I do still wish games took example of deep rock galactic and hell divers whether it be the in game currencies being able to be unlocked through weekly or daily quests or just being able to unlock a random item in a crate
of course its meh. Nothing good comes from this company anymore. The DL1 crew are pretty much gone at this point these are the new devs. Also it's now owned by tencent so yeah say goodbye to techland
You would think it being a parkour game they would of sold on the idea of actually having to ascend the tower with parkour…… the game loop seen here seems very boring and basic
I think they should make some changes when you go to the wheel to change accesories because it always stops your game and its not sensative so if you accidently equipped a grenade andd you thought it was a uv flare and you placed it down, you'll be dead. They should also add an option to make the keybinds of the game to switch to dying light 1 keybinds/controls
I think it’s a fun little mode. I hope in the future they keep updating this mode, adding new floors, features, and enemies. There definitely needs to be a boss fight at the end, like in DL1’s prison heist
What's really special about this game is that it's not available in the Steam store anymore, making it a rare gem that nobody else can get. In my time playing it, the experience was fun, which is saying something considering I don't like battle royals. The game was fun- it didn't last long, it was a unique take on the genre, and you got rewarded for surviving longer than others. I liked the game and I do hope something like this will come back somehow in Dying Light or even Dying Light 2.
i disagree wth the finding loot thing. the raid is supposed to be an activity similar to other game's with an endgame; take in your max level character with your best gear for a shot at unique gear and items. it just needs to be harder or more complex. truly difficult encounters that require thought and strategy beyond holding down left click. maybe even puzzles to figure out the encounters, like destiny raids.
Nope having own loadout is mid, best way is to make elite missions without own gear so that the people who want to play it easy can do it in the standard one if they want. Me and many others want a challenge and that won’t happen when we have 999 boosters and 200 military medkits
@@jahmy there's better way's to go about it though, while also letting people keep their loadout. limiting the amount of resources that can be brought in, for example. limited ammo, meds, tools, etc. as well as not allowing thing's like the doom shotgun or korek machete.
I just finished the following and i battled the mother and I am very happy with it. I do know im like over 7 years late but meh 7 years ago i was trying to find out how to operate any electronics. but MAN do I LOVE DL1 and if i go and play DL2 I dont think I'll ever choose DL2 over DL1
My idea for the vnc tower climb a couple years ago was a massive dark zone with rng floors and enemies but no segments and sections just one continuous climb to the roof. Which includes boss fights and parkour sections easy and hard. I wanted to feel trapped in this building and having to fight my way out to the roof. There should also be infected we never saw in the vnc with a alpha volatile or night hunter waiting on the roof. The vnc tower needs to feel like a nest/ground zero. Kinda like a resident evil hunk side mission.
Tower Raid is alright I suppose but even with the randomised floors and modifiers it still feels repetitive I don't think I'll be playing it again or playing DL2 until the second DLC drops
Dying Light will forever be THE Zombie Apocalypse game. Every kid growing up to be a gamer will at some point give in and buy either DL1 or 2. And 1 or 2 afterwards😂 It cant die. Theres no game like it, its one of a kind. And it just so happens to be *The one of a kind zombie game*
yes of the game mode they announced 9 months ago and was originally planned to release in February. I'm not shitting on the gamemode just stating its mediocre atm and could be better, as I said I see the potential and will make a more in depth vid stating how they can improve on this beta.
I really don’t like how loot works in DL2. Like guns are locked behind Jai. I miss just being able to find various rarities of guns anywhere, randomized stats, or just part of the environment like boat paddles n stuff. It’s all tied behind some type of overly gamified grind or fixed location random event pop up. No point in exploration.
Those cool weapons they have in the Bundle would be dope rewards for doing a raid (non repairable to justify buying the dlc, let’s be practical here). Remember those weird gold tier weapons in DL1 like that ancient club that had skulls on it n stuff? Good stats but couldn’t modify it? Really just novelty but cool to use. Tribal axe n stuff.
They should rework whole loot system and making money more relevant that would change the game aloot and maybe make co op raids better cuz clearly that not it and in this apocaliptic world you know the money should be a big thing not sou ez to get
People will directly say "but its beta, you have no right to say its bad" You guys need to understand that it took them over 8 months to release Tower raid and this is what they gave us? At first Tower raid initial release was supposed to be in February so imagine how broken and empty that shit would have been. So yes, Tower Raid is trash and its time to stop throwing flowers at techland every time they do something. Tower raid is empty, its lacking in everything and the Beta is an excuse. If they truly wanted to do test with it, there's something called "experimental build" on steam, they should have release an experimental build of the game with only Tower raid so people could give a long and detailed feedback over the months since the beginning of 2024 so when we actually get Tower raid it would have been fully polished and complete and not an empty Beta to get resources.
In the future, I hope they add wayyy more floors per playthrough (maybe like 6-9, in single player and like 12-16 in multi player), I also hope there are some broken parkour only floors that have banners you can slide on, poles you can swing on, etc... This could also be a good opportunity to introduce a zombie that can crawl on walls and ceilings, and they could grab your leg like in the E3 demo. Just some ideas i would like.
My hopes for this game being saved from Development heck, I'm losing hope. I dunno if I can stand this game any longer, Techland proves and proves again, they're and utter trash company.
I don't have any idea if they are planning to make this into a rogue-like mode. But if they are: 1. Give zero weapons and utilities from the beginning. The player has to scavenge for them by killing zombies and looting them or explore the environment. 2. DL is a zombie parkour game. They added the zombie but forgot the parkour. 3. Ammo is fine, but better weapons should be given not just a higher rarity. 4. I don't know how many times you played the mode but I believe they should add more types of final rooms as well. 5. They need to add an objective as to WHY the player is in the tower in the first place. Like, looking for certain kind of loot that can only be found in the tower and no where else, which is why the player will have to look around for the item in question and that's what will be delivered in the final box on the roof that will be extracted out of there. 6. This was absolutely stupid. Where are the volatiles in a VOLATILE Hive? 7. After watching the gameplay in a different video I have come to this conclusion: They are trying to replicate Left4Dead and trying to add some spice by using modifiers. But they have definitely failed. Cooperation is not required on this mission. You can even do it solo ( which is not a bad thing, but they need to do something about the biter grabs and the spitters vomiting around them preventing the player from getting closer.) 8. The floors need to get noticeably harder as you progress through the them. Starting with only biters and sparse in number, you manually climb up for a few floors so that you can get your bearings (refer to point 1). Then you use the elevators. As you proceed using the elevators the floors will have virals, then add in the banshees and goons, phase out the biters and keep doing this process so that each floor feels harder than the previous. 9. They need to take into account the number players in the tower. The more players that join through the coop the more zombies. 10. They need to add some zombies or tweak the existing ones so that actually they promote working together (refer to point 7). As you showed in the video, you were easily able to run far ahead of your co-op partner without any repercussions. That needs to change. GENERAL CRITICISM ------------------------------------------------------------------------------------------------------------------- 1. Why does Aiden start bouncing when I run into a zombie and try to attack it? Because of this my attacks don't connect and it's so fucking infuriating. 2. When a molotov is thrown or a fire is lit why doesn't it cast proper light around it, instead of just glowing on my screen while it's surroundings are still pitch black?