What do you think of adding megagargomon ace in some of these flex spots you have alot of black and green lvl 5s. I might try out this build if I don't like the og version. And always looking forward to seeing gameplay of this deck on dcgo if possible! Nice explanation and video!
Thank you! Much appreciated! I will take your advice and put tags on my videos! RU-vid told me that I didn’t need to add tags since tags don’t do much, but I’ll give it a try!
2:03:37 none of that would've happened because it retains the protection from effs even after magnaX has armor purged. Really cool deck. Have you tried teching in some of the generic white tamers like hokuto or digimon emp for draw and to put on more pressure to your opponents?
Oh yeah, you’re right. I have not tech’d in Hokuto nor Digimon Emperor. I think that with the draw inheritables and the BT16 Ukkomon for searching already gives me consistency. I have instead, considered taking out some/all Azulongmon ACE and Knightmon for options. I feel like Hokuto and Digimon Emperor don’t help the strategy of my deck. I did use BT16 Lui for a while and I ran BigUkkomon in the deck, but I decided to go for more aggressiveness in lieu of a bit more control.
No. Gate’s effect activates while the card is in the Breeding Area, but not during the Breeding Phase. Both effects activate during Start of Main Phase, so since both effects trigger, as the owner of the effects, you can choose to resolve Rage Mode’s effect before resolving Gate’s effect.
a card to possibly consider especially in a list like this where you dont have fang and your relying more on the deva's/sovs is susanomon. I am running it in my deck that has fanglong and its wonderfull, 7 evo which fits right in with the rest of the decks playcost and it deletes any digimon and with the amount of ace cards now and soon to be this could even be reduced to a 3/4 evo. If you pass turn you have a big 15k body with 3 checks and if you keep turn then it could win you the game right then and there. Susano as of sending this is not too expensive but it is way less than trying to get 4 copies of fang
Thanks for the suggestion! I still really like running no Lv 7s in my build, however, I’m considering playing a few FangLongmon. 4 FangLongmon doesn’t seem necessary and it feels bricky, so do the Cardinal options at 4, but I may consider them at 2:2 or at 3:3 for the deck. I’ve always been a fan of Susanoomon, but it seems a bit awkward on paper- I have no idea how it actually performs in the deck.
My only testing has been against my friend and we just play random decks from any set so the testing cant be too accurate for what we have currently but as of now my deva list runs 3 fang, 3 cardinal and 2 susano and seems to be doing fine in the matches we do play. I also run two copies of the lopmon from the double typhoon deck just as an alternate way to put alliance in deck. I think thats one of the good things about deva's as you dont need level 7's and as the sets go on you can even splash in other ace cards to counter with. I might have to try at some point though just for fun a list like yours that does not run fang/7's and see what i can come up with myself but this will be a great starting point if a choose to. Also thank you for the de-digivolve information education, i never knew that at all so its good to know going forward. . @@tommyphantastic4449
22:37 I'm sure that this is NOT how De-Digivolve works. You have to resolve every effect as much as possible. If a card says, you have to De-Digivolve 3, you HAVE to do it, if possible. If you really can't for whatever reason, then you can not. But you have to resolve the effect as much as you can. I can't just choose to draw 2 cards with Fire Ball and not deleting something if there clearly is a target for it, because I want to. That's not how the game works. If an effect says "trash 2 cards form your deck" you cannot choose to trash just 1. I found nothing about your claim in that part of the video. Can you link a source or is it like "trust me bro"?
Hi! So De-Digivolve, the actual game mechanic, allows you to choose how much to De-Digivolve up to the number X, so long as you choose a positive integer (ex. De-Digivolve 3 can be chosen as 1, 2, or 3, but not as 0). Here’s a link to the Comprehensive Rules Manual for Digimon Card Game: world.digimoncard.com/rule/pdf/general_rule.pdf?120823 Specifically under 12-12-3: Because the <De-Digivolve> effect reads "up to" for the number of cards it specifies to be trashed from the target, the player can choose any number of cards in a range from 1 up to the specified number. Therefore, when <De- Digivolve> is activated, the player must declare the number of cards to be trashed. This is also in official rulings for cards which have De-Digivolve X effects, such as Ultimate Flare.
To address your specific example of Fire Ball, it is a “Do <X>. If <X> doesn’t happen, do <Y>.” effect. You are correct that you need to do mandatory effects. De-Digivolve X is also mandatory, but this is because it is a specific mechanic-based rule that you can choose how much to De-Digivolve up to X. For your examples, the difference is that those effects prompt you to do them if able, but they don’t include “up to”, example, “Draw up to 2 cards” or “Trash up to 2 cards”. De-Digivolve X is just inherently an “up to” effect, even though it is mandatory.
