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Blender Bob
Blender Bob
Blender Bob
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I'm a veteran hard surface modeler and CG supervisor. I've been in the VFX industry since 1995. Long time Maya user (since 1997, when it was still beta) but since Blender 2.80 came out, I just (almost) stopped using Maya and Blender is now my primary tool. As this chain grows, I will try to show you how we use Blender at Real by Fake to do our VFXs on real projects. My goal is to help you learn how to make top notch modelling and VFX technics that are at the level of the VFX film industry. Feel free to check me out on IMDB (see link).
And now I'm in rigging paradise
5:13
Месяц назад
Set Driven Key  Addendum
1:33
Месяц назад
I'm in rigging hell!
1:36
Месяц назад
Planar projection in Blender
1:22
Месяц назад
To Quads or not to Quads? Well...
56:30
3 месяца назад
Tiki Update #6
9:30
3 месяца назад
Bevel inner corners
3:16
3 месяца назад
Facial Capture in iClone8 addendum
0:41
4 месяца назад
BLENDER IS NOT FREE!!!
1:05
4 месяца назад
Tiki mocap and retargeting in Blender
5:51
7 месяцев назад
TIKI at BCON L.A. 2024
0:35
7 месяцев назад
Creating Blender addons using ChatGPT
12:12
9 месяцев назад
Videogrammetry Demo Real by FAKE
7:41
10 месяцев назад
Overscan addon for Blender
1:27
10 месяцев назад
Overscan addon for Blender
3:39
10 месяцев назад
Adding trackers to already tracked scenes
1:43
10 месяцев назад
Setting ACES background images
0:59
10 месяцев назад
Better Animation Viewer for Blender
2:42
10 месяцев назад
xSens Mocap System by Movella
20:06
Год назад
Best way to upscale images
2:32
Год назад
Комментарии
@EugenioStephan
@EugenioStephan 18 часов назад
Anima All not work for fbx or collada export
@davebrainvfx
@davebrainvfx День назад
The preview is looking gorgeous and I'm excited to see more. Hope people continue to be nice about the transition from an open movie - I'm sure most would just want to see another finished feature made in Blender!
@davebrainvfx
@davebrainvfx День назад
Mad motion blur at the cut at 8:48 - in case it's not been spotted yet 😁
@Create_o_raptor
@Create_o_raptor 6 дней назад
I love you.. you know how you need to have a character in a T pose to use mocap stuff effectively? yeah..I already had spent a lot of time with facial shapekeys before realising..we cant apply armature modifiers to objects with shapekeys..got a work around using this . Thanks
@BlenderBob
@BlenderBob 6 дней назад
C’est made of for pretty much the same reason.
@triumph3D
@triumph3D 6 дней назад
Been using blender for almost 3yrs just found this channel, wow!!
@blenderheadxyz2418
@blenderheadxyz2418 8 дней назад
that note thing would be brilliant. i create a text file in the script editor, but thats kind of awkward
@chase_like_the_bank
@chase_like_the_bank 12 дней назад
"According to chatgpt it's not possible" It's kind of amazing that chatgpt can programming what a user requests at all, but it really is a lousy programmer outside of cobbling together google copy-paste
@chase_like_the_bank
@chase_like_the_bank 12 дней назад
Although to be fair I don't see a multiline text box in use anywhere in the blender interface, so it might be right.
@chase_like_the_bank
@chase_like_the_bank 12 дней назад
Or any height parameters on the StringProperty
@guilhermecampos8313
@guilhermecampos8313 12 дней назад
Rigging is really something very hard for anyone thats no used to it. Last week I had to make a rig that was suposed to be very simple to do. I was kicked very hard.
@davidcotto8955
@davidcotto8955 13 дней назад
hi does anyone know where one can try to join an open source project using blender? not looking to get paid, just want to join a a group or team to work on somethign together
@marcinm9251
@marcinm9251 14 дней назад
You could make a tutorial how to denoise animations...
