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Budget Deva Deck! No FangLongmon! 

TommyPhantastic
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Here’s my take on a Deva deck that’s focused more on Blocking and Blast Digivolving!

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13 сен 2024

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Комментарии : 11   
@tommyphantastic4449
@tommyphantastic4449 7 месяцев назад
Hi everyone! After playing with Fanglongmon, I decided that I don't really like it. I just kept bricking way too much when I used Fanglongmon- either I had Fanglongmon which was a dead card in hand until I had enough resources to play it out, or I had the 15 cost Cardinal option, so they really limited how many Devas/Four Sovereigns that I saw. I decided to remove Fanglongmon entirely, so that I could focus on a rush strategy with a lot of Blast Digivolving. I saw some people out there using Ordinemon/Examon as their boss Digimon, but I also don't like them, since you need 2 Lv 6s out in order to DNA Digivolve, and it basically never came up, so I ended up with a lot of bricks. After removing the 4 Analog Youths, 4 Fanglongmons, and 4 Cardinal options, I ended up with a lot of extra space, so I decided to play dupes of the Devas which I really liked, and run a higher option count. Not only is this deck budget (everything is Rare or lower), but I like it a lot more! I am playing a lot of dupes, but it’s not a problem, since you can just play the dupes from hand and play a different Deva into your Raising. A lot of the dupes (Black Devas, Indramon, Kumbhiramon), you would want them to be accessible in Battle Area anyways, so you could have a Blocker at the ready from your Black Devas, Indramon’s On Deletion effect in case opponent removes it, or Kumbhiramon, so you can get the card draw. Basically, a lot of the dupes, it doesn’t hurt you to play them out directly to Battle Area.
@ShieldedLoL
@ShieldedLoL Месяц назад
What do you think of adding megagargomon ace in some of these flex spots you have alot of black and green lvl 5s. I might try out this build if I don't like the og version. And always looking forward to seeing gameplay of this deck on dcgo if possible! Nice explanation and video!
@dauntlessodin5648
@dauntlessodin5648 7 месяцев назад
Fanglong is the only thing i was missing from the deck after a box, so i might give this budget option a try. good stuff!
@tommyphantastic4449
@tommyphantastic4449 7 месяцев назад
I’m beginning to suspect that 4x Antylamon is also too much, and 1 Antylamon is a flex spot as well. I would probably cut down an Antylamon to run a full playset of Tai Kamiya.
@alexscott7995
@alexscott7995 6 месяцев назад
I would still probably play 4 loyalty as it doesn't care about numbers in trash. It just looks at the top 3 and adds one to your hand or puts another source under one. Also have you thought about playing a copy of omnimon zwart? It can go 2 out of your 3 level 6s and can revive any of the black lvl 5s and purple lvl 6s. Gimmicky, but could make for a decent boss as well. I would personally play 1 baihumon ace in your deck as it's ability will be live more than usual since you play more devas. But otherwise, I like the idea behind all of your choices!
@Skelyte
@Skelyte 6 месяцев назад
a card to possibly consider especially in a list like this where you dont have fang and your relying more on the deva's/sovs is susanomon. I am running it in my deck that has fanglong and its wonderfull, 7 evo which fits right in with the rest of the decks playcost and it deletes any digimon and with the amount of ace cards now and soon to be this could even be reduced to a 3/4 evo. If you pass turn you have a big 15k body with 3 checks and if you keep turn then it could win you the game right then and there. Susano as of sending this is not too expensive but it is way less than trying to get 4 copies of fang
@tommyphantastic4449
@tommyphantastic4449 6 месяцев назад
Thanks for the suggestion! I still really like running no Lv 7s in my build, however, I’m considering playing a few FangLongmon. 4 FangLongmon doesn’t seem necessary and it feels bricky, so do the Cardinal options at 4, but I may consider them at 2:2 or at 3:3 for the deck. I’ve always been a fan of Susanoomon, but it seems a bit awkward on paper- I have no idea how it actually performs in the deck.
@Skelyte
@Skelyte 6 месяцев назад
My only testing has been against my friend and we just play random decks from any set so the testing cant be too accurate for what we have currently but as of now my deva list runs 3 fang, 3 cardinal and 2 susano and seems to be doing fine in the matches we do play. I also run two copies of the lopmon from the double typhoon deck just as an alternate way to put alliance in deck. I think thats one of the good things about deva's as you dont need level 7's and as the sets go on you can even splash in other ace cards to counter with. I might have to try at some point though just for fun a list like yours that does not run fang/7's and see what i can come up with myself but this will be a great starting point if a choose to. Also thank you for the de-digivolve information education, i never knew that at all so its good to know going forward. . @@tommyphantastic4449
@FusselTeddy0707
@FusselTeddy0707 6 месяцев назад
22:37 I'm sure that this is NOT how De-Digivolve works. You have to resolve every effect as much as possible. If a card says, you have to De-Digivolve 3, you HAVE to do it, if possible. If you really can't for whatever reason, then you can not. But you have to resolve the effect as much as you can. I can't just choose to draw 2 cards with Fire Ball and not deleting something if there clearly is a target for it, because I want to. That's not how the game works. If an effect says "trash 2 cards form your deck" you cannot choose to trash just 1. I found nothing about your claim in that part of the video. Can you link a source or is it like "trust me bro"?
@tommyphantastic4449
@tommyphantastic4449 6 месяцев назад
Hi! So De-Digivolve, the actual game mechanic, allows you to choose how much to De-Digivolve up to the number X, so long as you choose a positive integer (ex. De-Digivolve 3 can be chosen as 1, 2, or 3, but not as 0). Here’s a link to the Comprehensive Rules Manual for Digimon Card Game: world.digimoncard.com/rule/pdf/general_rule.pdf?120823 Specifically under 12-12-3: Because the effect reads "up to" for the number of cards it specifies to be trashed from the target, the player can choose any number of cards in a range from 1 up to the specified number. Therefore, when is activated, the player must declare the number of cards to be trashed. This is also in official rulings for cards which have De-Digivolve X effects, such as Ultimate Flare.
@tommyphantastic4449
@tommyphantastic4449 6 месяцев назад
To address your specific example of Fire Ball, it is a “Do . If doesn’t happen, do .” effect. You are correct that you need to do mandatory effects. De-Digivolve X is also mandatory, but this is because it is a specific mechanic-based rule that you can choose how much to De-Digivolve up to X. For your examples, the difference is that those effects prompt you to do them if able, but they don’t include “up to”, example, “Draw up to 2 cards” or “Trash up to 2 cards”. De-Digivolve X is just inherently an “up to” effect, even though it is mandatory.
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