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Radu Cius
Radu Cius
Radu Cius
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I'm a Houdini 3D artist, and I love to make procedural things in Houdini and Unreal Engine, and I hope to inspire you with my work.
#proceduralgeneration #proceduralmodeling #proceduraltexturing #proceduraldesign #proceduraltools

Portfolio:
www.artstation.com/raducius

Contact:
facebook.com/radu.cius1

Houdini Tutorial Procedural Lockers
2:56
2 месяца назад
Houdini to UE5 - Traffic Cone Generator
30:21
5 месяцев назад
Procedural Lamp Houdini Tutorial
30:19
9 месяцев назад
Modern Ceramics Houdini Tutorial
20:54
10 месяцев назад
Houdini Tutorial Procedural Pillar Generation
1:11
11 месяцев назад
Long Road
2:30
2 года назад
X-Wing A Star Wars Fanart [ UE5 ]
1:02
3 года назад
Houdini Tutorial Procedural Animation
0:33
4 года назад
Комментарии
@Teheiron
@Teheiron 7 дней назад
For some reason when I duplicate the node tree making clip 4 and entering values the spline looks different and at clip 5 it basically disappears. I've checked many times value which I've entered nad just cannot figure out wha'ts happening. Anyone can help? NVM it fixed itself somehow. I dunno what happened.
@fzkrm
@fzkrm 23 дня назад
hahahahah
@guitoma109
@guitoma109 24 дня назад
Thanks Radu for another great tutorial as always! I bought your Escalator and Mega Structure Generator courses and they helped me a lot to improve my modeling.
@user-o876
@user-o876 28 дней назад
Thank you for the good tutorial video. But I use houdini 19.5 version, this verison is not found labs lots subdivision. How can i do this matter.
@user-qt5te1ns1v
@user-qt5te1ns1v Месяц назад
do you have any discount code on artstasion?
@blaaablooo5233
@blaaablooo5233 Месяц назад
king
@RaduCius
@RaduCius Месяц назад
Thank you!
@jeronimocollares320
@jeronimocollares320 Месяц назад
Your tutorials are fantastic, but dolar here in Brazil are to hight :( (like, im paying 6x. One 'Real' local = 5.72 dolar)
@brokenfix
@brokenfix Месяц назад
I appreciate the new style with voiceover!
@RaduCius
@RaduCius Месяц назад
Thank you 🙏 already my future tutorials on Gumroad will be in this style.
@user-ov8ez6jo4c
@user-ov8ez6jo4c Месяц назад
thank you for this amazing tutorial. Keep going! can't wait to buy something new.
@RaduCius
@RaduCius Месяц назад
Thank you 🙏 I am working on a new tutorial about Procedural Level Generation in Houdini and Unreal Engine 5
@aliqamar8700
@aliqamar8700 Месяц назад
Love this! Keep up the amazing work Radu!
@RaduCius
@RaduCius Месяц назад
Thank you! 🙏
@GEORGE.M.M
@GEORGE.M.M Месяц назад
Thumbs up! Great tutorial Radu
@RaduCius
@RaduCius Месяц назад
Thank you!🙏
@user-un1fl1zb5f
@user-un1fl1zb5f Месяц назад
Excuse me. What do you create the textures with?
@RaduCius
@RaduCius Месяц назад
Hi, textures i created in substance and i used masks with textures sheets
@leobyrne4671
@leobyrne4671 Месяц назад
Really appreciate the UE5 cities in the update. They are amazing. Thanks!
@RaduCius
@RaduCius Месяц назад
Thank you 🙏
@PhantomBreakStudios
@PhantomBreakStudios Месяц назад
Updated to 20.5???
@RaduCius
@RaduCius Месяц назад
Yes🙂
@BCmodo
@BCmodo Месяц назад
20.5 title, but project file in 19.5 ?
@RaduCius
@RaduCius Месяц назад
the project has been updated🙂
@HoudinifxAlfredosanmartin
@HoudinifxAlfredosanmartin Месяц назад
You are really good and extravagant because you make cities your style, you are brilliant.
@RaduCius
@RaduCius Месяц назад
Thank you very much😊
@actofmelt
@actofmelt 2 месяца назад
In Houdini 20.5 the circle node has an automatic 'Reverse' checkbox that you should turn off for the point numbers to line up properly.
@Nuwa_Sora
@Nuwa_Sora 2 месяца назад
Too relatable.....
@cali-zior
@cali-zior 2 месяца назад
█Is the software free?
@RaduCius
@RaduCius 2 месяца назад
Yes, it's free and can be downloaded from Sidefx
@yurikunin893
@yurikunin893 2 месяца назад
Thank you very much, Radu. It's great that, as always, the shading is included. I have been following your tutorials for several years now - always excellent quality and a talented approach!
