is there like a prerequisite to use the effects? i don't quite understand how it activate in combat? can we use the mastery from the get-go? do we need weapon mastery feat or something? I've read the the book over and over but I'm still unclarified
It’s class specific. Barbarian, fighter, paladin, rogue, and ranger. The amount you get and ones you get access to depend on class and weapon proficiencies
@@encountersmith yeah, i took another read with a friend of mine who's a dm and he helped clarify things to me. I had to overhaul my builds to adjust to the 2024 phb since we're adapting it to our campaign. fortunately we're still a couple sessions in so it's not like it's a major change to the campaign
no hate but my DM is making us all move from DnDbeyond to Roll20 because of all the WoTC fuckery, and no lie, I actually cried while trying to make a new character using Roll20, even when using Better20 to help build it is such a terrible character sheet by comparison and I'm getting serious anxiety about keeping track of item charges, spell slots, homebrew items etc. Actually the way you have to build homebrew items period in Roll20 is appalling. So many things are calculated or set automatically the first time when building in DnDBeyond, why can't Roll20 be the same!?
@@The-Secret-Dragon I’m sorry that’s happening to you and are finding it difficult. Roll20 has a new dnd character sheet in beta that will be for both 2014 and 2024 5e. Once I’m done playing with it I’ll be making a video on that as well.
Great information delivery and editing the exception is the speed ramping. Setting playback to .9 makes this watchable. The modulation is still there but the random speed ramping is more bearable. You normal pace and cadence are perfectly fine for a tutorial style video
Thank you for the kind words! Yeah speed ramping was something I did early on to make my videos shorter. No worries I no longer do this lol. I do appreciate the constructive criticism and thanks for taking the time
Nice, knew 4 of them. Never used the music myself, nor have any of the DMs I play with. Most of us don't have the time time to set that up. Didn't know about the splitting the party up onto separate maps.
This is a great video on the basics! I love videos like this because even when I know the techniques already, I'm not always using them to their full potential. Watching these kinds of videos helps me to consolidate my knowledge and imagine new ways of using these tools. Thanks!
Great video! Question for you. If you are a free user of Roll20 (we don't play enough to justify a monthly subscription), is there away you would recommend to upkeep a couple different games. For example, I have a Fallout 2d20, Sentinel Comics and a WFRP game in the work (deciding which on to actually play). If I keep the material for all three, I will bust my size limit with Roll20. How could I easily keep/organize the files on my hard drive and move them in when working on one of those games? I used to work with Owlbear Rodeo and it was fantastic as all the info was saved in one file you could download and then upload as needed. But with the new ver 2.0, I am not sure how long they will support the 1.0 and that is why we moved to Roll20 (plus the new link with Discord).
@@sinmaan7568 hey! Thanks for the kind words and questions! I actually used a free account for years and only recently upgraded. I did what you said and deleted to re upload from files on my pc but honestly…..just make different accounts for each system you want to play. I made a second account for tutorials and ended up using it to hold my stuff for one shots and kept my main account for campaigns
I played a paladin for the first time about 3-4 years ago, the DM was nice but bad at her craft. She would only, EVER, give us one combat per day! For me, as a paladin, that meant I was smiting the crap out of everything! Why not? But is that the fault of the paladin class and divine smite? Or was that the fault of a DM who needed to put multiple encounters into the same day? With one fight, I smite everything. When the paladin is tapped out for the second fight, they maybe start learning to conserve some spell slots.
Disagree with your analysis. If they wanted to limit Divine Smite to once a turn, then they should have just made it like Sneak Attack. By having Divine Smite now be a spell that costs them their bonus action, it limits their action economy. Polearm Master? Not for paladins, anymore! Two weapon fighting? Great, in One DnD, paladins can get the full range of fighting styles, including two weapon fighting...only both the off-hand attack and your Divine Smite are a bonus action! So no two weapon fighting! Virtually, anything that you might want to use your bonus action for, will now compete with divine smite. Instead of giving a paladin more options, they now have fewer. WotC clearly wants all paladins to be boring sword and board paladins, all others need not apply. Paladins are also not the most powerful class in 5e. Paladins had an incredible nova round potential, but as you noted, it meant they were done for the day. Wizards and sorcerers are way more powerful in 5e as are most full casters. Where paladins got super powerful was MC with sorcerer, warlock or bard. Paladins after level 6 are solid and good, but a 6 paladin/14 sorcerer was more powerful and a 20 paladin.
