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How to Create Realistic Materials In V-ray 6 For Sketchup Using PBR Textures 

TN3D Studio
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Step by step Vray 6 for sketchup realistic Material Tutorial
Get Texture Pack: gumroad.com/a/523101395/wnqwb
Get V-ray 6 For Sketchup: bit.ly/3rdd72S
SUBSCRIBE: bit.ly/31yppYe
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➜MUSIC IN THIS VIDEO:
Ooyy - Tei
Ooyy - Heliolingus
Ooyy - Gelatin Nature

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23 июл 2024

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Комментарии : 28   
@TN3DStudio
@TN3DStudio 8 месяцев назад
Hey guys, if your interested in the pack from upstairs used in the video, here is the link : gumroad.com/a/523101395/wnqwb
@LearnUpstairs
@LearnUpstairs 8 месяцев назад
Incredible video as always, Tony! Your tutorials are really in-depth and a must for everyone learning archviz 🙌
@TN3DStudio
@TN3DStudio 8 месяцев назад
I appreciate it Bro, Valeu! always looking forward to your video👊👊
@neogeo339
@neogeo339 8 месяцев назад
Great video, especially the surface imperfections which is something not covered nearly enough.
@TN3DStudio
@TN3DStudio 8 месяцев назад
Thank you! I think once we understand material composition you can create anything with v-ray 😊. In depth videos like this is to clarify those little details 😊 glad you enjoyed it.
@patrickobrien3235
@patrickobrien3235 8 месяцев назад
Great tutorial, thank you so much
@TN3DStudio
@TN3DStudio 8 месяцев назад
Thank You, Glad it was helpful! :)
@patrickobrien3235
@patrickobrien3235 8 месяцев назад
Very hepful
@TN3DStudio
@TN3DStudio 8 месяцев назад
@@patrickobrien3235 😊
@joxxyyz
@joxxyyz 3 месяца назад
Great tutorial, very helpful Though what's the difference between a directx and opengl normal map.
@TN3DStudio
@TN3DStudio 2 месяца назад
The only difference between OpenGL and DirectX Normal map is the Green channel is inverted (DirectX's first pixel pixel is at the top and Open GL first Pixel is at Bottom), Similar to Roughtness and Glossiness concept :)
@joxxyyz
@joxxyyz 2 месяца назад
@@TN3DStudio thanks a lot. How does this affect its usage/application because believe I noticed a difference in the bump result when I used the two. And do we still use the transfer function settings for the two
@NewmanLozada
@NewmanLozada 5 месяцев назад
What about Ambient Occlusion?
@TN3DStudio
@TN3DStudio 5 месяцев назад
If you have ambient occlusion texture, you combine it with the diffuse texture using mix operator text map. 👍🏿 I've show this in other material videos 😊
@NewmanLozada
@NewmanLozada 5 месяцев назад
@@TN3DStudio mix operator in multiply A x B mode?
@TN3DStudio
@TN3DStudio 5 месяцев назад
Yessir, mix operator multiply 👍🏿, but depends on the AO texture, sometimes if it's inverted you have to try other options. But look at how the textures blend together, because AO texture adds shadows and highlights back to diffuse/albedo texture 😊
@lovellebalo7150
@lovellebalo7150 5 месяцев назад
Thank you for these tips. It helps a lot
@TN3DStudio
@TN3DStudio 4 месяца назад
Thank you 🙏🏿👊🏿
@jskup
@jskup 2 месяца назад
thnanks, but you go too fast about mix operator for imperfections
@TN3DStudio
@TN3DStudio 2 месяца назад
I normally use Mix operator when i have to combine 2 textures in the same slot (this would be the same for Albedo and Ambient Occlusion), Because i had roughness the mix operator blends the two so you can get the right results. :)
@jskup
@jskup 2 месяца назад
@@TN3DStudio thanks for your answer
@triumfdula8830
@triumfdula8830 8 месяцев назад
I never understood the differences between roughness and glossines, can't we reduce the glossines by darkening the b&w texture map, and generate roughness, i just don't get the difference
@TN3DStudio
@TN3DStudio 8 месяцев назад
Yes, rougness and glossiness are the same (just opposites). Where glossiness gives you sharp reflection roughness will give you matte surface ( and vice-versa) works the same with the texture, the secrete is in the contrast of your texture. I always adjust my roughness (in vray or photoshop) Trust me, it's not that complicated. Thanks for your comment 😊
@triumfdula8830
@triumfdula8830 8 месяцев назад
@@TN3DStudio I just adjust the gain, gama and lift of texture, at color correction, wrap in, in the glossines texture slot and i get matte reflection, sharp reflection, all i need, still don't know the use of roughfness, anyway thanks for the comment
@EvilizedDead_EVL_DED
@EvilizedDead_EVL_DED Месяц назад
Thank you for such an informative video BUT Audio in this video is just Treble. It’s pinching my eardrums so bad man.
@TN3DStudio
@TN3DStudio Месяц назад
I'm glad the content was still useful :). The Audio as been much better since this video. so Hopefully this wont happen again :)
@EvilizedDead_EVL_DED
@EvilizedDead_EVL_DED Месяц назад
I’m always appreciative of your videos and responses ! Thank you for making them such great and helpful TN !
@TN3DStudio
@TN3DStudio Месяц назад
@@EvilizedDead_EVL_DED thank you! I really appreciate the feedback. 🙏🏿
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