Sega MD completely destroys the Amiga in every way, Amiga frame rate was always lower. Less sound channels and bad audio separation. I had the Amiga 1200, fond memories but Sega always wins for me.
MD has the same CPU as amiga 500 or Atari ST but really dramatically different approach to graphics, VRAM etc. etc. etc. The Amiga 500 is far more versatile, more flexible. However, the MD is super optimized for 2D games of that era, and it's no problem to make a 2D game on it that will run half as slow on the Amiga 500.
A lot of developers on the Amiga really didn't understand how to use the hardware properly, and Commodore didn't care. Sega on the other hand had an approval system where they would make sure you DID use their hardware properly.
Battle Squadron is better on Amiga. Mega Drive's port is missing some ground textures, shading, and animations. The cuts were because EA wanted to limit it to a 4 Mbit cart. They added parallax, but it is highly distracting and blocks your view. Out Run hits both ends of the spectrum. Very good on MD, but bottom of the bin on Amiga (that one's a slide show). If only Lotus III dev Magnetic Fields worked on the Amiga port instead of Probe.
Just now learning about the Amiga. I always assumed it had graphics worse than the NES, but the graphics are better even than SNES, and the music is just insane good. It really mystifies me how they were put out of business.
@adjustableisland8806 The story of what happened to the Amiga is a big one, but most people who have followed it agree it was mostly mismanagement at Commodore. What it really boils down to is they bought the Amiga (while it was in development from an independent company) while they had money problems. Marketing really didn't know what the system really was capable of and/or didn't care. it was starved of development budget once it was released and most projects were cancelled. Commodore bet against themselves by making PC's (that were making a loss for Commodore) while shifting resources around from Amiga to give money to the PC to keep that department alive (BTW the Amiga never had a loss) towards the end they closed C64 production while it was still making money, then panicked every bank and investor by just closing the PC side without selling it off to at least recoup some of the losses (This was done to try and hide how badly the PC side was going for Commodore) It's just is so inept. There are other factors like it's one company vs thousands of PC manufacturers most of which also went bankrupt. Magazines which were highly influential at the time, were filled with hundreds of adverts from hundreds of companies espousing how great their PC was while making huge losses (they were trying to just outlast the competition) . And some of it is because of the end users, they had a great system so why spend more of there hard earned money to buy and upgrade the system so they looked to magazines and what do they see? PC's screaming from so many of them about how great they are, while Commodore was mostly silent (and lost in the noise) Commodore marketing at it's finest (Yes sarcasm). When I say Commodore in regard to the Amiga I mean most of the entire company, but there were some parts like Commodore UK that were at least trying and mostly successful (within the means they were allowed). Something that needs to be said is that without Commodore I doubt we would have ever seen the Amiga (And I'm grateful it was released). The market was saturated in systems that no one wanted and they disappeared far sooner than the Amiga. The Original Amiga company didn't have anyway to produce the Amiga so that was out, and the only company that had any real interest was Atari that was making a million dollar a day loss (at that time owned by Warner Bros so they had deep pockets but they were trying to get rid of Atari also) but all they wanted was the chipset for a system but even that was cancelled before it was ready.
Yo jugué al Street Fighter 2 en una A1200, y se mueve bastante mejor que en un A500, y si bien no tiene la suavidad del arcade logra una jugabilidad muy alta, me la pasé bárbaro jugando contra mi hermano ja ja.. Después el tema del Amiga es que se usaban los joysticks de un botón, una limitación que impedía tomar en serio a la plataforma, pero estando bien programada podía sacar resultados técnicos similares a las consolas de 16 bits.
Pinball Fantasies sounds, looks and plays best on Amiga. Looks and sounds like Atari Jaguar version except for the Jaguar having alot more colors. One of the most amazing soundtracks in gaming history and best pinball game of that time. Glad it made to snes too, even if its the lesser version. The best Pinball game on Snes is Jaki Crush. Snes has always been great for its exclusives.
Most of these are amiga games converted to the sega. Not the fairest comparison in my opinion. They are both better and worse at different games. The amiga is better for racing games, adventure games, anything that needs a mouse. The Sega is better for platformers, shooters, fighters - any arcade 2d scrolling style game.
Comparativa troll, no se puede comparar, es una comparativa fuera de lugar, para hacer el 2d de Neo Geo pasaron generaciones, era una auténtica recreativa en tu casa, ni PSX, ni Saturn pudieron hacer una réplica 1:1 a los juegos de Neo Geo. Ésto es como comparar Bad Bunny con Freddy Mercury, te puede gustar más pero que sea mejor...👋🏼
Flashback, Shadow of the Beast, Pinball Dreams, Sensible Soccer (SWOS 96-97 was even better) were all better on the Amiga and showed what the Amiga could do when in the hands of programmers who knew what they were doing. SotB, PD, and SS were all Amiga led developments so design used the Amiga well to begin with. If the Amiga had an enforceable "Seal of Quality" I believe the quality of games on the Amiga could/would have been much higher.
There are 3 versions (4 if you include the TNC AGA version) of SFII for the Amiga, Street Fighter II - Super Street fighter II Turbo (AGA) - Super Street Fighter II - The New Challengers (this is available in OCS and AGA). SF II Turbo (AGA and only AGA) is by far the best looking (even better than the SNES) with nice presentation and big bold colourful sprites, it was great.....in the still shots in the magazines!!! but then you start to play the game and it all fell apart, the characters while looking good static were missing many frames of animation and this makes it the best looking worst version. The original SF II is the blandest looking of the 3 but playbility is better than Turbo (which was not hard). SSF II TNC (OCS) is a mixed bag it's better looking than SF II but nowhere near as nice as Turbo, however they were able to get the official lookup tables so the gameplay is much closer to the SNES and the animation is the best as well even if the screen size had been reduced and as an added bonus they did an AGA version which was HDD installable, it improved the graphics, screen size back to full and the glory of the CD32 7 button gamepad by my mind it's the only SF II on the Amiga. While SSF II TNC on the AGA Amiga is the best version it's still not as good as the SNES but it was decent.
Realmente, el secreto del "poder" de Neo Geo está en los juegos, específicamente, porque son cartuchos de doble placa con chips que aumentan las capacidades de cada juego minimizando la carga al sistema, la comparación es difícil porque SNES usa placas con apenas 4-6 chips cómo mucho mientras que Neo Geo, sus cartuchos usan doble placa con mínimo 30 chips o más entre las dos placas
This is a bad Idea and Often a Bad comparison because SNES got Direct Ports for games like these. Amiga got ports from the Ultra Pathetic US GOLD... its almost as if someone was trying to sabotage Every Amiga Arcade Port. BUT Even the New Version of Final Fight coming soon for Amiga does not compare.....they are still doing it wrong and not using Amiga's Abilities not even remotely
Ciertamente nintendo era muy conservadora pero sacaba sus garras para mercadearse como la mejor del universo: hasta la llegada del playstation de sony jamas vi dos consolas de diferentes compañias juntas en la misma tienda; (sin contar clones de nintendo) sega era agresivo pero en europa/japon.
26:20 for some strange reason, the CPU controled ryu and ken, cannot do any damage to each other at the end of the credits, i wonder if it has anything to do to some conditions of the game, maybe it was in some areas like in zangief stage or bison's