@BlenderBob
@BlenderBob 14 дней назад
What do you mean? You just need to turn on denoising in the render settings.
@you_re
@you_re 15 дней назад
just open the text editor window and write there :)
@andrejtetkic7169
@andrejtetkic7169 15 дней назад
I guess you could make an UI List of strings so that the user can have as much lines as they want, I am just not sure can you make it so it makes a new row when you press enter, then it would be awesome! And you could try something like embossing it so that it doesn't look so boxy, but then you need to double-click to edit, which is not ideal. Maybe there is a workaround though. I would love to spend some time to try and do this, but I am in a middle of a bunch of projects and don't really have the time. I am sure ChatGPT can help you make it!
@BlenderBob
@BlenderBob 14 дней назад
We tried but ChatGTP didn’t know either
@TripTilt
@TripTilt 15 дней назад
At least with Nodegroups you can add some description and/or reminder what it does to any input and output of the nodegroup. I really like that!
@RakeshD1
@RakeshD1 15 дней назад
thanks a lot
@CodenameStudios
@CodenameStudios 15 дней назад
I've seen an 3D artist from Japan use the Node Frame thing (to group nodes and label that section with a title or something) and he wrote step-by-step in that framed area what each node does and how to use them. Well formatted and easy to read. I thought that's what everyone was using to write things down. But yeah, a small box might be good to have around...OHHHH, or a Notes Node!!!! That would be awesome lol. Thanks for the addon, now I just need that camera addon you made and I think I'm good lol :D :D :D
@itshanhanlee
@itshanhanlee 15 дней назад
THANK YOU SOOOOOOOOOO MUCH😭💙
@charlesque
@charlesque 15 дней назад
to remember the total frame range, I usually write the frame range in the name of the scene. Or if i have to render a different frame range multiple times, i make a new linked scene. I wish Blender had something more built-in.
@BlenderBob
@BlenderBob 15 дней назад
When you work in a studio pipeline you can’t really do that though.
@charlesque
@charlesque 15 дней назад
Yeah. :( I came from cinema 4d, and there is more tools to manage and organize the render parameters. I'm waiting for those in blender :) At work, I have a render farm management system so i just put the custom frame range there and leave the total frame range in the blender file.
@btn237
@btn237 15 дней назад
@@charlesquedid you know Blender has a ‘preview range’ feature, where you can set a temporary frame range that can be toggled on and off? You can find it in the header of the timeline
@charlesque
@charlesque 15 дней назад
​@@btn237 good idea ! I know, but I never thought of using it to render part of the animation. Does it render the animation when you press Shift+F12 ?
@btn237
@btn237 15 дней назад
@@charlesque no it actually doesn’t respect the range for renders (that would be a cool option to have, say under the render tab). I think how I used it was with ‘viewport render animation’, which does respect the preview range. Just ensuring render and viewport settings are the same.
@tinkerboi
@tinkerboi 15 дней назад
Technically, If you want to add any note to any object, you can actually create a String Custom Properties and call it notes this would work on anything you can add custom properties on it :P As far as i know, textbox is not possible in blender however, it is possible to make a button to open a text file in the text editor if that is a good workaround for you
@BlenderBob
@BlenderBob 15 дней назад
Which is what I did for the notes but it’s only one line. I wanted a text box
@gottagowork
@gottagowork 15 дней назад
@@BlenderBob I keep my notes on the scripting tab. All I need now is a reminder to make notes... 😇 Wouldn't mind to see a built in text box functionality as an annotation type, for node trees and so on. Numerous reroute nodes to make small one liner notes just feel silly.
@WCCOMPUTERGRAPHICS
@WCCOMPUTERGRAPHICS 17 дней назад
Oh man, thank you very much. This literally saved a project here in the company!
