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10 Changes Dying Light The Beast Needs To Improve From DL2 

Topchop
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29 сен 2024

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Комментарии : 60   
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
1:08 yea dl1 zombies acted like real zombies and that’s what made them so fun to fight
@cynicalcomedian4428
@cynicalcomedian4428 14 дней назад
they arent zombies there infected and why would they its a diffrent virus and they evolved
@Hjyyiggi
@Hjyyiggi 12 дней назад
@@CraneOnaKrane thats true DL 1 zombies were actual real zombie but DL 2 zombies are cartoon characters
@LordofGodsandMen
@LordofGodsandMen 14 дней назад
I didn’t mention… can’t we get more and better and unique proper boss fights? I don’t think like any enemy in dying light 2 with a large health bar at the bottom of the screen feel at all like a boss… just burning boss fights
@topchopmain
@topchopmain 14 дней назад
Some more variety would definitely be appreciated
@GMBoyYT
@GMBoyYT 14 дней назад
Fury mode also needs to improve the game.
@topchopmain
@topchopmain 14 дней назад
Hopefully with Techland calling the game The Beast that there will be extra attention and care in making fury mode better over its current implementation in DL2.
@malman_is_boiiii
@malman_is_boiiii 12 дней назад
It definitely will 😏😏
@Hunt-sd5ym
@Hunt-sd5ym 10 дней назад
@@malman_is_boiiiitf bro is using zesty emojis for no absolute reason
@malman_is_boiiii
@malman_is_boiiii 10 дней назад
@@Hunt-sd5ym yeah I am 😏😏
@Hunt-sd5ym
@Hunt-sd5ym 10 дней назад
@@malman_is_boiiii that’s wild
@nuka-king5257
@nuka-king5257 14 дней назад
Hope they add cranes moves/finshers/takedowns also make the zombies look at the sun again like in dying light 1 make the night scary bring alpha and old designs of volatiles with blood on them in like dying light 1 when you find human enemies make them raise their hands in the air when you aim if they have melee weapons also have crane look at his watch at night when night time comes like in dl1
@topchopmain
@topchopmain 14 дней назад
All worthy additions I hope make it into the game
@_the_spy_8867
@_the_spy_8867 14 дней назад
My hopes are, that since it would become a "shooter based game", then they would improve Guns by adding more types of them(Sniper rifles, Makeshift versions of guns, Revolvers, Unique Guns with abilities), by improving hit registration and by one main rule from all - Guns Bypass Levels of Enemies. Basically, enemies aside from bosses, wouldn't be bullet sponges anymore and 1 shot from a pistol to the head will kill most humans and infected. Same thing should be applied to Stealth kills, since if enemy is higher in level than you, you won't be able to Stealth kill him, which is stupid. Knife to the neck is always a kill as it should be. In cases where needed to Downgrade guns somehow: 1. Make Jai's guns be more expensive, but you also get more bounties that aren't Survivors Mission related. 2. Guns will tend to jam(also applied to other Humans with guns). Maybe add a system like in RDR2 where you have to clean them. 3. You can't block while holding a gun(since it would probably break the gun someday), so right mouse button can be binded for Scoping. Also, while holding a gun and pressing "Kick" button, instead of kicking, you will hit an enemy with the stock of you gun, which has 30% chance of stunning them. Also, maybe add Finishers for Guns or add Dismemberment animations for them(like how zombies with exploded heads where slowly walking and then falling in DL1) Second hope is that Melee wouldn't be as bad as they say, I've seen Crane killing zombies in a trailer with machete, so it should be there. Of course melee won't work on Soldier's armor but still.
@طالب_6
@طالب_6 14 дней назад
Man the jammed gun idea I fucking awesome. I can imagine a scenario when the gun get jammed and you need to fix it through an animation that takes a little bit of time and risk taking damage or just switch to another weapon like a pistol. This would make the game more realistic and more immersive and more scary. Wow such a good idea man❤
@topchopmain
@topchopmain 14 дней назад
Great ideas!
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
3:37 dying light 1 safe zones look so good and I even have a favorite one I go to
@malman_is_boiiii
@malman_is_boiiii 12 дней назад
Is it the one next to the broken bridge in the Slums?