@RaduCius
@RaduCius 2 месяца назад
Thanks a lot for the support!
@RaduCius
@RaduCius 2 месяца назад
Download: rart.gumroad.com/l/lockers
@OlymPeek
@OlymPeek 2 месяца назад
Is there a way to keep paint part you selected with grouprange node as circular while changing the cone’s segment count, to prevent the paint part broken
@nayovw
@nayovw 2 месяца назад
It feels kinda strange for ppl cuz its a basic part model that u can do in couple of minutes in cads or 3d modeling softwares but in houdini you get the results that u can change everything 🤯🤯
@artogerilyagames4955
@artogerilyagames4955 2 месяца назад
Hi, how collision works in ue4/ue5, if you import this in game engine, is this manually setting or houdini engine can handle automatically?
@zdspider6778
@zdspider6778 3 месяца назад
4:32 You don't need a "Labs Soften Normals" node. A regular Normal node is fine, with the Weighting Method set to "By Face Area" and the same "Cusp Angle" (37.5). It produces the exact same result. 5:31 You don't need "3" rows, 2 is best. Because 3 will create some undesired polygons when booleaning later because of the slight imperfections left on the semicircles by the Smooth nodes. The Fuse node after that _might_ take care of it, or it might not. But why would you have to adjust the distance of the fusing? Just set it to 2. It results in a clearer boolean operation. 6:38 That creates horrible topology, lol. You would need supporting edge loops for something like that. Or leave the holes as unfused empty space and "fill" them with separate geometry. Look at those crooked inner edges! 6:44 Again with the Soften Normals... If you double click that node, you'll see it's just a regular Normal node with the settings I mentioned above (ignoring the Switch, which isn't even used here, it's probably that checkbox). 5:50 "Next, we will manually select some faces and extrude them." 😨 That's not very procedural at all. If you ever decide to increase the number of polygons on the side, that manual selection immediately becomes worthless. You should have used the Group node (or two). If you look at it from the Front view it slightly banks. Because of those 3 Smooth nodes. Not very "CAD-like" at all. But you can still learn a lot from this. Not bad. 👍 I don't think there's any other tutorial in Houdini on making this shape.
@jpfly2660
@jpfly2660 4 месяца назад
Thanks ! Really useful in Montreal !
@wonkaytry
@wonkaytry 4 месяца назад
hey thanks! lets gooo
@sridharan5172
@sridharan5172 5 месяцев назад
My frd 1 day: start learning vex 2 day: uninstall houdini and installed blender 😂
@moejahi3d3
@moejahi3d3 5 месяцев назад
Hi Radu, I remember once seeing someone who made a Houdini generator (a sci fi building generator) and then the Unreal engine 5 version of it he could just place Cubes in a certain position and the generator would create the buildings according to the cube position. Height/Roof/vorm etc. Is this also the case with this tutorial? Can i for exampel create a layout with "cube pillars" flat surfaces and then have the plugin create pillar forms based off that? So i can easily create strucures based on the pillars.
@asr59
@asr59 5 месяцев назад
an easier way is to group the start and end points of the profile, then revolve. That way you will get those two groups propagated to each revolve section, then you can promote it to edge groups.
@edenassos
@edenassos 5 месяцев назад
This is done in 1 minute in Plasticity, yippee
@RaduCius
@RaduCius 5 месяцев назад
It's great that Plasticity offers such quick results! My tutorial aims to provide a deeper understanding of the principles behind 3D modeling in Houdini, which can be beneficial for more complex projects.
@ShutupIkeelu
@ShutupIkeelu 4 месяца назад
make it with procedure intention later it could be done all kinds of variants you want for the model ( bevel profile, randomize size, color.. for example ) in just 1 minute in houdini, then scatter around 1milions of their instances around a city scene with zero lag in another minute
@doagamaria334
@doagamaria334 5 месяцев назад
Can’t wait🎉