You can find gaming guides, tips and tricks, gaming news/updates, funny clips and more on my channel.
I have recently begun to make RU-vid videos focused primarily on PC games with a personal preference for RPG and strategy games. For those of you curious about my accent I am South African.
I appreciate any feedback I get and try to improve so each video is at least a little better than the ones before.
PC specs are as follows: -AMD Ryzen 5600x 6 Core 3.7GHz CPU -32 GB DDR4 Ram -RTX 4070 12GB -Asus B550 TUF Gaming Motherboard -1TB Samsung SSD -Asus VG270AQL1A 144 Hz Monitor -Windows 10
Yeah - kickstarter needs to boot them right off of there. With their track record, no business should want to have their name involved of it in ANY capacity.
Thanks for covering this. I hope bigger channels pick up your video and get this more exposure. These scam artists need to be made so notorious that they can never pull another scam like this ever again
If it looks like a scam and sounds like a scam then it probably is one as always thank you for the info. On a slightly different tilt been playing Dead Island 2 a bit full on but good fun As always happy gaming
In that context sure, but with regards to the amount of detail I could have gone into about each of the points and some I didn't even mention, then I do consider it brief.
@@topchopmaintake it as constructive criticism. I skipped right upto the part about the kick starter. Also considering hiring a voice actor your voice is very droneing.
@@vantilsley8633 bro what, its like saying the next mario game shouldnt be a platformer because you dont like platformers, like then dont even play the game man
Everything your saying is a lie I lost everything but my money, all my weapons somehow turned into weak ass weird weapons that arnt mine everything in my stash is gone and switched with either a weaker weapon or there's just nothing at all. I had max materials for everything, that's all gone I had literally almost every n anything and its gone I quit this game fuck you and your false information
Go to the actual vid the amount of people asking them to "fix" the day before ain't much but is enough to indicate there are people still gullible enough to fall for it.
Why does the game keep telling my i have full stash and i can t claim it...i empty-ed ammo,weapons , even stuff from my inventory and even if i got it using techland gg, i can t claim it yet
Three things i want to change 1: i want chases to be scary by adding more virals and volatiles, add volatile in chase lvl 1 on easy and other difficulty, have better AI and spawning, have Chase lvl 5 on all difficulty, have volatiles, volatile tyrants and virals on chase lvl 5 instead of just tyrants and more dynamic chases 2: i want nightmare mode not making enemies tankey or deal ridiculous amount of damage and have unique changes 3: i want them to remove the 1-9 rank and not make enemys scale with you
@@malman_is_boiiii I know what you are coming from and I want it also to be difficult when you level up but it just I don't like Enemies have more health and do more damage when u level up but rather have new stronger enemies spawn when you level up like in DL 1 and the more you level up the more stronger enemies spawn and the more new ones will spawn if you level up and weaker enemies will still spawn even when you are max out but they will be less common than the stronger ones
@@Hjyyiggi ahh, I see what you mean. DL1 kinda did that by having different zombie designs. At first, zombies will be pale and will have revealing clothing but then the more you level up the more you encounter darker skinned zombies with more clothing on them which have higher health and do more damage. I initially thought you wanted the zombies to have a certain health and damage and they stick to that the whole game.
@@malman_is_boiiii yeah like that but bit different like weaker enemies still spawn in max out so you not gonna see only stronger enemies when max out but instead you gonna see both low and more of high lvl enemies in max out player and virals will spawn randomly without making noise but the virals that were spawn by noise will increase and increase the amount of enemys in chases when you level up Sorry for my English;)
I didn’t mention… can’t we get more and better and unique proper boss fights? I don’t think like any enemy in dying light 2 with a large health bar at the bottom of the screen feel at all like a boss… just burning boss fights
8:55 bro if you’re gonna make these suggestion videos, make sure you double check before adding in pointless suggestions, because all and I mean ALL of those cutscenes where Aiden gets sacked in the face have been completely removed and replaced with Aiden dodging attacks
My hopes are, that since it would become a "shooter based game", then they would improve Guns by adding more types of them(Sniper rifles, Makeshift versions of guns, Revolvers, Unique Guns with abilities), by improving hit registration and by one main rule from all - Guns Bypass Levels of Enemies. Basically, enemies aside from bosses, wouldn't be bullet sponges anymore and 1 shot from a pistol to the head will kill most humans and infected. Same thing should be applied to Stealth kills, since if enemy is higher in level than you, you won't be able to Stealth kill him, which is stupid. Knife to the neck is always a kill as it should be. In cases where needed to Downgrade guns somehow: 1. Make Jai's guns be more expensive, but you also get more bounties that aren't Survivors Mission related. 2. Guns will tend to jam(also applied to other Humans with guns). Maybe add a system like in RDR2 where you have to clean them. 3. You can't block while holding a gun(since it would probably break the gun someday), so right mouse button can be binded for Scoping. Also, while holding a gun and pressing "Kick" button, instead of kicking, you will hit an enemy with the stock of you gun, which has 30% chance of stunning them. Also, maybe add Finishers for Guns or add Dismemberment animations for them(like how zombies with exploded heads where slowly walking and then falling in DL1) Second hope is that Melee wouldn't be as bad as they say, I've seen Crane killing zombies in a trailer with machete, so it should be there. Of course melee won't work on Soldier's armor but still.