BT17 Lv6 Eosmon will really pop off when you can get 2+ on the field, which is not too hard since going into it will play another Lv5. at 3 tamers and 2 Lv6 Eosmon you could delete 2 12000DP digimon by just playing a 5, which should cover most lv6 digimon i think a really nice line is going to be swining with a 5, play another 5, morpho inherit digivolves into lv6 for 1, it plays another 5 and deletes a digimon, manually digivolve into another 6, play another 5 and delete another digimon. most likely going to be deleting a Lv5 and Lv6
I don't see how this is infinite memory. The memory loss effect on WaruSeadramon is only once per turn, as you say. So the effect would apply itself once to the Digimon you're attacking, you'd gain the memory, then it wouldn't happen again for the rest of the turn since it's already happened.
Read WaruSeadramon again. The once per turn is referring to an opponent's digimon being played by an effect giving all of the opponent's digimon "[On Deletion] Lose 1 memory" until end of their turn. The "[On Deletion] Lose 1 memory" doesn't have a once per turn attached to it, it just doesn't stack to lose more than 1 per deletion as mentioned.
How does it go away? The effect isn't tied to a digimon, the effect lingers until end of their turn and affects ALL of their digimon, including any newly played digimon.
Good news, I got the combo off in game 2! In game 3, I just wanted to let my opponent know that he was playing Apocalymon's effect wrong. Things got heated- we were moving on from it, but then, I got frustrated with how he was talking to me and I called a judge. I did not fully explain correctly since I did not have the card in front of me: Apocalymon's [End of Turn] effect is not a "By doing [X], perform [Y]." effect. It is a "By doing [X], perform [Y]. Then perform [Z]." effect. Same ruling applies, but its an effect activated by paying a cost and then getting the rest of the effects. The judge (unfortunately) gave us an incorrect ruling. I asked if they had checked the official ruling, but the question was dodged. The judge checked with the head judge and we got the same incorrect ruling. I had already decided that if we got an incorrect ruling, that I would concede on the spot, since I was getting frustrated with playing against my opponent at this point, and I really did not want to continue playing, especially after being "proved" that he was right. The judges ended up having a meeting after the round and the judge who went over to my table apologized, saying that they found the correct ruling and that I actually was right after all and that they had made a bad call. I explained to him that it was no problem, I was going to drop after Round 3 anyways and I had just wanted to let my opponent know the correct way that the effect works. I just got so frustrated with my opponent, that I just wanted a judge to confirm what I was saying to my opponent so that he would know in the future, and though I was slightly frustrated with the incorrect ruling, I was just annoyed by my opponent.
I made some misplays, namely, I was nervous and just forgot to swing with my Garurumon X to get the draw and trash triggers. I was close to pulling the combo off in both games and I had the cards in hand, but was just 1 turn behind both times. I also played the updated deck for the first time and I made some bad mulligan choices ^^ You should probably mulligan for a Rookie after all!
Playing out one of the cards below or having a Blocker/redirect with 8k DP or higher just stops the combo though, right? 8k DP or higher: Lucemon, Shoutmon X4, Apemon (BT6), Monochromon (BT7)
Almost impossible. You have to be playing a exceptionally slow deck and pull god hands to actually pull this off within 4 turns unfortunately. Basically every deck in the meta ends the game on turn 4 so that's why it's the limit. All this time you are basically playing with a empty board aswell and you run no bombs in your security so that's a pushover aswell. Unfortunately ATM it's not even a "for fun" deck because you never have fun playing it and fishing for the loop cause you never get it. It's wild to me this Apocalymon lost to this, no idea what he was doing
So the ex06 lucemon can not use its effect to go into bt7 Lucemon chaos mode. Since you can’t ignore digievolution requirements. The bt7 Lucemon cm does not have a black box for the digivolve. You can evo lucemon into bt7 cm from hand with lucemon cm effect and it’s always a good card to hard play.
The condition must be meet for the deck to activate: 1 waru set up Green tamer available 1 copy of dimension is there 1 level 4 or lower is in the opponents discard pile / 1 opponent suspended digimon that is equal or lower dp than your waru.
Yes! The Digi-Egg, Ogudomon, and the Seven Great Demon Lords with the effect to place a card under the Digi-Egg, all can interact with options with the [Seven Great Demon Lord] trait. Do keep in mind that Ascent of the Seven Great Demon Lords can only interact with Digimon cards with [Seven Great Demon Lord].
Nice video clearly laying out your thoughts. I didn't know that ruling on leviamon getting through some protections! I was wondering what do you think of these cards for the deck: Shinegreymon Ruin mode- good mid to late game for preventing opponent from raising/using scramble options for 2 turns and helpful against a wide board. Downside is it's not searchable. Mist memory boost- Doesn't give you card selection but helps mill and also is searchable with boogiemon so can help you not brick sometimes. The memory will mostly just be used to put your opponent on a certain number. Biting crush- More option removal is useful for certain matchups like tyrantkabuterimon and the threat of leviamon can also ruin a lot of decks gameplans. Porcupamon- Psychemon really hurts and its nice that you get the deletion again on the next start of main. Good use of the memory from mist too to still play a demon lord the same turn.