If i wanted happy, light-skinned, daylight-thriving assassins, I'd play a wood elf. Drow are cosmically cursed as a species, and as conscientious and empathetic as I am in the real world, dnd exists partially beyond our bioessentialist ambiguity. I also want class and race traits that really, completely change up play styles, and not always in "balanced" ways. Like halflings getting -2 Str for being the size of a child is wild to me. It should be like max str 14, +4 Dex (no cap), reduce HD from classes by a die size (d4 -> d3), etc, etc. Suggestion: saying, "geez, xyz sure is bonkers, what are you gonna do" is much less fun than hearing someone's fresh take on something. So lemme put the ball back in your court. In your opinion, what should be going on with the drow, and how should that be represented mechanically?
@@gillcaz a benefit with attacks in darkness rather than a punishment in light. There are drow written who can fight just fine during the day but have an edge in the dark.
@@encountersmith That's petty decent. I'd also rule that getting a disadvantage from the racial trait just means that a drow rogue needs two or more advantages to sneak attack in daylight
Its not technically supported but if they use discord through a browser you can but at that point they should just use normal roll20. I was informed they are working on touch controls for all of roll20 so that could be supported in the future
I used to use roll20 to find dnd groups, but now the whole site just feels dead, it’s so hard to find a group now. (If anyone has any suggestions on where to find groups please lmk)
I think this is interesting, especially since demiplane is now owned by Roll20 and they have the 5e nexus coming out later this year. Seems like there will be additional integration from that giving us a D&D Beyond-like character builder/tracker hooked into roll20 automatically, without needing to touch any WotC stuff at any point. That's also likely why they don't need the browser add-ons that normal roll20 can use.
tbh, I don't fully understand the purpose of this over just playing a VTT on a regular browser window with discord running in the background. You can just toggle off the microphones in the browser, and you're set. Plus, it works with other extensions like beyond20.
Yeah all the people mad at Paladin "nerfs" are crazy. Every game I've played a Paladin felt like easy mode. Like you're telling me I get to be a tank, healer, utility caster, AND one of if not THE best damage dealer in my party- PLUS I'm super duper good at fighting every DM's two favorite recurring encounters (undead and fiends)? Imo they didn't nerf them enough if they were really trying to cement Paladins as support tanks, like they mentioned in several 2024 texts. You simply don't need all that damage packed into such a character.
I've always had a problem with straight up immunities just for the sake of making an encounter harder rather than say being a "no duh, of course your fire attack doesn't hurt the fire elemental." I like the Troll/Alpha approach much better of regeneration unless hit with weakness. 10 hp will soak up some attacks but it definitely won't negate a player's efforts too often unless they're just rolling really low all game.
Wow, I probably need to tell some of my DMs about that last one because they usually take ages going through all the creature sheets to do their bread and butter attacks.
I like the idea of a dagger that can be thrown at an enemy as a reaction to attacking an ally. Like the Sentinel feat but with the daggers thrown range. Sinse the daggers normal range is only 20 feat they have disadvantage on attacks beyond that which prevents sneak attack which makes the rogue want to stay close. Free object interact to retrieve the dagger if you are within 5 feet on your turn.
I see so many solutions to a "problem"... that is just generated because people don't use encumbrance. Easy fix: Use encumbrance. If you use Roll20, it's even calculated automatically.
This is a great point. Another way to go about this with scrolls and potions that your party is hording- put a monster/ritual etc that can be fed extra magic items. Maybe feeding it spell scrolls can give cool wild-magic buffs. Or maybe you need to give it magic regularly to satiate it while you stop it from destroying the city.
