Hey, everyone Tony from TN3D Studio and this is my creative outlet for learning Architecture Visualization. On this Channel you can expect videos on 3D modeling, architectural rendering, and animation and post production. My goal is to improve your creative workflow as I learn to improve my own.
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This is the best Lighting tutorial ever on RU-vid I have watched.....sir I really appreciate your efforts and hardwork..huge respect.... love from India sir😊
Cool video !! I wonder what color temperature/rgb code you are using for floor lamp (yellowish/warm color at 8:04). Are you have specific rgb code or usually adjusting based on your needs?
thank you! in scene with many vegetation around contour will make the scene weird if using default setting. so im thinking to only use contour for selected material. but your last scene comparing picture with contour and without contour, its still looks good with contour (that plam tree). so i guess i just need to reduce the opacity huh?
Yes, this feature is great for creating artistic style type renders, otherwise your images will look like cartoons. Taking the opacity down do its not too strong is a Tip 😊
I normally use Mix operator when i have to combine 2 textures in the same slot (this would be the same for Albedo and Ambient Occlusion), Because i had roughness the mix operator blends the two so you can get the right results. :)
Great to see more content coming out, Tony! And finally a video about Lumion, loved this one! Ray tracing really changed things up and this new version brought interesting updates to the workflow. 😁
Thank You Oliver its a different type of video but getting used to it :). Totally agree, I think the progression on ray tracing sets up for more realistic features ( Glass looks way better than previous versions). I'm sure there will be more updates this year
The only difference between OpenGL and DirectX Normal map is the Green channel is inverted (DirectX's first pixel pixel is at the top and Open GL first Pixel is at Bottom), Similar to Roughtness and Glossiness concept :)
@@TN3DStudio thanks a lot. How does this affect its usage/application because believe I noticed a difference in the bump result when I used the two. And do we still use the transfer function settings for the two
The best information is always in English, it took me a long time to come to your channel with that hunger of wanting to learn and improve every day. Thanks for the information and wanting to share your knowledge. Greetings from Peru
If you have ambient occlusion texture, you combine it with the diffuse texture using mix operator text map. 👍🏿 I've show this in other material videos 😊
Yessir, mix operator multiply 👍🏿, but depends on the AO texture, sometimes if it's inverted you have to try other options. But look at how the textures blend together, because AO texture adds shadows and highlights back to diffuse/albedo texture 😊
Hi there !, you are making a such professional video, and I study a lot from you, can you pls help me in this: How can I make an orbit camera around any object in Enscape? Thank you
you can only do this in vray. now that you can this in an escape is just insane. this feature makes enscape better render engine for architect. but you can only do this in 3.5?