@BlenderBob
@BlenderBob 17 дней назад
Cool! I’ll wait for my 10% check in the mail! ;-)
@WCCOMPUTERGRAPHICS
@WCCOMPUTERGRAPHICS 17 дней назад
@@BlenderBob Oh boy... don't worry..haha
@jackthewhite12
@jackthewhite12 17 дней назад
Im try to make a addod that put all the addons in a drop down menu i can select and bow sounds simple enough but cant seem to get gpt to work
@BlenderBob
@BlenderBob 17 дней назад
Ouf! Maybe you’re asking too much
@jackthewhite12
@jackthewhite12 14 дней назад
@@BlenderBob what I found out is blender api limitation for the n panel so after roughly 40 ish back and forth it mostly worked just turned out to be a blender limitation.
@nadyagil9422
@nadyagil9422 18 дней назад
Thanks a lot!
@SaudBako
@SaudBako 19 дней назад
The text is too small
@InterPixelYoutube
@InterPixelYoutube 19 дней назад
Great tip, great channel - a sub from me!
@blenderheadxyz2418
@blenderheadxyz2418 21 день назад
You are a Blendersaint ! Thank you
@TemaShahov
@TemaShahov 22 дня назад
Hi Bob, It would be great if you could update it to take into account the new features of the software and also the rapid development of the USD format. Thanks
@BlenderBob
@BlenderBob 21 день назад
YT doesn’t allow modifying clips. But I think I made at least in clip about USD
@TemaShahov
@TemaShahov 20 дней назад
@@BlenderBob Yeah, I mean it would be nice if you made a new video about how things are with file formats today. BetterFBX still doesn't work perfectly. But maybe you have some new tips. Including USD too. The Maya and Blender connection is especially interesting. Since other software is more user-friendly, but Maya, in my opinion, does everything to make it inconvenient for the industry to switch to Blender
@WeeRabbi
@WeeRabbi 23 дня назад
Thank you very much sir! I’m very appreciate your shared in this video.This one save my time!
@eobet
@eobet 24 дня назад
Max has been so much better at this for literally decades now… 😞
@hawajoke
@hawajoke 25 дней назад
download link not working
@BlenderBob
@BlenderBob 24 дня назад
I don't know what to tell you. Seems to work for everyone else. Works for me too. :-/
@JorisPlacette-e5c
@JorisPlacette-e5c 29 дней назад
Awesome video! @blenderBob you may have figured it out already, but the 64k max vertices cap can be disabled, allowing improved mesh resolution, which is critical when capturing 3+ people at the same time. This cap is here by default because of an encoding/decoding optimization in unity and unreal for real-time playback but irrelevant in your use case. I hope you are having fun with your capture studio! (PS, I may be one of the guys who came to your office to install your volumetric capture studio ;) )
@BlenderBob
@BlenderBob 29 дней назад
Really? Cool! Have you ever setup a system in Montreal?
@davidkimel4559
@davidkimel4559 29 дней назад
Hi. Is there a reason this won't array in the z axis?
@BlenderBob
@BlenderBob 29 дней назад
No idea. You may want to ask the developer. :-)
@Kinosei30
@Kinosei30 Месяц назад
Foud this video searching how to enable the motion paths, not only I've learned what I wanted but also how to solve a problem I would soon face. Thank you :)
@maxilogan75
@maxilogan75 Месяц назад
Outstanding work, and the soldering is the icing on the cake of a great shading (the paint is great, textile is beautiful, everything's great)
@SJ98296
@SJ98296 Месяц назад
Perhaps I am missing something, but I tried using the action constraint on a simple cube jump animation that had keys on position, scale, and rotation. But the resulting animation does not match the original animation (no matter the mix mode) unless you break up the channels (PSR) and drive them through separate action constraints, which IMHO provides little to no real value in terms of workflow, and definitely doesn't compare to the efficiency of the set driven tool. I believe that the whole point of this video is to highlight that in Maya you can quickly and easily setup complex driver dependancies that are significantly more flexible and blender user's would benefit from such a tool. That said, I do intend to explore what can be done using Python in blender to achieve similar functionality, but the users who have stated that you can achieve "the same" results in blender with OTS tools have me seriously questioning how accurate those claims are.
