There are a lot of highly regarded and most recognizable games with status that don’t have movies. As for the interview, Aonuma was answering about a game not a film. Even then, Nintendo doesnt always or even usually base their creative decisions on their biggest triumphs.
I feel like the Young Link sections of Ocarina of Time could be a movie in and of itself. It could end on a cliffhanger of Ganondorf taking over Hyrule, Zelda and Impa on the run, and Link getting sealed inside the Sacred Realm. Personally I’d start with Skyward Sword to get the Franchise off the ground and THEN do Ocarina of Time.
O totally agree👍 i think it most likely takes place in the downfall timeline but i also think there is a small chance it could also take place in the very early days of the final timeline, where the Sheikah are just starting gaining notoriety and haven't went crazy with technological advances yet
Convenient, as my reaction to Peach’s portrayal in the Illumination Mario movie appearing to be based on her from the comic “Super Mario Adventures” made me go; “What’s next? Is Zelda’s alter-ego of Sheik gonna be a prominent thing in the Zelda movie?”. I feel like that’s what a Hollywood writer would do to give Zelda an excuse to be a part of the potential action sequences too & be more than just a damsel or magical support.
That's true-if I were a Hollywood writer I'd probably do the same. It's a lot easier, after all, to write a highly-trained ninja into action scenes rather than a princess who usually sits back and watches Link do her dirty work :P I hope that she'll have at least a LITTLE role as a princess C:
I was exactly thinking the same thing I really do hope that the movie would center around OOT I would be hyped since it's one of my favorite games of all time! =)
I really hope they start with OoT, then proceed with others.... because, like you said, OoT established a lot of the foundation of the series, especially towards lore and story... and it's a simple, yet interesting 3 acts structure Hero's Journey. It's the perfect starting point to bring in new fans and introduce them to that universe. Of course it would need to be adapted a bit. First Act (Courage): Starts with young Link, finding out the Deku tree dies. He goes on his Quest to get the Triforce for Zelda, who doesn't trust her father's new ally Ganondorf, and enlist the help of the Zoras and Gorons, it ends with him pulling the Master Sword, and Ganondorf invading the sacred realm. Second Act (Wisdom): Starts with Adult Link waking up in the Chamber of Sages. Rauru and Sheik tell him they need to find allies to overthrow Ganondorf. He goes back to recruit the sages he met as a kid and bring them with him. It ends with Link, Sheik and the newly recruited sages getting attacked by Ganondorf and his people in Kakariko Village and the village gets burned down... Sheik is revealed to be Zelda and kidnapped by Ganondorf and Link is left for dead. Third Act (Power): Link wakes up, and meets with Impa, she reveals what she knows about Ganondorf and the Gerudo, Link travels to the desert, meets Nabooru and convince her to join them by destroying the witches. All the sages and their respective people storm Ganon's Castle, Link confronts Ganondorf, who takes the Triforce pieces from him and Zelda, uses them to transform into Ganon, and Link, Zelda and the sages seal him away in the Sacred Realm with the Power of friendship.
I believe BotW and a possible sequel featuring tears of the kingdom are also on the table, but Ocarina of Time combined the refinement of 1, 2 and 3 and the Twin Peaks feeling of LA and is a perfect translation of these games in 3D. It is simply iconic and a masterpiece. Playing it today on N64 or 3DS, doesn’t feel dated, besides the graphics. It feels timeless. I have been completing this game once a year since 1998. Touched master mode once, found it kinda trashy and never looked back 😂😂
That's very true! If they went with something like Breath of the Wild, they'd have to add a lot and even change some things to make it move along more smoothly.
it's true it's eazier to do a oot movie since botw and totk's story function with memorys, however i do prefered botw and totk story it would've be great to see it on big screen
Point 3 is my biggest gripe. I loved having the companions actually with you in their respective dungeons. I like how they talk and interact with whats going on around them. I hate how after the dungeons they just become lifeless forgettable husks. I want them to be there in person through the whole game (after u unlock the ofc) and give us the ability to chat with them if we want
Gonna have to respectfully disagree with ya on most of these points. Click read more for the rant and reasons below. 1) the core mechanics of the game revolves around the use of items to replace half the stuff from botw, and weapons breaking pushes people to not just use the same overpowered weapons every fight. 2) do we really need a whole new sword when there’s already a bunch of other weapons you can use in totk and botw. 3) This is actually a completely valid point, I see nothing wrong here. 4) You want to remove the main appeal of the game… and make totk a swordplay simulator… no. The beauty of totk combat comes from using things other than just pure brute force. Go play a different game if you don’t like that. 5) They made the totk about 2 and a half times bigger than the botw map, and you think it’s old??? Unless you know every little nook and cranny of this game I don’t even know how you came to this conclusion. Most people will barely scratch the sky of the totk world on their first go around, much less the surface or the depths. And that’s even if they know botw like the back of their hand. Okay rant over, have a good day!
I'd like to respectfully clarify: 1) I meant items like hookshots and the strategy of having to decide which items to take at a time (with the item limit); and perhaps certain weapons would work on certain enemies to avoid people overusing OP tools 2) No, which is why it ranks pretty low. I just thought it would shake things up to have a weapon more akin to the Phantom Sword or even Four Sword. 3) Thanks :D 4) Not really... what I meant. The Zonai powers are, yes, very cool, but just consider taking advantage of time to slow or even stop your enemies (which we can already, but I meant to a greater extent); and I didn't exactly mean turning it into a realistic swordplay simulator, I just meant having more attacks and having to choose which attacks would work well against the enemy in real time 5) Yes, the Sky Islands and Depths are pretty big additions, with a lot to explore, but they're just additions at best, and the world which divides them (and which contains the most content in comparison to both), that being the Hyrule overworld, is still the same, and many people have explored this world already. They just didn't change the world enough for it to feel very fresh, at least for me. But I will say, they did add quite a lot with the caves and depths and, of course, sky islands, but once again, it's still the same world Zelda fans have explored for seven or eight years. OK manifesto over, have a nice day, and thanks for commenting! :D
Thank you so much for using this remix in your video, Chocolate Chip Studios, and for the kind shoutout! This looks like a very charming game, and the editing here looks great! I'm definitely intrigued! 🌟
Lumine Hall looks kind of like a computer or electronic billboard. Could Ness's robot self from the past (the one that was told it was a one-way trip) be still hanging around in the programming, somehow connecting with his prior human self?