@CraneOnaKrane
@CraneOnaKrane 12 дней назад
@@malman_is_boiiii in the slums, my favorite safe zone is the tower, in old town my favorite safe zone is the tower where Troy stays at, and in country side my favorite safe zone is the pump station.
@malman_is_boiiii
@malman_is_boiiii 12 дней назад
@@CraneOnaKrane I have yet to explore the whole Old Town and Country Side but my 2nd favourite safe zone in the Slums is in the school.
@Hjyyiggi
@Hjyyiggi 14 дней назад
Three things i want to change 1: i want chases to be scary by adding more virals and volatiles, add volatile in chase lvl 1 on easy and other difficulty, have better AI and spawning, have Chase lvl 5 on all difficulty, have volatiles, volatile tyrants and virals on chase lvl 5 instead of just tyrants and more dynamic chases 2: i want nightmare mode not making enemies tankey or deal ridiculous amount of damage and have unique changes 3: i want them to remove the 1-9 rank and not make enemys scale with you
@malman_is_boiiii
@malman_is_boiiii 12 дней назад
Why not scale with us? I think enemies scaling to our level is a positive thing.
@Hjyyiggi
@Hjyyiggi 12 дней назад
​@@malman_is_boiiii I know what you are coming from and I want it also to be difficult when you level up but it just I don't like Enemies have more health and do more damage when u level up but rather have new stronger enemies spawn when you level up like in DL 1 and the more you level up the more stronger enemies spawn and the more new ones will spawn if you level up and weaker enemies will still spawn even when you are max out but they will be less common than the stronger ones
@malman_is_boiiii
@malman_is_boiiii 12 дней назад
@@Hjyyiggi ahh, I see what you mean. DL1 kinda did that by having different zombie designs. At first, zombies will be pale and will have revealing clothing but then the more you level up the more you encounter darker skinned zombies with more clothing on them which have higher health and do more damage. I initially thought you wanted the zombies to have a certain health and damage and they stick to that the whole game.
@Hjyyiggi
@Hjyyiggi 11 дней назад
@@malman_is_boiiii yeah like that but bit different like weaker enemies still spawn in max out so you not gonna see only stronger enemies when max out but instead you gonna see both low and more of high lvl enemies in max out player and virals will spawn randomly without making noise but the virals that were spawn by noise will increase and increase the amount of enemys in chases when you level up Sorry for my English;)
@malman_is_boiiii
@malman_is_boiiii 11 дней назад
@@Hjyyiggi that's a lovely detail that would make the experience better. Insha'Allah they add it for you. 😁
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
9:05 that was just bad writing bro
@topchopmain
@topchopmain 14 дней назад
Sorry about that I will try and be better, but thank you for taking the time and giving me feedback, I appreciate it.
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
@@topchopmain your good, you don’t need to apologize.
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
6:13 i kinda agree and disagree with you
@topchopmain
@topchopmain 14 дней назад
That's fair
@MarvelJAM
@MarvelJAM 14 дней назад
Yes please to all your suggestions! I would also like better dynamic weathers such as lightning storms layered on super dark nights or a foggy night. I think simply more basic zombies during the day. No more simply walking around them. I always use a mod to add a bunch (in fact, it is the only MOD I add). I think these zombies should have Walking Dead light hordes that roam very occasionally. As for paid transactions, charge me for many creature skins to add a ton of diversity to my play. Take my money. Also, a vendor such as the Huntress should have sold arrows. Things like this simply make sense. If the game has friendly humans they should also roam around a bit. Let the AI create situations of chance. Thanks for the content :)
@topchopmain
@topchopmain 14 дней назад
I also think the infected population is too small and would like to see big groups again
@Night-RunnerEditz
@Night-RunnerEditz 14 дней назад
I think Aiden could really play a role in the story cause he has no goal now so his new goal can be to help crane on his revenge mission, bond with him and build dynamic relationship and crane can teach Aiden how to control his powers and they can work together to beat the bad guy.