Man the jammed gun idea I fucking awesome. I can imagine a scenario when the gun get jammed and you need to fix it through an animation that takes a little bit of time and risk taking damage or just switch to another weapon like a pistol. This would make the game more realistic and more immersive and more scary. Wow such a good idea man❤
I let this play on loop a few times. Was silent the first time, grinned painfully the second, stifled a few giggles the third, and lost it and Lmao’d the fourth.
Hope they add cranes moves/finshers/takedowns also make the zombies look at the sun again like in dying light 1 make the night scary bring alpha and old designs of volatiles with blood on them in like dying light 1 when you find human enemies make them raise their hands in the air when you aim if they have melee weapons also have crane look at his watch at night when night time comes like in dl1
Yes please to all your suggestions! I would also like better dynamic weathers such as lightning storms layered on super dark nights or a foggy night. I think simply more basic zombies during the day. No more simply walking around them. I always use a mod to add a bunch (in fact, it is the only MOD I add). I think these zombies should have Walking Dead light hordes that roam very occasionally. As for paid transactions, charge me for many creature skins to add a ton of diversity to my play. Take my money. Also, a vendor such as the Huntress should have sold arrows. Things like this simply make sense. If the game has friendly humans they should also roam around a bit. Let the AI create situations of chance. Thanks for the content :)
They do move around a bit, but if you wait and watch you will see they do a circuit and return to where they started before carrying on. The clip shown in this video is a few minutes longer of the volatile basically walking between the same 2 points. It didn't leave the area and keep roaming. I have also seen volatiles exiting vents but only when the player is very close.
It's nice to dream. But honestly with the adaptive enemies I cannot tell one bit of differece between level 300 enemies and level 9. I was playing at level 9 with level 6 weapons. I purposely stayed under leveled to test the system and because I could. And I did this differently on 2 separate saves. One had level 6 one I was kind of nudged into level 9. I don't know why the game works like this but I've had it happen before where one of my other playthroughs.was.just more difficult than others. And before we were bumped up to 300 I did notice a.difference I could slap zombies around with my fist and normal kicks both shufflers and vitals. Now the game just feels the exact same as it did before I maxed out even though ninja e. Bit more stamina and a touch of life steal.
This is also another change I would like to see, although as an optional change in the settings rather than the same for everyone. For instance some people get bored with killing enemies too easily whereas others prefer the power fantasy of easily killing enemies that they struggled with early in the game. Good suggestion!
I think Aiden could really play a role in the story cause he has no goal now so his new goal can be to help crane on his revenge mission, bond with him and build dynamic relationship and crane can teach Aiden how to control his powers and they can work together to beat the bad guy.
That is definitely an option. Techland might also go the route of making Aiden the 'infected monster' stalking the woods that Crane is hunting. We will have to see either until more info comes out closer to release or when the game comes out and we discover it for ourselves
@@topchopmain I hope they go that root cause it makes sense that it could be him cause he can’t control his powers and that’s why he left so it’s possible that he lost control fully.
That's on me for not being clear enough. I meant staggering more along the line of how we can knock over the weaker infected (biters/virals) with a kick rather than the volatiles flinching and taking a step or two back after shining the UV light on them but otherwise ignoring parkour attacks. Basically I would like it if parkour and parkour combat became more viable against the stronger infected and thought using the UV light may be a way to give them a brief window that "weakens" them enough to be affected by parkour attacks.
@@malman_is_boiiii in the slums, my favorite safe zone is the tower, in old town my favorite safe zone is the tower where Troy stays at, and in country side my favorite safe zone is the pump station.
Hopefully with Techland calling the game The Beast that there will be extra attention and care in making fury mode better over its current implementation in DL2.
That's fantastic I hope they do take their time and don't rush to release date that just makes me more hyped to play Dying Light The Beast when it comes out.☺️
That was one of the questions asked during the Discord Q/A and they said that Olivier (same composer from DL2) will return to compose the music for The Beast
Its one of the nicest looking swords in game but im honestly disappointed in the damage it deals and it has no special abilities other than the regular mod sockets (it might give electricity i cant tell)