0:01 Intro procedural modeling. 0:11 Procedural Modeling in Houdini. 0:20 Creating Vertex Mask in Houdini. 0:26 Create rig and export animated steps From Houdini to Unreal Engine 4. 0:31 Create procedural UV in Houdini and assign UE4 materials. 0:37 Create tools HDA for procedural modeling. 0:41 Tool NR1 Group Select (is intended to select edges at the intersection of two axes, the possibility to choose the amount of selected edges and everything procedurally, does not depend on the number of edges but by their position on the axis) 0:47 Editing parameter interface. 0:45 Tool NR2 Cable Generator HDA (the cables are generated inside a box)
Radu, just wanted to say thanks for sharing your knowledge and all the effort you put in your classes. I have purchased two of your courses, but intend to learn`em all. You are true inspiration sir.
I am interested in this. However, I would like a sample of the narration. Some narrators are too hard for me to follow, can you provide a snippet of your narration style?
Спасибо за видео. Я знаю что можно делать процедурную геометрию, а можно ли сделать процедурный инструмент, а не геометрию, - процедурный инструмент для деформации любой геометрии? Thanks for the video. I know that you can do procedural geometry, but is it possible to make a procedural tool rather than a geometry - a procedural tool to deform any geometry?
Yes it's possible, In the tutorial I show how to create a tool that creates some groups procedurally, here is the tool interface: public-files.gumroad.com/tgnwe3dehl5nwbuvyyu3rejimeca
At the end of part 1 and 2 I do some tests in UE4 to add the materials . The Indie license will allow you to make these tests in UE4. But the entire tutorial is in Houdini and can be followed without an Indie License.
@@RaduCius Ok, bought it. haven't gone through it all yet, but already I can see you put a lot of effort into it. Thanks for making these tutorials! Keep up the great work. Looking forward to your future projects!
What about the older videos, I am interested in the unreal procedural level design, the Japanese castle and the rock generator are all for older version of houdini