@topchopmain
@topchopmain 14 дней назад
That is definitely an option. Techland might also go the route of making Aiden the 'infected monster' stalking the woods that Crane is hunting. We will have to see either until more info comes out closer to release or when the game comes out and we discover it for ourselves
@Night-RunnerEditz
@Night-RunnerEditz 14 дней назад
@@topchopmain I hope they go that root cause it makes sense that it could be him cause he can’t control his powers and that’s why he left so it’s possible that he lost control fully.
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
1:50 idk why people say guns ruined dying light but they were good
@topchopmain
@topchopmain 14 дней назад
I wouldn't say guns ruined dying light, I'm just not a fun of bullet sponges as enemies
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
4:48 yea I like that but dl2 has that already
@topchopmain
@topchopmain 14 дней назад
That's on me for not being clear enough. I meant staggering more along the line of how we can knock over the weaker infected (biters/virals) with a kick rather than the volatiles flinching and taking a step or two back after shining the UV light on them but otherwise ignoring parkour attacks. Basically I would like it if parkour and parkour combat became more viable against the stronger infected and thought using the UV light may be a way to give them a brief window that "weakens" them enough to be affected by parkour attacks.
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
@@topchopmain ohh ok that makes sense
@elpablo3344
@elpablo3344 14 дней назад
8:55 bro if you’re gonna make these suggestion videos, make sure you double check before adding in pointless suggestions, because all and I mean ALL of those cutscenes where Aiden gets sacked in the face have been completely removed and replaced with Aiden dodging attacks
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
2:55 in dl1 if your running they can barely hit you with their guns
@topchopmain
@topchopmain 14 дней назад
Tymon did mention enemies having better AI with firearms in one of the Q/A so I'm hoping they don't have an aimbot equivalent
@CraneOnaKrane
@CraneOnaKrane 14 дней назад
@@topchopmain yea and I also hope they can use pistols and shotguns instead of AR’s
@topchopmain
@topchopmain 14 дней назад
@@CraneOnaKrane Agreed, more variety will be good for the game and help make the encounters different (hopefully)
@dubbayabird6680
@dubbayabird6680 14 дней назад
It's nice to dream. But honestly with the adaptive enemies I cannot tell one bit of differece between level 300 enemies and level 9. I was playing at level 9 with level 6 weapons. I purposely stayed under leveled to test the system and because I could. And I did this differently on 2 separate saves. One had level 6 one I was kind of nudged into level 9. I don't know why the game works like this but I've had it happen before where one of my other playthroughs.was.just more difficult than others. And before we were bumped up to 300 I did notice a.difference I could slap zombies around with my fist and normal kicks both shufflers and vitals. Now the game just feels the exact same as it did before I maxed out even though ninja e. Bit more stamina and a touch of life steal.
@topchopmain
@topchopmain 14 дней назад
This is also another change I would like to see, although as an optional change in the settings rather than the same for everyone. For instance some people get bored with killing enemies too easily whereas others prefer the power fantasy of easily killing enemies that they struggled with early in the game. Good suggestion!
@PabloHernandez-gl5ij
@PabloHernandez-gl5ij 14 дней назад
Agree on all of your opinions but mostly we also need a PVP mode as well that's what made Dying Light very memorable with Be The zombie game mode. 😊
@topchopmain
@topchopmain 14 дней назад
That would be fun to have an new zombie mode :)
@IkerPacheco-y8z
@IkerPacheco-y8z 14 дней назад
5:46 I’ve seen them move around from rooftop to rooftop and come out of vents
@topchopmain
@topchopmain 14 дней назад
They do move around a bit, but if you wait and watch you will see they do a circuit and return to where they started before carrying on. The clip shown in this video is a few minutes longer of the volatile basically walking between the same 2 points. It didn't leave the area and keep roaming. I have also seen volatiles exiting vents but only when the player is very close.
@GxEvil
@GxEvil 14 дней назад
Did you see the demo at gamescom?
@topchopmain
@topchopmain 14 дней назад
I have not seen it, but I have read the accounts of those who have
@Ooga_Booga_Productions
@Ooga_Booga_Productions 14 дней назад
The game just go announced and your already complaining, this is why we can’t have nice things
@topchopmain
@topchopmain 14 дней назад
I wouldn't consider this complaining, but more about features/changes I would like to see in The Beast when it comes out
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