@GaryParris
@GaryParris Месяц назад
well done on getting it done :O)
@mcgoose258
@mcgoose258 Месяц назад
oh fuck yeah we do, I don't miss much about Maya day to day, but SDK's are one of the things i *do* miss
@traderz13
@traderz13 Месяц назад
Ita nice you are proud of your rigged model and that you give a shout out to that guy who helped you, but can you do something that teaches us some of the concepts that you learnt/ were used to solve the problems that you previously did a RU-vid about. Else this feels similar to an advert and not what I thought I would experience when I signed up to your channel.
@BlenderBob
@BlenderBob Месяц назад
Well, I’d love to but I asked someone to rig it for me because I don’t know much about the subject so even if I wanted to, I could not make that rigging tutorial. I can’t be good at everything. :-)
@traderz13
@traderz13 Месяц назад
@@BlenderBob sure but the video would have been more substantive if you had showed some of the modifiers etc. or principles used - didnt have to be a full tutorial.
@zombizombi
@zombizombi Месяц назад
Can you tell me which CPU/GPU you're using here please? Cycles looking very fast. Project looks fantastic.
@BlenderBob
@BlenderBob Месяц назад
Nvidia 6000ada. It’s slightly slower than a 4090 but it has double the vram. 48GB
@zombizombi
@zombizombi Месяц назад
@@BlenderBob Interesting, thanks.
@daveindezmenez
@daveindezmenez Месяц назад
Rigging is easy - if you have someone else do it.
@AINIMANIA-3D
@AINIMANIA-3D Месяц назад
nice job! Smart thinking on the welding
@FabrizioAscari
@FabrizioAscari Месяц назад
tutorial please :):)
@BlenderBob
@BlenderBob Месяц назад
Which part?
@simoneiorio9703
@simoneiorio9703 Месяц назад
Now you need some leather stuff and chain to add, in case of....
@animatorFan74
@animatorFan74 Месяц назад
It's so great that someone from the community helped out. I love it when things like this happen. :)
@BlenderBob
@BlenderBob Месяц назад
Happens all the time in the Blender community
@hugo54758
@hugo54758 Месяц назад
Now this won't fall on deaf ears ;)
@COSMICAMISSION
@COSMICAMISSION Месяц назад
Great job, the lava normal map for welding is a great idea!
@designreaper-v4g
@designreaper-v4g Месяц назад
have you ever tried rigging a monorail system in which the carrier has two trolley one front and one in the back and they are connected through a square bar with hinges the trolley moves on a rail with a profile("you can google electric monorail system") , I rigged it the best I can and run moves pretty good on straight line😅 but when the trolley move on a curved path it doesn't stay connected it get a little offset from the hinge.
@BlenderBob
@BlenderBob Месяц назад
I didn’t even rig that thing, so no. But you could ask the community. Blenderartist dot org is a good start
@spelledfunny
@spelledfunny Месяц назад
Can you do a video of how you did the modeling with accurate measurements?
@BlenderBob
@BlenderBob Месяц назад
I used a digital calliper to mesure the small parts, a ruler for medium ones and measuring tape for the long ones. Most of the parts were done with round numbers, in metric, which made it easier. This would have been hell in imperial.
@spelledfunny
@spelledfunny Месяц назад
@@BlenderBob Yeah, but I'v tried doing CAD like stuff in Blender and it's not exactly. I was wondering how you did the modeling without driving yourself up the wall.
@BlenderBob
@BlenderBob Месяц назад
Well, I’ve got 28 years of hard surface modeling experience so for me this is the kind of stuff I do while eating my cereals in the morning. The parts are not very hard. It’s just that there are a lot of them
@ansoncall6497
@ansoncall6497 Месяц назад
Its much better in Cinema 4D or Houdini. Xpresso is amazing and presents an enormous amount of control. I wouldn't mind if Blender wholesale copied it.
@terrydavis2100
@terrydavis2100 Месяц назад
Certainly a better place to be in! Great going.
@fergadelics
@fergadelics Месяц назад
lava weld