Your best source for miniature painting tutorials of all skill levels and miniature sculpting. A channel dedicated to the creation and painting of miniatures (28mm-72mm) and miniature busts. I will show you my aproach to the related topics - of course this is just one way among many paths. But it is always easier to get into a field when you can watch someone do it and that is what I am trying to do: Provide a resource for people that want to get into this awesome hobby - and want to get better at it. I will gradually expand the tutorial section and as the channel grows also cover related topics and events.
Feel free to request tutorials for sculpture or painting in the coments of the videos.
This is a small idea, but the video you did 8 months ago trying the “Adrian smith paint scheme” was amazing and inspired my army alongside many others army. I loved it so much and your tutorials are so effective. I’d love to see you paint more of that scheme in the future.
I hate dynamic poses. Give me an army of resting poses all day every day, everyone being in a dynamic pose has the same energy to me as flowing lava bases on a battlefield of rolling grassy slopes. To each their own of course, but I'm pretty sick and tired of how dynamic fans absolutely insist that their preference is objectively better and that GW is simply erring by focusing on non-combat poses.
Incredibile. You are describing perfectly what i have thougt for years. Personally, i play and Paint only old generation models. In the 8th edition for example, i love that. The rulebook Was so good and the miniature have the originale 40k style.
In my experience, having a variety of both synthetic and hair brushes, along with others like Drubushes, is that way to get great results. I am still looking wchich brush brand I like more, but so far, my minins are looking pretty good as a begginer.
I disagree and im sure im in the minority. But I want details and I like the building process. I enjoy putting hours into every termigaunt.. I even with they had more detail.. their teeth bug the hell out of me lol
Hiding lines and nubs is an part of being a good sculptor, which some GW artists have nailed, and others haven't. Let's look at the Leviathan box. Termagaunts have one obviously visible line, and it doesn't even need fixing if you don't want to. A miracle of push-fit engineering. But then you go look at the psychophage, or the screamer killer, and there are some lines that are impossible to deal with with pure assembly quality, so they need sprue glue. It's the same with nub locations: A norn emmissary has most nubs in locations that are easy to sand and prep, and there's only two lines to sprue-glue in very visible areas... And then you look at the genestealers, where the shoulder chitin is connected to the sprue in a concave area. Godhand? Won't fit, and the area is curved anyway. nail file? Forget it! Top of the line gundam glass file? Useless. So the best I could find involves difficult work with an xacto knife at poor angles, followed by a jewelry metal file, and then soft, bendy tamiya fine grit sticks. And there's two of those per geneastealer. Takes longer than the rest of the assembly. GW has to send their sculptors to build some modern Gundams. Some cheap HGs from Witch of Mercury, followed by the pinnacle of gundam engineering, the MGEX freedom gundam. Then you see every nub is in an easy spot, nothing is on a curve, and after assemblying, almost every nub is placed in a way that it's hidden! Bad job cutting? Too tired for sanding? No problem, because the connection is in a place that will not harm either assembly and is not in a visible area. Too often, GW has nubs in places that manage to fail at both at once.
Great looking metal, and you really should've gone for the masking goo or whatever other alternative instead of suffering through that headache. Flat stripes being completely fucked when applied to a curved surface is to be expected and would have me reconsidering my approach really fast.
Completely sick and tired of overdesign. Some of us want to play the game, not spend days filling gaps. I really miss the days of legs, torsos, arms and heads, so you could kitbash easily. When you have 80 guardsmen, "unique" posing means having 8 of the same figure wit the current set. I'm finding myself 3D printing more and more now, because I get more flexibility, less time needed for cleanup, and of course, saving heaps of money
This is still way too much. Find a paint who's quality and consistency is what you like. Then buy the primaries, (red, green, blue), the secondaries (cyan, magenta and yellow) and black and white. From there, MIX YOUR OWN!!! It's not rocket science! All these paint companies convince you to buy massive ranges, much of which you never use. When you come up with colours you like, note them in your recipe book. (I usually add a blob of paint for reference.) I have maybe 15 paints, including metallics, and they do EVERYTHING. Stop believing the hype and getting ripped off.
I buy models to play. Painting is a necessary part of the job in order to play nice looking games, I get that. But I totally agree on the overengineering and detailing. In my opinion it is just too much little stuff, that’s keeping me away from painting my other 1000000 grey miniatures.
Absolutely. I switched to painting Oathmark minis because of the simplicity. I don't want to paint ten skulls, a severed head, three pouches, a gazillion spikes, two parchments an sixty three gems on every single grunt.
Had a lot of these tools already given to me down by my grandfather , just to do Something's wrong now. I've watched games workshop and go up in price every year for the past 30 years and they f****** suck.
you brought up stl files. i have to say that after learning to 3d print and how to boolean models, i wont ever buy a gw model again. i got the whole conquest part deathguard + a mortarion sitting arround here, still in sprews. i just cant motivate myself to build this stuff, prime it properly, design the bases, you name it. but with resin 3d printing, my booleaned models come out 100% the way i want them to be, my unique models in unique poses. no mold lines, no gaps just "perfection" also there are so many awesome models like thw prima victrix from dakkadakkastore. they seem simple at first but they are so damn detailed. so many pose and weapon options like gw could never sell. gw brought me into war gaming, resin 3d printing and all those damn good creators made me stay.
also the lines where you join parts, you make disappear with greenstuff/modeling putty, using the rubber claysculpting tools for when its wet, and grades of sand paper up to the polishing paper for car paint jobs, for when its dry. thats how you force them to be invisible. also you can even use greenstuff to stick together parts by sandwiching it in between them, though often this require you to reduce (cut/grind) the material of either side of the join to make it line up right. its essentially sculpting the parts together.
i nearly ended up as a mini designer some years ago, and i deeply appreciate some of what your picking up on. I noticed that often designers and artists seamed to loose sight of the fact that minis are first and foremost tabletop gaming pieces and get carried away with the artistic expression: minis functionally must be able to be easily picked up, placed and moved around within 3d complex scenery and other minis where the position and facing matter, and this can include mild hills, and they must be transported within carry cases, and in large enough numbers to play a game. minis which offbalance, or extent too far outside they're base areas become impractical to play with and the growing size of the average man from 25 to 28 and now to 30+ possibly 34 mm means that the increased total volume of an identical force from old to new minis is considerable, limiting the how big an army one can bring, and often demanding the use of cars for multiple large cases rather than just a backpack on the bus thus frustrating students and young people who often don't have access to that. i think some of the modern minis essentially become to too big, and to complex with random spikes and protrusions which makes them impractical for gaming and sometimes this leads to them being too delicate with nowhere good to pick them up from. i call these diorama minis as that's all they're good for. whilst not all modern minis suffer from this last problem, a number of minis do, and the general creep in size and complexity as made these problems more common.
I am coincidentally painting one of old Deathwing Knights as I watch this. This style and feel is exactly how the Deathwing are meant to be. I think leaning into the warmer colours for the bone armour makes such a difference!
I really felt this assembling my Bretonnian army box. My peasants were 2 or 4 pieces, all of which went with each other so no need to care about which pieces fit where, my knights were 8, but then my lord on pegasus was 51.