often for me personally. Do I reccomend it for locals? Definitly not. But I see success with it because of how my playgroup plays the game
@HishiTCG
@HishiTCG Месяц назад
Yeah I could have mentionned that, if a card is very situational but is a perfect answer to things in your environment (I assume 5HY Miku or post ban Overlord), then it gets a good use case and becomes playable I'll make sure to mention that in the "how to build decks" video
@darthelmet1
@darthelmet1 Месяц назад
I played it reasonably early on. I remember some kind of elf combo deck and some kind of time warp combo deck being pretty fun. I haven't played it in a long time, but I can't really remember why I stopped aside from the usual fatigue of keeping up with spending on new cards.
@duelponzac
@duelponzac Месяц назад
unfortunately, the thing that turned me down was the lengh of the games, i hated the fact that games were dictated by turn 7-8 tops because i usualy tend to play with control decks, meaning if i had poor draws or were heavly rushed i would prob lose a game with little room to recover. moreover, shadowverse has little to no interaction whatsoever during your opponent's turn, meaning if they have a strong storm-like or burn deck, there is little to nothing you cant do sometimes.
@jamessunderland4609
@jamessunderland4609 2 месяца назад
All I can see is the same game with the same graphics which were already outdated at the original release. The new player interaction "metaverse" system is something no one wants and no one asked for. Just as Zuckerbers Metaverse, which was nothing more then a retarded Idea from a billionaire no one dared to question and now absolutely no one cares about. The only good thing is the full reset for new players but again...just copying the very same outdated look is beyond stupid. Shadowverse 2 will be the biggest waste of potential ever witnessed
@tuvillo
@tuvillo 2 месяца назад
Shadowverse Champions Battle was really special in how it took a retro format, but added cards and also made balance changes to the original card pool, leading to a revamped retro format of sorts. All the changes were also really good, so they seem to really know what they're doing.
@tuvillo
@tuvillo 2 месяца назад
Back in the day, I remember Evolution points were the key selling point compared to Hearthstone. This was back when Hearthstone was just curvestone, and tempo was everything, but also before Shadowverse had a REALLY strong identity of "ramp into OTK" style decks like you describe in the first half of the video
@IlCremo
@IlCremo 2 месяца назад
I was wandering to start playing this game and the first thing hear " control decks can't exist". OK, Bye bye!
@HishiTCG
@HishiTCG 2 месяца назад
Well to be honest right now they are rotating with old formats every month, there are some where there were some Control options It just became less and less common with time as the design decision became to help all classes end a game fast with a combo The paper version, Shadowverse Evolve, also has a lower powercreep and viable control decks
@Takeshi607
@Takeshi607 2 месяца назад
came across this channel by recommendations, probably due to all the yu gi oh videos. subbed, liked, and going to check out the game just from this video honestly because you make it sound interesting
@Kyrmana
@Kyrmana 2 месяца назад
Haven't played in forever, but I really liked the video <3 Keep up the good work!
@WyzeTCG
@WyzeTCG 2 месяца назад
LOL at the start of the video when you said “at my locals”. I laughed, “wait a second that’s my locals in Toronto 🤣”
@HishiTCG
@HishiTCG 2 месяца назад
LOL, sorry I took a random vlog video for illustration, what are the odds someone actually recognized it XD
@kateslate3228
@kateslate3228 2 месяца назад
The infinite thing reminds me of The Eternal Card Game (Great game BTW) and its "free card limit". Basically once you've played 50 cards for free the game goes "Aight, you're done buddy, let opp play too" and you have to take a different game action.