I would still probably play 4 loyalty as it doesn't care about numbers in trash. It just looks at the top 3 and adds one to your hand or puts another source under one. Also have you thought about playing a copy of omnimon zwart? It can go 2 out of your 3 level 6s and can revive any of the black lvl 5s and purple lvl 6s. Gimmicky, but could make for a decent boss as well. I would personally play 1 baihumon ace in your deck as it's ability will be live more than usual since you play more devas. But otherwise, I like the idea behind all of your choices!
I would still run at least 1 EX6 Levia. Sure, he's not as amazing as EX5 Levia, but able to get rid of the opponent's digimon's digivolution cards is still pretty helpful at certain situation :3
I am coming back to the game just because of the Dandevimon, even if it is meem deck , but I was playing it up to bt 12 , I have 4 max rarity Dandevimon just waiting
I’m beginning to suspect that 4x Antylamon is also too much, and 1 Antylamon is a flex spot as well. I would probably cut down an Antylamon to run a full playset of Tai Kamiya.
I feel like you aren’t really meant to ATTACK a lot of the demon lords trash your opponents security I mean hard slamming Luce turn one trashes one of theirs and recovers for you
To me, it seems like a bad idea to play Lucemon Chaos Mode turn 1. You only have 1 Gate as an inheritable on Turn 1 and no resources in trash, so you can play Lucemon CM for 10 cost (maxing out opponent’s memory) for 1 recovery and 1 trashing security. Since you won’t have any resources in trash, you won’t be able to use Lucemon CM’s All Turns effect when he would leave play. Recovery is neat and trashing security is neat, but I wouldn’t say that it’s 10 cost neat to do.
@@tommyphantastic4449 I agree but in my experience there isn’t much to do turn one with 10 security the worst case scenario is they build a stack and you got so many outs to that it’s ridiculous but yea it does set you back a bit
Pretty good, nicely done explaining the combos and card effects. Definitely will be running this deck in ex6, but the first deck I make is dandevimon 😂 will it be good? Probably not, but I'm crazy enough to try to make it work
Neat! I think that DanDevimon will be more of a fun deck than it is a very competitive deck. There’s some removal effects in it, but aside from Retaliation (which it has a lot of), I think that it just doesn’t have enough board control.
Hi everyone! After playing with Fanglongmon, I decided that I don't really like it. I just kept bricking way too much when I used Fanglongmon- either I had Fanglongmon which was a dead card in hand until I had enough resources to play it out, or I had the 15 cost Cardinal option, so they really limited how many Devas/Four Sovereigns that I saw. I decided to remove Fanglongmon entirely, so that I could focus on a rush strategy with a lot of Blast Digivolving. I saw some people out there using Ordinemon/Examon as their boss Digimon, but I also don't like them, since you need 2 Lv 6s out in order to DNA Digivolve, and it basically never came up, so I ended up with a lot of bricks. After removing the 4 Analog Youths, 4 Fanglongmons, and 4 Cardinal options, I ended up with a lot of extra space, so I decided to play dupes of the Devas which I really liked, and run a higher option count. Not only is this deck budget (everything is Rare or lower), but I like it a lot more! I am playing a lot of dupes, but it’s not a problem, since you can just play the dupes from hand and play a different Deva into your Raising. A lot of the dupes (Black Devas, Indramon, Kumbhiramon), you would want them to be accessible in Battle Area anyways, so you could have a Blocker at the ready from your Black Devas, Indramon’s On Deletion effect in case opponent removes it, or Kumbhiramon, so you can get the card draw. Basically, a lot of the dupes, it doesn’t hurt you to play them out directly to Battle Area.
My theory and yours is quite similar BUT some differences: 1.the seventh option cards are pretty mid imo, I'm not playing them. Too inconsistent. 2. 1x copy of DeathX for board wipes, we are not RK we don't get to play alphamon and Jesmon. (This deck would just die to bloom lol) 3. 2x EX5 leviamon on play pop 2 cards, 1x EX6 leviamon + 1x LeviaXAnti. Board control wise, EX5 lev is just better popping 2 cards and gaining 2 memory back, and with 3 gates it's effectively +1 memory. Playing back EX5 lev off of Ascent is just a straight +2 memory, which also means you get to basically go into levX for free. 4. 1 Calling from darkness, 4 deathslingers WITH 2 barbamons. barba can replay your calling, deathslingers, etc. which is basically "lilith loop at home" 5. Not playing mill so filling trash with cards is a lot slower so BeelzeX is too slow and unlikely to gain value imo. 6. Promo Raremon is decent, same as ST porcupamon w/ blocker 7. 2x Gift of Darkness. In situations EX6 Belph or Creepy can't kill a level 6 or 7 digimon, just hard slam a belphRM, pop the smaller thing, gift into sleep and pop the 7.
Thanks for the suggestions! I will consider them as I physically assemble the deck in EX6. Point 4 is wrong however, as Barbamon can play cards with Play Costs, and options do not count since they only have Costs and they are not played. I figure that Barbamon is only really good at playing low level Digimon, or even Tamers. I don’t like Barbamon as much for my build, but I imagine that in a more Tamer-heavy build, he would be really good.