Looks neat but i'm not sure what the benefit is Perhaps one of the players want to try if it's useful for them, we'll see I use roll20 for vtt+music, and discord for voice chat + out of game chatting/notes
@@lakewood2535 that’s fair. It’s really more of an accessibility tool. For my group I had players have trouble getting audio from discord and a browser page at the same time so I wasn’t about to use roll20s music most of the time and this makes that easier.
One of the parts of fixed resources that people don't talk about enough is how important movement and range play into this. Making a melee creature unable to in melee like with difficult terrain, speed reduction, and restraining spells is basically the same thing as stunning a target when it achieves the same job: make it so the enemy does nothing on their turn.
Hello there, I just saw news about the integration on twitter and I just have a quick question. I run a homebrew One Piece themed DnD session. Can I transfer the campaign with all the maps/npcs/character sheets etc by just logging in through it or is there some other method?
Yeah if you use dnd beyond for character sheets that might make it harder to use but you can have players use either the activity or browser and it still works
Eh, whatever, doesn't seem useful enough. I thought it would be something like "input commands in discord chat if you're connecting from mobile or otherwise can't load the roll20", not just "oh hey here's just a browser window inside your discord" I guess it would be somewhat useful for people who play with webcams to see them in the same window as r20, but for anything else it's almost useless. Especially considering that you can't run extensions on discord browser compared to chrome or firefox.
@@soreg666alex I hear ya. To be honest it hasn’t changed a whole lot for me (the dm) but it’s been helpful for some of my player who don’t have multi screen setups or older PCs. It’s more of an update for accessibility rather than advanced features
Well rouges commit crime, which is typically a night time activity, so sunlight sensitivity and rouges kinda go hand in hand. And how much of the game takes place not in direct sunlight? Lots of caves, buildings, even dense forests.
@@captaincriticize8050 I see where you’re coming from but rogues don’t have to commit crimes and how much outdoor activity really depends on the adventure or campaign. Either way it limits play in a way no other race does. Like a pirate campaign would be quite difficult.
Omg no way! My friends and I play Roll20 in Discord. I had to look up your tutorials just so I can set it up properly for Discord. This seems to be a good add on. Gonna try this on my next session
This is already accomplished quite well by magic items IIRC. I believe in pathfinder I realized the incremental increases in magic item prices when i started making them for the party and its a very good way to exhaust cash to turn a +1 to a +2 which tou can easily counter as a dm.
the problem with the encumbrance rules is that it often clashes with the percieved loot value (and the weird economics in dnd 5e settings). lets say a hoard have 5k worth of coins and trinkets. thats great! but unless you got like 2 bags of holding or a caravan waiting outside then the partys encumbrance is most like gonna be capped out all at once or at least close to it, yet you would most likely only get a single rare magic item for that price (according to XGtE). This could be fine if you have a campagne where the party always comes back to the same town where they have a base or if you have a bank system in place but otherwise you basically have to embrace the traveling merchant sterotype by primarily barter with magic items/scrolls/potions rather than coin since those items hold more value per kg/lb compared to coins or gems
I just saw I got integration for Roll20 & Discord (yesterday) and was a little skeptical admittedly since I run mainly Call of Cthulhu and Indie RPGs. But I was playing with the integration and when I realized I could run my specific games (like CoC) with integration already available, I was sold. I definitely will give this a try in a game of mind and hope Roll20 creats the option to create multiple games in the future! Great review EncounterSmith. (Also was not expecting to be featured! Thank you so very much much <3 🎲)
@@encountersmith Greatly appreciated. You were the one that helped me edit my maps. When I was running some games, I needed that help so seriously thanks! Glad we can spread the knowledge!
Yeah, its like a 10th of a second per clip, allthough you cut the whole of the last "D" off in "Over the years of D&D" and the "ce" in "Most of us stop wanting to use encumberance". Still got a sub though, you've got a good topic here and good diction too!