@aruretheincomprehensible9847
@aruretheincomprehensible9847 2 месяца назад
I think the lesson on designing incomplete archetypes is a double-edged sword. Designing too many cards for an archetype can lead to the problem where the deck builds itself, but you also need a critical mass of good cards in order for the strategy to work, and if you print too few cards then the strategy might as well not exist. A good example I have is the serpent package released in Starforged Legends for Bloodcraft, which didn't fit any meta strategy but sort of fit into my favorite Bloodcraft strategy, built around Soul Dominator. No one ran the strategy because it didn't have a wincon and it didn't really fit any Bloodcraft deck at the time. My favorite lesson from Shadowverse has to do with class design. Classes in a card game are usually either built with an aesthetic first with mechanics built onto them or are built with mechanics first and then provide an aesthetic to match. Shadowverse is one of the few class-based card games built with a mechanical foundation, and it uses its core game mechanics as a focus for each of the classes: - Forestcraft is built on the hand, having Fairy generators to shove a bunch of garbage into your hand that can then be used as fuel on effects that either want you to play a bunch of cards and/or want you to have a large hand size - Swordcraft is built around followers with its tribal synergies, token synergies, and all sorts of effects that either required followers in play, only affected your followers, and/or were followers that had other purposes in your deck - Runecraft was built around spells, as it had spellcraft effects and all sorts of other effects that triggered when you played spells - Dragoncraft was built around play points, as it had ramp, overflow effects so your cheap cards were rewarded for getting to large play point values, and discard effects that targeted your cheap cards. - Shadowcraft was built around the discard pile/graveyard with its shadow generation, necromancy effects, sacrifice effects, reanimate effects, and a larger abundance of last words effects than any other class had - Bloodcraft was built around your health pool with its self-damage effects, vengeance effects to take advantage of the health loss, and healing to take advantage of the health loss without dying - Havencraft was built around amulets with its countdown amulets alongside a plethora of cards that counted down those amulets to activate their effects sooner. This happens to be the best representation of religion and prayer I've ever seen in a game. - Portalcraft was built around the deck with its resonance effects intended to reward keeping your deck at a certain parity, alongside artifacts that are of both an above-average power level and affect the parity of your deck Taking one core game mechanic and expanding upon it with specific effects that fit each class is a fantastic way to design classes in a card game, even if not all of those ideas pan out in constructed (in the time I played Swordcraft frequently devolved the game into goodstuff midrange while most meta-relevant spell-based strategies in Runecraft were extremely non-interactive unless they were playing Daria and didn't highroll). The other lesson I learned the hard way with Shadowverse is how important having mid-rarity finishers is. When I started in Rise of Bahamut, I couldn't afford to purchase a whole lot of cards, but what kept me playing constructed was gold-rarity finishers like Deathly Tyrant, Conjuring Force, and Soul Dominator that were incredibly fun to play but at the low ranks only required low-rarity cards to fill out the deck. Over time, Cygames started to print fewer gold-rarity win conditions and pushed all their wincons at the top rarities, and that meant I had far fewer ways I could build a half-decent deck in rotation, even if I never really played rank. I ended up quitting when my favorite wincon (Soul Dominator) rotated out of standard play and found another CCG to hold my time (Eternal), as there weren't a whole lot to keep me interested in Shadowverse at the time.
@HishiTCG
@HishiTCG 2 месяца назад
@@aruretheincomprehensible9847 Good point, there are a lot of uncomplete archetypes that never took off because the core had a problem cygames never solved, maybe they deserve a future video In an interview, the game producer did confirm they first make the art, the theme of an expansion, and then the card effects. I think the designers made a great job making the two coherent. Runecraft was the only class they consistantly printed low rarity finishers for yeah, but I understand the decision with how f2p friendly the game was
@prohungary8614
@prohungary8614 2 месяца назад
I kinda hate how badly i can lose real fast sometimes. Some players are way too hardcore.
@aeonnova82
@aeonnova82 2 месяца назад
This is the first time I saw this game, but thank you. I'll be checking it out.
@DaemonRayge
@DaemonRayge 2 месяца назад
I came from a Yugioh background, so archetype decks building themselves was something I personally had no issues with and something I was already used to. Definitely felt that the most during Wonderland Dreams with the very overtuned Neutral packages (Which mirror my experience of powerful engine packages throughout Yugioh's history). Although I would argue archetype decks just building themselves revolves entirely on how they were designed. Machina Blood was the due to the the win conditions and power cards relied entirely on other Machina cards being alongside it to be any good or even playable. Compared that to say Machina Dragon, which was designed closer to what you were saying was good with how Loot Sword was.
@jamessunderland4609
@jamessunderland4609 2 месяца назад
What are they developing there I wonder. The game looks the same as the previous one. They did not bother to change the outdated graphics and ui even in the slightest.
@dizzydorothy9570
@dizzydorothy9570 2 месяца назад
From art perspective for me when the set design is fun and strong is when the theme is something that break away from "just generic fantasy" be something like wood or metal set , isekai tournament arc set , spooky land set , japan youkai hotel set , cowboy spell slinging with train timeloop town set. Etc for even if the art style differ the strong idea keep it coherent . When they go for generic theme and art style is super differ no matter how good art look it sink in the sea of sameness .