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Lee is the author and creator of Weekend Warriors: The Ultimate Tabletop Skirmish Game To Play With Your Kids! Lee and his son, Nicholas, are co-authors of Population Z, Lunaria Chronicles, and other titles available on their website.
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I really can't think of a worse idea for game rules than using colored shapes with potentially a multiplier instead of... you know... a ****ing NUMBER. "It becomes very intuitive" Well no, it doesn't. It remains incredibly dumb.
I’d be really interested in a sci fi overlay because I’m looking for something to use my super old 40K minis. Unless the system already allows for that kind of thing?
Good timing, earlier this month we released the sci-fi supplement that opens it up to use loads of 40k minis including big guys, mounts and psychics! Here's a link to find out more: tabletopskirmishgames.com/products/evolution-a-rogue-warriors-sci-fi-supplement-pdf-version
Well … I have a giant crab I 3D printed and was looking for a way to paint a crab. And this is about the only video I found. *And* I like contrast paints. So I’m going to see about using your technique!
I’m new to hobby.. if I want to try this game, but can I just get the solo and coop book “ungentlemanly warfare” or do I need the core rule book as well??
Pretty fast play once you get the hang of it. For me though it suffers from the same FOW/Team Yankee issue of tanks rowed up side by side. Shame. I like the models though.
Sometimes I do hand brush on priming not just figures but also on 1/72 and 1/76 vehicle models, btw how good was the adhesive of this primer brand? I’m currently using Army brand.
It's XPS insulation foam used by plumbers a lot. It's pretty tough when glued with hot glue and coated in garage floor paint, and holds up really well. I gave a set to my local club and they use it every week without incident.
Great video. Thanks for highlighting the possibility of priming with regular brush. If I may ask, do you recall how many drops of primer goes on one miniature?
You should check out a video that i did. It is a review of the first edition of CARDS & COBOLDS that i created. All of the world assets are mashed up into one rule in the dungeon master rule system. And that is where homebrew is allowed in the game. So you can play as yourself or make up your own character. You can make up spells, items, weapons, and all sorts of other things. I didn't want to go through all the trouble just building a world in its entirety, so i just went with the singular dungeon master/player system and the homebrew rule. This game is compatible with many ttrpgs of all genres. Im planning on publishing this some day.
Fantastic video - thank you. I’m currently developing my own board game/war game to play with my little boys. I started with a hero quest template, as that was something I remember as a boy being pretty accessible. But I’m building off of that core foundation, in order to get some depth. I play currently with either a backdrop setting of Warhammer fantasy OR W40k… and have miniatures that fit those archetypes. I’m currently developing the W40 K version. And wanting to pick up some rules with regards to advantages of suppressive fire. In order to get some tactical depth into the gameplay. So I was interested to see when a target is pinned. And what does that require? So this video is giving me lots of ideas.
You need to do a video on platoon building and the difference between troop types like enlisted and recruits. It's quite confusing. Especially when arming everybody.
This is a great teaching video. The pinning mechanic feels great. What is the thought behind rolling a 1 and the opponent gets to choose who activates? Seems to be a good mechanic, just not sure what it's supposed to represent.
Great to hear! We wanted to represent the idea of plans going wrong and the enemy forcing the Team to adjust tactics in battle. It's also really fun when you get to some crucial points and can't activate the Warrior you want to.
Ty. It's something I've been trying to figure out for awhile now. Been sitting on these box sets since they came out. Have a young special needs child. Just now getting to the point where I can play again. I thought maybe I was having trouble because I've been away from the sport for awhile They are poorly done all around in my opinion. Did they edit this book at all. I'm hoping the arena type format of thr later stuff kinda negates some of these rules. I barely made it through high-school. Lol I can't math hard enough to play a table top game. Who are they making this for? Love thr models and thr terrain. BEen waiting for orky stuff for along time now. Ty for wrapping your head around this. You do a great job visualizing it for thr audience.
I would hope these little shorts catch on. Really handy. I really appreciate it. I feel gamesworkshop did a great job of making it nearly impossible to find these rules in the book. WHAT CAN I DO WHAT CANT I DO. JESUS GW!! Love your orky terrain mate. Cheers
Thank you for the video, mate. It's the typical crappy Italeri kit quality but a very nice subject. I hope some of the better manufacturers look into giving us a new kit with recessed rivets and panel lines, more surface details and better fit.
I have more than ten games under my belt now and still find this video so helpful. It's such a clear and concise explanation of the most murky part of the game.