Unreal Engine development videos, tips, guides and tutorials for new and advanced developers. Real tutorials from real developers working live on successful projects. We record all of our videos at our development studio and share knowledge to empower other devs. Our primary focus is UE 4 and UE 5 with Virtual Reality including standalone headsets like the Quest 2.
ive got to the point where i can build my own apps but cant seem to bake the lights correctly, i have a large scale model and resized the light mass and reflection boxes after i build lighting everything is black no matter what i seem the change or do
This was really helpful! The official epic docs don't show about download the older version of the command tools and whatnot so seeing which versions specifically to get from Android studio really helped a lot.
As an Ex Epic Games Contractor who worked on older iterations - this may be true. Support was planned but with the faster than expected adoption of the quest 3 it's plausible that quest 2 support won't grow. UE and Epic dedicate resources to where the current flows. Meta is pretty clearly pushing hard to Quest 3 and will drop Quest 2 support. The Quest 2 is capable of nanite. Already working builds (not public branch yet). Lumen I have not seen run on it. But Lumen barely runs correctly on PC haha.
Make sure to reinstall a stable branch of UE. Custom builds have this issue sometimes when pulled via GitHub. Also make sure Oculus SDK / tools and drivers are installed before starting UE.
For anyone else who is having this issue, I had to manually install the Oculus ADB drivers: 1. Close Unreal Engine and the Oculus software. 2. Search 'Oculus ADB drivers' in Google (I don't think that I can put a link here). You'll find the Oculus Developer Center page. 3. Download the Oculus ADB Drivers and unzip the folder inside it. 4. Inside the 'usb_driver' sub folder, there's a file called 'android_winusb'. On the file, right click/Install. Make sure that you use the correct file, because there are 3 files with similar names. 5. After installing it, restart Windows and the Quest headset. 6. You may also need to launch the Meta Quest Developer Hub, go to Device Manager and 'Set Up New Device'. Then go through the setup process. 7. Put the Quest headset on, click 'Allow' on the Oculus Link notification that pops up. Or do it manually by clicking on the time that's displayed on the left side of the menu bar, then click the Oculus Link button on the right. 8. Once you see the Oculus PC interface, you should see a new pop-up that says 'Allow USB debugging' or something similar. Click 'Always allow from this computer'. 9. If you have any issues with any of these steps, you might need to unplug, re-plug the headset, restart the headset, restart Windows, ect. 10. Now when you launch you Unreal Engine project, in the Project Launcher, you should see the Quest 2 option.
any idea with this error? ERROR: cmd.exe failed with args /c "D:\Users\Me\UNREAL PROJECTS\VR\VrTemplateFirstLook\Intermediate\Android\arm64\gradle ungradle.bat" :app:assembleDebug
@@stevenanthony9387 I guess I'm stupid?... I've gotten past most steps, installed everything correctly, I just don't know if I'm missing something... For some reason I keep getting errors in the compiler. Fix one problem, another pops up... thanks for the help though. 🤓👍
@@toastandtech2883 Same to me, now i'm having a "gradle" error on the deploying content. just been HOURS looking on forums, watching videos etc. nothing builds it
Thanks for the feedback. This was prior to 5.2 stable and anything with UE needs lots of talking hahaha. Trust us we develop exclusively for VR on it since the start of the VR plugins.
install build tools revision 33.0.2 is corrupted remove and install again using sdk manager i got this error after following each step is there a quick fix to get me on back on track GREAT content though
had to delete every other build tools and sdk that wasnt "in use" and needed visual studio with game development package installed and now compiling my own test apps!
Good video with lots of useful information. Saves a lot of my life not having to learn what you know the hard way. Thank you for sharing your experience.
Thanks a lot for your video! I'm currently doing a VR game for my last year of school and I found this very useful to set up my Unreal scene! :D Thank you!!
I managed to get dark shepherd on roll 5 and the ak-47 on roll 2. I didn't get the legendary weapon because the price is insane but I want it. If it was another gun maybe.
@SuperNinjaBK - Some things have changed but mostly minor things. There have been some adjustments to Post Process settings others have mentioned in the comments. I am currently working on a newer video, I just got additional VR headsets to update my content to recommend settings for most of them (Oculus, Vive and now Index). I hope to have that uploaded soon. If you have any specific questions I am happy to help.
Absolutely, just hit up your channel and subbed. Nice videos - just watched "Back To The ARCTIC!". Your quick scoping is pretty epic, I am nowhere near as good with the Arctic. In the next update S9 the DLQ is looking like it's going to bring some serious competition with Gunsmith. Especially with "golden" DLQ which is in Battle Royale.
Thank man that means a lot!!😭😭 I truly my best! Yea man season 9 is bringing a lot of changes to the game! 😱 I saw the legendary dlq and tbh it looks really slow 😅. Thank you for watching my video and subbing bro your the best!
Update: All of the items except the Razorback are available in the free video draw in the global version. The Razorback is likely still coming but the Farewell Event has not been launched in the global version. This is unusual and generally there is a week long farewell event prior to the next season. We are expecting Season 9 next weekend (more or less) therefore it's possible we get a Farewell Event today. We also did not get a community update on Reddit this week which is unusual - it's possible something is planned for latter today.
Gg! I subscribed to your channel... because i can watch and actually enjoy the video. I do the same content but you put way more time amd effort in your videos than i do and you desurve way more subs, so keep it up :) your doing well !
Yep me too. What do you think of it? I'm a fan. It's very post apocalyptic almost borderline psycho (the bloody bunny thing). I love it. Also it's a firebreak character so yeah. The lucky draw is already in the game files. It should have released already. I expected Thursday but it's weird for it to be in the files already.
@@Unreal4Real Thursday at 7pm central time I bought the cordite pdw toxic waste ak117 meltdown Lk24 justicar Rpd practical joker Qq9 melting point They all released on Thursdays at 7pm central time well most of the draws do I've noticed
Gg! I subscribed to your channel because I am actually enjoying your content. I do the same content as you but you have way more time and effort than my videos! So well done :)
Thanks for the comment! I also do not think Smoke Bomber is the best (albeit some youtubers think so). For me the most annoying class to play solo vs squads against is trap master... so I concur. I like to play Ninja best though.
There is no currently but it's a work in progress, our studio has just published the first formal demo with great reception, now that we have moved past the initial development stages I plan to continue the tutorials. We have quite a large amount of footage it just needs some editing!